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Reddit mentions of Interactive Computer Graphics: A Top-Down Approach With Shader-Based Opengl

Sentiment score: 2
Reddit mentions: 3

We found 3 Reddit mentions of Interactive Computer Graphics: A Top-Down Approach With Shader-Based Opengl. Here are the top ones.

Interactive Computer Graphics: A Top-Down Approach With Shader-Based Opengl
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Found 3 comments on Interactive Computer Graphics: A Top-Down Approach With Shader-Based Opengl:

u/[deleted] · 3 pointsr/opengl

Im in the same boat as you but I have paddled for sometime, here is the books that are awesome to work with:

  1. Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL (6th Edition).

    2)3D Math Primer For Graphics And Game Development

    3)Fundamentals of Computer Graphics

    these 3 books will come very handy when you start computer graphics...the main one is the Interactive Computer Graphics book, written by Edward Angel, Dave Shreiner, Dave Shreiner is an awesome guy and he is also one of the authors of OpenGL programming guide.

    with that being said these books dont teach OpenGL, they teach Graphics, and all these books are advance, because let's face it 3D & graphics in general are hard topics..

    Interactive Computer Graphics takes a nice approach to both the math and the concepts, it also introduces the basics of modern OpenGL using shaders, the problem about it for me is its a bit hard to get the math, because it assumes that you got linear algebra down but it has some appendices with it that explain some math but nowhere near enough.

    The other two books unfortunately I havent been able to get into but they are very recommended by people around the web.

    So if you can read all three at the same time...they will help in every way.

    if you need more help or want to know how far I have come, then by all means shoot me a PM..or I will shoot you one.
u/Zolomon · 2 pointsr/gamedev

I can vouch for this book.
I can also vouch for http://www.amazon.com/Interactive-Computer-Graphics-Top-Down-Shader-Based/dp/0132545233 -- this will give you a solid understanding over the whole computer graphics stack.

From your code to your screen.

u/erich666 · 2 pointsr/learnprogramming

"Principles and Practices" is ancient, though as defrost says, the basics haven't changed much. But anything to do with interactive graphics has changed massively, so it's useless for that. The good news is that they're working on a new edition (I reviewed two chapters for Spike Hughes), but its release won't be for a good long while, I think.

I definitely wouldn't recommend the Schneider and Eberly book (not sure why people forget Schneider, Phil's a good guy) - that's really a reference.

Here's our own recommended book list for computer graphics. Our focus is on interactive graphics, so something like Angel's book works for that area. For a more general text, which sounds like what you want, I'd consider Fundamentals of Computer Graphics.

From the other thread, I should check out Frank Luna's book, but again that one's focused on interactive computer graphics and so won't include ray tracing or other global illumination techniques.

Oh, I also don't recommend our book, as it's meant as a second book on interactive graphics, not a first.