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Reddit mentions of Game Development Patterns and Best Practices: Better games, less hassle
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Release date | April 2017 |
IF you need tutorials, remember that XNA applies a swell and it doesn't matter if it's 10 years old. But if you have been doing this for awhile then focus on general game dev information. A lot of good resources are written in c++ and are not about monogame. One of my favorite resources is http://gameprogrammingpatterns.com/ . It has a free web version.
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Keep in mind that monogame is a frame work and it handles all of the low level stuff but you still are creating an engine. I really enjoy https://www.amazon.com/Engine-Architecture-Third-Jason-Gregory-dp-1138035459/dp/1138035459/ref=mt_hardcover?_encoding=UTF8&me=&qid=1557547565
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This is my current favorite
https://www.amazon.com/Game-Development-Patterns-Best-Practices-ebook/dp/B01MRP7SPA/ref=sr_1_1?keywords=Game+Development+Patterns+and+Best+Practices&qid=1557547682&s=books&sr=1-1
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But in the end, it comes down to any job. You reach a problem and search for a way to solve it.