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Reddit mentions of Inateck PCI-e to USB 3.0 (4 Ports) PCI Express Card and 15-Pin Power Connector, Red (KT4001)

Sentiment score: 72
Reddit mentions: 223

We found 223 Reddit mentions of Inateck PCI-e to USB 3.0 (4 Ports) PCI Express Card and 15-Pin Power Connector, Red (KT4001). Here are the top ones.

Inateck PCI-e to USB 3.0 (4 Ports) PCI Express Card and 15-Pin Power Connector, Red (KT4001) #2
  • SuperSpeed USB 3.0 supports transfer rates of up to 5Gbps - The actual transmission speed is limited by the setting of the device connected
  • 4 USB 3.0 downstream ports for standard desktop PCs; Supports USB Hot Plug, Plug & Play; Support LPM, Low Energy Consumption; 15 pin SATA Power Connector to power USB devices from your PC power supply
  • Backwards compatible with USB 2.0 and 1.1 devices; Operating System Compatibility: Windows XP/Vista/7/8
  • With quick and easy installation. All USB 3.0 PCI-E Cards require an external connection to the power supply of the PC in order to supply voltage to the USB buss
Height0.71 Inches
Length4.72 Inches
Number of items1
Release dateJune 2020
Weight0.11 Pounds
Width3.15 Inches
#1 of 380

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Found 223 comments on Inateck PCI-e to USB 3.0 (4 Ports) PCI Express Card and 15-Pin Power Connector, Red (KT4001):

u/OculusSupport · 23 pointsr/oculus

I'm really sorry about that. Poor tracking can happen for a few reasons: exceeding bandwidth on your system, incompatible USB ports, of even a non-functional sensor, among other things. Since you seem to have tried the sensors by themselves, I would guess that you are either exceeding the bandwidth, or that your USB 2.0 ports are somehow incompatible. Your best bet is to purchase this add-on card (must be this exact one): I'd also continue to speak with us on the support ticket in case there is some software component that can be resolved, such as updating USB drivers or disabling a conflicting application. Hope that helps.

u/grepnork · 22 pointsr/apple

I wrote this for another thread on the same subject a while back. The main bottleneck/expense is moving from single processor to dual processor. If I had it to do over (and hadn't come across a 2009 model at a bargain price) I'd get the 2010 chassis. The 2009 model uses a very odd lidless processor design which is unique to that year and complicates upgrading. The 2010's also have faster RAM which means you won't have to buy new RAM to upgrade the processor.


  • Highpoint Technologies Rocket 640L for SATA 6Gb/ps combined with any SATA SSD.

  • For true speed OWC offer a range of M2 SSD PCIE cards, although these are expensive they will give you current generation SSD speeds. There are plenty of cheap M2 SATA PCIE cards available and the drives themselves are reasonably priced, but many unfortunately can't be used as boot drives in the Mac (NVME issues). MacProSSDOptions offers a list of ones that work.

  • Any recent 9xx and above nVidia card will work with nVidia's web drivers (bloody hard to find, search the Hackintosh sites for current links and ALWAYS upgrade the drivers before you upgrade the OS). I have GTX 970 which drives three monitors happily and offers HDMI out. What you won't get with the non-mac nVidia cards is the grey boot screen, you need a Mac card for that hence the advice I offer about the EFI cards later on. I've run twin 9800 GTX's, an 8800 GT and a GTX 970 in my 2009 model without issues - you just need to make sure the card you buy has 6 pin power connectors on the card itself and you'll need a set of 6 pin PCiE power connectors for the Mac Pro Backplane.

  • If you can find an upgraded processor board and processor for reasonable money a hacked firmware upgrade for the 4,1 to the 5,1 is available, it's a really simple upgrade to perform. This also allows you to use faster 1333 MHz RAM.

  • Inateck Superspeed 4 Ports PCI-E to USB 3.0 Expansion Card for rear facing USB 3.0.

  • An Apple BCM94360CD card and adapter will provide Bluetooth 4 LE, and 802.11 ac connectivity (which provide continuity and handoff).


  • Always keep a Mac EFI graphics card in the machine or handy, I have one of the old GT120's, inevitably when the OS upgrades you'll forget to upgrade the Nvidia web drivers first and that renders the mac useless without an EFI card available.

  • There is plenty of space in the CD drive enclosure for SSDs and other upgrades - they're much more knowledgeable about third party parts and driver issues than the Mac crowd who generally don't deal with these things too much. I've frequently found information there on PCiE SSDs, video drivers, even sound drivers, that I couldn't get help for elsewhere.

  • The dual core 2009 series is the best one of the 2009 models to own, the processors can be upgraded to the point where it comes near the 2013 Mac Pro Geekbench score. If you don't have a dual processor board from the get go then the upgrade to one is very expensive indeed and the parts are hard to find.

  • The 2.66 Ghz 4,1 uses lidless processors (as do all of the other 2009 models) which are impossible to find upgrades for. You will have to convert the board or do the riskiest upgrade of your life in order to use the better processors. Information on the board conversion is hard to find (I'm looking if anyone out there has it!).

  • Lots of helpful information is available at TonyMacx86 and other Hackintosh forums. In my experience they are more knowledgeable about third party hardware and driver issues than the Mac crowd - I had major sound driver issues with Mavericks and they were the only people with a solution.

  • If you can find a 5,1 (2010 tower) at a price you can afford go for that one as it has standard heat shielded processors rather than the lidless version in the 2.66Ghz 4,1 - always check the serial number before you buy as many 5,1 machines are really 4,1's with the hacked firmware.
u/theplankton · 22 pointsr/Vive

I dont think its a USB3 issue, I think it an incompatible USB chipset issue. I had nothing but problems at first, USB3 wouldnt work at all, USB2 worked better but still major issues. I then installed the USB3 PCIe card recommended by valve and ALL issues were solved. I have no problems now at all.

edit: this is the card i got

u/glurtz · 21 pointsr/oculus

For the 2 sensors on the wall above the computer I'm using 10ft USB 3.0 extension cables. For the 3rd camera I'm using a 16.4ft USB 2.0 extension cable, as well as a 6ft USB 3.0 extension cable because the 2.0 cable wasn't long enough. I have all 3 cameras plugged into the same USB controller on the motherboard. Since I'm using a 2.0 extension cable, the 3rd camera is running via USB 2.0.

I'm using a 10ft HDMI extension cable and a 10ft USB 3.0 cable for the headset. The extension cables are electrical taped together and secured to my desk using velcro straps. I have the headset USB plugged into a PCI-E USB card I bought because I was running out of USB ports.

It's worth noting that for the first couple of days, I was getting occasional errors where the it said the headset was disconnected and I would have to unplug the USB and plug it back in. Since moving the headset to the USB on the PCI-E card (off the same controller as the sensors) I have not had this issue or any other issues to speak of.

6ft 3.0 Extension

16.4ft 2.0 Extension

10ft 3.0 Extension

USB PCI-E Expansion Card

10ft HDMI Extension

u/guruguys · 15 pointsr/oculus

While technically correct for the most part, this comment seems to be exaggerating things a bit. You only need three USB ports for Rift out of the box, a fourth port only if you buy a third optional sensor. You don't need a usb2.0 at all, you can run headset and two sensors on usb 3.0 fine and if you buy a forth sensor it will automatically downgrade it to a usb2.0 with the included extension cable it comes with.A $20 pci usb card can be purchased if there are any USB issues at all. Stating HDMI"1.3" as if it would be any different than any HDMI that would ship on a compatible graphics card is also a bit intimidating to those who would think '1.3' is something different. If your newer card happens to only have display-port (rare), or you are already using HDMI for your monitor and you don't have a second HDMI out, you can use an adapter to go displayport to hdmi to either the monitor or Rift.

For most people its only the $160+ graphics card that is the main upgrade needed.



u/Zaga932 · 11 pointsr/virtualreality

Rift CV1 > OG Vive in:

Angular resolution - ~20% higher

Optical clarity (Vive only clear when looking straight forward; Rift clear almost edge-to-edge)

Ergonomics (improved with $100 Deluxe Audio Strap; Vive still almost twice as front-heavy)

Audio (fixed by DAS)


Software platform (Home, Dash, ASW 2.0 - all more feature rich & polished than SteamVR-equivalents)

Game support (Oculus natively, SteamVR supported, SteamVR games run like native Oculus with OpenComposite; Vive has SteamVR natively, can access Oculus games via ReVive)

Performance (Vive renders at 3024x1680 @ 90Hz; Rift at 2688x1600@90 - 18% heavier GPU load per frame on a Vive)

A Vive is not an upgrade from a CV1. It's the complete opposite. It has a bit larger FOV (110x113 degrees; Rift 94x93) & an easier room scale setup (2 base stations need to be securely mounted to sturdy surface capable of absorbing vibrations, require 2 power outlets; for roomscale Rift needs 3 sensors @ 2x USB 3.0, 1x USB 2.0 + headset's USB 3.0; USB clusterfuck solvable by $23 PCIe USB expansion card (UK, Canada, Germany, France) - it loses in just about everything else.

That $200 Vive + $100 DAS is five times more expensive than the $60 Rift, 2,5x more expensive if you add a $60 sensor (which you can get here). If you already have the CV1, switching would be lunacy.

u/ruinedxistenz · 11 pointsr/oculus

Rift S is a nice pickup and the natural progression looking to move up from PSVR. Your PC specs are great for VR, and it will be a massive improvement from PSVR in all areas.

You may want to consider a RiftS-dedicated pci-e usb3 card for your PC to ensure optimal bandwidth and power is delivered to the Rift S such as below; this will improve performance and reliability. Most motherboard chipsets are not up to the task in this regard, so it's a great $20 investment many overlook. The one linked is known to be one of the best performers for Rift S. Note if you do get this don't install the inateck drivers, just use the Microsoft ones that auto load after installation:

u/spvcegoat0 · 10 pointsr/oculus

Well, if you have a free PCI-E port on your motherboard an Inateck 3.0 USB card will do the trick.

Here is the one I use:

u/noorbeast · 10 pointsr/oculus

Both the Rift and Vive have their pros and cons, I have both and here is my cut and paste summary of just some of the comparative factors people may consider, as the topic has already been done to death:

The standard 2 forward facing camera Touch tracking has some FOV and distance related Touch occlusion, so a 3rd camera really is recommended for genuine roomscale.

The official Oculus experimental guide for 2 camera 360 degree tracking is here:

The recommended Oculus play area for diagonally opposed 360 tracking use is only 1.5M x 1.5M, with the cameras 2M apart.

To put that into some comparative context HTC recommends 2M x 1.5M as the minimum for the Vive 2 base station room-scale setup, with 3.55M x 3.55M being the recommended. People such as myself have tested Lighthouse out to nearly 10M, though that is pushing the envelope given how Lighthouse operates, see here for details:

The standard Rift HMD cable length is also a limiting factor for large roomscale use. By comparison my Vive tracked volume is 8Mx4M and the included HMD cable lets you take advantage of that space with a computer located halfway down the long side.

Some are reporting that hardware/cable issues can affect Touch tracking:

It took me a lot of fiddling to work out which USB ports gave the best results with my Rift, and still be able to use all the peripherals that go with my 3DOf compact motion simulator. I have yet to resolve all my Rift USB issues, with some visual jumps and persistent disconnects after a random period of time. A new Inateck card, as recommended by Oculus, is on its way (note some are still reporting issues, even with the recommended card):

Here is a list of additional hardware and cables that may been needed for full Oculus roomscale:

For Sensors:

1x Additional Sensor:
2x Monoprice 15-Feet USB 2.0 Extension:
2x Security Wall Mount- Adjustable Indoor/Outdoor Mount:
Inateck Superspeed 7 Ports PCI-E to USB 3.0 Expansion Card:

For HMD:

Cable Matters High Speed HDMI 10-Feet Extension Cable:
Cable Matters SuperSpeed USB 3.0 10-Feet Extension Cable:

Touch does a pretty good job at simulating hands in VR. The Vive wands are great as things like guns and swords, both have their place.

I do a lot of public demos and to be honest the rift is far more problematic with cable management, USB related issues and setup time/issues, in comparison I can set up the Vive at schools and NGO offices in 15 minutes or less, including booting the computer and running the calibration setup.

In terms of other factors the world scale of the Rift is slightly larger in things like Longbow, which actually makes hitting things easier.

The Rift has less screen door effect but the god rays are significantly worse.

The Vive sweet spot is not as large or sharp.

The stereo overlap in the Rift is more noticeable.

The Rift has quality built in headphones and microphone, while the Vive has a built in camera but a poorer microphone.

The Vive has cutouts in the foam and accommodates glasses better.

Cost comparisons need to take in applicable shipping and taxes, the possible need for additional tracking cameras, compatible usb hardware, usb and hdmi cable extensions.

Oculus has ATS and ASW, SteamVR has ATW-reprojection but also allows Oculus ATS/ASW via the Oculus SDK:

Other extraneous factors to take into account include business practices, your room space and game play preferences, the shape of your head or any eyesight issues.

I have had the odd crash on Steam, but it is pretty rare, I have had far more significant issues with things like processing a refund via Oculus Help, which then bricked Medium and that took a week to sort out. So I think it fair to say both store fronts have their features, limitations and problems.

Personally I have found there is less difference between the HMDs than there is between individual users, based on having done thousands of public demos.

u/Retrobuster · 9 pointsr/oculus

I'd recommend buying a USB 3.0 expansion card if your motherboard has a spot for it. This one is suggested by Oculus.

Using a hub serves almost no purpose when it comes to VR because all of the power is still eventually being funneled through one usb port on your computer. That being said, it's possible the Rift and sensors will work with your current set up, but tracking might be a bit spotty using that many 2.0 ports for the sensors.

EDIT: I misread your post a bit. If you're only using 2 sensors and the headset, you should be fine with your set up. I'd recommend plugging the headset into a 2.0 along with one sensor and the other sensor into 3.0. You might need to play around with that part of it, but I think you'll be alright. I'd still recommend the expansion card though.

u/phoenixdigita1 · 9 pointsr/oculus

You made the same mistake I did. The 7 port card is not as good as the 4 port card. Moar ports is not better.

The 7 port card daisy chains through an additional USB hub causing more chance of issues. Not to mention all 7 ports go through the same host controller.

Read this blog

Then from this screenshot of my computer just then.

Note how the 7 port card goes from

Host Controller -> Root Hub -> Hub -> Sensor

Wheras the 4 port card goes from

Host Controller -> Root Hub -> Sensor

I would always recommend the 4 port one over the 7 port one

I'd like to see a screenshot of the Startech card like mine just to see how they all connect to the PCI bus if you have the time?

Startek will always be the better card but at a cost. Next in terms of quality for a single 4 port Inatek card (two if you really think you need them). I would put the 7 port card at the bottom of the list.

Infact I would not even be recommending it. Great work for putting together the video and it is very informative however you made the same mistake I did and went for moar ports. You should have chosen the 4 port card.

u/Atari_Historian · 8 pointsr/oculus

"If this card is not available to you, use another PCI-E USB 3.0 Expansion Card that uses the Fresco Logic FL1100EX chipset." Source:

I got the 4-port one, I believe because the 5-port was out-of-stock. After plugging in the power connector to the card, no problems, so I can vouch for this one.

u/Reddituser703 · 8 pointsr/oculus

>I've had frequent struggles with USB bandwidth and various cables, and then a sensor flat-out died on me. I'd blamed my USB extenders for so long that I troubleshot the sensor for WEEKS before finally resorting to RMA'ing the sensor, at which point I found the replacement sensor I was sent worked perfectly, and I had just wasted a ton of time troubleshooting a sensor.

Are you plugging all 3 sensors onto your motherboard? You're probably hitting USB bandwidth limits for your USB controller; you probably need a PCIe to USB card. I use this one:

u/toastman42 · 8 pointsr/VRGaming

Yeah, it can be a little overwhelming to figure out where to start. Some good answers already in this thread. The good news is it's actually a lot more straight-forward than it appears. The main source of confusion/apparent complexity comes from the fact that right now both the prior gen and new gen models are still on the market, making it appear that there are a ton of headsets. In reality, there are only four that matter:

Oculus Quest: VR for people that don't have or don't want to buy a decent gaming PC. Cordless, entirely self-contained, no PC needed, no external sensors needed, but limited by the mobile hardware specs. MSRP: $399 USD

Oculus Rift S: really the go-to for a first-time VR headset. Great display that solves most of the clarity issues of older headsets, great controllers, uses inside-out tracking like the Quest (i.e. no external sensors to setup), and pretty reasonable PC hardware spec requirements to run it. So quick and easy to setup that once I finished downloading the software installer, I was up and playing VR in only about 10 minutes. The relatively tiny sound is the only real commonplace complaint, but it does have a headphone jack on the headset. $399 USD

The Valve Index: currently the super high-end of VR gaming. Higher resolution display than the Rift S, higher refresh rate, fancy finger-tracking controllers. Also getting some flack for some quality control issues on its thumbsticks. The only one of the new gen VR headsets to still require external sensors and a base station, which are pretty big negatives for VR newbies since that complicates setup and calibration. Due to the higher specs, it also needs a super high-end PC to really get the most out of it. $999 USD for the starter kit, which does include everything you need to get started, although many users recommend purchasing a third lighthouse sensor (the kit comes with two).

The HTC Cosmos: HTC's replacement for the Vive. Not out yet, so exact specs, pricing, and release date are still unknown. However, it has been confirmed that it will use inside-out tracking (so no external sensors to mess with), and cost less than $1000. The latest unofficial rumors are that it is expected to launch this September, and it's expected to have both specs and pricing somewhere between the Rift S and the Index. Worth keeping an eye on.

What not to bother with:
The Vive. Vive was the premium VR headset of its era, so it's not that there is anything wrong with it per se, it's just outdated and obsolete tech. The display and controllers are just inferior to all of the newer kits.

Windows Mixed Reality (WMR): this one is probably responsible for the VR market looking crowded, since this is a standard defined by MS and not a specific headset, and lots of different manufacturers make or have made WMR headsets. So when you see PC VR headsets from Lenovo, HP, Asus, Acer, Dell, Samsung, etc, they are all just competing WMR headsets. The head strap and display vary in quality, but they all use the same controllers, which are generally considered to be inferior to Vive, Oculus, and Index controllers. The main appeal originally of WMR was to make VR cheaper and easier to get into since WMR has the least expensive headset options, and it was the first to use inside-out tracking so no external sensors. However, its inside-out tracking is done with only two forward-facing cameras, so the tracking is significantly inferior to Quest (four onboard cameras) or Rift S (five onboard cameras) inside-out tracking.

As for specs, your graphics card meets the min, but is at the very low-end of the min. You should be able to run older or less demanding VR games just fine, but may have to run newer or visually more sophisticated VR games at low graphics settings to maintain stable framerate. I would expect Beatsaber to run fine.

One last note: VR headsets, the Rift S in particular, can be pretty picky about your USB 3.0 ports. Specifically, ASMedia USB controllers that many motherboards use tend to cause lots of problems with Oculus headsets. This Inatek add-in USB 3.0 controller has solved lots of people's VR headset issues, is officially suggested by Oculus tech support, and is pretty inexpensive at only around $23. If you decide to pick up a VR headset, might be wise to proactively check your USB 3.0 controller and if it's ASMedia just go ahead and order the Intek USB 3.0 controller along with the headset.

u/Heaney555 · 7 pointsr/Games

No, you need 1x USB 3.0 port for the headset and 3x USB 2.0 or above ports for the 3 sensors.

You can add 4x USB 3.0 ports to your computer for $24 (remember, Rift+Touch+3rdSensor is $142 cheaper than HTC Vive, so even if you need this it's still all $118 cheaper).

u/Grey406 · 7 pointsr/oculus

As Oculus Support pointed out, it might be a bandwidth issue trying to run all 3 sensors from your motherboard.

Pick up one of these and you'll be able to plug in 2 sensors + headset into it, then have the third sensor connected to one of the Motherboard USB ports. General rule of thumb is no more than 2 sensors per USB controller as they require a ton of bandwidth.

If you dont mind spending a little more, this card has 4 USB controllers, 1 for each port allowing you to plug in 3x sensors + Headset or 4x sensors

u/DUSTDENIED · 6 pointsr/Vive

If you continue to have problems you will need to buy a inateck board.

Inateck on amazon

u/Forbidden76 · 6 pointsr/oculus

You need a usb hub my man. Not enough power on your mobo usb. Look on amazon. Here it is.

Inateck Superspeed 4 Ports PCI-E to USB 3.0 Expansion Card - Interface USB 3.0 4-Port Express Card Desktop with 15 Pin SATA Power Connector, [ Include with A 4pin to 2x15pin Cable + A 15pin to 2x 15pin SATA Y-Cable ] (KT4001)

u/Bletotum · 5 pointsr/oculus


Get this:

It's the Oculus recommended USB expansion. You need dedicated ports, not splicing the bandwidth of 1 into 4 via hub. Cheaper PCI expansions are often not good enough, so get the one I just linked.

Change the link to and it'll still show you the right product.

u/drrenhoek · 5 pointsr/oculus

Few useful links to get you started.

Oculus Rift Room Scale Setup Guide

List of recommended cable extensions

I'm using 3 Sensor setup in L configurations with CableCreation CD0034 and Inateck Superspeed 4 Ports PCI-E to USB 3.0 Expansion Card. My sensors are mounted about 10 inches and 40 degrees away from the ceiling. Perfect tracking in the play area. Good tracking out of usual play area, when in bed playing seated games in view of only two sensors which are 12 to 15 feet away.

u/Wheels35 · 5 pointsr/oculus

Unfortunately that isn't the 'Oculus' recommended card, but this is.

It is very likely that the chipset on that Rosewill isn't 'properly' compatible

u/glitchvern · 5 pointsr/oculus

960 is min spec.

970 is recommended spec.

CPU should be ok, I used a fx 8350 from last July until a month or so after Ryzen came out. On a Gigabyte 990FX-UD3 actually, I think. There were a couple of different versions of that board and they did change the usb3 controller at one point.

Everything looks good, the only potential problem is the sensors not liking the USB3 ports (the headset isn't that picky), but the sensors will work on the USB2 ports and you can get one of the known working USB3 cards if you want to give your sensors more omph. I got the Inateck one way back at the beginning, but there are more known working ones now.

In Oculus's roomscale extra equipment blog post they listed a few more controllers:

Here are a few USB cards we’ve used with reasonable success:

Four Controllers (One Per Port. Requires placement in x4 or x16 PCI-E slot)

HighPoint RocketU 1144d

Startech SuperSpeed USB 3.0 Card Adapter

Two Controllers (One Per Two Ports)

Startech SuperSpeed USB 3.0 Card Adapter

One Controller (One Across Four Ports)

Inateck Superspeed USB 3.0 Expansion Card

They did put a footnote at the bottom of the blog post, but I think it was more in reference to the hdmi/usb extension cables, which are notoriously finicky.

Footnote is:

**Non-Oculus equipment/service references are not recommendations, guarantees, or endorsements of products or performance. Your results may vary. These are instead options to vary your own customized experiences. Furthermore, incorrect installation or use of any products or items can damage your computer, space, or otherwise impact performance. If you’re not experienced or qualified to do so yourself, please seek assistance.

u/keplera · 5 pointsr/pcmasterrace

You could buy something like this and add usb 3 to your pc though

u/Cothilian · 5 pointsr/oculus

I think I'll actually try to answer your questions (instead of just spamming my fanboy agenda).

  1. What matters in regards to USB ports is the total bandwidth available. Some motherboards aren't able to supply enough bandwidth for the Rift and 3 sensors. I wouldn't worry about this issue unless the Oculus software reports "Poor tracking quality" on your sensors. If that happens you might have to buy a PCI-E USB expansion card ($25).

  2. A third sensor will improve tracking quality for room scale and larger play spaces. You can do smaller room scale with 2 sensors, by placing them in opposing corners of your play area. Mount them as high up as possible, pointed toward each other, and angled downward. Your milage may vary depending on the size of your play space, and if you are able to place the sensors optimally.

    Some further notes:

  3. You should be fine starting out with 2 sensors, and expanding to 3 if you notice tracking issues. Note that a 3rd sensor may in some cases require the previously mentioned PCI-E USB expansion card (Link: Oculus recommended card).

  4. Since it's your first time trying VR: Take it easy in the beginning. All the experiences in the Oculus app has a comfort rating. Start with things that are rated "Comfortable", before moving on to Moderate and Intense levels. If you start experiencing nausea or discomfort, exit VR and take a break. Never try to power through the discomfort. And don't worry if VR sickness happens a lot in the beginning. Your VR legs will get stronger.

  5. If you have a beefy computer congratz! Download the Oculus Tray Tool and experiment with super sampling for a sharper visual experience.
u/deathmonkeyz · 5 pointsr/oculus

For the device manager, the two most common are an ASMedia USB controller, or an Intel USB controller. ASMedia basically has a crap load of issues. If you have that, you'll want to buy a PCIe USB 3.0 card ($20 or so) to fix your issues. The Inateck 4 port card works best I've found (do not buy a 5 ports as half the ports are also crap), as long as you don't install their custom drivers and stick to the microsoft defaults.

If you have Intel ports, I'm not sure what the issue would be, and an external card might still solve your problems

u/zig11727 · 4 pointsr/oculus

Disable power management on all Generic SuperSpeed USB hubs and USB root hub 3.0 hubs in device manager. Check your Power Plan and the following link will show you how to disable Power Management on USB hubs in device manager..
If the above doesn't work you may need a usb 3.0 expansion board but power management must be disabled on all USB devices

Also if you are extensions test the unit without using the extensions.

u/JBishie · 4 pointsr/oculus

A quote from a similar thread:


>Get this:

>It's the Oculus recommended USB expansion. You need dedicated ports, not splicing the bandwidth of 1 into 4 via hub. Cheaper PCI expansions are often not good enough, so get the one I just linked.

>Change the link to and it'll still show you the right product.

u/Outsideerr · 4 pointsr/oculus

Have you got a PCI-E slot free? you can get a simple PCI-E to USB 3 card such as this:

u/F0UR_TWENTY · 4 pointsr/oculus

Get an Inateck KTU3FR-4P usb card it should fix your problem I had the same issue. This happened to my Rift S on both my Asmedia and Intel 3.0 ports on my motherboard. Now with this card I regularly play my Rift S with a 10ft extension for 2+ hours and have had no issues since.

u/fortheshitters · 4 pointsr/oculus

Please help me compile a list of known issues so we can itemize and isolate them with known successful fixes. If anyone has fixes please pile on and share them.

Known issues

  • random HDMI disconnects

  • Trouble upgrading to 3rd sensor

  • Trouble upgrading to 4th sensor

  • Floating controller

  • Setup issue

  • Camera hand off issue

  • Controller Jitter

  • guardian wall shifting


  • DO NOT MOUNT SENSORS UPSIDE DOWN. If you have them ceiling mounted, move those mounts to the walls so that your sensors can be right-side-up. - /u/MattVanAndel

  • Update Windows power plan settings. In your Power Plan's advanced settings, disable "USB selective suspend" - /u/MattVanAndel

  • In Device Manager, edit the properties for each USB hub and Oculus device and disable "Allow Windows to turn this off to save power" - /u/MattVanAndel

    Recommended Equipment

  • Inateck Superspeed 4 Ports PCI-E to USB 3.0 Expansion Card
u/nickgiz · 4 pointsr/oculus

It seems not all dvi to hdmi adapters will work, the cable matters works for some people at least. There is also the cable matter display port to hdmi adapter

You can also try use a HDMI repeater instead of extension

I personally just use the AmazonBasics hdmi on gtx780ti and usb extension connect to the Inateck Superspeed 4 Ports

u/subarutim · 3 pointsr/oculus

No, you need an expansion card. This is the one that's recommended. I purchased it and all my USB problems were solved. A hub is just a splitter. The expansion card will give you a whole new USB bus with the bandwidth you'll need.

u/addictivepixels · 3 pointsr/oculus

That is close to what I did, and looks to be the same card. I bought two Inateck cards, each card having one controller: (non-referral link)

Oculus says you can have up to two sensors per controller. I'm using three sensors (two sensors on one Inatech card, the third on the other Inatech card, headset on motherboard USB 3.0 ports). Two of those sensors are on active USB 3.0 extension cables. No issues as of yet. Tracking has been solid, minimal occlusion, and zero USB issues.

Here is a good post from Oculus regarding USB and their hardware:

u/GearsPoweredFool · 3 pointsr/virtualreality

If you're looking to save as much money and pull it off as "playable" you're probably looking at replacing the fx6300 with an 8350 + hope you have a PCI-E slot for a USB 3.0 card.

If you have the expansion slot you can do this - 75 Euros - 20 Euros - 250 Euros.

I'd still recommend getting out of the AM3 CPUs and upgrading, but understand budget constraints suck!

u/LostHisDog · 3 pointsr/oculus

From the FAQ:

Frequent sensor disconnection issues or tracking glitches
This is an issue with your motherboard's USB controller not being fully compliant with the USB 3.0 spec.

Try putting 1 of your sensors into a USB 2.0 port instead of having both in USB 3.0.

If that does not solve your issue, you should buy the Inateck KTU3FR-4P PCI-E USB 3.0 card: USA | UK | Canada | Germany | France

NOTE: only this exact model, the 4 port version, is verified to work on all systems. Do not buy an alternative.


It's not actually the recommended card perse anymore, the above was for the old Rift but it is the card most people are using. Sadly, the USB controller with the most issues is the Asmedia like the one you ordered.

u/CyricYourGod · 3 pointsr/oculus

Other devices don't try to max out a USB port. It's unlikely you plugged anything into your motherboard that is as demanding as a VR headset and Oculus is general seems to try to max out the port to the spec limit.

As Phalex said, you likely need to buy a USB expansion card to use your Rift. I have the one he's talking about and it works great. -- -- this card will guarantee that your headset gets the data bandwidth and power it needs to operate.

If that doesn't work then you probably have a defective headset.

u/MiniMaelk04 · 3 pointsr/beatsaber

Did you resolve this? I'm having the exact same poblem. Dual vibration works fine in Superhot.

I'm on Rift CV1. Mobo is MSI B450 Tomahawk Max.


I finally solved the problem by installing an internal PCIe USB extension card. I went for the Inateck one that Oculus recommends. Don't forget to plug in the SATA power cable or it won't work. Had me scratching my head for a bit.

u/WhiteZero · 3 pointsr/oculus

What you linked to is a USB Hub, which is not recommended. You'll want an actual USB Expansion Card, like this one.

u/bifurk8 · 3 pointsr/oculus

Not from your motherboard, from the power supply, with the included cables/adapters. There are pictures illustrating how to plug it in on the Amazon product page here.

u/PandahOG · 3 pointsr/oculus

Its an USB issue. I know, you have probably tried different usb ports ranging from 2.0 to 3.0. You would switch it and it would work just fine for a few days then you are back to reseating the hdmi plug.

There are 2 solutions:

  1. Buy this and install it into your machine.

  2. Be cheap and buy this

    Now option 2 should not work but it does. I had the same exact problem as you. I tried everything and it got to the point the only other option was buying a usb 3.0 pci e card. However, I had option 2 laying around and realized I needed more usb 3.0 ports for my other stuff so I figured why not try my rift. Its been 3 months and I havent had to reseat the hdmi cord or try different usb ports.

    Only issues i have now is what looks like white static whenever it is dark in the game or loading something, but it is all gone when the game starts. Also, sound. My rift sound will cut off after 30 minutes of playing so I have to re-enable it via sound manager.

    Hope this helps because I know how frustrating it was.
u/FantasyFilth · 3 pointsr/oculus

Ah I see. Yeah mine are both using usb 3.0.

"Using USB 2.0 ports degrades tracking reliability between the headset and sensor." According to Oculus support anyway.

But here's the link to the card they recommend

u/Skulder · 3 pointsr/computers

You have USB hardware made by VIA, and that's incompatible. You'll need to buy an addon PCI board with USB-3 ports on it.

Something like this - I would suggest the type that has a power plug, so it doesn't draw power for the USB devices through the PCI slot, since not all motherboards live perfectly up to the standards for power requirements.

The board you choose must also have a chipset that is approved by Oculus. Looking at their homepage, it has to use the "Fresco Logic FL1100EX chipset."

Actually, on their support page they link specifically to a card that is approved.


One more thing - notice the choice of words. "The Nvidia GTX 960 meets or exceeds our inimum system requirements."

That means that if it was any slower, it couldn't run at all - but it doesn't meet their recommended requirements, and it's nowhere near their optimal requirements.

So it's not going to run optimally, or even like recommended.

u/killhntin · 3 pointsr/oculus

> Highpoint 1144D

This one?

Then why do they recommend this cheaper USB cards in their official blog post as well?

$24 vs $109 is quiet a big difference and I feel like there shouldn't really be a need to buy another extra hardware besides the extra camera (and possibly extension cables) to get roomscale. This is making me furious!

u/kami77 · 3 pointsr/oculus

Your motherboard will take the video card upgrade fine, but you may need a USB 3.0 card to get compatible ports. Run the Oculus compatibility tool (its on the check out page for the Rift) and it will tell you.

Your CPU is not VR ready according to AMD though. According to them, only the following AMD CPUs are:

  • FX-9590
  • FX-9370
  • FX-8370
  • FX-8350
  • FX-6350

    I think your motherboard supports at least some of those.
u/A_Nice_Meat_Sauce · 3 pointsr/oculus

I had this same issue -- picked up an X52 Pro a couple weeks ago and it wouldn't play nice with my intel controllers & Windows 7. I'd read that you could use W10's generic drivers we've also read around these parts, Oculus recommends keeping your drivers up to date.

In the end, I bit the bullet and bought one of these. I already had plenty of Oculus certified USB 3 ports I have more! And this card was recommended by them anyway.

I did eventually end up upgrading to W10 anyway last week. It runs quite well and gave me some time to work out any kinks before my Rift arrives. Some people have had a little trouble using the upgrade option instead of a clean install, but mine went fine.

u/ProPuke · 3 pointsr/oculus

Are you sure it's running out of power and not usb bandwidth?

If it's bandwidth you might want to split the devices between usb controllers, and possibly connect some of the cameras to usb 2, instead.

Computers tend to have 2 accessible usb controllers - one on the back and one on the front (which are shared by all of the ports attached to them). Each can only support a maximum amount of bandwidth at once. If the cameras are plugged into usb 2 ports they'll run in low data mode and use significantly less, so you may want to plug one of your cameras into a usb 2 port instead, or perhaps attach the headset or a camera onto a front port to spread the load.

The only other cure for bandwidth issues to buy a usb extender card (Oculus officially recommend this one). Buying a hub won't help, as they're still coming from the same controller on your machine and you still have the same bandwidth limits.

Alternatively, if it is just power, then yeah - you'll need a powered hub.

u/good_guy_old_gregg · 3 pointsr/oculus

Edit: see other comments, some say these cards are flaky or even catch fire in one case. It works for me, but some people prefer the Startech cards, they are just more expensive.

u/WormSlayer · 3 pointsr/oculus

Not sure about best, but this is the one Oculus recommend, I have been using it with no issues.

u/Nipz-TF2 · 3 pointsr/oculus

A usb controller card, you might have enough ports on your motherboard but if it's all handled by one controller it can't run 3 sensors + headset.

u/NotTheLips · 3 pointsr/oculus

One of these will likely solve the issue for you. Assuming it's not a laptop, of course.

u/tepattaja · 3 pointsr/oculus

I fixed mine by buing Inateck 4 port USB PCI-E card. Do not buy any USB 3 extension card. Not every driver work. I bought SilverStone USB 3 and it didn't work at all. Then bough the inateck ( ebay ships from german (worldwide) Amazon ships from german (not worldwide) )

The driver name needs to be "Fresco Logic" otherwise the extension doesn't work. The inateck card is oculus' recommended device for rift.

u/soapinmouth · 3 pointsr/oculus

> I hope you have more than beliefs.

Yupp. Oculus official FAQ says this lol.

Also worth noting usb 2.0 ports work too for the camera, 3.0 just works better.

>#My computer does not have enough USB 3.0 or 2.0 ports

>If your computer does not have enough available USB 3.0 or USB 2.0 ports, Rift will not work.

>What are my options?

>1. Purchase and install a compatible PCI Express USB 3.0 Expansion Card. Click here to view a compatible card.
If this card is not available to you, use another PCI-E USB 3.0 Expansion Card that uses the Fresco Logic FL1100EX chipset.
If you need assistance with installing new computer hardware, please reach out to a computer technician or specialist for guidance.
2. Use a different computer that has enough available USB ports and meets all of our recommended specifications.
3. Purchase a new computer certified by Oculus to meet Rift's recommended specifications. To view those options, click here.

u/Combatxlemming · 3 pointsr/oculus

Do you mean this one? Inateck Superspeed 4 Ports PCI-E to USB 3.0 Expansion Card - Interface USB 3.0 4-Port Express Card Desktop with 15 pin SATA Power Connector, [ Include with A 4pin to 2x15pin Cable + A 15pin to 2x 15pin SATA Y-Cable ]

u/p3rfect3nemy · 3 pointsr/oculus

Just a heads up on the listed USB card. Looks to be some form of a NEC Renesas chipset. You may have compatibility issues unless someone has tried this specific card and has let you know it will work. If possible I would consider the one linked below as it has the Fresco usb controller that is supported.

u/LovingVirtualReality · 2 pointsr/oculus

Had this problem for the longest, and tried everything to fix. Recently bought this and it's fixed:

It was my motherboard's USB ports for some reason

u/iskesss · 2 pointsr/oculus


It was a USB bandwidth problem after all. I ordered a PCI-E USB 3.0 expansion card on Amazon, plugged it into the PC, and now everything works flawlessly. I guess my motherboard just came stock with a crappy USB controller.

Here's the link:

u/FolkSong · 2 pointsr/oculus

I don't know about those sites but this is the card Oculus recommends.

u/outz · 2 pointsr/Vive

here's a tip i don't see mentioned.

if you're having issues with using the htc vive camera (loss of tracking etc) or being forced to set the camera in 30hz mode for it to even work - i purchased the following card:

great card, supported chipset, and it's powered.

before i bought this card i was forced to run the vive camera in 30hz, or else it would make my tracking go all screwy. seems 100% solid at 60hz now

u/ccp001 · 2 pointsr/oculus

GIGABYTE AORUS GA-AX370-Gaming K5 AMD Ryzen AM4 X370 RGB FUSION SMART FAN 5 HDMI M.2 USB 3.1 Type-C ATX DDR4 Motherboard

This is the usb card I use:

Unfortunately there is really no way to tell if your pc will be able to handle four sensors without trying.

u/jello_aka_aron · 2 pointsr/oculus

The issue isn't a fundamental 3.0 v 2.0 problem. The problem is the total throughput of a given USB controller. They've noticed that most controllers on the market cannot keep up with 3 sensors and the headset and maintain a low enough latency. Thus they recommend putting one of them on 2.0 so it will end up using a different controller and spread the load. You can certainly try the existing 3.0 port if you've got enough, but there's a chance you'll run into issues. If you do you'll need to grab an PCIE USB card (this one is a good one).

u/Jimessic · 2 pointsr/oculus

I am already mounting all sensors about 8 feet in the air and all have active USB repeaters, two with USB 2.0 and two with USB 3.0. I am also using this Inatek 3.0 PCI card. If there is not a way for me to get decent tracking with that set up, then fuck that, I'll just wait for the knuckles and sell this thing.

u/quadrplax · 2 pointsr/Pimax

I already have an Innatek USB 3.0 card, specifically this one, that I bought to use with the Vive. I'll still try this later though.

u/Gadaeus1 · 2 pointsr/oculus

Heh. I got one and the stupid thing didn't even work. I'm pretty sure I got the same one you did too.

I contacted support and they said their device couldn't support something like the rift. They even linked me to a different brand one that was 70$

I don't mean to be a sourpuss, but my experience was quite awful and I'd not recommend inateck

u/VIVE_Cap · 2 pointsr/Vive

I believe it is a software where it controls your fan speed, or monitor the CPU temp etc.. Just like MSI after burner.

Click start -> control panel -> program and features and search for this software.

If you don't have AI suite installed, use USBVIEW tool to carefully exam the USB resources being used.

You can also get Inateck PCIE USB card. Hope this will help.

u/Ninlilizi · 2 pointsr/vridge

When I looked into this. Due to limitations of the camera resolution, with 4 cameras your looking at a maximum play space of about 12 feet.

The problem with additional cameras is USB bandwidth. Something that a hub can not fix. Instead you'll need to buy a couple of the Inateck USB adapters the Occulus crowd recommend. And put 2 cameras on each controller.

The PSMove Service is single threaded. So the additional cameras won't impact your CPU utilisation. Though you may have to reduce the per camera FPS if you have weak cores. Though my own experience with using all these things is 8 cores only barely enough. And would recommend upgrading to a 16 core CPU if at all possible (I know it's not an option for me, because if I had the money for a 16 core CPU, I'd just go buy a Vive. The price is comparable).

One word of warning, with the USB adapter boards. Don't use Molex to Sata adapters, like the one supplied to power the thing... Those things are infamous within the tech support world for being the number one cause of PC related fires.... The SATA power splitters are fine, so use them if your short of plugs on your PSU

u/bradleymaustin · 2 pointsr/oculus
there is the one with the Fresco Chipset that Oculus recommends and I Use

u/Lord-Talon · 2 pointsr/oculus

What the other guy is saying.

If you don't have enough USB slots just get a PCIe USB Card for $20, should fix all issues.

This one is officially recommended by Oculus.

u/Rayden666 · 2 pointsr/oculus

I think most people use the Inatek ones:
I do, and I don't have any issues with tracking, with a 2-sensor 360° setup.

u/Smallmammal · 2 pointsr/Vive

> and wireless headset.

I read this can stress the usb port's bandwidth. If your system has two USB controllers I'd put this and the wifi on one controller and the vive on the other. Or unplug them and see if your issues go away.

I also slightly disagree that your CPU is to blame. It might be, but its pretty close to a 2500k, which a lot of people here use. It is 6 cores vs 4, so its per core performance is much lower. That may or may not be something to worry about depending on how well multi-thread the games you play are, but we do know USB issues are usually the main culprit.

> 1 TB SSD

Pop then out of its case and put it into your SATA natively. Why are you using USB here? This can eat up all the USB bandwidth on a controller all on its own and even then you're getting a fraction of the performance you're paying for. I really think you just have too many USB devices here and the vive is notoriously hard on USB. If this must be external, I'd consider moving to an eSATA connector.

You can also just buy a cheap known-good USB card, put it in, and have the Vive use it exclusively.


u/inarashi · 2 pointsr/oculus

The root cause i probably your PC, or more precisely your USB 3.x port doesn't supply enough current.
Try the recommended Inatek PCIe card, as it should provide enough power for the Rift S:

u/rtware6088 · 2 pointsr/oculus

Here is the link to the card that is recommended by the subreddit wiki. If you go to rooms scale setup option 2 the card is listed there. Here is the exact card listed in the wiki. link

I'll admit the black/red is not much better than the silver/green but the ones you are looking at are still not the recommended ones.

u/SoulBun · 2 pointsr/oculus

The question is a little bit broad, but you plug it into your graphics cards display port and into a USB port, download the Oculus software and steam VR if you want to play steam games and you're set. You'll want a graphics card like a GTX1050ti or higher for the games and at least a modern CPU.

Alternatively in the Rift S case it uses some kind of 3D mapping of your room/ play area to track the headset with it's cameras and then also uses the headsets cameras to track the controllers via IR lights emitted from them that flash at different frequencies.

If you do get a Rift S and your specs are up to par but you find that you loose tracking completely sometimes or get static/ snow looking stuff on your screen this can be fixed by purchasing and installing a USB expansion card in your pc, the recommended ones are basically anything with a Fresco L1100 chipset like this one:

u/VRising · 2 pointsr/oculus

Your computer probably needs that Inateck USB card. It doesn't sound like your USB cables are getting enough power.

u/doveenigma13 · 2 pointsr/oculus

Read the wiki. It has suggested hardware.

Edit: here it is

Inateck Superspeed 4 Ports PCI-E to USB 3.0 Expansion Card - Interface USB 3.0 4-Port Express Card Desktop with 15 Pin SATA Power Connector, [ Include with A 4pin to 2x15pin Cable + A 15pin to 2x 15pin SATA Y-Cable ]

u/OculusRoss · 2 pointsr/oculus

I had an issue with this too, but others on this Reddit page suggested to me that I could use a PCI-E to USB 3 expansion like this.

I haven't gone ahead and bought it so far though. As I mentioned in an earlier comment, I'm also wary of whether my i-7 860 will be good enough to power VR, so together with having to purchase this USB expansion plus a better graphics card it's left me wondering whether I'd just be better of waiting until later in the year and buying a brand new computer instead.

u/userminjo · 2 pointsr/oculus

Generally, there is one usb controller for two ports that are side by side. has four controllers while Inatech has one. Each usb controller is capable of handling certain amount of data bandwidth and constellation sensor running on usb 3.0 sends large amount of data so one usb 3.0 controller for one sensor.

u/TriggerTactix · 2 pointsr/oculus

The two front ones ABSOLUTELY need to be in 3.0 slots, first I bought a insignia two port USB 3.0 pci-e card and it would only register one of the sensors as 3.0 and the one that was only tracking 2.0 kept freezing the whole headset. Then I purchased an inoteck 4 port USB 3.0 pci-e card and was able to get it work with 0 freezing. The inoteck has to have some power from the PSU and the sata power cable didn't work, I had to use the molex - sata adapater that came with it in order for it to install the drivers properly. Could just be random hiccup though?

Inoteck 4 port -

u/Blasterboy47 · 2 pointsr/oculus

I’ve had usb problems before, this USB card was the answer for me and many other people.

u/Gamerhead · 2 pointsr/oculus

I just bought this one, as recommended by some people on the subreddit:

I think it solved a lot of my issues

u/VRdoping · 2 pointsr/oculus

By compatible I mean "known working" with the Rift S. During CV1 roomscale, some cards had issues with multiple sensors and even now you have to be careful. Oculus recommended a PCIe card like this for rift, but it does not seem to work with Rift S.
So before you buy anything search the sub, the web and take a look at all reviews for someone confirming compatability with Rift S.
But I must honestly say I cannot guarantee that this eliminates all issues.

Additionally this should be kept in mind:

  1. Don't use the Inateck drivers. The Microsoft Windows 10 drivers are the one to use. Uninstall the card and let it install with the default Microsoft drivers.
  2. The 2-port and 4-port inateck cards with sata power are the ones to buy. The 5+ port Inateck ones have extra VIA controllers you don't want. Models you want are KTU3FR-2O2I or KTU3FR-4P
  3. Plug only the Rift S into the card
  4. If you follow step 1-3 you should have no problems.
u/florianbernard13 · 2 pointsr/virtualreality

I fixed all my Rift tracking issues adding this powered USB PCI card. Works like a charm now.

u/Hornet_F4C · 2 pointsr/oculus

Do you mean PCI-e x1? If so thats very common for most USB 3.0 cards providing several ports on the same controller - which means the ports all share the bandwidth.
People putting these in larger slots than x1 are just wasting the slot as these cards do not even have the pins to support more than one lane.

Only USB 3.0 cards that provide multiple controllers as such can provide full USB 3.0 speed at multiple ports in parallel support multiple PCI-e lanes.

So in general, there is no problem in using a PCI-e x1 slot for an additional USB controller card. It is meant to be this way. If the card fits the slot, you are fine.

u/NomaD5 · 2 pointsr/oculus

If you look at the second link and search "oculus" in the reviews you'll find that it's pretty incompatible. I was recommended this one which is still on the cheaper side but seems to work fine for people (I haven't received mine yet). Only con is the color.

u/borekk · 2 pointsr/Vive

Don't know about case (probably just whatever works best for you) but I was having issues with my Vive camera working consistently. Bought one of these to dedicate the USB traffic and haven't had any issues since then.

u/Kensik · 2 pointsr/oculus the 4 port is the one you want. i'm not sure but that's what everyone says when its brought up.

u/Bob_Bushman · 2 pointsr/oculus

Sounds a lot like unreliable USB issues which go really wierd if they aren't so bad that the device can partially work.

A Hub isn't going to work here so need a USB 3.0 expansion board.

I have been using this

For a little over a year for both cameras and HMD.

But first I would try disabling the CPU graphics.
There should be a hundred or five videos on how to do it, it varies with motherboard manufacturer.
There should really be 0 change of bricking anything, that hasn't been true for 15 years or so.

Also, is your PSU up to the task of a new more powerful GPU?

It could even cause issues for USB devices that require a lot o juice, the rift and cameras are much more power hungry than most other USB devices.

u/Sirlothar · 2 pointsr/oculus

You most likely can plug the sensors into the USB2.0 ports and be ok. Don't use the 3.0 if they are incompatible, it will cause stuttering and your entire world inside the headset can shake or not update fast enough. It also will stop you from running the Oculus setup but you can skip that part and try it if you really want to use the 3.0 ports.

I have mine in my 2.0 ports and its working ok but I also ordered a USB 3.0 card. This is the card Oculus recommends:

u/EldeederSFW · 2 pointsr/oculus

Would this be a better option?

I have no idea what I'm doing here..

u/Madamserious · 2 pointsr/oculus

The card recommended by Oculus is this one. I have it and it works great for me.

More info in the wiki for this subreddit.

u/WthLee · 2 pointsr/Vive

take this one, it has a sata power connector

it additionally provides connected devices with enough power directly from the psu. the reason either one or the other device tracks on your vive is because all tracking data runs over a internal onboard usb hub inside the vive headset, tracking, camera, microphone and both watchmen receivers of your controllers run over it. if your usb bandwidth is to small, your usb controller begins to prioritize the device with the higher bandwidth requirement, and gives junks of free bandwidth to the rest. this works for file transfer and low bandwith use cases, but not for the tracking of 3 devices which have a continous data stream to maintain. if one of those gets throttled, the tracking just stops working, since lighthouse tracking is highly timing sensitive. providing more usb bandwidth is a surefire way to fix most tracking issues. you could try to turn off the vive camera first, and disconnect all usb devices like usb headsets, hard disks and thumbdrives, bluetooth and so on

u/-Zextras- · 2 pointsr/oculus

I believe the 4 port card and the 5 port card are the same, just another port?

u/greeneblitz · 2 pointsr/oculus

Can't believe you haven't had a good answer yet, yes, your setup is a fairly common one and should work, nothing is guaranteed but looks good to me, absolute worse case scenario you would need the inateck usb card for like 20 bucks.

u/lastrogu3 · 2 pointsr/Vive

Have you banged it against a wall, dropped it, or otherwise collided it with a physical object at all? I've seen other users posting that after banging it together they determined that a ribbon cable in the controller had been broken lose by the impact.

When they removed the casing though HTC said that they voided their warranty. So I wouldn't disassemble it if I were you. Just a potential to consider.

Another thing to try is another USB port (Get the Inateck USB 3.0 PCI card if you have a free PCI card slot).

Here's the link for that:

ensure that the Lighthouses can accurately see your devices. There is a steam environment or background that shows the exact range of the lighthouses that I use to setup the lighthouses. pretty useful.

Here's the link for that:

Without any insight into what you have for hardware though, I would venture to bet it is the USB port you may be using.

u/whave · 2 pointsr/oculus

A simple USB 3.0 hub might or might not do it for roomscale, I was told. Your sensors might start competing for bandwidth and become jittery.

I have no 1st hand experience with this but there were many discussions covering the topic and if you experience jitters with your hub, just go for this:

(Canadian price should be about the same I guess)

u/iop90 · 2 pointsr/Vive

Honestly, there's really no way to tell if a card will work with the Vive well or not. If it's an aftermarket 3.0 or 3.1 card, chances are good, but I had an Anker USB 3.0 card whose controller was incompatible. If you can, the Inateck is guaranteed by both Oculus and HTC to perform well.

I noticed your link was a UK website. If you need to buy this card in the UK, here is a link on Amazon for my exact card.

u/TheresShitInMyBucket · 2 pointsr/oculus

This will solve your USB issue with the Rift S as well as CV1 in that case

u/CAPTURMOTHER · 2 pointsr/virtualreality

This sounds very similar to an issue I was having, except instead of occurring when I turned my head it happened when I had to move my Touch controllers vigorously to either side of my head... if I couldn't see most/all of what a hand was doing during Beat Saber, for instance, I was guaranteed to lag a couple times a song.

I had just upgraded my GPU and stuff in advance of getting VR so knew it wasn't that. I ended up buying and trying a few different devices so I could swap controllers/cables... ultimately came to find my PC was the issue, and that the (minimum-spec) USB 3.0 ports it had were being overwhelmed.

Based on some advice here I got a PCIe USB 3.0 card to combat the problem. This is the one I had to get because I needed a PCIex1. Take caution if you do this, however... there's an Oculus-approved list (along with some community-endorsed ones) that will work, but largely anything else you buy won't.

Finally, if you haven't be sure you've done the trick where you go into device manager and alter your USB power settings. That didn't negate my problem, but it made it a lot better

edit: unless there's some obscure shit abt your hardware I'm missing absolutely nothing about that build should bottleneck VR performance

u/snowmiserVR · 2 pointsr/oculus

Really sorry to hear you are having issues, that sucks. Ignoring any possible hardware issues with your USB you could try mounting 2 of your rift cameras in the exact same position as Vive ones would be. You said it was a smaller space so the tracking distance should be fine in that case. It is very important (in my opinion) that you don't have them facing directly at each other like you would do with the Vive. Have them aimed just a tiny bit offset from each other. Think of it as assigning one half of the room to one of the sensors to track but you still want there to be a lot of overlap so just a small offset. Then put your 3rd sensor lower down in one of the 2 remaining corners of the room facing directly to the center of your place space. I did a lot of testing with various sensor setups and this has got me the best tracking and as close to Vive quality as I can get (I have both headsets so I am able to easily compare the two as I try out various Rift setups).

Some other minor things to consider would be to check for any large reflective surfaces in your room (other than your monitor(s)) and try to remove those if there are any. Also If you have any windows in your play space be sure to have the blinds down and closed so no direct sunlight is coming in when playing.

If after trying all this you still have crappy tracking then it's probably a USB hardware issue and in that case I am not sure what to do. Oculus recommends this, but I have never tried it and cannot comment on its quality. Maybe others here have tried it and can chime in. Your final option is to just sell it all and get a Vive. I wouldn't blame you after having such a difficult time with the Rift.

u/SavageOranges · 1 pointr/oculus

Here's the model I'm talking about. Thanks for the reply. SATA connection is plugged in, there's a green light coming from the card itself and its seated snugly into the PCI slot.

u/will1384 · 1 pointr/OSVR

I have a USB3.0 PCI-E expansion card and my motherboard supports USB 3.0, I found that I can run two PS Move cameras off of the USB3.0 PCI-E expansion card, and two PS Move cameras off of the motherboard, but if I connect all four PS Move cameras to the same thing I have problems.

Right now I have two USB power switchers like this:

one is connected to my motherboard the other is connected to this USB3.0 PCI-E expansion card:

I also have a DK2 rift tracking camera attached to the USB3.0 PCI-E expansion card, and the bluetooth dongle connected to the motherboard.

BTW I am using the USB power switchers to make sure the cameras and bluetooth turn off.

u/specter437 · 1 pointr/oculus

Did you buy the correct 4 port Inatek that is linked on their page? It needs to be the Fresco FL1100

From your post below, you said you have one sensor plugged into 2.0 (so that one will obviously be 2.0), and then one using the xbox extender and two of the cable matters extenders that you use one with the headset and one with the third sensor correct?

If so, your problem may be the Xbox extender. The xbox extender is only a USB 2.0. You can check by looking into the USB slot. USB 2.0 has just the four pads. But USB 3.0 has the four pads and five extra hidden prongs on the inside.

u/samtheredditman · 1 pointr/oculus

The Best Buy vr headset cable didn't work for my rift so I pulled the cables apart and used the 3.0 extension for my second sensor since I was out of the return period. Works perfect for that.

Here's what I got for my headset and the only things I'd recommend for headset extensions:

hdmi cable

hdmi repeater

usb 3 cable

inateck usb 3 card

The usb extender cable wouldn't work with anything besides the usb 3 card for me so I would say just buy it too. Though, I can only plug 2 things into the usb card.

These 4 things solved all my problems though. You can roll the dice on the best buy cord, but there's a decent chance you'll have to buy this stuff after and this way you get 15ft of extension instead of 9.

u/BubblyWubCuddles · 1 pointr/Twitch

You likely don't have the usb bandwidth to handle two. The c930e is meant to have a larger field of view, idk about focus range. Get and it should work.

u/Chippxero · 1 pointr/oculus

I assume so.

personally I ordered a PCI-E card

u/elj0n3s · 1 pointr/oculus

how much is your overclock? i'm running 4.2, hope that's enough extra power. this 4 usb 3.0 slot pci card should work fine, it has to have an external power supply:

u/jsdeprey · 1 pointr/oculus

A lot of people are buying the 5 port Inateck card, but this 4 port is the one you want.

u/Beserkhobo · 1 pointr/oculus

All good mate, i ended up doing some googling around and found some stuff here on the r/oculus wiki page. I ordered on the 14th a 2m usb and hdmi extension for the headset, 5m usb extension for the sensor and 3 wall mounts that i will use velcro 3m stickers with.

Only downside is from amazon and will arrive around 29th Dec.
I also just ordered this USB PCI CARD to make sure that im not putting too many sensors on the main usbs. It might be overkill but i don't want to deal with any tracking issues ever again.

u/Verlena51 · 1 pointr/oculus

I got my headset used for $299 in like new condition. was used once for a demo

3rd Sensor plugged into an USB 2.0 port on computer

Rechargeable AA batteries and charger

USB Expansion card

Headset and touch wall mount

Wall Mount used for rear left sensor

Cable management system

Mount clip used for front left sensor on shelf

HDMI extension for headset, only one used.

2 pack 6 feet USB 3.0 extension cables, one used for front right sensor and one used for headset

Sensor ceiling mount used for front right sensor

3 foot usb 3.0 extension used for front left senor

Cleaning Cloths

Oculus Rift Facial Interface & Foam Replacement Basic Set

Photo of final setup

I have had no issues at all, this setup working very well for me.

u/VLL3N · 1 pointr/oculus

I'm looking to get some more USB 3.0 slots on my computer that will be compatible with the Oculus. I was hoping to just use a USB adapater. I didn't see any mention of the Adapters being incompatible, but I didn't see anyone recommending them anywhere either. This is the only piece of hardware I saw recommended directly from oculus, but I really didn't want to put it in my computer if I didn't have to. Any advice or information is appreciated.

u/LetoAtreides82 · 1 pointr/oculus

If the cable is fine my best guess is that the USB slot isn't providing enough power. When I replaced my launch Rift S with a newer one (manufactured in August) I noticed that it no longer liked the USB slot I had been using for my launch Rift S.

It'd work fine for a few minutes until something happens that I'm guessing requires more energy and the PC isn't supplying enough and then I lose tracking. For example in Creed VR whenever I got knocked down I'd lose tracking and I'd have to quit the game and restart Oculus Home. That's something that never happened with my launch Rift S.

So to fix that I just bought a USB card and I haven't had issues since:

If you do go this route I suggest you make sure to disable USB sleep through device manager, to be safe just disable USB sleep on every USB Root Hub listed. I made the mistake of not disabling the new USB Root Hub that was created when I installed the card and it went to sleep after my first session and it was a nightmare to get it to unsleep, I had to keep uninstalling and reinstalling until the drivers finally worked magically.

Once I got it working again I made sure to disable USB sleep on all the USB root hubs and haven't had any issues since. Do note that Windows Updates sometimes resets your power saving options so after every Windows Update make sure that your USB root hubs are still set to never sleep.

u/saawry · 1 pointr/beatsaber

Hey haha thats kinda funny, I just fixxed it about 30 Minutes ago. If you buy one of these and install it (dont use the driver cd, let windows detect it) it will work again

just plug the headset in there that fixxed it for me

u/Geshman · 1 pointr/WindowsMR

I have this and this usb adapter.

I typically use my headset with everything plugged into them save for the headset plugged into one of my mobo 2.0 ports and the headset plugged into a mobo 3.0 port.

Plugging the headset into the first usb adapter I linked seems to work fine (not sure about stability). The second adapter still gives me the 7-15 error. I do not use adapters to power either of them, but it is possible the sata to molex adapter will not work (as my card that does not work uses sata power).

That said, it will definitely not work without any power, do the usb ports work for lower powered things?

Also, not sure if it is relevant, but I no longer get the low power usb error message

u/Eckish · 1 pointr/oculus

There's a much cheaper card that I can vouch for:

Although, the first card I got worked fine for about a week and then just stop working all of the sudden. I contacted Inateck and they replaced it for free. The second one has had no issues.

u/NoWayIn · 1 pointr/oculus

Is it not supported by the Rift or by the motherboard?

Would this work?

That's from the Oculus website

u/Niq22 · 1 pointr/oculus

When it comes to USB extensions and where to plug in the equipment (USB 2.0 vs 3.0, etc), I found the Help section on the Oculus website to be insufficient. They don't take into consideration if you have a PCI-E USB 3.0 controller (Which I had to purchase) in addition to the on board USB 3.0 ports.

I have 4 sensors, all of which are connected to USB extension cables. I found the Oculus setup wizard to be most useful. If you have green check marks for everything, then you're good! If you don't, try plugging stuff into different ports until you get all green check marks. At one point I had to even unplug some other USB devices, plug in my sensors (so they would turn green), then I could plug in my other USB devices. I now have all 4 sensors setup working flawlessly.

For extension cables, I had no issues. Three of my sensors have 10' extenders and I also have a USB extension cable on the headset as well as an HDMI extender. I spent a decent amount of time getting my "Rift Room" setup and I am so happy that I spent the time to set it up right. Makes for such a solid experience and I have a large play area that I can freely move around in.

For reference here is the HDMI/USB cables I bought: (HDMI Extender) (USB 3.0 Extender) (USB 2.0 Extender)
(Also, my 2 additional sensors came with 1 10' USB extension cable each...purchased from Newegg) (USB 3.0 Controller)

u/Madmann86 · 1 pointr/oculus

I believe there is a $25 card that Oculus recommends.

u/alubaking · 1 pointr/Vive

Are you using Asus mother board with Asmedia USB controller? Issue may happen with Asus mobo here and there. Maybe not from beginning but ater.

I have seen other mates using an external PCIE usb card solved this problem.

If your controller is blinking blue, try this too.

u/UpsilonX · 1 pointr/Vive

I had a hard time setting up my Vive too.. turns out my motherboard (which was a bit old and not the best to begin with) didn't have enough bandwith to transmit what it needed to the Vive causing errors and controller connection problems. So if you're still having those controller issues you can buy a pci-e usb 3.0 board to connect the Vive USB to. Once you get it set up it's so worth it!

u/Frontporch321 · 1 pointr/oculus

Agreed...I believe, in general, most people who have 3 sensors have a USB card. It's inexpensive (~$25 online) and very easy to install. If you are not using a USB card then I'd highly recommend you buy one.

Edit: Here is the card I purchased, $23 on Amazon:

u/ShatteredStrife · 1 pointr/oculus

Wow, I've never had something like that happen.

All of my sensors are on extension cables. Two are USB 3, and one is USB 2. All are plugged into the recommended Inatek USB controller card (

The USB 2 sensor gave me some detected/not detected issues, since the extension cable is pretty long. That cleared up when I plugged it into a powered hub, purely acting as a power booster, like I mention doing for the headset today in the original post. The sensor is just using a much cheaper USB 2 hub, though.

If you're using extensions, and you were careful to buy ones that people have had success with in the past, then I'd highly suspect a power delivery issue.

Good luck, and I'm glad to have given you some ideas. I hope they pan out! Let me know if I can answer any questions.

u/erndawg101 · 1 pointr/oculus

Thanks for the support folks. Even without the 100 gift card this is a steal, so I'm in. Always been interested, but the price point has been my barrier.

For the techie types, here's was i got in addition to the bundle.


Thermal Paste

USB 3.0 Card

u/sinistar3 · 1 pointr/oculus

I think it is. It's the Inateck Superspeed etc, etc.

For reference:

u/Ar7ific1al · 1 pointr/oculus

Alternatively, you may want to try one of the widely used and recommended Inateck USB expansion cards. When I got my Rift, I had the same issue, except it wasn't every five minutes; it was more like at random intervals between 10 and 15 minutes. lol Still not good.

I got this expansion card and connected my headset to it, two sensors on my motherboard USB3, and my third sensor on my motherboard USB2. Haven't had a single issue since.

u/v4moose · 1 pointr/oculus

I just purchased direct from Amazon and it shipped to Australia relatively quickly.

u/smellsocket · 1 pointr/hotas

This one Although I meant to say it has its own psu connection, not unit. I mistyped.

u/VR20X6 · 1 pointr/Vive

I'm happy to hear that you made good progress figuring things out!

I happen to have the Logitech G29 wheel, which is the PS4 version of the G920. I had similar problems to what you were describing. The issues were solved by also plugging the wheel into the same USB PCIe card I mentioned. Here it is on Amazon, though it appears to be out of stock right now (and possibly no longer available from Amazon). Note that this card is recommended by Oculus, Valve, and HTC for users having USB troubles.

Here's hoping you get some good VR time in and get your wheel working in conjunction. These issues are frustrating, but the experience is absolutely magical and totally worth the similar amount of effort I put in resolving my own issues.

u/jasoa · 1 pointr/Vive

I had the same problem and it was related to the usb ports on my motherboard. I bought a separate usb card and all of my problems went away.

PCI-E to USB 3.0 Expansion Card

u/menthol_patient · 1 pointr/oculus

I got one of these. Paid £25 ($30-$35 I guess) and it hasn't failed me once.

u/Atak_Snajpera · 1 pointr/intel

content of that post

The main problem with those newer cheaper mainboards is that Intel decided to use own custom made USB controller instead of ASMedia Controller previously used in Z370 series

>Unlike Z370 before it, the silicon that underpins these new products actually brings a few new tricks to the table. For one, the silicon that underlies H370 is the first Intel PCH to offer native, baked-in USB 3.1 Gen 2 support. That fact means motherboard makers no longer need to rely on third-party USB 3.1 Gen 2 controllers from sources like ASMedia to bring high-speed peripheral connectivity to their boards' back panels. As a refresher, USB 3.1 Gen 2-compatible peripherals can transfer data at up to 10 Gb/s.

In this case you will have to use external USB controller. Something like that

u/99741 · 1 pointr/ElgatoGaming

It was more of noticing that my 3.0 usb only worked when there was a single 3.0 plugged in. If I had more than one, it only powered the device.
Actually today I had another somewhat related issue but with webcams. For streaming, I wanted to have 2 webcams running however only one would show at a time. The webcams are on an external 2.0 usb hub. If I plugged 1 of the webcams into the PC itself, it worked. So I played with the resolution of the cameras and was able to get both running on the external hub. It’s the same idea, not enough “power” from the one hub. I’ll like you the 3.0 usb I used in my PC.
Inateck Superspeed 4 Ports PCI-E to USB 3.0 Expansion Card - Interface USB 3.0 4-Port Express Card Desktop with 15 Pin SATA Power Connector

TL:DR - trial and error / rule out method.

Hope this helps! Let me know if I can be of further assistance.

u/brastius35 · 1 pointr/oculus

I recommend just popping in a PCI USB card, it will give you a bunch of ports and ANY MOBO will work. Say bye bye to USB shortages. No reason to make a MOBO decision based on 1 or 2 USB number differences.

u/motherbrain111 · 1 pointr/oculus

This is the recommended card... but theres some bad reviews.

Anyone personally used this and was successful?

u/HernandoSantiago · 1 pointr/assettocorsa

That is the one Oculus recommend, I use it myself with two sensors on the expansion card, and an additional sensor and my headset USB cord by USB 2.0. No issues :)

You sure can mate. Do you have a PCIE 3.0 on your motherboard? You'll need it for that expansion card. That being said, if you're only going to be using the rift for racing it should be possible to run a sensor and the headset on USB 2 anyway. I did to begin with when I first got my rift, but your results may vary depending on your mobo

u/bushmaster2000 · 1 pointr/oculus

Your USB controller chip set is likely asmedia or VIA which are incompatible.

Your only fix is to get a compatible expansion card with USB3.0 ports.

Something like this for 20 bucks

u/Phalex · 1 pointr/oculus

VIA controllers don't deliver enough power/bandwidth.

Just get one of these $19.99 Or something similar.

u/loofychan · 1 pointr/oculus

The recommended model by Oculus is the 4 port version. It is apparently better than the 5 port one. It's working great for me! I have my headset and one sensor plugged into it and one sensor plugged into a USB 2 port on my mobo.

u/SpaceNinjaBear · 1 pointr/oculus

Ah, hmmm. It's odd that it was working fine for five days and then suddenly stopped. Just as a general troubleshooting step, do you have any kind of DVI-to-HDMI adapter? You could swap the Rift's HDMI to another port if you haven't tried that already.

Do you hear any sound in Windows when you plug the Rift into a USB port? That may be a clue as to whether or not the headset is being detected by Windows but something is preventing communication between the headset and the software.

I saw where someone else in this thread mentioned having similar issues with the same motherboard. You may need to try a USB expansion card. Oculus recommends the Inateck card if you're having any issues with USB. But again, if you had it working for five days with no issues, I don't know why this would be necessary now. Just adding it in as a possible other troubleshooting step to take should it come to that.

Make sure you've got the right USB controller drivers from ASRock as well. You can find them here or here. Windows Update may install its own generic USB drivers otherwise.

u/KisatoVR · 1 pointr/VRGaming

It should work, this is one that's recommended by Oculus. Though, some users do encounter issues; so I can't assure anything in that regard unfortunately. You do want Windows to automatically install the drivers, however, IIRC; rather than use Inateck's drivers from their website.

u/HashSSLingingSlasher · 1 pointr/buildapc

To answer a couple of your questions:

  • Yes the WAN adapter is necessary for WiFi

  • You can buy a PCI to USB expansion card

  • I would get a better cooling, but liquid cooling is unnecessary unless you are really doing some heavy OC's. Check out /r/overclocking and /r/watercooling
u/megamold · 1 pointr/oculus

Here is a link to the product.

It's the inateck KTU3FR-4P

u/RoyMi6 · 1 pointr/Vive

I do yes.

I've acctually got two of these cards:

I had weird stuttering problems when using these cards for the sensors though (I didn't do massive tests with this, just simply plugged them into the motherboard and restarted - it might have just been the restart required) but essentially I have the Oculus hardware plugged into my motherboard USB and everything else into these controllers.

I avoid using an external hub for the VR gear but I've got one hub that handles my VR cockpit/racing gear which includes - Warthog HOTAS, MS FFB2, 2nd keyboard, 2nd mouse, rudder pedals, G25 racing wheel. I've also got a Blue Yeti microphone, usb headset/mic, webcam, gamepad and one of those keyboard gamepad things. Think that's it USB wise :)

I've got the Vive plugged into the HDMI on my 1080 and the Rift plugged into the DVI port with the DVI->HDMI adapter it came with.

u/Rrdro · 1 pointr/oculus

£19.99 - It was recommend to me for Oculus and has worked great.

Inateck Superspeed 4 Ports PCI-E to USB 3.0 Expansion Card - Interface USB 3.0 4-Port Express Card Desktop with 15 pin SATA Power Connector, [ Include

u/Groen28 · 1 pointr/oculus

>Audio and game functionality continues with the black screen

I had similar issue months ago, If audio and game functionality continues with the black screen like you said, it could be a USB bandwidth issue. I fixed it by buying an expansion card. Is your headset and sensors all plugged into your motherboard or are you also using a USB expansion card?

u/Thatariesbloke · 1 pointr/WindowsMR have NO idea how creepy that i had JUST purchased:

BEFORE I had a chance to read this...weird

u/wayward_wanderer · 1 pointr/GameDeals

This is the one that Oculus recommends:

However, all four USB ports share a controller so the bandwidth is shared between the ports. You probably won't want to plug in more than two sensors to it.

There are USB expansion cards that have a dedicated controller for each port. These cards cost much more, but you'll be able to plug in a sensor/headset to each port and not worry about not having enough bandwidth. I believe this is the popular choice for going that route:

u/LostBob · 1 pointr/oculus

Or .. you could get a $20 one.

Oh nevermind.. I see you picked the crazy overkill on purpose. :)

u/dojja · 1 pointr/oculus

Try manually installing all usb 3 drivers.
Check this link:


You might have to invest in a usb 3 expansion card.
This is one of the recommended ones:


Also check the wiki:

u/darealdsisaac · 1 pointr/oculus

USB Extension

USB card (This is the only one I've seen that is recommended. I need it because I don't have enough ports.)


Accessories total: $56
Oculus total:$497
Vive total:$500

u/Tigdual · 1 pointr/oculus

This one is slightly cheaper, same controller and works fine with my rift S.

u/Bromatoast · 1 pointr/buildapc

so something like this would work well then?

Actually, i just found this, I might [try this instead] (

u/diminutive_lebowski · 1 pointr/oculus

> 3570k

This CPU should be fine (I have a VR system with this CPU). The Oculus Rift Compatibility Checker should have no problems with that. So you don't really need a new mobo/CPU and can throw more money at the GPU and memory if you want.

Also, it probably wouldn't hurt to get a PCI card with more USB3 ports. e.g. either this or this.

u/Walfies-1 · 1 pointr/virtualreality

Rift s needs certain compatible usb 3.0 ports, if your mb has Etron drivers they wont work (personal experience), you will have to buy a pcie expansion card with a specific chip (its listed on the oculus page)

Fresco FL1100 chips is a compatible chip , this is what is recomended:

Inateck Superspeed 4 Ports PCI-E to USB 3.0 Expansion Card - Interface USB 3.0 4-Port Express Card Desktop with 15 Pin SATA Power Connector, [ Include with A 4pin to 2x15pin Cable + A 15pin to 2x 15pin SATA Y-Cable ] (KT4001)

u/Rogue_Native · 1 pointr/nvidia

Indeed. Also, any latency issues can be extremely distracting and have a significantly adverse impact on the immersion experience. I'm sure it was a tough call for them, but their design made it necessary.

Here's a relevant Oculus help article:

I've seen dozens of people use the card that they recommend without any problems. Any reports of it catching on fire could be due to wiring issues, but that's hard to say... a small percentage of the cards may have a fatal manufacturing flaw.

Unfortunately, they discontinued their Oculus Compatibility Tool. It would report any issues with the USB controllers in your setup, which was nice.

u/geeneepeegs · 1 pointr/oculus

I've seen the Inateck card recommended on this subreddit fairly often

u/probably_is_fhqwgads · 1 pointr/Vive
u/Mestaritonttu · 1 pointr/Vive

I have no idea how to do bios update, so I'll probably do that last. I'm going to buy this now:


And see if it does anything, after that I'll reinstall os.

u/Emil120513 · 1 pointr/WindowsMR

I purchased a new FL chipset USB 3.0 card, and a Plugable Active DisplayPort to HDMI adapter. I am also running the 18.8.2 driver for my Rx 480 now. The headset is now being powered entirely via different hardware, and my graphics card is running new software. I now see my mixed reality headset under "Monitors" but not under "mixed reality devices", and there is no entry for Hololens sensors either. The entry under "Monitors" takes nearly a full minute to appear once the headset is plugged in, implying there is still potentially an enumeration problem? As I understand, the headset should be detected and open the Mixed Reality Portal almost instantly. When looking at the properties for the headset under "Monitor", it states it was "not migrated properly". The entries for my new USB 3.0 card say this as well.


The USB 3.0 card I bought is installed to the PCIe and externally powered by my PSU, so the issue should not be power draw. This is the card I purchased (LINK). I have inserted a USB flash drive into the ports and verified that they are working.


I had my friend come over with his computer the other day to try the VR headset, and we could play VR games on the headset without issues. I don't believe the headset has any defects.


My current findings lead me to believe that the problem lies in the drivers I installed for my new USB 3.0 card. I installed the drivers from a disc(disk?) that came with the card. Perhaps these are the issue. Perhaps Windows tried to install other ones when I first booted. I do not know, for I am not EmilFromMSFT.


Thank you once again Geoff! I'm currently looking through your old posts on the subreddit again to see if any of your previous wisdom is relevant to my case, and you sure have helped a lot of people. That is real, tangible good to the world, Geoff!


EDIT: I uninstalled the Fresco Logic drivers through the device manager and rebooted so Windows would install their own version, and now it appears everywhere it should in device manager! But I'm still getting error 2181038087-5



u/Atmic · 1 pointr/virtualreality

Yeah, the same USB 3.0 controller is typically fine, but I went ahead and got the recommended one from Oculus (the Inateck). Just make sure you have one USB 3.0 slot for each sensor, so if you want a third one make sure you have at least 3 USB 3.0 slots available.

You'll still need an additional USB 2.0(it can be 3, but not required) and an HDMI port to connect the HMD and make it all work.

u/TheBdude · 1 pointr/oculus

I think that you're supposed to use a PCIe 3.0 slot, but my computer only has PCIe 2.0 support. If your computer has been manufactured after ~2008 (which I certainly hope it has if you're getting a rift!) then you should have at least 2.0 slots. I'm using this expansion card and with my Rift and both sensors plugged into it things have worked flawlessly.

TL;DR you're probably fine, just grab this card.

u/Jesmasterzero · 1 pointr/buildapc

Sorry to ask another question, I didn't realise that motherboard was mATX - is it better to go with a full size ATX board or will it not matter?

My main concern is USB 3.0 ports as I'll be using an Ocuslus Rift. I'll probably stick a PCI-E USB expansion card in:

Any idea if this would have any compatibility issues?

u/wintereater · 1 pointr/oculus

Mk, doesn't sound like it will hinder it that much then. Did you buy the card that Oculus recommends? I hear it only has one controller on board, has that been an issue with you at all? The multi-channel cards that Ive looked at so far have been a lot longer in length, which wont do for me.

u/Frogacuda · 1 pointr/pcmasterrace

Just a little PSA: They aren't kidding about the USB ports. Rift is a fussy little bitch with USB ports. You'll want to buy a compatible USB 3.0 card like this one if you want to play your Rift when it arrives.

u/thmoas · 1 pointr/oculus

Newegg says nothing about USB3 ports and controllers. If you only have a Intel USB3, you might want to get a pci express expansion card like these:

- Good, adds 4 ports on one controller:

- Awesome, adds 4 ports with a controller each (4 controllers):

Just something to check when you get it.


u/rootbeerfetish · 1 pointr/buildapcforme
I had to go above budget to meet the system requirements on the vive/oculus. I'd honestly save up a bit more for a better video card though. But this'll do. You're looking at high-ultra settings at 1080p 60fps for normal gaming. While gaming in the vive, 90fps is almost a requirement. This might be able to get close. Although if you can increase your budget a 390x / GTX 980 is a better option. The Fury X / 980 Ti are the best options.

PCPartPicker part list / Price breakdown by merchant

CPU | Intel Core i5-4460 3.2GHz Quad-Core Processor | £149.99 @ Novatech
Motherboard | MSI H97M-E35 Micro ATX LGA1150 Motherboard | £62.73 @ Amazon UK
Memory | Patriot Signature 8GB (2 x 4GB) DDR3-1600 Memory | £27.99 @ Amazon UK
Storage | Western Digital Caviar Blue 1TB 3.5" 7200RPM Internal Hard Drive | £40.90 @ Amazon UK
Video Card | MSI Radeon R9 390 8GB Video Card | £269.98 @ Dabs
Case | BitFenix Nova ATX Mid Tower Case | £26.99 @ Novatech
Power Supply | EVGA 600B 600W 80+ Bronze Certified ATX Power Supply | £51.99 @ Amazon UK
Operating System | Microsoft Windows 8.1 OEM (64-bit) | £59.99 @ Amazon UK
| Prices include shipping, taxes, rebates, and discounts |
| Total | £690.56
| Generated by PCPartPicker 2016-03-20 21:20 GMT+0000 |

Edit - there's a chance you'll need more USB ports than the computer has. You can get something like this to suit your needs.
u/Domitjen · 1 pointr/oculus

Ah so I just need to ask that? Thank you!

I'm guessing I need this one:

u/Benjy86356 · 1 pointr/oculus

Fair enough brother. The controllers are on point indeed. There will always be a newer and better HMD coming out, I personally can’t wait for the StarVR One. I have a Rift, Go, Vive, and Vive Pro and they are all groovy. I am proud you have done such a good job working and saving up for your purchase. You are gonna be so happy!

Also- if you are going to add that 3rd sensor for full room scale tracking you may want to grab an additional USB card for your build as those bandwidth issues are pretty wack. is compatible per the oculus site. Just food for future thought.

u/AnnoyingDoge1234 · 1 pointr/WindowsMR

Yeah, some of the older boards have pretty bad usb 3 controllers, so I’d try it without a pcie usb card first but if you need one this one worked for me:

Edit: the mixed reality pc check app will usually tell you if your motherboard’s usb controller will work.

u/wakeuph8 · 1 pointr/pcars

Do you get any disconnection noises or anything from windows?

The only time I've really ever experienced disconnection sort of stuff like this was before I switched to a separate USB card ( due to power issues to USB. The rift really does not like the HMD and sensors etc all on a single bus.

Might be worth a look in to if you exhaust everything else.

u/zMattyPower · 1 pointr/oculus

I have the same thing but I bought the Rift S anyway. If the USB will not work, I still have the Virtual Link(I think that only rtx card has it) and will try to use an adapter from usb c to USB a with that port. If even that port will not work I'll buy this expansion card, you should too if you want to buy an Oculus Rift.

u/AutoModerator · 1 pointr/HardwareSwapUK


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Title: [SG] [H] Samsung LC27JG50 27-Inch WQHD (144Hz) Monitor, DT770 Pro & Assorted Bits [W] PayPal/BT
Username: /u/ashzx
Original Post:
Got a bunch of stuff to sell. Prices include postage to UK. Open to offers, just shoot me a DM. If buying via PayPal, would like buyer to pay fees.

Item| Condition| Price| Pictures
Samsung LC27JG50 27-Inch WQHD (144Hz) Curved Monitor | Owned for a few months. Has a stuck white pixel in top left around ~10cm from each edge. Comes with original box + cables. Also: the UK plug is attached & it cannot be removed, so the EU adapter is pointless | £195| Monitor Box/Stand Cables (HDMI cable, Power Cable)
beyerdynamic DT770 Pro 250ohm (with straight cable)| Replaced cable from original coiled one to a straight one. Used for around 3 years. Has some weird intermittent distortion at the bassy end when used with my headphone amp (the noise is not noticeable when amp is switched off). Have original box, but no headphone bag. | £45| Imgur
AmazonBasics 7 Port Powered USB Hub| Used for around a year to power the external sensors for my Oculus Rift. Full working order, includes USB cable, and the tiny IEC lead (pictured) | £15| Imgur
Inateck 4 Port Internal USB Card | Same story as above, comes with the SATA power connector (no molex one I'm afraid)| £8| Imgur
CableCreation 16FT Active USB Cable | Owned for a few years, again to use with Oculus Rift. Good working order, | £6 | Imgur

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u/_-STiG-_ · 1 pointr/oculus

Does it have USB 3.0 headers on the motherboard? You can usually use those for additional ports. Another option is to buy a usb 3.0 PCIe expansion card for more ports.
Like this: 4 Port USB 3.0 PCIe card

u/themisfit610 · 1 pointr/virtualreality

Hmm that’s a really old board. Does it even have usb 3 ports? If not, buy a supported usb 3 card like

u/Blaexe · 1 pointr/virtualreality

An additional PCI-E USB3.0 card would be $24, so not much in any case.

u/ZeDestructor · 1 pointr/talesfromtechsupport

IF you've got a blower fan that exhausts directly outside, you should be fine. If you've got an open air fan that exhausts back into your case, you should look into getting your case's airflow up.

In either case, I think you're over-estimating how long a USB expansion card is.

2 external USB3 ports + header for 2 more USB 3 ports, external, front panel or internal

4 external USB3 ports

PCIe 1x cards are short

EDIT: Version without external power:

2 external USB3 ports + header for 2 more USB 3 ports, external, front panel or internal

4 external USB3 ports

They do that by requesting extra power from the PCIe bus by saying they are full-height cards.

u/JoshBuhGawsh · 1 pointr/oculus

Thanks, this was extremely helpful. Probably going to pick up this one when I get a little extra cash. Car just went into the shop and..... it's not cheap.

u/DJHeroMasta · 1 pointr/oculus

I purchased this on Amazon yesterday and it just arrived a few hours ago. It was exactly what I needed! Now I have all 3x sensors including my Rift running on USB 3.0 without any warnings or issues!

Edit: And the best part, it doesn't require external power so my build still looks clean. My previous card was a dud so I requested a refund and bought Just Fab's instead.

u/akira_ikeda · 1 pointr/Games

Yes, I know. This is the one I'll be getting, as it is officially recommended by Oculus and it's pretty cheap.

u/Blackout73 · 1 pointr/oculus

An easy and pretty cheap fix is to get the card linked below. It's one that is recommended on the Oculus site, and I used it on my Z68 board and it passed the checker, which the on-board wouldn't.

u/VRMilk · 1 pointr/oculus

When the Rift was at $399usd it was still slightly cheaper (depending on how bad your USB situation is and if/how far you want to extend various things of course), and it's now dropped to $349. $349(Rift)+$59(third sensor with extension)=$408usd, the standard rec USB card is $23 on Amazon, bringing the total up to $431, add 6ft HMD extensions and another sensor extension might get you up to $460. For most people I think the Rift setup would be cheaper, though by how much depends on on each setup, whether you consider the $100usd Vive DAS necessary, and where you are (in NZ Rift+third sensor is $673nzd versus $999 for the Vive, ~$150usd cheaper)

u/CoconutDawg · 1 pointr/oculus

Hi again. Tried my Rift S on another person's PC today (I have Ryzen 1600 and GTX 1070, they have Intel i7 and GTX 1080) and it worked perfect. No issues. At random intervals, I'll be playing and I'll just get stuck. The game still renders. Nothing is frozen. My controllers and headset stay in whatever position they are though. If I crouch down, it displays the world like I'm standing up. I can turn around but if I step forward, I don't move in the game. I've done everything I can, including contacting support, moving everything I have to USB 2.0 (which is only my mouse and keyboard, nothing else) and using a USB 3.1 port, reinstalled Windows 3 times and done other fixes in Windows. I can't think of anything else but to get a USB expansion hub, since my motherboard (B350 PC MATE) might not be able to provide enough power or bandwidth. I live in Australia and buying the recommended Oculus expansion card ( costs approximately 60 Australian dollars. I don't want to spend that much. What is the cheapest USB expansion card I can get that will work with a Rift S, that is available in Australia? I only need 1 port. Thank you for looking.

u/larrythefatcat · 1 pointr/oculus

It sounds like you might need a powered HDMI repeater. I have a 28ft HDMI cable that works perfectly with a powered HDMI repeater of this style. The one I have looks exactly the same, but it was "COWEEN"-branded when I bought mine.

From my experience, the output power of GPUs can vary greatly and tends to be the bane to any HDMI extension-related woes.

I started my Rift setup with a 1050 Ti and used a 10ft HDMI extension cable without any repeater (powered or otherwise) necessary, but once I upgraded to a 1080 Ti I had to start using at least an un-powered HDMI repeater. When I upgraded to my 28 ft extension, I needed the powered HDMI repeater I listed previously... but when I start by connecting a high bandwidth 3 ft HDMI cable from my GPU to the powered repeater, the card's HDMI output provides enough power to activate the repeater (there's a convenient red LED on it) without the use of the optional external power adapter. After connecting those I put the 28 ft HDMI cable into the output of the powered HDMI repeater, the other end of the 28 ft HDMI cable into the un-powered HDMI repeater, and then I plug my CV1's HDMI cable into the output of the un-powered HDMI repeater.

The entire cabling process is awkward to accurately describe, but it's much more stable than I ever expected it to be... and infinitely more stable than my 4 sensor setup was before I got the Oculus-recommended Inateck PCI-E USB 3.0 card.

As for USB 3.0 extension cables, I have 2 of the exact same ones you have in your post (except that they were "Cable Matters" branded at the time) for my setup: I use one for my CV1 and another for a sensor placed in a distant corner from my PC. They work fine as long as they're plugged into USB 3.0 ports with sufficient bandwidth and power available to them.

u/MaxButched · 1 pointr/oculus

Inateck Carte Contrôleur PCI Express USB 3.0 4 ports PCI-E vers usb 3.0 avec 4pin vers 2x15pin câble et 15pin vers 2x SATA 15pinY-Cable compatible Windows XP/Vista/7/8/10

This is the one I have ( two like this to be precise)
When I plug the oculus on them, it’s not even detected, but works for any and all others devices.
I didn’t said nobody else solved this issues, but that I couldn’t find a solution that fixes MY issue.

u/JediSquirrle · 1 pointr/oculus

Ive got the inatec 4 port Inateck and its had major tracking problems so i now use that card for my none oculus devices and have oculus related connections on my onboard usb3 and its fine. May that particular Inatec card is not compatable..

u/Easelaspie · 1 pointr/oculus

They should be recognised, even if you end up with using USB2 and they give you warnings about data rate etc. The rift and sensors are the pickiest devices about USB that I've ever used. Make sure you have the latest motherboard chipset drivers etc installed, you may end up needing to buy the recommended USB 3 card though.

u/chinaboyintexas · 1 pointr/oculus

Hi fellow Asus mobo user. Our USB drivers are junk for the Rift.

  1. Return your PCI-e adapter and buy the one recommended by Oculus and this sub:
  2. Plug it all in. (Let Windows get the drivers for you)
  3. Windows Power settings and Device Manager. Make sure all USB hubs and sensors have their Power Management features turned off.
  4. Perform Oculus device setup.
  5. Chill.
    5a. In VR.

    Alternate band-aid fix to buying a new adapter: you can try switching around the combo of HMD and sensor USB plugs until your system works smoothly 99% of time. But the occasional disconnect effect was still so jarring for me that I bought the Inateck card.
u/khronnuz · 1 pointr/vmware

Save yourself some trouble and just buy a pcie usb card like this

u/p00ky · 1 pointr/oculus

Ouch! I'm in the UK and had to order mine from Germany. I bought the 4 port version, bit of a risk but it panned out :)

this is the one I got, it's an Amazon UK link but you might find one closer and cheaper if your lucky.

If I come across any other suggestions I'll pass it on.

u/UrLastSight · 1 pointr/Vive

If you havent you should probably buy a USB 3.0 hub for the vive. When i first got mine my motherboards USB 3.0's were causing tracking issues, the whole think was extremely wobbly, and I couldn't get my controllers to connect wireless with the 2.0's and was still having intermittent tracking issues.

I bought this one and it fixed the issues for me. This is the one that was suggested by valve (or i think it was valve and not htc anyways, no idea were to find the source). The only difference is the amount of ports, I just got the 4 port so i could plug my HOTAS in, which solved some issues i was having with those as well.

u/rxstud2011 · 1 pointr/Vive

I got this one to be exact : Inateck Superspeed 4 Ports PCI-E to USB 3.0 Expansion Card - Interface USB 3.0 4-Port Express Card Desktop with 15 Pin SATA Power Connector, [ Include with A 4pin to 2x15pin Cable + A 15pin to 2x 15pin SATA Y-Cable ]

u/iodine23 · 1 pointr/MSI_Gaming

Rift S is very finicky with usb power, and i researched this issue a while back. Perhaps the same solutions work with WMR headsets?


  • If you have a nvidia 20xx card with a usb-c port on it, try plugging your vr headset into that (with a usb-a / usb-c adapter). Those ports are designed for vr headsets and can deliver a lot more power than the regular usb ports. Here's a post detailing how to fix usb power issues using that port.
  • If you don't have an usb-c port in your video card, you could buy a usb3 pcie-card. Some Rift s users have solved their usb power issues with inateck 4port cards.
u/Sabretooth · 1 pointr/oculus

Did you buy the recommended USB3 PCI-E card? The first one of those I got was bad and the symptom was random hardware disconnect/reconnect sounds (including while not using the rift). I just bought another one, second one worked.

First one, which died:

Second one, which is still working:

u/Peetipablo · 1 pointr/VFIO

I had some compatibility issues with windows 7 I went with windows 10 instead. If you have a spare pci-e slot you could get one of these or something similar and pass the whole controller: Inateck Superspeed 4 Ports PCI-E to USB 3.0 Expansion Card - Interface USB 3.0 4-Port Express Card Desktop with 15 Pin SATA Power Connector, [ Include with A 4pin to 2x15pin Cable + A 15pin to 2x 15pin SATA Y-Cable ]

Sorry I know this isn't a huge help for your use case.

u/Davidf68 · 1 pointr/oculus

I use this card I have 4 and 5 port version in my build they work fine. Inateck Superspeed 4 Ports PCI-E to USB 3.0 Expansion Card - Interface USB 3.0 4-Port Express Card Desktop with 15 pin SATA Power Connector, [ Include with A 4pin to 2x15pin Cable + A 15pin to 2x 15pin SATA Y-Cable ]

u/Kenobi3380 · 1 pointr/oculus

> Supported Inatek 4 port card (1 controller) – Don't get the 5 or 7 port card as the design is not really suited for Rift sensors.

For me it´s different, I had a lot of problems with the 4 Port, switched to 5 Port and now it's working perfect, no problems at all.

u/mtojay · 1 pointr/buildapc

ok. thank you so much. kinda lost here.

you were right. i turned down the oc on my ryzen to 1700 at 1.3V and my ram from 3200 to 29xx. that seemed to do the trick although its kinda annoying that i cant run my expensive ram as high as i would like to. and still weird that it worked before, but i will play it safe and look how it turns out for now. maybe run it a few days or even weeks like this to see if its stable. i think the 3,7 on the cpu i can live wiht, but i would love the 3200 on my ram.

for the usb stuff i actually went to amazon and ordered myself an inateck usb3.0 card with 4 ports.üsse-SATA-Stromanschluss-Strom-Y-Kabel/dp/B00B6ZCNGM/ref=sr_1_1?ie=UTF8&qid=1511617276&sr=8-1&keywords=inateck+usb+3

these come with a power connector directly to the psu. maybe that will help with balancing the power for my psu heavy usb devices. maybe i can put 2 rift sensors and 1 webcam on there and that will help balancing things out.

thx again for your help. i really appreciate it.

u/kilarampage · 1 pointr/oculus

I'm afraid it was a random used part we got at a shop, but this would work:

Basically, the card will have to have the 15 SATA connector on it to deliver the correct bandwidth. These cards come in two variants: one which only draw power from the motherboard and deliver half the bandwidth of usb 3.0, and the SATA powered variant which delivers the full bandwidth.

u/Magnumload · 1 pointr/oculus

Inateck Superspeed 4 Ports PCI-E...

This is the one I use.

u/Braekyn · 1 pointr/H3VR

Try getting a board like this - it might help, assuming you don't have a laptop, and it's not expensive

u/FanOrWhatever · 1 pointr/Oculus_VR

I ran into this problem and nothing anybody else said ever helped.

Turns out my DK2 camera installation was still there and couldn't be uninstalled no matter what I tried. I had to reformat my OS drive and it worked right away.

If you had a DK2 then thats probably it, otherwise it could be an incompatible USB chipset. Oculus recommends this one - I went through 3 of them before I discovered that I needed a specific USB chipset on the expansion card.