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Reddit mentions of Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#

Sentiment score: 2
Reddit mentions: 3

We found 3 Reddit mentions of Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#. Here are the top ones.

Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#
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Found 3 comments on Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#:

u/Fribbtastic · 2 pointsr/gaming

> I was just wondering if any of you knew someplace that I could download some Game Development Documents/Scripts?

Did you try google? I was in your position some time ago and found a lot of stuff but really stuck on this one

But as any other Documentation of anything you can really write your own if you just describe what you want to do.

If you are interested in Game Design I can recommend this book

u/Attila_22 · 2 pointsr/GlobalOffensive

Get into Unity whenever you want. It's extremely intuitive and fun. If you don't have a background I would recommend picking up head first C# or a Unity based book like this.

Once you have a basic understanding of basic data types/loops and inheritance you can move on to building lots of cool stuff with Unity, the tutorials on their website are pretty detailed and easy.

2d and 3d really isn't that big of a deal. 3d requires a bit more maths but if you did a decent amount of precalculus you should be fine. It's mostly vector work, the trickiest thing I found was dealing with quaternions and imaginary numbers but you don't need to delve into the details, conceptually it's pretty simple.

u/peterpunk99 · 1 pointr/gamedesign

"How can I start practising myself by making some simple similar spreadsheets?" In the book "Introduction to Game Design, Prototyping, and Development" (http://www.amazon.it/gp/product/B00LIYS9F0?redirect=true&ref_=kinw_myk_ro_title) there is a detailed chapter on building spreadsheets for defining numerical models and balancing games. And also example sheets are provided. Its actually a great book overall.