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Reddit mentions of 3D Math Primer for Graphics and Game Development
Sentiment score: 2
Reddit mentions: 2
We found 2 Reddit mentions of 3D Math Primer for Graphics and Game Development. Here are the top ones.
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Release date | November 2011 |
If someone wanted to ramp up on real-time rendering, I really feel like there are two books out there without parallel:
The last piece of the puzzle for doing rendering is learning how to debug! Each rendering debugger is kind of the same (they get ridiculously detailed on the game consoles, though). Here is an absolutely fantastic presentation about how to debug graphics, called Tightening Up the Graphics: Tools and Techniques for Debugging and Optimization.
You didn't post a question, so it's difficult to know what exactly you want. If you just need to implement space partitioning with a BSP tree, read the good old BSP FAQ
If you need more general graphics background, check out:
If you have more questions, please be more specific. I might help you with more resources.