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Reddit mentions of Bionik Mantis Attachable VR Headphones: Compatible with PlayStation VR, Adjustable Design, Connects Directly to PSVR, Hi-Fi Sound, Sleek Design, Easy Installation

Sentiment score: 20
Reddit mentions: 50

We found 50 Reddit mentions of Bionik Mantis Attachable VR Headphones: Compatible with PlayStation VR, Adjustable Design, Connects Directly to PSVR, Hi-Fi Sound, Sleek Design, Easy Installation. Here are the top ones.

Bionik Mantis Attachable VR Headphones: Compatible with PlayStation VR, Adjustable Design, Connects Directly to PSVR, Hi-Fi Sound, Sleek Design, Easy Installation
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    Features:
  • Compatible with PlayStation VR - Designed to match the look and feel of PSVR headset
  • Adjustable Design - Extend spring-loaded clips to attach to VR headset and adjust in multiple directions as needed for perfect fit
  • Connects Directly to PSVR - 20 inch cable plugs into the PlayStation Virtual Reality headset to make it easy to wear, store, and play
  • Hi-Fi Sound - Rests gently on ears for a comfortable fit without sacrificing great sound quality
  • Easy Installation - Quickly attach and detach from VR headset as needed
Specs:
ColorBlack
Height2.3 Inches
Length7.2 Inches
Number of items1
Release dateAugust 2020
Sizestandard
Weight0.3 Pounds
Width6.5 Inches

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Found 50 comments on Bionik Mantis Attachable VR Headphones: Compatible with PlayStation VR, Adjustable Design, Connects Directly to PSVR, Hi-Fi Sound, Sleek Design, Easy Installation:

u/TalkingRaccoon · 8 pointsr/oculus

I got a Rift S a few months ago and these additions were a must imo:

  1. Hand straps to make them like knuckles controllers. You don't have to be constantly gripping your controller which is nice for long play periods. I have wrist problems so any help is good. but just being able to "let go" of stuff is excellent for immersion. I got the Mamut ones, and really like them. There's these Kiwi too which are cheaper.

  2. I primarily play beat saber so vr cover is a must so the foam doesn't get super gross. Also I got a workout headband or else sweat will get all in your eyes

  3. And since i value sound for Beatsaber, the built in speakers just don't cut it (missing bass) so I got these clip on headphones originally made for PSVR. They will clip on just fine to the Rift S halo. They sound fine. Maybe $40 was a bit much. If you're a tinkerer look up the Koss headphones mod. They're like $12 it looks like. And there's 3d printed things to clip the Koss to the halo strap.
u/Beizelby · 7 pointsr/oculus

I had already been posting all over r/oculus in other threads about them. Glad to see I finally have some backup confirming their use.

Bionik Mantis Headphone

u/eaudaemon · 5 pointsr/PSVR

I'm using the BIONIK Mantis headphones just because its more convenient than going through the process of, Putting on the HMD, groping and looking where my headphones are while I'm already blind, grope around the floor to pick up the controller because I was groping around too much for the headphones that it fell, then start playing.

​

Now I only put on the HMD and just grope for the controller on the floor , coz I was stupid and keep putting the thing on my lap while I put on the HMD.

u/Zaga932 · 5 pointsr/oculus

Heh, yeah VR is something else, isn't it \^^

First off, check out the new user guide, especially the section on VR sickness. Note that there's a bunch of stuff in there about the predecessor to Rift S, this guy, so if something makes no sense for your hardware, it's about that & you can just ignore it.

Rift S is fully compatible with SteamVR games, so you should look there as well (although the Oculus store has most of the high-quality games), but you should run those using OpenComposite, a very lightweight piece of software that replaces the SteamVR runtime, so you can run Steam's VR games directly against the Oculus runtime. Benefits of this.

The Oculus-funded & published exclusive games are some of the best around, here's an article on those, and another with upcoming games (one of the games there, Defector, is already available)

Lone Echo is my #1, full stop. It's the most immersive VR experience I've had, and the best implementation & expression of the VR medium to date. It can be a bit intense though, you do a lot of floating around which can trigger the oculu-vestibular conflict detailed in the VR sickness part of the New User Guide, which causes motion sickness. Sensitivity to this varies though, and roller coasters are quite intense, so you may be alright with that locomotion. I've seen people say that they're fine with the zero G-locomotion, because you mostly throw yourself around, so there's a direct "physical action > movement" correlation in your head.

Lone Echo has a multiplayer side-game as well though, Echo Arena, which is free, so you can try this and see if you can handle the locomotion. Echo Arena is also an incredible game, but it's very populated with highly skilled people, so you kinda need to git gud to enjoy it & not get your ass stomped. It also has a DLC that introduces an alternate game mode, Echo Combat, which is like a player-versus-player team-shooter in zero G. It's $10, and well worth it.

Pokerstars VR is free and can be a blast if you join a table with fun people.

Raccoon Lagoon is a new game that's absolutely delightful. Has plenty of comfort options to avoid VR sickness-inducing motion.

The Talos Principle VR is an excellent port of the popular puzzle game, available on Steam. It's $40 though, so you might want to try to snipe it on a sale. I got my copy super cheap a while back. It's the full game, so a good chunk of content.

I've read a lot of really good stuff about Blade & Sorcery, which is essentially a sandbox combat simulator with advanced physics & mechanics. As far as I understand it, the entire game is just whacking down waves of enemies, with the fun coming from the complex gameplay mechanics available. Another well-received game in the "whack the shit out of a bunch of enemies"-category is Gorn. This is more of a fleshed-out game.

Robo Recall is a classic as well.

Then there's Skyrim VR. Probably my 2nd favorite VR game after Lone Echo. It's the full game, with all DLCs, with almost all mods made for Skyrim Special Edition being compatible. There's a small but thriving community of VR modders as well, see /r/skyrimvr. Fallout 4 also got a VR port, but I know less about this other than it having pretty steep performance requirements & not being quite as good of a port as Skyrim.

Rec Room is a gem as well, a pretty big game at this point with a ton of stuff to do, and entirely free.

Superhot is a must-have. The "time moves when you do"-mechanic works really well in VR, and dodging bullets like you're Neo from The Matrix is kickass.

Arizona Sunshine is a really cool zombie shooter.

Minecraft Win10 edition is also available if that's your jam. You have to buy the Win10 edition from the Windows Store, then use that Oculus app to launch it in VR.

Windlands and Windlands 2 are really cool games, too. I haven't played the sequel yet, but it looks really good.

No Man's Sky is also receiving a huge update on Wednesday, which includes full VR support. It's currently on sale at Steam. If No Man's Sky makes you wrinkle your nose, give this a watch - both the game & the devs have come a long way since the launch fiasco.

Google search for an r/oculus-search for game recommendations, the same for r/virtualreality, r/oculus search that includes all past entries of the weekly "what have you been playing?"-thread

Also, you should try something: take the facial interface off your Rift S (7:49), then put the headset on and push the eye relief as far in as it goes without actually touching your eyeballs. Do you notice an improvement in field of view compared to having the face padding on? To make room for glasses, Oculus made the facial interface wider & deeper than the original version 1's interface, but they went a bit overboard. Some people find the default face interface puts their eyes too far from the lenses, even with the relief pushed all the way in, reducing FOV & optical clarity. If this is the case for you, bookmark this page and/or enter your e-mail into the notice sign-up there. VRCover sell replacement facial interfaces for all mainstream VR headsets, and they should launch replacements that are thinner than Rift S's default, which may improve the experience significantly for some people.

I've also heard these headphones work well with Rift S. They were built for Playstation VR, but they should fit Rift S as well.

I've read good things about these, although they're.. quite overpriced IMO.

This seems to be the best value gun stock around, which would be a worthwhile investment if you plan to play a lot of shooters (like Onward, Pavlov, Contractors).

That's.. all I can think of at the moment. Welcome to VR & enjoy! Oh right, did the focal length of the headset lenses work with your eyes, or did you have to use your glasses?

u/TheresShitInMyBucket · 4 pointsr/oculus

I dislike those integrated headphones and don't get why everyone considers this a downside! This time we'll have them as an accessory. Now when they break, you won't have to replace your entire damn headset to fix them. Plus we'll be able to use aftermarket snap-on accessories like these or others if we so choose. I really like having those options personally

I agree with you on the IPD slider. Half-dome FOV is a no-go though. You increase the FOV much and you reduce the perceived resolution. Higher FOV only really works if you bump the resolution up a ton and most of us don't have GPUs that can work with that.

You ask for eye-tracking though and you're asking for an $800 HMD. The tech isn't quite there yet for affordable headsets.

>Variable depth of field

This is what I want most. It'll enhance depth perception and make far-away objects feel far away.

u/JJ_Mark · 4 pointsr/oculus

I'm holding out for something akin to the Biotik Mantis headphones that came out for the PSVR ( https://www.amazon.com/Bionik-BNK-9007-Mantis-Headphone-Playstation/dp/B0735X5M4X/ref=sr_1_4?keywords=Bionik&qid=1556745548&s=gateway&sr=8-4). Rift's original headphone design will create a hell of a demand for it.

Until then, probably just some basic headphones I have sitting around.

u/Reddituser703 · 4 pointsr/oculus

This over the ear headset claims compatibility with PSVR: https://www.amazon.com/Stealth-Amplified-Virtual-Reality-Gaming-Headset/dp/B01GTL4YSW

​

There's the Bionik Mantis headphones: https://www.amazon.com/Bionik-BNK-9007-Mantis-Headphone-Playstation/dp/B0735X5M4X

​

And something like the Koss clip on the ear headphones: https://www.amazon.com/Koss-KSC75-Portable-Stereophone-Headphones/dp/B0006B486K

u/gooeyguts21 · 4 pointsr/PSVR

I have the mantis which are on ear. Because of on ear, they aren't noise canceling. I prefer to have noise canceling so I can get 100% immersed in the game, but there are definitely advantages to on ear. The main advantages for me is I can flip it up and hear my SO if she needs something. They are beneficial in that sense since you're not completely divided from the real world.

This doesn't benefit me because I love horror games, but those who are easily scared will enjoy the mantis because you can still out things outside of the game making it less scary knowing you can hear your family around you.

Easy setup and they are very comfortable. They still produce a solid volume.

https://www.amazon.com/Bionik-BNK-9007-Mantis-Headphone-PlayStation/dp/B0735X5M4X

u/JohnRobertMatz · 3 pointsr/OculusQuest

I'm a bit of an audiophile (my job requires it, after all) and I'm really liking the Bionik Mantis headphones. They're designed to clip onto the halo of the PSVR headset, and they just barely fit onto the Quest without modification (just make sure you put them on the correct sides or you'll have a devil of a time taking them off again). They work stupendously well, and they keep all of the convenience of function of just slipping the headset on and off, without having to deal with extra elements, since they effectively integrate into the headstrap, like the OC Rift or Vive Deluxe Audiostrap.
After reading a very detailed breakdown from a friend involved with the design of the audio systems for Valve's Index headset, I'm rather liking the philosophy of on-ear headphones, or near-head speakers as opposed to total isolation or earbuds.
Anyway, long story short, the Mantis does a really great job. Highly recommended.
https://www.amazon.com/gp/product/B0735X5M4X/ref=ppx_yo_dt_b_asin_title_o05_s00?ie=UTF8&psc=1

u/ZaneWinterborn · 3 pointsr/oculus

Im pretty sure they will be doing a few different audio solutions for the S and Quest, gotta get that shelve space up in retail haha. But if they don't or you want to look at something now theres these guys.

u/moogle_kupo · 3 pointsr/PSVR

You dont NEED headphones, but it is nice not to be bothering anyone else around you by using a quality headset.

If you are looking for noise canceling headphones then ignore my recommendation. For seamless form fitting design and ease of use while sharing my headset with others, I am a total fan of the PSVR mantis headphones.

Bionik BNK-9007 Mantis Headphone for Playstation VR https://www.amazon.com/dp/B0735X5M4X/ref=cm_sw_r_cp_apa_yrn9BbPPMBE4X

They have quality 3d sound but are not as booming as total over ear, earphones and do not eliminate outside noises. I prefer this though, as I dont want to be totally isolated from my surroundings.

They are really well made and I've been very happy with mine. They really should have been included by Sony in the design as they are such a perfect and comfortable match. They dont make your ears to hot which is a big plus. I like that I can actually flip either side up at a slight angle away from my ear so I can hear and have conversations with people next to me.

If I had to come up with a negative, it would be the added wires that drape down the back. I ended up picking up some velcro wire management straps, to help and keep everything together as nice as possible.

u/wildcard999 · 3 pointsr/oculus

Just buy this and you will be good to go. I put it on mine and a lot of other people have too. It is by far the best audio solution for the Rift S.

https://www.amazon.com/Bionik-BNK-9007-Mantis-Headphone-Playstation/dp/B0735X5M4X/ref=sr_1_1?keywords=bionic+mantis&qid=1562798004&s=gateway&sr=8-1

u/Belly1912 · 3 pointsr/WindowsMR

Bioniks make a pair for the PSVR headset https://www.amazon.com/Bionik-Mantis-Headphone-PlayStation-VR/dp/B0735X5M4X
and I think I recall reading somewhere that someone has tried them on a wmr headset and they work fine.

u/Seanmiz · 2 pointsr/oculus

Supposedly these Mantis headphones designed for the similar PSVR headset also work for Rift S:

https://www.amazon.com/gp/product/B0735X5M4X

Nicer version of TESTED's 3D-Printed solution basically, I'm going to give them a shot.

u/Raav_fox · 2 pointsr/oculus

By all accounts these psvr head phones should work with the rift s, they're a bit pricey though if you ask me.

https://www.amazon.co.uk/gp/aw/d/B0735X5M4X/ref=cm_cr_srp_mb_bdcrb_top?ie=UTF8

u/PrototypeBeefCannon · 2 pointsr/oculus

Exactly this, your review sums up exactly how I feel. Also if you want better audio I can reccomend these, I've been using them for 2 days now and it's a big upgrade. https://www.amazon.com/gp/aw/d/B0735X5M4X?psc=1&ref=ppx_pop_mob_b_asin_title

u/Ajedi32 · 2 pointsr/oculus

Annoying yes, but seems like that'll be pretty easy to fix with an accessory if it really bothers you: https://www.amazon.com/Bionik-BNK-9007-Mantis-Headphone-Playstation/dp/B0735X5M4X/

The bigger concern for me is tracking occlusion, as I play a lot of Echo Arena (which should be pretty much the worst-case scenario for inside-out tracking). If it turns out that tracking is "good enough" even for Echo Arena or if Oculus adds an option for outside-in then I'll be seriously considering the Rift S.

u/Maeno-san · 2 pointsr/OculusQuest

I would recommend trying the Quest without headphones before dropping a lot of money on headphones specifically for VR. Integrated audio (having one device to don/doff instead of two) is really important for convenience and accessibility.

There are also headphones that clip onto the headset strap like the PSVR mantis. I'm sure someone (Oculus or 3rd party) will release integrated headphones like those, or we'll find out that the PSVR mantis headphones are compatible with Quest too.

Bionik BNK-9007 Mantis Headphone for Playstation VR https://smile.amazon.com/dp/B0735X5M4X/ref=cm_sw_r_cp_apa_i_f9MWCbNEENVJV

u/guruguys · 2 pointsr/oculus

Biggest downgrade for me personally - but I am sure third parties already have options available like these.

u/Strongpillow · 2 pointsr/OculusQuest

These actually work well. I have them for my PSVR and used them on my Quest for abit. https://www.amazon.ca/Bionik-Mantis-Headphone-Playstation-VR/dp/B0735X5M4X

I just went with a pair of KOSS Porta Pros though. They are feather-light, sound amazing and can fold up into a leather pouch that you can put int the official oculus hard case.

u/Detective_Hacc · 2 pointsr/WindowsMR

I have the Dell headset, so I'm not extreamly familiar with the Lenovo, but I'll still give you some input.

Glasses: Perfectly fine. No issues as long as you don't tighten the headset around your head to the point that your glasses rub against the lenses of the headset. (Though, doing that also cuts off a bit of circulation so don't do that period.)

Headphones: I have the Razor Man O' War wireless headset. It's... less than ideal. The headphones are wireless, which is the true plus, but they're big enough that they push the headset around if they aren't sitting just right. This causes you to need to adjust the headset/headphones often.

A good option is to buy these: https://www.amazon.com/Bionik-Mantis-Headphone-PlayStation-VR/dp/B0735X5M4X

They fit/work on most WMR headsets.

u/10000_vegetables · 2 pointsr/virtualreality

When you get your unit make sure you know how to adjust the eye relief (it's in the manual). Apparently some people never realized they could get better FOV and clarity until a lot later. For software, OpenVR Advanced Settings and Oculus Tray Tool are handy things to have. VrCover is almost done developing their Rift S cover (i've been waiting so long for it), so keep your eyes peeled for that or sign up to get an email about it when they're done. Also you should get OpenComposite for those times when you want to run a SteamVR game that isn't working or has bad performance.

There's a big chance you won't like the built-in audio. If you do end up liking it, awesome, but if you don't, it's easy to upgrade it. If you don't want to spend much, you can't go wrong with Koss KSC75 headphones ($15). Plug em into the side of the headset and you're good to go, but you can take out the built in speakers and have them hang down using this mod or this mod (personally I did the latter). If you're willing to spend more, the PSVR Mantis headphones ($41.91) seems nice and easy to install and use.

edit: more

u/MichaelTenery · 2 pointsr/oculus

The user p3rfect3nemy hooked me up by telling me that the PSVR clip on headphones are the same ones you can use for the Rift S. I ordered a pair, he was right. Here is the link. https://www.amazon.com/Bionik-BNK-9007-Mantis-Headphone-Playstation/dp/B0735X5M4X/ref=mp_s_a_1_2?keywords=mantis+headphones&qid=1568474476&s=gateway&sprefix=mantis+head&sr=8-2

u/CaptainStouf · 2 pointsr/OculusQuest

Bionik Mantis for PSVR maybe ? https://www.amazon.fr/dp/B0735X5M4X

If you could find it for sale of course (they are available in a local store where I live, you may have some luck too)

u/Larry_Mudd · 2 pointsr/oculus

These things! Designed for the PSVR headset, but they fit the Rift S halo fine.

I think they're worth it - makes the Rift S "almost as good" as OG Rift, audio wise. They touch my ears more than the CV1 headphones did, which annoyed me at first but doesn't bother me any more. I think the sound quality on the Rift was maybe a bit better, too, but it's hard to say as it had been boxed up for a month before I started using these. For sure night and day compared with the Rift S' built-in audio, though.

They cost less than half of that in the U.S. so a better value if you happen to be on that side of the border.

u/AirForc3One · 1 pointr/oculus

I know, I bought https://smile.amazon.com/gp/product/B0735X5M4X/ref=ppx_yo_dt_b_asin_title_o00_s01?ie=UTF8&psc=1 that someone linked here. I just prefer official products.

u/stewdawggy · 1 pointr/oculus

Not earbuds, but extremely simple to attach and connect. Good sound and a cheap price. Solved my audio problems.
https://www.amazon.com/gp/product/B0735X5M4X/ref=ppx_yo_dt_b_asin_title_o04_s00?ie=UTF8&psc=1

u/Bob_The_Skutter · 1 pointr/WindowsMR

https://www.amazon.com/Bionik-BNK-9007-Mantis-Headphone-PlayStation/dp/B0735X5M4X

PSVR headphones that work fine with my Lenovo Explorer

EDIT: I see above that you need a mic. Mantis doesn't have a mic.

u/FrozenBananaMan · 1 pointr/oculus

While we are in the trenches these next few weeks, wanted to just touch on one of the concern-points many of us have with the Rift S -
Lacking the convenient and immersive headphones of the rift cv1


Stumbled on these that attach to a similar "Halo strap" for the psvr so maybe they'd work on the rift. And price is goo
too.

https://www.amazon.com/Bionik-BNK-9007-Mantis-Headphone-Playstation/dp/B0735X5M4X?th=1&psc=1

I'm not sure they'd sound as good as CV1 headphones but if they we're better than the built in strap speakers on the Rift S...

Really hoping for a first party option for Oculus sub-$50. I don't really want to feel in-ear earbuds or have awkward placement of on-ear cans stretched over the halo strap .

u/fiveseven808 · 1 pointr/WindowsMR

https://www.amazon.com/Bionik-Mantis-Headphone-PlayStation-VR/dp/B0735X5M4X

I use these with my Dell. Had to modify them a bit to get good fitment, but they work well! No mic though so I bought a passthrough lapel mic I have yet to try out.

u/Moe_Capp · 1 pointr/oculus

I don't like earbuds that much in VR because they have a tendency, for me at least, to fall out or get yanked out during more physical gaming. Usually right at the worst times. Possibly due to the kinds of head movement or cables rubbing. And putting on earbuds after putting on an HMD you have to make sure the right/left buds are in the correct ear.

Integrated or clip-on headphones are way more manageable, as you can just grab the HMD and slap it on like a hat, the correct earphone is always on the correct ear, and there is nothing to fall out or get tugged on if the cables are wrapped out of the way. For Rift S I would use Bionik Mantis clip-on phones as these are known to fit on the S. These are decent quality though not super high end.

Not saying ear buds are bad, they can work fine, but I don't believe them to be optimal for standing/active VR gaming.

u/ProfessionalReveal · 1 pointr/iRacing

Yeah it’d definitely be an imperfect fit but it’d work. According to the one person I talk to on Discord, the Rift S has an amazing microphone.

The solution I use for headphones is this: https://www.amazon.com/dp/B0735X5M4X

Oculus licensed the “headband” from Sony, so these headphones fit on the Rift S.

u/DefinitelyALlama · 1 pointr/WindowsMR

Bionik BNK-9007 Mantis Headphone for Playstation VR https://www.amazon.com/dp/B0735X5M4X/ref=cm_sw_r_cp_api_i_BczyCbCMGZ2ZS

I don’t own these yet but they seem nice and have good reviews and work with lenovo explorer

u/lifelongfearofbread · 1 pointr/OculusQuest

I just ordered these for a Lenovo Mirage Solo, they should work. They sound decent. https://www.amazon.com/Bionik-BNK-9007-Mantis-Headphone-Playstation/dp/B0735X5M4X

u/battleskull · 1 pointr/oculus

There was a post earlier saying that these PSVR headphones work.
Bionik BNK 9007 MantisHeadphone

u/tonylivesforVR · 1 pointr/OculusQuest

I used these Bionik Mantis for my Mirage solo and PSVR just put them on my Quest

Bionik BNK-9007 Mantis Headphone for Playstation VR https://www.amazon.com/dp/B0735X5M4X/ref=cm_sw_r_cp_api_i_6wO6CbKZ7K6N5

u/MetaruGiaSoriddo · 1 pointr/PSVR

Are these the ones you're talking about? They look pretty cool and hook on to the PSVR headset. I might have to check them out.

u/ilCMLLMCli · 1 pointr/PSVR
  1. You can look behind yourself more often than not. That's been the source of most of my "Woah" moments. It really helps sell the sense that you're in the game's world. Some games will give you some text behind you telling you to turn around and face the camera.


  2. I was a bit concerned about it just looking like a tiny screen up close, but I didn't realize there were lenses inside the headset. Everything tends to feel proper as far as proportions go. At worst, it's like looking at a movie theatre screen, but usually you're able to forget there's even a screen in front of your eyes.


  3. I really don't use the ear buds often. I find the sound from the TV to be more than enough, though I did see these and they seem to review well (Amazon Canada)


    Bionik Mantis Headphone for Playstation VR https://www.amazon.ca/dp/B0735X5M4X/ref=cm_sw_r_cp_apa_b7tVBbHHTT0SM



    Also, there are a lot of pieces to keep charged if you're picking up all the controllers and everything, and you might be concerned about the lenses getting scuffed over time, so I'd recommend picking up a stand whenever it's convenient.
u/jsdeprey · 1 pointr/oculus

I agree with this, I do miss my CV1 audio, not sure how the decided this audio was OK, did they listen to any music at all on it? But the was it sits on my face is great, I did have issues when moving around a lot, like in Beat Saber when you have to dunk under stuff, etc... But if you crank the knob down some it seems fine and at least all that pressure is not on my face. The screen is great, I knew it would be because I loved my Go's screen and knew it would be so much better on the Rift-S with better render targets. I have no real tracking issues, it is better so far than my CV1 with 3 sensors honestly.

I have seen people with some headphones kind of like these, but were bigger and maybe better.
https://www.amazon.com/dp/B0735X5M4X

Not sure what they were though.

u/Derangedmoose13 · 1 pointr/WindowsMR

You could try these, work with PSVR but may work with Lenovo Explorer

https://www.amazon.com/Bionik-Mantis-Headphone-PlayStation-VR/dp/B0735X5M4X