Reddit mentions of Branson Hawk-U.S. Marhsal The Beginning: Book Three of the Branson Hawk Series

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We found 4 Reddit mentions of Branson Hawk-U.S. Marhsal The Beginning: Book Three of the Branson Hawk Series. Here are the top ones.

Branson Hawk-U.S. Marhsal The Beginning: Book Three of the Branson Hawk Series
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Found 4 comments on Branson Hawk-U.S. Marhsal The Beginning: Book Three of the Branson Hawk Series:

u/Berserker66666 · 58 pointsr/pcgaming

You should read this OP. About Steam's cut, here's an article that explains it

https://arstechnica.com/gaming/2019/04/why-valve-actually-gets-less-than-30-percent-of-steam-game-sales/

Here's a developer's take on it

https://twitter.com/RobotBrush/status/1112204567394086913

Here's consumer's take on it

https://www.reddit.com/r/pcgaming/comments/b9i4yd/to_everyone_complaining_about_steams_cut_please/

And here's my take on it. In short, Valve's 20 to 30 percent take is justified for the amount of features and services they provide.

​

Let me tell you something. The whole debate about 20 to 30 percent cut from Steam vs 12 percent cut from Epic is a farce. Its a stunt pulled by Epic. Its not about the percentage cut. Its about Epic giving these greedy publishers a bag of cash to sign exclusivity deals on their platform, either on day one or a certain time afterwards and Epic lining their own pockets in the process. All the while trying to strong-arm customers to submit to this forced exclusivity and other anti-consumer practices while providing virtually nothing

​

If it was only about the cut then, these publishers would've moved to other platforms that has lower cut than Epic, who've been into digital distribution platform a lot longer than Epic. Platforms like Discord, which reduced their cut down to 10 percent after Epic store's announcement. Humble Widget through Humble Bundle, which asks for 5 percent of the cut. Itch.io, which asks for basically whatever percent of the cut you want to give them, which is lower than all the others combined. And yet a lot of developers and publishers choose Steam over any of them Why ? Because none of the other platform provides the massive visibility / discoverability of games that Steam provides and the subsequent big sales potential. Not to mentions vastly inferior features and services towards customers compared to Steam. Its because Steam provides THE most features and services to both developers and customers more than any other platforms in the gaming industry, PC or consoles.

​

https://blog.discordapp.com/why-not-90-10-3761ebef4eab

https://www.humblebundle.com/developer/widget

​

For the record, other major platforms like GOG, Microsoft, Sony, Nintendo, Amazon, Google, Apple and a lot of others also take the industry standard 30 percent of the cut while providing significantly less features and services to both customers and developers in return. I wanna emphasize on Sony and Microsoft (Playstation and Xbox) who are the biggest gaming platforms next to PC, Who've been taking that 30 percent cut from developers and publishers for decades now while doing business with them. They don't provide nowhere as near as many features and services as Steam does. And yet, developers / publishers happily put all their games on those consoles and make huge profits. Now with Epic, while they do take 12 percent cut, they also provide virtually nothing in terms of features and services for customers. Steam on the other hand provides numerous features and services for customers for their 20 to 30 percent cut.

​

To give you a rough idea of the amount of features and services Steam provides, take a look at the following chart. It lists all the major features of Steam compared to other platforms on PC. These are just some of the features and services that are public knowledge and / or have been revealed by Valve themselves. There's a whole host of other infrastructures that Valve operates and maintains on a daily basis. All of these combined costs a lot of upkeep on a day-to-day basis. At the same time, Valve regularly innovates, improves and expands on all of these features, services and infrastructures to give customers and developers a better gaming and business experience.

​

https://imgur.com/P6cIq1u

https://steamcommunity.com/groups/steamworks#announcements/detail/1697194621363928453

​

When you look at all these features and services that Valve / Steam provides and are continuing to provide at an even greater capacity every single year, it is clear that out of all the other platforms, only Steam gives back the most to both consumers and developers. Unlike other platforms, Steam earns their cut AND they're adding and improving new features and services every single year for no extra charge. Not only that. Valve has also reduced their 30 percent cut to 20 percent for those who meets certain sales milestone.

​

https://steamcommunity.com/groups/steamworks#announcements/detail/1697191267930157838

​

In conclusion, what Epic is doing is using the 12 percent to undercut others using money generated from Fortnite, then trying to get developers / publishers on board with cash incentive and subsequent forced third party exclusives, and then trying to strong-arm customers with said forced exclusive deals and other anti-consumer practices while providing us virtually nothing since they cannot compete with Steam on fair grounds or match Steam's level of features and services with that 12 percent cut. Its all about greedy developers / publishers getting paid by Epic for exclusive deals while shoving down all sorts of anti-consumer / anti-competitive policies on us customers. Epic does not care about customers as they've openly proved it time and again but only care about lining their own pockets since they realize the money they generate from Fortnite is unsustainable.

Lastly, its about publisher getting a bigger share of profit while developers sees virtually no benefit from it. Most of the profit a publisher generates does not go to the developers but straight to the higher-up CEOs, CFOs, board members and the likes. If anything goes wrong, its the developers who suffers either paycuts or getting fired from those companies, while the higher-ups enjoys their every increasing profit margin. We've seen it time and again. Here are just some recent examples.

​

In short, Valve / Steam always has customers interest at heart followed by developers / publishers. Epic on the other hand, has only their own interests at heart, following by developers / publishers. We, the customers, will choose the platform to do business with that has our interests in mind. Because at the end of the day, we customers don't need their games to survive, its the developers / publishers who needs us, our business, to make their day-to-day living.

​

The following links are just some of the examples of how publishers fire hundreds of developers despite earning record profit

​

https://www.geekwire.com/2019/guild-wars-2-developer-arenanet-confirms-layoffs-canceled-projects/

​

https://www.youtube.com/watch?v=tmK43DV_wVY

​

https://www.youtube.com/watch?v=-bn3Ydzj-tY

​

https://www.youtube.com/watch?v=n6rwbKzrcd8

​

https://www.youtube.com/watch?v=Jz4qegmGoLo

​

https://www.youtube.com/watch?v=9jM_FL5VxO8

​

https://www.youtube.com/watch?v=rbEtxD9nU6o

​

https://www.youtube.com/watch?v=FdVLJ6mLT-U

​

https://www.youtube.com/watch?v=Tke1c83ceXI

​

https://www.youtube.com/watch?v=Wh0mKpzXf5A

​

https://www.youtube.com/watch?v=SrKDgDlbsS8The

u/PARTY-PETE · 20 pointsr/CrackWatch

Here’s my favorite post from /u/Berseker66666 about this:

I have this post ready just for this occasion. Enjoy.

The whole debate about 20 to 30 percent cut from Steam vs 12 percent cut from Epic is a farce. Its a stunt pulled by Epic. Its not about the percentage cut. Its about Epic giving these greedy publishers a bag of cash to sign exclusivity deals on their platform, either on day one or a certain time afterwards and Epic lining their own pockets in the process. All the while trying to strong-arm customers to submit to this forced exclusivity and other anti-consumer practices while providing virtually nothing

If it was only about the cut then, these publishers would've moved to other platforms that has lower cut than Epic, who've been into digital distribution platform a lot longer than Epic. Platforms like Discord, which reduced their cut down to 10 percent after Epic store's announcement. Humble Widget through Humble Bundle, which asks for 5 percent of the cut. Itch.io, which asks for basically whatever percent of the cut you want to give them, which is lower than all the others combined. And yet a lot of developers and publishers choose Steam over any of them Why ? Because none of the other platform provides the massive visibility / discoverability of games that Steam provides and the subsequent big sales potential. Not to mentions vastly inferior features and services towards customers compared to Steam. Its because Steam provides THE most features and services to both developers and customers more than any other platforms in the gaming industry, PC or consoles.

https://blog.discordapp.com/why-not-90-10-3761ebef4eab
https://www.humblebundle.com/developer/widget

For the record, other major platforms like GOG, Microsoft, Sony, Nintendo, Amazon, Google, Apple and a lot of others also take the industry standard 30 percent of the cut while providing significantly less features and services to both customers and developers in return. I wanna emphasize on Sony and Microsoft (Playstation and Xbox) who are the biggest gaming platforms next to PC, Who've been taking that 30 percent cut from developers and publishers for decades now while doing business with them. They don't provide nowhere as near as many features and services as Steam does. And yet, developers / publishers happily put all their games on those consoles and make huge profits. Now with Epic, while they do take 12 percent cut, they also provide virtually nothing in terms of features and services for customers. Steam on the other hand provides numerous features and services for customers for their 20 to 30 percent cut.

To give you a rough idea of the amount of features and services Steam provides, take a look at the following chart. It lists all the major features of Steam compared to other platforms on PC. These are just some of the features and services that are public knowledge and / or have been revealed by Valve themselves. There's a whole host of other infrastructures that Valve operates and maintains on a daily basis. All of these combined costs a lot of upkeep on a day-to-day basis. At the same time, Valve regularly innovates, improves and expands on all of these features, services and infrastructures to give customers and developers a better gaming and business experience.

https://imgur.com/P6cIq1u
https://steamcommunity.com/groups/steamworks#announcements/detail/1697194621363928453

When you look at all these features and services that Valve / Steam provides and are continuing to provide at an even greater capacity every single year, it is clear that out of all the other platforms, only Steam gives back the most to both consumers and developers. Unlike other platforms, Steam earns their cut AND they're adding and improving new features and services every single year for no extra charge. Not only that. Valve has also reduced their 30 percent cut to 20 percent for those who meets certain sales milestone.

https://steamcommunity.com/groups/steamworks#announcements/detail/1697191267930157838

In conclusion, what Epic is doing is using the 12 percent to undercut others using money generated from Fortnite, then trying to get developers / publishers on board with cash incentive and subsequent forced third party exclusives, and then trying to strong-arm customers with said forced exclusive deals and other anti-consumer practices while providing us virtually nothing since they cannot compete with Steam on fair grounds or match Steam's level of features and services with that 12 percent cut. Its all about greedy developers / publishers getting paid by Epic for exclusive deals while shoving down all sorts of anti-consumer / anti-competitive policies on us customers. Epic does not care about customers as they've openly proved it time and again but only care about lining their own pockets since they realize the money they generate from Fortnite is unsustainable.
Lastly, its about publisher getting a bigger share of profit while developers sees virtually no benefit from it. Most of the profit a publisher generates does not go to the developers but straight to the higher-up CEOs, CFOs, board members and the likes. If anything goes wrong, its the developers who suffers either paycuts or getting fired from those companies, while the higher-ups enjoys their every increasing profit margin. We've seen it time and again. Here are just some recent examples.

In short, Valve / Steam always has customers interest at heart followed by developers / publishers. Epic on the other hand, has only their own interests at heart, following by developers / publishers. We, the customers, will choose the platform to do business with that has our interests in mind. Because at the end of the day, we customers don't need their games to survive, its the developers / publishers who needs us, our business, to make their day-to-day living.

The following links are just some of the examples of how publishers fire hundreds of developers despite earning record profit

https://www.geekwire.com/2019/guild-wars-2-developer-arenanet-confirms-layoffs-canceled-projects/

https://www.youtube.com/watch?v=tmK43DV_wVY

https://www.youtube.com/watch?v=-bn3Ydzj-tY

https://www.youtube.com/watch?v=n6rwbKzrcd8

https://www.youtube.com/watch?v=Jz4qegmGoLo

https://www.youtube.com/watch?v=9jM_FL5VxO8

https://www.youtube.com/watch?v=rbEtxD9nU6o

https://www.youtube.com/watch?v=FdVLJ6mLT-U

https://www.youtube.com/watch?v=Tke1c83ceXI

https://www.youtube.com/watch?v=Wh0mKpzXf5A

https://www.youtube.com/watch?v=SrKDgDlbsS8The

u/Oriain59 · 8 pointsr/fuckepic

You really haven't grasped this. They already are offering a better deal. They are offering FAR more to developers than Epic.

What is Epic offering developers other than money? NOTHING. Maybe read this too while you're at it..

Also, I'd point out that Apple, Google, Amazon, Sony, Microsoft, Nintendo, GOG, GMG and so many more take a 30% cut. So Steam isn't this big bad evil company taking loads of money from developers. It's literally a fucking standard.

All Epic is trying to do is undercut the economy which will unbalance it and result in them eventually collapsing. Anytime you undercut the market, you're working on borrowed time.

The developers taking the money don't care about you. They aren't offering any to you and have no incentive to improve. Just because it looks like a better deal on paper, doesn't mean it isn't. They are fucking you in the ass as a consumer. And for the record, the staff get paid regardless of sales. So it's not like we need to be sympathetic here.

u/Earl_of_Cola · 1 pointr/pcgaming

/u/Berseker6666 wrote an amazing writeup on why the percentage doesn't matter. Pasting it here:

​

You should read this OP. About Steam's cut, here's an article that explains it

https://arstechnica.com/gaming/2019/04/why-valve-actually-gets-less-than-30-percent-of-steam-game-sales/

Here's a developer's take on it

https://twitter.com/RobotBrush/status/1112204567394086913

Here's consumer's take on it

https://www.reddit.com/r/pcgaming/comments/b9i4yd/to_everyone_complaining_about_steams_cut_please/

And here's my take on it. In short, Valve's 20 to 30 percent take is justified for the amount of features and services they provide.

Let me tell you something. The whole debate about 20 to 30 percent cut from Steam vs 12 percent cut from Epic is a farce. Its a stunt pulled by Epic. Its not about the percentage cut. Its about Epic giving these greedy publishers a bag of cash to sign exclusivity deals on their platform, either on day one or a certain time afterwards and Epic lining their own pockets in the process. All the while trying to strong-arm customers to submit to this forced exclusivity and other anti-consumer practices while providing virtually nothing

If it was only about the cut then, these publishers would've moved to other platforms that has lower cut than Epic, who've been into digital distribution platform a lot longer than Epic. Platforms like Discord, which reduced their cut down to 10 percent after Epic store's announcement. Humble Widget through Humble Bundle, which asks for 5 percent of the cut. Itch.io, which asks for basically whatever percent of the cut you want to give them, which is lower than all the others combined. And yet a lot of developers and publishers choose Steam over any of them Why ? Because none of the other platform provides the massive visibility / discoverability of games that Steam provides and the subsequent big sales potential. Not to mentions vastly inferior features and services towards customers compared to Steam. Its because Steam provides THE most features and services to both developers and customers more than any other platforms in the gaming industry, PC or consoles.

https://blog.discordapp.com/why-not-90-10-3761ebef4eab

https://www.humblebundle.com/developer/widget

For the record, other major platforms like GOG, Microsoft, Sony, Nintendo, Amazon, Google, Apple and a lot of others also take the industry standard 30 percent of the cut while providing significantly less features and services to both customers and developers in return. I wanna emphasize on Sony and Microsoft (Playstation and Xbox) who are the biggest gaming platforms next to PC, Who've been taking that 30 percent cut from developers and publishers for decades now while doing business with them. They don't provide nowhere as near as many features and services as Steam does. And yet, developers / publishers happily put all their games on those consoles and make huge profits. Now with Epic, while they do take 12 percent cut, they also provide virtually nothing in terms of features and services for customers. Steam on the other hand provides numerous features and services for customers for their 20 to 30 percent cut.

To give you a rough idea of the amount of features and services Steam provides, take a look at the following chart. It lists all the major features of Steam compared to other platforms on PC. These are just some of the features and services that are public knowledge and / or have been revealed by Valve themselves. There's a whole host of other infrastructures that Valve operates and maintains on a daily basis. All of these combined costs a lot of upkeep on a day-to-day basis. At the same time, Valve regularly innovates, improves and expands on all of these features, services and infrastructures to give customers and developers a better gaming and business experience.

https://imgur.com/P6cIq1u

https://steamcommunity.com/groups/steamworks#announcements/detail/1697194621363928453

When you look at all these features and services that Valve / Steam provides and are continuing to provide at an even greater capacity every single year, it is clear that out of all the other platforms, only Steam gives back the most to both consumers and developers. Unlike other platforms, Steam earns their cut AND they're adding and improving new features and services every single year for no extra charge. Not only that. Valve has also reduced their 30 percent cut to 20 percent for those who meets certain sales milestone.

https://steamcommunity.com/groups/steamworks#announcements/detail/1697191267930157838

In conclusion, what Epic is doing is using the 12 percent to undercut others using money generated from Fortnite, then trying to get developers / publishers on board with cash incentive and subsequent forced third party exclusives, and then trying to strong-arm customers with said forced exclusive deals and other anti-consumer practices while providing us virtually nothing since they cannot compete with Steam on fair grounds or match Steam's level of features and services with that 12 percent cut. Its all about greedy developers / publishers getting paid by Epic for exclusive deals while shoving down all sorts of anti-consumer / anti-competitive policies on us customers. Epic does not care about customers as they've openly proved it time and again but only care about lining their own pockets since they realize the money they generate from Fortnite is unsustainable.

Lastly, its about publisher getting a bigger share of profit while developers sees virtually no benefit from it. Most of the profit a publisher generates does not go to the developers but straight to the higher-up CEOs, CFOs, board members and the likes. If anything goes wrong, its the developers who suffers either paycuts or getting fired from those companies, while the higher-ups enjoys their every increasing profit margin. We've seen it time and again. Here are just some recent examples.

In short, Valve / Steam always has customers interest at heart followed by developers / publishers. Epic on the other hand, has only their own interests at heart, following by developers / publishers. We, the customers, will choose the platform to do business with that has our interests in mind. Because at the end of the day, we customers don't need their games to survive, its the developers / publishers who needs us, our business, to make their day-to-day living.

The following links are just some of the examples of how publishers fire hundreds of developers despite earning record profit

https://www.geekwire.com/2019/guild-wars-2-developer-arenanet-confirms-layoffs-canceled-projects/

https://www.youtube.com/watch?v=tmK43DV_wVY

https://www.youtube.com/watch?v=-bn3Ydzj-tY

https://www.youtube.com/watch?v=n6rwbKzrcd8

https://www.youtube.com/watch?v=Jz4qegmGoLo

https://www.youtube.com/watch?v=9jM_FL5VxO8

https://www.youtube.com/watch?v=rbEtxD9nU6o

https://www.youtube.com/watch?v=FdVLJ6mLT-U

https://www.youtube.com/watch?v=Tke1c83ceXI

https://www.youtube.com/watch?v=Wh0mKpzXf5A

https://www.youtube.com/watch?v=SrKDgDlbsS8The