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Reddit mentions of Game Audio Programming 2: Principles and Practices

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Reddit mentions: 1

We found 1 Reddit mentions of Game Audio Programming 2: Principles and Practices. Here are the top ones.

Game Audio Programming 2: Principles and Practices
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Specs:
Height9.25 Inches
Length6.25 Inches
Number of items1
Release dateOctober 2018
Weight1.4991433816 Pounds
Width0 Inches

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Found 1 comment on Game Audio Programming 2: Principles and Practices:

u/Spirals999 ยท 14 pointsr/GameAudio

Hey there, so I'm on the same journey as you are and trying to find a pathway to learning this stuff seems really difficult. First of all there is an audio programming discord server you should be a part of. I'll send you a pm with an invite.

Second, there seems to be two branches to game audio programming: DSP programming and engine programming. The DSP stuff is easy to find resources for as it is a more general audio programming discipline. Not just for games. And the JUCE framework is a great place to get started. This guy has a course that you can take days 1-7 for free and he has a good way of showing and explaining things and giving exercises and a slack channel. The guy who runs the audio programming discord server also has a youtube channel with an in depth series for JUCE.

Sooo... for the engine programming stuff. Really good tuts or resources are hard to come by. I'm still looking for a good guide. The book you mentioned: "Getting Started with C++ Audio Programming for Game Development" Seems to be a good resource and it was the next book I wanted to get! buuuuut.. What you said about the API not being available anymore is worrisome. The next book on my list is Game Audio Programming 2. But I hear this is more of a good practice and tips and tricks book than a how to manual. The author of the book, Guy Somberg, Gives a presentation that lays out the basics. And so its kind of like learn how to do that stuff? that's the stuff you need to know, but good luck trying to find some resource that walks you through it. My path was going to be to find a basic game engine like the OlcPixelEngine from One Lone Coder and then try and do with that engine what Guy Somberg lays out in the presentation.

Good luck! If you find any awesome resources please pass it along!