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Reddit mentions of Beginning C++ Through Game Programming

Sentiment score: 10
Reddit mentions: 17

We found 17 Reddit mentions of Beginning C++ Through Game Programming. Here are the top ones.

Beginning C++ Through Game Programming
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    Features:
  • Used Book in Good Condition
Specs:
Height9.13 Inches
Length7.38 Inches
Number of items1
Release dateOctober 2010
Weight1.88715696272 Pounds
Width0.98 Inches

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Found 17 comments on Beginning C++ Through Game Programming:

u/jclemon81 · 5 pointsr/learnprogramming

I liked Beginning C++ Through Game Programming. Note that it is very basic, so you'll be creating text/console games. It's best to get the basics right before adding on graphics, audio, etc. From this you could move on to Unity, Unreal, OpenGL, etc.

u/costlymilk · 3 pointsr/technology

Seriously! When I was starting to pursue web design, my dad (a graphic designer) sent me tons of textbooks and personal notes from his college days. It made me realize how nice it was to have years of knowledge, physically laying next to me on my desk.

For those wanting to learn C++, I just recently picked up this book when i was in Oregon http://www.amazon.com/gp/product/1435457420?ie=UTF8&at=&force-full-site=1&ref_=aw_bottom_links
I highly recommend checking it out if you are into games. It teaches you to code through basic game programming.

u/[deleted] · 3 pointsr/gamedev

Get him the book Masters of Doom, and if he's not motivated to make games after reading that, it's hopeless.

I also recommend this book if he wants to get going with game programming. I'm currently working through it, and it's explained very, very clearly. I took a year of classes at college and this book filled in some gaps.

u/strican · 3 pointsr/UniversityofReddit

Also, check out Coursera and EdX. They usually have beginner programming classes running, and they're actually structured courses. If there's none running, you can usually access the course materials to do self-study.

Also, cs50.tv has all the lectures and materials for the Harvard Intro CS class. It's hard work and rigorous, but rewarding. MIT Open Courseware also has a lot of material from past offerings of their Intro CS series. One of my friends is doing this now.

If you're interested in game programming, I might recommend a book I used to learn. Beginning C++ Through Game Programming is what I used back when I was still learning. Mind you, you won't be learning anything with graphics, but you will be learning programming (and one of the harder, more widespread languages while you're at it).

There's a lot of resources available. Those are the ones I recommend right off the bat. Programming can be tricky, but beginning is the hardest part. Don't get discouraged, stay with it, and eventually, it'll be easy! Good luck!

u/learc83 · 3 pointsr/gamedev

Sounds like you should check out Beginning C++ Through Game Development.

It's more of an intro to C++ that happens to involve making text based games.

http://www.amazon.com/Beginning-C-Through-Game-Programming/dp/1435457420/ref=dp_ob_title_bk

u/Sonic_Dah_Hedgehog · 2 pointsr/gamedev

Challenges for Game Designers is a great book had a ton of fun trying out all the different challenges they give you.

Another book I would add to that list is Beginning C++ programming through game design it does a great job at teaching the basics of C++ through some fun activities.

u/Dicethrower · 2 pointsr/Cplusplus

This is fairly basic stuff, so I'm not sure if you should be trying challenges if you're not ready to do it. No worries, everyone started somewhere.

A good way to start is to find a good C++ book and go through it until you're more comfortable attacking the problem. I started with Beginning C++ Game Programming by Michael Dawson (or amazon). Most books cover what you need in the just first few chapters and I'm pretty sure this one does that as well. Plus you get some insight in game development, which is always fun to do. If all else fails, always remember google is your friend.

That said, I kind of get the idea that, because it's a pastebin, this was posted by a teacher of some sorts. I feel even the smallest hint would give away too much and it wouldn't be much of a challenge/test if others did the work for you. Learning to program is all about figuring things out yourself. There's very little, besides common pitfalls, that someone can teach you more or equally effective, as opposed to just doing it yourself.

u/idoescompooters · 2 pointsr/learnprogramming

If you're into building any games I would really recommend Beginning C++ Through Game Programming by Michael Dawson here. I have it and it's very good, one of the best. Even if you aren't really into gaming like myself, I would still suggest it.

u/Disagreed · 2 pointsr/learnprogramming

I sent you a message. Beginning C++ Through Game Programming seems to have good reviews on Amazon.

u/Monstr92 · 1 pointr/gamedev

My professor wrote this book on C++ programming. http://www.amazon.com/Beginning-C-Through-Game-Programming/dp/1435457420/ref=sr_1_3?ie=UTF8&qid=1341817785&sr=8-3&keywords=C%2B%2B

This is the best book because it asumes you know nothing about programming, and C++ and walks you through how to make a game in C++.

u/shitzafit · 1 pointr/cscareerquestions

Thanks for the suggestions. I looked into C++ and checked into what seemed to be the most basic book on it at the time, https://www.amazon.com/Beginning-C-Through-Game-Programming/dp/1435457420/ref=sr_1_2?s=books&ie=UTF8&qid=1482801684&sr=1-2&keywords=c%2B%2B+beginners+games and a few others. All those did seem to introduce basic concepts of programming but in the samples I found that they tended to use jargon that I was not familiar with. I decided that I would study python until I understood the concepts and then move to more difficult languages. I often wonder myself that by learning python first, if I should instead be jumping headfirst into other languages that tend to be more in demand.

u/myanrueller · 1 pointr/ProgrammerHumor

I mean, C is for the most part, the foundation on which everything else is built, I know there are some languages not built on it, but most are. C++ is the closest in implementation and syntax, because if I'm not mistaken, Strousop's goal was mainly to extend C and add some more control on the programmer's end.

I started with C++ over Java or C#, because the C++ books at the Half Price Books near me were more interesting and eye catching. My first book was Beginning C++ through Game Programming. It was easy to read, has code that teaches good habits in both readability and commenting, and is engaging. I heartily recommend it for those who are learning C++ and struggling. Game Programming gives you a different perspective on how C++ works under the hood.

I go back to school after having a music degree that I work a job unrelated for years, and they start with Python and Java. All my classmates think I'm crazy for starting on C++.

u/bluish_ · 1 pointr/gamedev

I strongly recommend Beginning C++ Through Game Programming.

I'm currently in my second year at university studying games programming and this book has been a great help to me. It teaches you everything you need to know about C++ and does it using relevant and interesting examples, as well as explaining how and why different things would be used for games programming. After learning the basics you start create simple games such as "guess my number" and "tic tac toe" and finish by creating a "blackjack" game using advanced coding techniques.

u/Palantir555 · 1 pointr/cpp

Haven't read it, but this book has good reviews on amazon: link

There are some others. Look them up and see which one you like the most.

u/cslcm · 1 pointr/gamedev

This book is highly recommended: http://www.amazon.co.uk/Beginning-C-Through-Game-Programming/dp/1435457420/ref=sr_1_2?ie=UTF8&qid=1398273399&sr=8-2&keywords=beginning+C%2B%2B+game+programming

But to be honest, the best way to learn is by doing - so google for some simple C++ examples, download the source code, compile, fiddle, recompile, test, keep adding stuff...