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Reddit mentions of Hamlet on the Holodeck: The Future of Narrative in Cyberspace

Sentiment score: 2
Reddit mentions: 5

We found 5 Reddit mentions of Hamlet on the Holodeck: The Future of Narrative in Cyberspace. Here are the top ones.

Hamlet on the Holodeck: The Future of Narrative in Cyberspace
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Release dateJuly 1998
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Found 5 comments on Hamlet on the Holodeck: The Future of Narrative in Cyberspace:

u/jarkyttaa · 11 pointsr/truegaming

Besides the obvious standards, there's quite a bit out there. Reality is Broken is quickly becoming my go-to book for introducing people to talking about video games. If you're less focused specifically on video games, then Hamlet on the Holodeck is basically required reading for any discussions about interactive narrative and Pervasive Games: Theory and Design gives a great introduction to pervasive games, which are definitely different from video games, but there's a fair amount of overlap in good design principles there.

u/jmarquiso · 2 pointsr/truegaming

Rules of Play and The Game Design Reader by Katie Salen and Eric Zimmerman are great reads about the craft and art of play. Here they are attempting to establish a critical vocabulary to handle games as pop culture. If you're serious about taking games as an art, they're very interesting reads. The Game Design Reader is my favorite.

Also, heard some great things about Janet Murray
s Hamlet on the Holodeck. This was written around the time of Star Trek: The Next Generation, as well as a time when Adventure Games were king. It's interesting to me essentially because this futurist look at video games as entertainment actually doesn't follow the progression in the last 20 years. That is, until recently with Quantic Dream and Telltale games. That said, I've become even more interested in looking at Mechanics as vocabulary (see the other front page thread about Mechanics that tell a story).

Hope these help.

u/CaptainQuebec · 1 pointr/books

Hamlet on the Holodeck. It's a must read if you're interrested in digital narrative. www.amazon.com/Hamlet-Holodeck-Future-Narrative-Cyberspace/dp/0262631873

u/ajpos · 1 pointr/gaming

Not really. It's all about the choice and agency of the reader. Being able to affect the outcome of the story has huge dramatic implications. Head over to /r/ludology and say this and see what those guys think :-/

u/LordofCarbonFiber · 1 pointr/Games

This is one of the situations in which it appears that she has never played video games. In my opinion there is cognitive disonnance to say film, drama, and novels can convey narrative at a level impossible to reach by games as a media. To reduce all the stories in games to the level of a children's fairy tales is pretty harsh. Especially when one considers the wealth of material such as [Hamlet on the Holodeck] (http://www.amazon.com/Hamlet-Holodeck-Future-Narrative-Cyberspace/dp/0262631873) which would indicate that this is the direction media is evolving and there is real merit there.