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Reddit mentions of 3D Computer Graphics: A Mathematical Introduction with OpenGL

Sentiment score: 3
Reddit mentions: 3

We found 3 Reddit mentions of 3D Computer Graphics: A Mathematical Introduction with OpenGL. Here are the top ones.

3D Computer Graphics: A Mathematical Introduction with OpenGL
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Found 3 comments on 3D Computer Graphics: A Mathematical Introduction with OpenGL:

u/NotcamelCase · 2 pointsr/gamedev

I've recently bought this book and loved it. It's OpenGL-based and has lots of useful exercises and codes which keep me alive even on advanced theories. I recommend if you are good at math and learn fast by math.

u/Hamstazilla · 2 pointsr/gamedev

I'm currently working though 3D Computer Graphics: A Mathematical Introduction with OpenGL. While I'm far from finishing it, the first couple of chapters are written in a really clean and easy to understand manner.

You do need some linear algebra background however - I doubt that the refresher course provided in the appendix would be sufficient for a total beginner. One way would be to take the concepts described there and expand upon them using the free MIT course online and you should be ready to go in no time. I'd recommend something along those lines over going through the whole Linear Algebra course and get bombarded with topics that (in my experience) won't stick and you probably won't need (at least I haven't found the need for many of them yet).

u/[deleted] · 1 pointr/gamedev

if you want to make games, use Unity or UDK or something.

if you want to learn how it works and get a better understanding, you should probably try out OpenGL with c or c++, and read some math books. this one is pretty good for opengl and math: http://www.amazon.com/3D-Computer-Graphics-Mathematical-Introduction/dp/0521821037