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Reddit mentions of Game Development Patterns and Best Practices: Better games, less hassle

Sentiment score: 1
Reddit mentions: 1

We found 1 Reddit mentions of Game Development Patterns and Best Practices: Better games, less hassle. Here are the top ones.

Game Development Patterns and Best Practices: Better games, less hassle
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Release dateApril 2017

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Found 1 comment on Game Development Patterns and Best Practices: Better games, less hassle:

u/JonnyRocks ยท 4 pointsr/monogame

IF you need tutorials, remember that XNA applies a swell and it doesn't matter if it's 10 years old. But if you have been doing this for awhile then focus on general game dev information. A lot of good resources are written in c++ and are not about monogame. One of my favorite resources is http://gameprogrammingpatterns.com/ . It has a free web version.

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Keep in mind that monogame is a frame work and it handles all of the low level stuff but you still are creating an engine. I really enjoy https://www.amazon.com/Engine-Architecture-Third-Jason-Gregory-dp-1138035459/dp/1138035459/ref=mt_hardcover?_encoding=UTF8&me=&qid=1557547565

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This is my current favorite

https://www.amazon.com/Game-Development-Patterns-Best-Practices-ebook/dp/B01MRP7SPA/ref=sr_1_1?keywords=Game+Development+Patterns+and+Best+Practices&qid=1557547682&s=books&sr=1-1

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But in the end, it comes down to any job. You reach a problem and search for a way to solve it.