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Reddit mentions of Dungeon Tiles Master Set - The Wilderness (4th Edition D&D)

Sentiment score: 2
Reddit mentions: 4

We found 4 Reddit mentions of Dungeon Tiles Master Set - The Wilderness (4th Edition D&D). Here are the top ones.

Dungeon Tiles Master Set - The Wilderness (4th Edition D&D)
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From__alreadyshippedwelcome ask us for help if have commercial problems, tell me with this_item --- Dungeon Tiles Master Set - The Wilderness: An Essential Dungeons & Dragon... New
Specs:
Height12.01 Inches
Length9.09 Inches
Release dateDecember 2010
Weight2.57 Pounds
Width2.15 Inches

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Found 4 comments on Dungeon Tiles Master Set - The Wilderness (4th Edition D&D):

u/Smitikus · 3 pointsr/DnD

Miniatures, PHB (Playershandbook), DMG (Dungeon Masters Guide), MM (Monster Manual), and VGM (Volo's Guide to Monsters). SCA if you want Forgotten Realms setting things.

You want to print out character sheets and there should be 'cheat sheets' in the subreddit here for character information meanings so the new players aren't left behind.

As far as mats/grids go (you may want this to help the new players picture combat and to explain how areas/sets interact) there are tile sets like this in Wilderness, City, and Dungeon settings.

u/cicicatastrophe · 2 pointsr/DnD

It really depends. Here is a ten minute map. Charcoal and conte crayon on graph paper. Thrown together last minute because due to absences, we couldn't play the current campaign.

I don't have a picture of it, but one of my other last minute maps was just a trail with some squares to symbolize buildings, forests, landmarks, on a piece of notebook paper. For actual gameplay, I set up game tiles.

For Ravenloft, I spent weeks working on maps that had a decent amount of detail. Admittedly, the color pencil work was not what took so long, it was figuring out the floor plan based on the 3/4 view of the castle that came with the PDF.

I find that the players really spaz out (in a good way) when I make really nice maps. Also, it leads to less questions about their environment, because they can see it on the paper.

Think out the essentials. If a town only has a population of 45, it's probably not on the map, but might have a sign walking into town. A large populous is definitely going to be on the map, especially if it's old. Mountain ranges, forests, bodies of water all need to go on your map. They can be really simple or very elaborate. It's all up to you.

As for gameplay maps, same thing: think of essentials. If there is rough terrain, make sure you put those objects or terrain on the ground! Doors should be clearly marked. Secret doors and traps should be on your reference map, not the players map.

Right now I'm working on a really detailed map of our world, but that's because I like drawing and I'll probably hang it up in my art room when we're done.

u/Maladroit01 · 1 pointr/DnD

Though their selection of characters is pretty limited, I'm a big fan of World Works' stuff: http://www.worldworksgames.com/store/index.php?view=catalog&cat_id=2

Their terrain is just fantastic though.

In addition, Wizards has a pretty nice selection of tiles and tokens that tend to be cheaper and more reusable than maps and miniatures. Here's a few of my favorite sets:

-Dungeon tiles

-Forest tiles

-Massive set of monster and character tokens

-The Red Box contains a decent mix of everything for a pretty affordable price

Hope this helps.

u/jrdhytr · 1 pointr/DMAcademy

The Wilderness Dungeon Tile Set is a great product to use for improvising a battle location. You can pretty much throw the tiles down at random and it will make a good enough wilderness scene for a combat encounter. https://www.amazon.com/Dungeon-Tiles-Master-Set-Wilderness/dp/0786956127