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Reddit mentions of C# Game Programming: For Serious Game Creation

Sentiment score: 3
Reddit mentions: 5

We found 5 Reddit mentions of C# Game Programming: For Serious Game Creation. Here are the top ones.

C# Game Programming: For Serious Game Creation
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  • Dual-personality ports (1810G-24 switch): two 10/100/1000 ports or mini-GBIC slots for optional fiber connectivity such as Gigabit-SX, -LX, or -LH, or 100-FX
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Found 5 comments on C# Game Programming: For Serious Game Creation:

u/BloodyThorn · 2 pointsr/gamedev

If you're going to go to Unity, don't really worry about your game developing skills. That's the idea of using framework like Unity. Just jump in and start at it. Java is enough like C# that you should burn through the tutorials.

I chose XNA mostly because it wasn't Unity. I wanted to learn more of the guts of game programming, rather than use the huge shortcut that Unity was.

And on the other hand I also didn't want what I was doing to be too complicated. Unity was so much of a shortcut I was afraid that I wouldn't learn certain things I might want to.

And now that I am learning OpenGL with C#, I have been proven right. I am really enjoying learning the nuances of creating game loops, and spritemanagers, and new data types to handle vectors, etc. After spending the entire summer working on XNA, now working in OpenGL is giving me some insight as to what XNA did for me without my having to make it myself.

If you want a suggestion, here is the book I am currently going through. It's not a book for learning C#, the author assumes you know it. But if you are decent in java and with OOP, I don't see that as a problem for you. And make sure you get the 2010 release, and not the 2005. If you buy used, or get it... elsewhere.

u/Luage · 2 pointsr/math

Sure.

Here is how I started. View the videos in this playlist. http://www.youtube.com/playlist?list=0EE421AE8BCEBA4A. It's is an extremely boring and efficient way of learning the language. I only watched the first 100 videos and then went back and viewed those I needed. What I particularly like about C# is this great resource: http://msdn.microsoft.com/en-us/library/system.diagnostics.stopwatch.aspx (here at an article about the StopWatch class. Something useful for when you need to know how fast your algorithms are). Now comes the tricky part, OpenTK and OpenGL. I got this book http://www.amazon.com/Game-Programming-Serious-Creation/dp/1435455568 which introduces OpenGL to C# but through the Tao framework instead of OpenTK. When you are about halfway through that book moving on too here: http://www.opentk.com/ shouldn't be a problem.

Tao is a lot harder syntax vise, but that book gives a good foundation for graphics programming.

u/0b_101010 · 1 pointr/learnprogramming

This looks like a book for you. Check out other books on Amazon too.

u/christinamasden · 1 pointr/learnprogramming

C++ is great, but I wouldn't suggest trying to master it until you've become a pretty solid programmer. Have you built a game engine yet? Since you already have C# experience, maybe you could try to build a solid project involving OpenGL. Here's a book that teaches you how to develop a sidescroller with C# and OpenGL. You'll need a portfolio anyways, especially if you don't have a degree...and this will help you gain expertise in C#. After finishing, then you'll feel pretty competent with your skills and the transition to C++ will be much easier.

u/ThunderSnowStorm · 1 pointr/dotnet

Actually, it is not. It is a design pattern that I first encountered in this book.