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Reddit mentions of Inateck Superspeed 7 Ports PCI-E to USB 3.0 Expansion Card - 5 USB 3.0 Ports and 2 Rear USB 3.0 Ports Express Card Desktop with 15 Pin SATA Power Connector, Including Two Power Cables (KT5002)

Sentiment score: 29
Reddit mentions: 85

We found 85 Reddit mentions of Inateck Superspeed 7 Ports PCI-E to USB 3.0 Expansion Card - 5 USB 3.0 Ports and 2 Rear USB 3.0 Ports Express Card Desktop with 15 Pin SATA Power Connector, Including Two Power Cables (KT5002). Here are the top ones.

Inateck Superspeed 7 Ports PCI-E to USB 3.0 Expansion Card - 5 USB 3.0 Ports and 2 Rear USB 3.0 Ports Express Card Desktop with 15 Pin SATA Power Connector, Including Two Power Cables (KT5002)
Buying options
View on Amazon.com
or
SuperSpeed USB 3.0 supports transfer rates of up to 5Gbps - The actual transmission speed is limited by the setting of the device connected.7 Ports USB 3.0 downstream ports for standard desktop PCs; Support Hot Plug, Plug & Play; Support LPM, Low Energy Consumption.Operating System Compatibility: Windows XP, Vista, Windows 7,Windows 8 and Window 10(32/64-bit),Mac OS 10. 8 or above; Backwards Compatible with USB 2.0 and 1.1 devices.With quick installation, this USB 3.0 PCI express Card offers a simple solution for your standard desktop PC. Enjoy copying videos, music, photos, data files at blazing fast speeds.Notice: 1. It is necessary to connect the card to power supply of the PC. 2. For Windows XP/Vista Users, due to OS limitations, the real speed will be located between the level of USB 2.0 and 3.0
Specs:
Height0.71 Inches
Length4.72 Inches
Number of items1
Release dateJuly 2020
Weight0.13 Pounds
Width3.15 Inches

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Found 85 comments on Inateck Superspeed 7 Ports PCI-E to USB 3.0 Expansion Card - 5 USB 3.0 Ports and 2 Rear USB 3.0 Ports Express Card Desktop with 15 Pin SATA Power Connector, Including Two Power Cables (KT5002):

u/kami77 · 19 pointsr/oculus

More info here, including a working PCI-E card:

https://www.reddit.com/r/oculus/comments/3zrtgs/psa_your_usb_30_ports_may_not_be_compatible_with/

Basically it looks like Intel and Fresco controllers are good. That throws a lot of motherboards more than a couple years old out of contention.

Amazon links for your convenience:

u/WthLee · 14 pointsr/Vive

fixed this on mine just by reducing the camera bandwith to the second or third lowest notch. the built in usb hub in the headset is trying to push data from 2 controllers, and the video of the camera to the computer, and since a large percentage of usb controllers on motherboards arent really providing the needed overall bandwidth, despite being usb 3, you get tracking issues. also, usb 2 provides better performance, you should switch to that if you are using usb 3. the chipsets with non optimal performance were already ID´d by oculus, they offered a link to amazon to a pci express usb3 controller which works most likely with the full camera bandwidth on the vive.

crappy chipsets:

Texas Instruments USB 3.0 xHCI

Etron USB 3.0 Extensible Host Controller

VIA USB 3.0 eXtensible Host Controller - 1.0 (Microsoft)

ASMedia USB 3.0 eXtensible Host Controller

ASMedia XHCI Controller

Renesas USB 3.0 eXtensible-Hostcontroller

proposed fix:

http://www.amazon.com/Inateck-Superspeed-Ports-PCI-E-Expansion/dp/B00FPIMICA

http://www.amazon.ca/gp/product/B00PAFDW3M

http://www.amazon.co.uk/Inateck-Express-Connector-Controller-Internal/dp/B00FPIMJEW

u/RandyMagnum007 · 7 pointsr/simracing

I would recommend installing a USB expansion card in an open pci slot if possible. I have this one. Have never had any issues.

Inateck Superspeed 7 Ports PCI-E to USB 3.0 Expansion Card - 5 USB 3.0 Ports and 2 Rear USB 3.0 Ports Express Card Desktop with 15 Pin SATA Power Connector, Including Two Power Cables (KT5002)
https://www.amazon.com/dp/B00FPIMICA/ref=cm_sw_r_cp_apa_i_r8e1BbR81HJFS

u/deathmonkeyz · 6 pointsr/oculus

> If i get a USB 3.0 hub, and plug it into USB 2.0 port on my PC will that work with the oclulus set up?

No. You're still limited by USB 2.0 speeds. You can buy a PCIe expansion card. Oculus recommend this http://www.amazon.com/Inateck-Superspeed-Ports-PCI-E-Expansion/dp/B00FPIMICA

Any of the Inateck series should work (I have the 5 port one).

u/VirusShell · 6 pointsr/oculus

Better link to the 5-port: http://www.amazon.com/dp/B00FPIMICA/

u/LOLBaltSS · 6 pointsr/hoggit

Since you're looking at an Oculus Rift, see the following knowledge base article: https://support.oculus.com/hc/en-us/articles/214829648-Error-My-computer-does-not-have-the-recommended-USB-ports

A lot of third party USB 3.0 has been flagging as incompatible. However, Oculus has been recommending this Inateck card.

u/phoenixdigita1 · 5 pointsr/oculus

Are you talking about this card?

https://www.amazon.com/dp/B00FPIMICA

The 4 port one is actually recommended by Oculus

https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM

I initially bought that 5 port card too and had nothing but trouble with it and the Rift. I think the host controllers are daisy chained together. So it has a quite bad bottle neck for all that sensor data (see Oculus blog posts at end of this post).

PCI Bus
---- Host Controller
--------USB Ports
--------Host Controller
------------USB Ports

I ended up giving up on that card and getting the 4 port one with one host controller. All my issues went away. I only have my two front USB 3.0 sensors plugged into the 4 port Inatek and nothing else. The Rift headset is plugged into the motherboard and my two other USB 2.0 sensors are plugged into the motherboard. The 5 port one I just use for various USB accessories like HOTAS, steering wheel, MS Wireless dongle.

If you are wanting one card for all your Rift accessories. You might want to go with the Startek cards. They are more expensive but have more controllers on them and are approved by Oculus.

Supported StarTek 4 port card (2 Controllers) – Optional top of the range PCI card solution which can run all four sensors or 3 sensors and HMD. Equivalent to two Inatek cards.

https://www.amazon.com/exec/obidos/ASIN/B00HJZE9VK

Supported StarTek 4 port card (4 Controllers) – Optional top of the range PCI card solution which can run all four sensors or 3 sensors and HMD. Equivalent to four Inatek cards.

https://www.amazon.com/exec/obidos/ASIN/B00HJZEA2S

What you could try

My initial recommendations would be try just plugging two sensors into your existing card and nothing else. Follow the blog post part 3 below and make sure you are not using USB ports on the card that might be daisy chaining through two host controllers. See how that goes.

or

Use the 5 port card for non VR accessories and try to find a good combination of USB ports from your motherboard for the Rift's sensors and HMD.

What I would do if I was you

Don't battle your issues and just get the 4 port inatek or one of the Startek cards above. Your time should be spent in VR and not stuffing around with trying to get this card working. I wasted far too much time on it. When I went with another card there were zero issues.

Keep the 5 port card and just use it for accessories. You haven't wasted your money there.

Oculus blog posts on tracking

Part 1: https://www.oculus.com/blog/oculus-roomscale-tips-for-setting-up-a-killer-vr-room/

Part 2: https://www.oculus.com/blog/oculus-roomscale-balancing-bandwidth-on-usb/

Part 3: https://www.oculus.com/blog/oculus-roomscale-identifying-host-controllers/

Part 4: https://www.oculus.com/blog/oculus-roomscale-extra-equipment/

u/NyanBlade · 5 pointsr/oculus

You only need two USB 3.0 ports for the Rift and sensor:

1x 3.0 USB port for the headset

1x 3.0 USB port for the 3D Positional Tracker

1x 3.0 USB port for Oculus Touch (available at a later date)

1x 2.0 USB port for Xbox wireless controller


The other USB port is for an additional sensor for Oculus Touch so you'll be fine for some time.

This is the PCI-E expansion card Oculus suggests: http://www.amazon.co.uk/Inateck-Superspeed-Ports-PCI-E-Expansion/dp/B00FPIMICA/

u/TelcDunedain · 4 pointsr/Vive

I have those and find them to be flaky garbage for vive, replaced with

http://smile.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00FPIMICA

Which is what Oculus also recommends.

edit- and yes it fixed my issues with the camera etc

u/xamomax · 3 pointsr/Vive

I also have Vive + Skype + Logitech camera (I think the same model as you).

What I found is that it was intermittently causing conflicts. The best fix was to unplug the Logitech when using Vive, and unplug the Vive USB when using the Logitech.

If you don't want to do that, then what I have found to be helpful, but not a perfect fix, is to make sure the two devices are on separate USB host controllers (So if Vive is on your front ports, put the camera on your back ports). This seemed to make things more reliable for me, but I would still have some random issues.

Another item that seemed to make it more reliable to me, though also not a complete fix, was to install an additional USB card to free up USB resources. With USB 3.0, it's easy to run out of USB resources, which will typically result in a momentary message from Windows when a USB device is first plugged in (And you may not see that message in time if you are bent over trying to see your ports). That can cause some USB devices to misbehave. I bought and installed this USB card, and have not had an issue since. (Using a USB hub did NOT fix such issues.)

u/kylebisme · 3 pointsr/ValveIndex

Yep, I use this one for exactly that reason. Works great as long as you use the drivers automatically installed by Windows instead of the ones from the manufacture.

u/Sethos88 · 3 pointsr/oculus

Oculus themselves link to this Amazon page, that has TWO versions. 2 slots and 4 slots; http://www.amazon.com/Inateck-Superspeed-Ports-PCI-E-Expansion/dp/B00FPIMICA and even say you just need the Fresco Logic FL1100EX chipset.

EDIT: I'm also perplexed by your argument in this case. If someone has an SLI setup, with no compatible on-board ports, their best option is to buy a new $1000 prebuilt rather than say, upgrade their motherboard for 1/4th - 1/5th the price?

Most / all high-end motherboards today are full PCIe, 3.0 and 2.0. I could fit 3 of these expansion cards into my current SLI setup.

u/codepony · 3 pointsr/NZXT

Oops, sorry, posting from my phone at work.

Inateck Superspeed 7 Ports PCI-E to USB 3.0 Expansion Card - Interface USB 3.0 5-Port & 2 Rear USB3.0 Port Express Card Desktop with 15 pin SATA Power https://www.amazon.com/dp/B00FPIMICA/ref=cm_sw_r_cp_apap_1xZM9AfOjkUAG

u/Kimmern83 · 3 pointsr/oculus

http://www.amazon.com/Inateck-Superspeed-Ports-PCI-E-Expansion/dp/B00FPIMICA is the reccomended usb card for those who does not have the required usb slots (Like me). I ordered one myself a few days ago actually.
Its pretty cheap and has 7 usb3 slots!
Its Oculus themselves who has it as reccomended on their support page btw.

u/Z1839 · 3 pointsr/macpro

Would something like this suffice Inateck Superspeed 7 Ports PCI-E to USB 3.0 Expansion Card - 5 USB 3.0 Ports and 2 Rear USB 3.0 Ports Express Card Desktop with 15 Pin SATA Power Connector, Including Two Power Cables (KT5002) https://www.amazon.com/dp/B00FPIMICA/ref=cm_sw_r_cp_api_i_oOMEDb6Q51NRV

u/Grey406 · 2 pointsr/oculus

For every bad review, there are hundreds or thousands of good experiences that go unmentioned.

I bought the 7 port Inateck card with 2 USB controllers The Fresco controller handles the 3 ports nearest the motherboard and VLI handles the 2 outer and 2 inner ports.

I have 3 sensors and rift connected to the card; 2 sensors on the Fresco, the third sensor with 16ft active 3.0 extension cable and Rift on the VLI. I just let windows install its own drivers and everything runs at USB 3.0 without a hitch.

u/pchadrow · 2 pointsr/oculus

I got one and had absolutely no luck with it so I returned it. I will admit that I did love the charging IQ ports. This was a couple months ago though. I think I saw somewhere that they had updated their drivers and work now but I'm not 100%. I went with this though: https://smile.amazon.com/gp/product/B00FPIMICA/ref=oh_aui_detailpage_o02_s00?ie=UTF8&psc=1

edit: for sake of a timeline, my return history on Amazon shows I returned my Anker hub July 29

u/BlazeSC · 2 pointsr/WindowsMR

I ended up having to buy a usb 3.0 pcie card as the headset wouldn't work at all on the ASMedia 0.96 drivers.

u/therealarod · 2 pointsr/oculus

Was having the same issues as many; tracking going wonky, unable to detect USB during setup, etc. Finally fixed mine!

This is the USB 3.0 card I'm using:

https://www.amazon.com/gp/product/B00FPIMICA/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1

I plugged the Rift S into the far right port (looking at the back of the PC). I moved my other USB peripherals to other ports.

I don't know if this was pure luck, but I had been fighting this for 2 days straight. I hope this helps someone else.

​

*Edit*: I got a few hours of sleep last night to think about this some more. On the Rift CV1, each sensor was a separate USB connection. But on the Rift S, all 5 sensors (the cameras) are going thru a single USB 3.0 connection, and I'm guessing this requires a fair bit more of bandwidth.

u/Handalaan · 2 pointsr/oculus

Pending you have an open PCI-E slot, there are USB 3.0 expansion cards that are compatible with the Rift for cheap. I got this one for ~$30.


http://www.amazon.com/gp/product/B00FPIMICA

u/apollo_316 · 2 pointsr/oculus

OP and all affected by this: I also ran into this after the latest update. It clearly introduced some bugs. That said, here is everything I did, and I'm finally playing Beat Saber on my Rift with 0 (read again, 0) lag. (That said, there is certainly still a bug where if a box is hit the wrong direction, or with the wrong saber color, sometimes the controller does not vibrate)

I am listing below WHAT WORKED, and leaving out all the things I tried that didn't work..it's an exhausting list..cables, reseating the rift headset jack under the face mask..etc. This did not help me. Rift worked great in every other game.

  • Purchased an external USB 3 card to give the Rift headset (https://www.amazon.com/gp/product/B00FPIMICA/ref=ppx_yo_dt_b_asin_title_o02__o00_s00?ie=UTF8&psc=1) I ordered the one with the two internal USB ports too. Note: USB add-in card is not needed if your system already has enough USB channels to give the Rift and each sensor its own channel. Google USB channels for instructions on finding this out. ((If you have your controllers vibrating very lightly and you are using good batteries, THIS. This is why. You need a USB channel with nothing else on it for the Rift Headset. The Rift Sensors should each be on their own channels for best performance too, but can share the USB channel with other devices too.))
  • Turned off Night Light in Windows 10 Display settings. My problems manifested more at night and this, once known, was a very likely culprit
  • Placed each Rift Sensor on its own USB channel. I also unplug the mouse/keyboard and other peripherals during VR, because I have a Steelseries LED mouse/kb and they bugger up the USB channel with all the lighting.
  • Close out any unnecessary apps from the system tray.
  • If you use a USB extension to get a Rift sensor further away, make sure it's an ACTIVE USB extender. Passive, or normal, ones degraded my signal. This, and the Win10 Night Light are the biggest reasons I was getting Beat Saber lag. I have an Active cable on order and went back to no extension/both sensors in front of me for the time being.
  • Installed Oculus Tray Tool (https://www.reddit.com/r/oculus/comments/5okoju/oculus_tray_tool/) and set USB Standby to Disabled, among some other settings I can't recall. All the settings have to do with fine-tuning the VR experience, so poke around and see what works for you.
  • ***Disclaimer***: Editing the registry is NOT FOR THE FAINT OF HEART*** I changed the priority of the GPU for games using this guide. I've had no problems at all, but the registry is risky to mess with and I am unsure what effect this had with Beat Saber. I'm listing it only because Beat Saber runs perfectly now.Skip to the "Make some changes in your registry" section: https://www.windowscentral.com/how-ensure-best-vr-performance-your-pc

    Doing all of this, the noteworthy ones being Windows 10 Night Light being turned off, the USB add-in card/dedicated channel for the Rift headset USB, and the Oculus Tray Tool, my Beat Saber now runs flawlessly!! I moved up from Hard to Expert (and even Expert with Fast Song turned on) overnight purely as a result of this game running like it should now. I can actually hit what I see, and the game registers it.

    ​

    Computer Setup:

  • Oculus Rift with 2 sensors (3rd sensor with USB active repeater/extension cable in the mail)
  • MSI MoBo with AMD RYZEN 7 1700X 8-Core 3.4 GHz
  • 16gb DDR3 RAM
  • MSI Gaming Z 2070 RTX GPU
  • Samsung 1tb SSD running only Oculus Games
  • SanDisk 128gb SSD for Windows 10 installation
  • Liquid cooler for CPU
  • 850w Power Supply

    My specs are overkill for VR and Rift (see: Robo Recall) worked fine with my MSI Nvidia 970 GPU too, but Beat Saber still lagged (after the latest update) until I made all the changes above. Beat Saber clearly has some bugs/compatibility problems to work out, and it seems the devs have more important things to do than fix these given how long it is between updates being released for PC. We're a forgotten lot. :( Perhaps the modding community will find a way to patch the game to actually fix these bugs.

    ​

    I do hope that my tips help even one person out there also experiencing this issue. This game is what VR was for! If anybody has more tips please please please share them! Everybody should be able to enjoy this game as it was supposed to be!

    ​

    edit: Corrected CPU specs in my Computer Setup
u/kidshitstuff · 2 pointsr/WindowsMR

I'm actually using a USB 3.0 PCIe card already, have been since i got my WMR. This is it: https://www.amazon.com/gp/product/B00FPIMICA/ref=oh_aui_search_detailpage?ie=UTF8&th=1

During trouble shooting i'll often try using my mobos 3.0 port which doesn't change anything.

I haven't tried reinstalling the usb drivers and I'm honestley confused by it. Not sure what a controller is, am i reinstalling the driver for my USB 3.0 PCIe expansion card? Or for the HMD?

u/neuralzen · 2 pointsr/Vive

Hey, just to let you know, I think this is a problem with the ASUS Z710 series, as I have gone down the same road as you, and someone else mentioned also having the same problems with a Z710 series board. I know it isn't the Vive because it works with no issue on another box in the exact same room and set up. I'm thinking there is something with their USB and talking to the Link Box, and I'm hoping I can find something in the BIOS to tweak. I'd say hold onto it, and if you are really at the end of your rope, buy a different MB. I'll let you know if I figure anything out. EDIT: Also try uninstalling the Asus AI Suite if you have it installed, and Corsair Link...others said this helped, though it did not for me.

EDIT: Looks like a common solution is to get a USB PCIe card which uses a different USB host controller, as the ASMedia USB host controller on the asus Z170 boards is crap, and buggy. This is the recommended one.

u/linguisticabstractn · 2 pointsr/buildapc

You can get PCIe internal USB cards. Some of them have internal headers as well as external ports. Did a quick search and found this option that might work.

u/oileak · 2 pointsr/oculus

Inateck PCI-E to USB 3.0 5-Port PCI Express Card and 15-Pin Power Connector, Mini PCI-E USB 3.0 Hub Controller Adapter, with Internal USB 3.0 20-PIN C https://www.amazon.com/dp/B00FPIMICA/ref=cm_sw_r_cp_apip_EWhJf1l5AngGk


That's what I'm using and it's working great

u/Schadenfreude_ · 2 pointsr/oculus

> a single PCI-E v2 lane only has enough bandwidth for one USB3 port, and a PCI-E v3 lane only has enough for 2

Right. I can only guess the Oculus devices won't all be equally bandwidth hungry. I'd expect the headset to be the biggest hog, and the 3d Positional Tracker and Oculus Touch somewhere behind (uneducated guess).
I plan on buying the card they recommend since I only have 2 USB3 ports on my mobo, and just to be safe dedicate 2 of the 7 ports for Oculus (PCI-E v3 lane), leaving the other ones unused.

u/harpuajim25 · 2 pointsr/oculus

Could be. Reinstall your GPU drivers and make sure your USB drivers are up to date.

If you do have USB problems you can add a PCIe USB card but that's assuming that there is nothing wrong with the headset.

u/glitchvern · 2 pointsr/oculus

Inateck (or anything else with a FrescoLogic 1100 chipset, but the Inateck is the most readily available) is the Oculus recommended PCIe card for adding USB 3 ports. You can buy them on amazon. They have a few different variants. Inateck also sell some cards using the NEC D720201 chipset. Don't get those. Any of their cards with model numbers beginning with KTU3FR are good. If you want the one with the most usb ports, you want the KTU3FR-502I or KTU3FR-502U. The 5O2I is 5 usb ports on the back with a usb header like on your motherboard to connect 2 more to a case. The 502U has 5 usb ports on the back and 2 usb ports on the inside which I guess you could route the cables out of your case if it has cable holes.

I know people have mentioned what extension cables they have used successfully on this reddit, but it doesn't look like it has been documented on this reddit's wiki. I think it has been mentioned it is pretty hit or miss even when you buy ones other people have used successfully.

u/Nexdeus · 2 pointsr/pcmasterrace

You need to get a PCIE card that is small enough for your smaller slots and then just connect the Rift directly to your motherboard.

https://www.amazon.com/Inateck-Express-Connector-Controller-Internal/dp/B00FPIMICA/

Use this one for your things like keyboard, mouse etc., and directly connect the rift to the mobo. Your motherboard isn't going to work in this configuration according to your manual.

u/martialfarts316 · 2 pointsr/Games

When you say
>Oculus Controller

Do you mean the Oculus Touch controllers? Because if so, they don't need USB at all. The breakdown goes:

  • Audio DAC + IMU(s) tracking data
  • Oculus Sensor 1
  • Oculus Sensor 2 (for the Touch controllers later this year)
  • (USB 2.0): Xbox One Wireless PC Adapter

    At launch, it only needs 2x USB 3.0 ports and 1x USB 2.0 port. Later this year, you would need another USB 3.0 port for the second camera sensor but then you wouldn't need the USB 2.0 port for the xbox controller since you would be using Touch at that point.

    So at most, 3 ports (2x 3.0 & 1x 2.0 / 3x 3.0)

    But yes, at the least you would need 3 ports to play, which some people don't have the luxury of having. In that case, there are options for PCI-E expansions, such as this one that offer you plenty of ports for your needs.
u/Joomonji · 2 pointsr/oculus

It looks like it has an open PCIE slot x1 which would allow this card to be used: http://www.amazon.com/Inateck-Superspeed-Ports-PCI-E-Expansion/dp/B00FPIMICA

edit: And a pic of the motherboard

u/Oneeyedpirate1 · 2 pointsr/oculus

i was having a similar issue but if i were you i would think about just getting this http://www.amazon.co.uk/Inateck-Superspeed-Ports-PCI-E-Expansion/dp/B00FPIMICA/ reason being at least you know you are sorted day one.. nobody wants to get their rift open it up have problems and have to wait another 6 to 10 days for some other delivery and you could just leave these 4 ports just for your rift and have many more usb ports for future use... besides the price is worth insuring you wont be screwed when the guy delivers your rift some morning.. good luck and happy rifting pal :)

u/PandahOG · 2 pointsr/oculus

USB issue. Your USB ports are not strong enough. You will need to buy this that goes inside your pc or this that plugs into a usb 3.0 port

I was in the same boat as you. Tried everything and the only solution left was the PCIe method. I realize I had that usb 3.0 hub and figured, "Why not?" Amazingly, it works and keeps working. 3 months now and no video issues. Though, my sound does go off once in a while but its easy to fix by just going into sound manager, disabling the rift sound, and then reenabaling it.

u/whiteyonenh · 2 pointsr/Twitch

Before worrying about all that, I would try a pci-e usb 3.0 expansion card if you're having issues with the USB3 built in hardware on your motherboard. IMHO the FX-8300 would be fine still as long as you're doing your encoding via a capture card, or via something like NVENC. I don't know that I would trust it with software encoding while gaming. Benchmark-wise, multi-core on the FX-8300 is pretty similar to an i5 4570, which is still pretty capable for the most part.

Something like this may work as long as you have an empty pci-e slot. https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00FPIMICA/

Caveats: 1) No real hardware upgrade, which can be both a good and bad thing. 2) System still not technically supported by Elgato.

Other notes: The latest "high-end" AMD CPUs to use DDR3 were the FX series I believe, and I currently use an FX-8300 in my home fileserver, and an i5 4590 in my gaming PC. The latest generation of Intel that used DDR3 was the 5th gen (i3,i5,i7 5xxx), which are fairly rare in desktop form, the latest generation mainstream was the 4th gen, which is really very similar to the 8-core FX series performance-wise, with the i5/i7 of that generation having the slight (in the case of i5) to slightly greater (in the case of i7) edge over the FX 8-cores.

Realistically you're probably looking into new ram/cpu/motherboard if you chose to upgrade to get any reasonable performance boost, everything else would likely be compatible, as expansion cards like graphics cards, other things like power supplies and hard drives and dvd drives, haven't really changed in regards to how they connect to the motherboard.

u/cf18 · 2 pointsr/buildapc

Well typical boards usually have enough USB for most people. Typical case gives you two USB3 on the front by connecting to one of the USB3 ports on the motherboard. Many cases also give you two USB2.

If you need more USB, you should use the internal ones on the board first. There are back panel versions, e.g.

http://www.amazon.com/uxcell%C2%AE-Motherboard-Cable-Panel-Bracket/dp/B0087ZAYTC?ie=UTF8&*Version*=1&*entries*=0

or front panel versions for 3.5" or 5.25" bay, e.g.

http://www.amazon.com/Anker%C2%AE-Front-Panel-Connector-Adapter/dp/B00J4EZE4U?ie=UTF8&*Version*=1&*entries*=0

If you still need more than you can add a PCI-E card, e.g. this one is recommend by Oculus:

http://www.amazon.com/Inateck-Superspeed-Ports-PCI-E-Expansion/dp/B00FPIMICA

As for number of slots, I am not sure what is the confusion and they are all clearly list in the specification. Let's use a bigger as an example:

https://www.asus.com/us/Motherboards/Z170-A/specifications/

> 2 x PCIe 3.0/2.0 x16 (x16 or dual x8)
1 x PCIe 3.0/2.0 x16 (max at x4 mode) *1
3 x PCIe 3.0/2.0 x1
1 x PCI

So there are 6 PCI-E slots. A PCI-E x1 card can be used by any slot that is same size or longer, so anyone of them can be used by the USB card. But you don't waste a x16 slot for that. The first x16 slot will be used by the video card, and the next slot will be useless since it is covered by the big video card. So any open x1 slot can be used for the USB card.

Note that PCI (no E) is the old legacy slot. Just ignore it since you cannot fit any PCI-E card on it.

u/Dante-Alighieri · 2 pointsr/buildapc

Yes and no. You can get a PCIe USB 3.0 hub, which is about as close to swapping them out. If you had the knowledge (and your motherboard has a USB 3.0 header), you could swap out the ports, but if you have to ask if it's possible, you probably don't have the skills to do so.

u/Muezza · 1 pointr/oculus

It was what really started the popularization of VR that we're witnessing now and got myself and many others excited about it. I was already set on getting the CV1 long before the Vive was even announced.

While I'm not overjoyed with some of the business decisions and politics of the company, I've been very satisfied with the product itself. My only significant issue with the Rift that is not something other headsets would also have is that the cloth gets pretty dirty and is more difficult to keep clean than plain plastic.

Some of the concerns others have mentioned are barely issues at all or very easily fixed- the USB number of USB ports needed is fixed with a cheap pci-e usb card, the nose gap can be fixed with some additional foam if it is even an issue at all(it doesn't exist for me). Hoping CV2 has wireless sensors though, that would be neat.

u/Polymira · 1 pointr/Vive

PCIe USB 3 card, I have an Asus motherboard (z170a) and I had to buy one to fix the same issue.

Per others recomendations here, I ordered this one and it works great now.

You can see others with same issuehere , here , and here

u/VRIceblast · 1 pointr/oculus

You'll have to find out what chipset you motherboard has. You might get lucky, and you can run it, otherwise, just pick up a usb card, and put it in your computer. Do a google search, and find out more about usb Compatibility for the Rift S.

https://www.amazon.com/gp/product/B00FPIMICA/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1

u/Shadaez · 1 pointr/Vive

You tried the available 2.0 ports?

Your best bet is to buy the recommended pcie card https://www.amazon.com/gp/product/B00FPIMICA?pldnSite=1 if that doesn't work.

u/stromerlmao · 1 pointr/oculus

Yeah, I guess it turned out to be a problem with my motherboard not supplying enough power to my onboard USB 3.0 ports. The solution is to buy a PCIe USB 3.0 expansion card that connects to your power supply via SATA. If you get one that does NOT connect to your power supply, you won't fix your issue.

Here's the one I bought, and it is working wonders for me, though I'm sure you can find one cheaper: https://www.amazon.com/gp/product/B00FPIMICA/ref=ppx_yo_dt_b_asin_title_o05_s00?ie=UTF8&psc=1

u/St8guy0821 · 1 pointr/oculus

Having the exact same issue right now, none of the fixes have done squat. I just purchased this usb 3.1 PCIE card https://www.amazon.com/gp/product/B00FPIMICA/ref=ppx_yo_dt_b_asin_title_o00_s00?ie=UTF8&psc=1 just in case it is a USB issue. And im having a fresh install of windows 10 installed on my computer while I am at work, in case it is a software issue. The card will be delivered tomorrow, and if either of these fix the issue I will edit this comment.

u/ryudoadema · 1 pointr/Vive

Thanks, I have the two usb's from the Vive going into one of these https://smile.amazon.com/gp/product/B00FPIMICA/ref=oh_aui_search_detailpage?ie=UTF8&psc=1

I did take a hint from another redditor about squeezing the plastic from the side to pop it into place, and I did hear a snap of a piece that must have been misaligned. It was such a small shift and I'm not sure if it was the controller that was having issues or if both of them were, but maybe if I'm lucky that'd be it.

u/SharkOnGames · 1 pointr/oculus

I had really weird experiences with onboard. Plugging my sensors into my onboard USB 3.0 slots gave a 'usb error/incompatible' message. However, I can plug my headset into it just fine, but it only reads as usb 2.0 (they are 100% 3.0 slots).

I then bought this pci-e usb card and plugged both sensors into it. One of them reads usb 3.0 (the short cable one) and the other reads usb 2.0 (I have an active usb 3.0 extension on this one). My headset still reads usb 2.0 while plugged into usb 3.0 slot.

Everything works, but the usb behavior is really odd.

u/Polnoch · 1 pointr/buildapc

Hi! I have USB 3.0 PCI-e card:

https://www.amazon.co.uk/gp/product/B00FPIMICA/ref=oh_aui_detailpage_o03_s00?ie=UTF8&psc=1

And USB 3.0 cardreader:

https://www.amazon.co.uk/gp/product/B00NOUOH5W/ref=oh_aui_detailpage_o02_s00?ie=UTF8&psc=1

So, I can't attach USB3.0 cardreader to this USB3.0 extension card - cardreader requires 20pin connector. What should I do? Maybe any adapter from aliexpress/amazon/etc can helps me?

u/EightDownFromSix · 1 pointr/oculus

Are the sensors plugged into dedicated USB 3.0 ports? I had to get a powered expansion card to get the sensors (and headset) to work properly.

u/Cerpin-Taxt · 1 pointr/oculus

I have the same motherboard and I've had no end of problems. I'd definitely say get a card because you're one peripheral away from crashing your USB controller.

I bought this one

u/ceyoung75 · 1 pointr/unRAID

it may be to late, but on my third server i use this:

https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00FPIMICA/ref=sr_1_3?keywords=USB+3.0+PCIe+adapter&qid=1554238644&s=gateway&sr=8-3

may not be what your after but it allows me to setup each vm to have a dedicated external usb slave drive

u/6x9equals42 · 1 pointr/oculus

Hubs split bandwidth between ports so it won't work. If you don't have enough ports here's the Oculus recommended add in card (the 5 port one): http://www.amazon.com/dp/B00FPIMICA/ref=twister_B00YBX2B0Y?_encoding=UTF8&psc=1

u/HashSSLingingSlasher · 1 pointr/buildapc

Ah I had no idea that the Rift needed so many ports. Like he website says, you can always buy a USB 3.0 expansion card as suggested on their website, or a USB 3.0 hub. Here's the pci card Oculus listed:http://www.amazon.com/Inateck-Superspeed-Ports-PCI-E-Expansion/dp/B00FPIMICA

u/Havelok · 1 pointr/pcmasterrace

The USB port issue can be solved easily enough with a card like this: http://www.amazon.com/Inateck-Superspeed-Ports-PCI-E-Expansion/dp/B00FPIMICA . It has to be externally powered like that one, the PCI-e slot does not provide enough power otherwise.

If your PC does not meet the hardware req's otherwise and you try to use the Rift, you can run games but you will have a terrible experience.

Unlike flatscreen monitors, 60 fps is a terrible experience in VR. It's rather hard to describe what is meant by that, but excperiencing low framerates in VR is a horrible, horrible sensation.

Oculus is not trying to appeal to the mass market that has "Normal" PCs right now. They are trying to get the enthusiast market. You are not among the enthusiast market unless you are willing to spend enough on your PC to easily beat the system requirements of the Rift.

Sorry but that's just the way it is.

u/AdoreShitYuki · 1 pointr/oculus

Why do you have one of the best overclockable cpus of the last 5 years on a locked motherboard!? kidding Makes me want to cry lol

Have you ran the Rift compatibility tool? I'm not concerned with your cpu or gpu at this point, but whether or not your usb 3.0 ports are compatible with the Rift. Also, your motherboard only has two usb 3.0 ports, which is fine for now, but if you want to get Touch down the road, you'll need a third port. Fortunately, an incompatible usb 3.0 controller and/or insufficient ports can be remedied with a usb expansion card that plugs into a pci-e slot.

So with that out of the way, if you want to overclock, unfortunately, there aren't any 1155 mobos still in production that are any good(overclockable + having enough usb 3 ports), and this leaves you with two options:

Go on ebay and search for "1155 motherboard"'s and look for a used one that allows overclocking and has enough usb 3.0 ports(and are hopefully compatible), or keep your current mobo and just get the usb expansion card to add the ports, if you need them.

It'll be a bummer to have to leave your 2600k on its leash, but the latter option is the easiest/cheaper route to take, and, personally, I don't think tracking down a mobo is worth the hassle. As much as I like overclocking, the benefit it brings to gaming is pretty minor.

As far as your GPU goes, I have a GTX 780(2 in SLI, but SLI means moot to VR currently :( ) and am waiting for Nvidia to release their pascal line of cards, which should be revealed in April and released sometime towards the beginning of June. I'm not saying drop $700+ on a new card, but the release of pascal should drop the prices of the 980's for you during the following weeks, so wait until that time, if you can.

So to summarize and add a bit more:

Keep your current mobo, buy an expansion card should your USB 3 controller be incompatible and/or you want to purchase Touch down the road. Your stock 2600k should be okay. Don't buy a GPU now, wait for Nvidia to release their new line of cards and purchase a 980 when the price drops. Once you've done this and you find your CPU isn't cutting it, THEN track down a mobo, buy a cooler(like something from the Corsair Hydro series, they're around $100 and the 1155 brackets are compatible with Skylake should you decide to upgrade later), and overclock it.

u/lenne0816 · 1 pointr/oculus

Both run of the same fl1100 chipset so it solely depends on how many hubs you want, the big one features 4 hubs afaik, the small one 2.

Another thing to consider is if your cases front usb port cable can reach all the way back to the expansion card, mine couldnt so next time i would choose the bigger inatek with two more normal internal usb 3s to make use of all of them.

https://www.amazon.de/Inateck-Expresskarte-20-Pin-Stecker-Connector-Strom-Y-Kabel/dp/B00FPIMICA/ref=sr_1_2?ie=UTF8&qid=1481541428&sr=8-2&keywords=inateck+5+port+pcie

Besides the inatek customer support in Ger is absolutely great and i would buy again from them any day.

u/codenfx · 1 pointr/oculus

> i
I bought this version below but now I'm reading to plug the 3rd sensor to a USB 2.0 port instead. Does anyone know if this will work for 3 sensors? If not recommended, can I plug my KB+M to it along with 2 sensors? I'm running out of ports on my motherboard. My rift doesn't arrive until maybe a week later depending when Amazon ships. https://www.amazon.com/dp/B00FPIMICA/ref=psdc_229185_t1_B00B6ZCNGM

u/shadowsutekh · 1 pointr/buildapc

Does it absolutely have to be a USB 2.0? I have this installed in my computer currently. It's a 7 port USB 3.0 Type A PCI-E card. Considering USB 3.0 is backwards compatible with 2.0 devices and you get to keep the 3.0 speeds for whatever 3.0 device you connect in the future.

u/TheGCO · 1 pointr/oculus

On windows 10 type power options in the "Type here to search" Cortana box. Select edit power plan, Select change advanced power settings. USB settings, turn off selective suspend. Next go to the start button and right click, Select device manager, go to universal serial bus controllers at the bottom, find USB root hub's right click, go to properties, go to power the power management tab, uncheck the let the computer turn off this device to save power box. This really won't fix the issue, I would suggest getting OTT or the oculus tray tool. It will help you set the power options. But what fixed it for me was getting a USB 3.0 PCI card.

https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00FPIMICA

Another thing that has helped some people with nvidia GPU's is to have the oculus be the only thing plugged into the HDMI port. If you have a monitor plugged into HDMI get a conversion cable to display port and plug the HDMI monitor into that. Or better yet, if you monitor supports DVI or Diplay port use that.

​

Here is the link to OTT: https://www.reddit.com/r/oculus/comments/5okoju/oculus_tray_tool/

u/WetwithSharp · 1 pointr/oculus

No, it wouldnt provide enough bandwidth. Here is the card officially recommended by Oculus, http://www.amazon.com/Inateck-Superspeed-Ports-PCI-E-Expansion/dp/B00FPIMICA only 27 bucks, not bad.

u/hargabyte · 1 pointr/oculus

Im going to guess that dual link DVI to HDMI adapter should work but probably wont know for sure till you plug it in.
For USB oculus suggests http://www.amazon.com/Inateck-Superspeed-Ports-PCI-E-Expansion/dp/B00FPIMICA
Not sure if you can get that in the UK. If you cant they suggest any card with Fresco Logic FL1100EX chipset.

u/WormSlayer · 1 pointr/oculus

Then it isnt a big deal of your onboard controller isnt compatible, you can just add a relatively cheap card.

u/Joshh- · 1 pointr/pcmasterrace

Windows 7 doesn't support USB 3.0 natively, your motherboard manufacturer would have to release them.

Most new motherboards (such as 8th and 9th gen Intel) won't release these USB 3.0 drivers for Windows 7 sadly. If that's the case, you have to go through annoying shit such as buying this and simply can't use your motherboard USBs ever.

Windows 8.1 does support USB 3.0 natively, if you still will prefer that over 10. I got lucky, I got the last Intel CPUs that released USB 3.0 drivers for Windows 7 (Kaby Lake), although not that lucky, since they don't have the best performance, I'm likely going to be upgrading my CPU in the future, but then I can't use Windows 7, hard decisions. :(

u/Enerith · 1 pointr/oculus

Something like this should do the trick. You'll specifically need to look at the controller (while Inatek is the part OEM, the controller has to be supported). Granted, this is all based on the assumption that this is a usb power / compatibility issue and not something else - don't want to send you down a rabbit hole. It is of course possible that this is PSU, software, or even issues with the Rift. Heaney's list is super basic, but worth a final check before you go to extremes.

u/dandruski · 1 pointr/unRAID

I’ve used [this one](Inateck Superspeed 7 Ports PCI-E to USB 3.0 Expansion Card - 5 USB 3.0 Ports and 2 Rear USB 3.0 Ports Express Card Desktop with 15 Pin SATA Power Connector, Including Two Power Cables (KT5002) https://www.amazon.com/dp/B00FPIMICA/ref=cm_sw_r_cp_api_JfQ.BbX8YEN77) without issue in my Win 10 Gaming VM and also natively recognized in my macOS VM. There is a 4 port version as well.

u/meta0100 · 1 pointr/oculus

You have the necessary amount of usb 3 ports (and you should have some USB 2 ports around the back of your computer), if ports are a concern you could use the hub to split between your keyboard and the xbox controller (do not use the hub on the Rift itself!)

You could also install a PCI-E expansion card to your pc to provide more USB 3 ports such as this one that Oculus links to from their help page: http://www.amazon.com/Inateck-Superspeed-Ports-PCI-E-Expansion/dp/B00FPIMICA

u/yoimdumbsry · 1 pointr/fightsticks

Do you have a lot of USB devices plugged in? Might be pushing power limits. Try to unplug every USB except for the stick and restart. Does the stick still experience the same issue? If not, then it's time to consider this or this.

u/RandomRev · 1 pointr/Vive

Any Inateck ones are supposed to do the trick from what I've read, like this https://www.amazon.co.uk/dp/B00FPIMICA/ref=cm_sw_r_cp_api_XctBxbNEB7CGZ

u/LostHisDog · 1 pointr/oculus

Yeah I thought it was going to be a problem and was planing on buying a new system but it's really just fine.

For the USB, if you haven't been keeping up, you will most likely need a specific chipset to work with the Oculus sensor. I bought this one since everyone said it works and it does:

https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00FPIMICA

Have fun!

u/axxokiller · 1 pointr/buildapc

Thanks! I appreciate your reply. The PCIe to USB extension I was referring to was something like this.

u/MicMicO_o · 1 pointr/oculus

Yours looks similar to my problem. Mine is more subtle. The rift worked flawlessly for a few days and then this small tremor just appeared and it is always there. It got worse after the most recent update. Tracking can be really touchy as well. Contacted Oculus. We ruled out all the obvious things (is the sensor film off etc.), and the next step they recommended is to try the USB 3.0 expansion port that I see mentioned around here (https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00FPIMICA?ie=UTF8&*Version*=1&*entries*=0). It's possible I guess. Some of my USB 3.0 ports never recognize the Rift, and when I use a couple of the other ones, the Rift often shows up as being 2.0. Hoping that is the problem. All things aside, I love this thing so am hoping to get this smoothed out. It can be frustrating finding info on this.

u/JWTJacknife · 1 pointr/oculus

The Oculus website has a recommendation here (https://support.oculus.com/help/oculus/1175747242441772/?ref=hc_fnav) for a potential add-on PCI-E USB 3.0 card (available on Amazon.com here: https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00FPIMICA?ie=UTF8&*Version*=1&*entries*=0).

(Whoops - didn't notice that the card is reading as out of stock.)

u/Peazuz · 1 pointr/oculus

You should get the recommended usb pci card: http://www.amazon.com/Inateck-Superspeed-Ports-PCI-E-Expansion/dp/B00FPIMICA

Ive got this and it runs well with both plugged in :)

u/ngeruma · 1 pointr/oculus

Can't guarantee but I can confirm that this USB card is working with my oculus rift cv1

Inateck KTU3FR-5O2U Superspeed 7 Ports PCI-E to USB 3.0 Expansion Card - 5 USB 3.0 Ports and 2 Rear USB 3.0 Ports Express Card Desktop with 15 Pin SATA Power Connector, Including Two Power Cables https://www.amazon.co.uk/dp/B00FPIMICA/ref=cm_sw_r_cp_apa_i_qLqjDbNYEYB3W

Works perfectly with the automatically downloaded Windows 10 drivers (had issues when I tried to use the manufacturer's own)

u/BeornCN · 1 pointr/NZXT

One is connected to

https://www.nzxt.com/product-overview/internal-usb-hub

the other (it´s the one that is detected every time) on an internal connector of

https://www.amazon.de/dp/B00FPIMICA/ref=wl_it_dp_o_pC_nS_ttl?_encoding=UTF8&colid=2OOTQ491D9UML&coliid=ID3YRC6KYF8UZ

It might take a while until I´m able to connect both to the motherboard, because there are quite some cables running around. And it´s no final solution, because the Grid+, the Kraken X62 and the front cable USB, a WLAN dongle and a XBox Wireless controller dongle want to be connected too and there are only 2 headers on the board...

u/Birdy58033 · 0 pointsr/oculus

This is the one that was recommended early on. So far no issues. I can run the headset and two sensors in usb3.

I do have some issues getting the rift to always output the sound instead of elsewhere, but i'm sure that's more of a mobo thing.

u/Ascendris · 0 pointsr/oculus

USB 3.0 problem? Just buy this

https://www.amazon.com/dp/B00FPIMICA/ref=cm_sw_em_r_mt_dp_U_S97EDbG5DAZ9S

No more problem since I installed this in my computer