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Reddit mentions of Game Programming Patterns

Sentiment score: 5
Reddit mentions: 9

We found 9 Reddit mentions of Game Programming Patterns. Here are the top ones.

Game Programming Patterns
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Release dateNovember 2014

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Found 9 comments on Game Programming Patterns:

u/roycocup · 22 pointsr/gamedev

I totally second that. Its a book full of commonplace ideas and pretty thin for such a collection of platitudes. i bought it and returned it to amazon.

Depending what OP's husband motivation is, I would suggest either "Game programming patterns". If he doesn't have access to a machine, then game design may be the only option, since everything else is machine based.
However, pixel art can be practiced with a pen and paper...

u/mysticreddit · 10 pointsr/gamedev

FAR too many to list. Here is a very short list of notable topics:

u/joeswindell · 5 pointsr/gamedev

I'll start off with some titles that might not be so apparent:

Unexpected Fundamentals

These 2 books provide much needed information about making reusable patterns and objects. These are life saving things! They are not language dependent. You need to know how to do these patterns, and it shouldn't be too hard to figure out how to implement them in your chosen language.

u/Serapth · 5 pointsr/gamedev

There isn't a completely language agnostic book out there like you'd find with say Code Complete, but there are two books that fit your description but neither is really a beginner text.

 

Game Coding Complete

and

Game Programming Patterns, much of which is available on his website.



Once you get a bit more (ok, a lot more experienced), Game Engine Architecture is another great read.

 

Other than those 3 books, almost everything else is technology or language specific... like Learning Unity 5 or Learning Inverse Kinematics for __, etc.

 

While you are just starting out however, you should consider the beginners guide on Gamefromscratch, followed by various tutorial series or game engine overviews, as you aren't at the point where you really need to buy a book yet.

u/squidsniffer · 2 pointsr/Unity3D

UMotion Pro

Check out Game Programming Patterns, pretty good.

u/dont_mod_your_rhodes · 2 pointsr/learnprogramming

I can't recommend this book more. Don't be put off by the title -Game Programming Patterns- by the authors own admission too many examples are dry examples such as accounting or library lending systems.


It's easy to read and has far too many important paradigms and lessons to even begin listing them here.

u/SharpstownBestTown · 1 pointr/Cplusplus

SFML Game Development

SFML Game development is super straight forward and simple, this book does a good job of breaking down some of the concepts you will learn in the other book I've listed and applying them with c++ and sfml. Having started with SDL and using both SFML and SDL extensively, SFML is definitely my favorite of the two.

Game Programming Patterns

Does a great job of explaining many of the common programming patterns used in and outside of game development, and it's a great piece to read if you're still conceptualizing how certain modules in your game will function at a high level.

Both are excellent books, and I believe will get you what you are wanting to learn.

Edit: Both books are written for those without extensive knowledge of their topics, the SFML book is written for much more novice c++ programmers, and the Patterns book is written for those with a little more experience. Even if you're familiar with many programming patterns, I'd consider the second book a great refresher course.