#16 in 3D graphic design books
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Reddit mentions of Foundations of 3D Computer Graphics (The MIT Press)

Sentiment score: 1
Reddit mentions: 1

We found 1 Reddit mentions of Foundations of 3D Computer Graphics (The MIT Press). Here are the top ones.

Foundations of 3D Computer Graphics (The MIT Press)
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Specs:
ColorWhite
Height0.8 Inches
Length9 Inches
Number of items1
Release dateJuly 2012
Weight1.79897205792 Pounds
Width7 Inches

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Found 1 comment on Foundations of 3D Computer Graphics (The MIT Press):

u/horsman ยท 41 pointsr/gamedev

In the industry the most well regarded books are the following:

  • Real Time Rendering Rendering/Graphics/Math

    A large book with sporadic coverage of a number of areas of graphics. Well written and good for a programmer who isn't a math major type. Has a wonderful blog collecting alot of recent results in industry and academia

  • real time collision detection Physics/Geometry/Math

    Pretty straight forward and smart book.

  • Foundations of 3D Computer Graphics Math/Graphics/Short/Dense

    The best book if you are already familiar with math and by far the best and most intuitive overview of coordinate systems, frames, vectors and other fundamentals. Reads like The Art of Computer Programming by Knuth.

  • Michael Abrash's Game Programming Black Book

    Free online book of voodoo wizardry from the annals of time. Awesome way to get familiar with the classic game programming styles and hacks. Mind expander.

    And I have enjoyed these in addition:

  • Game Programming Gems

    Pick one of these up for a bunch of succinct tips from pros. My favorites were 5,6 and the best of.

  • Game Feel

    I've heard some discredit this book for it's fluffiness but I think it does a good job in defining exactly what it is that that builds strong controls, polish, and identity for games.

    In general stay away from "Learn how to make a game" or "Learn tool X"