#14 in Rendering & ray tracing books
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Reddit mentions of Learn OpenGL: Beginner's guide to 3D rendering and game development with OpenGL and C++

Sentiment score: 1
Reddit mentions: 1

We found 1 Reddit mentions of Learn OpenGL: Beginner's guide to 3D rendering and game development with OpenGL and C++. Here are the top ones.

Learn OpenGL: Beginner's guide to 3D rendering and game development with OpenGL and C++
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Specs:
Height9.25 Inches
Length7.5 Inches
Number of items1
Release dateAugust 2018
Weight0.81 Pounds
Width0.47 Inches

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Found 1 comment on Learn OpenGL: Beginner's guide to 3D rendering and game development with OpenGL and C++:

u/ICBanMI ยท 3 pointsr/opengl

The guy who ripped off learnopengl is Frahaan Hussain. This is the course that Joe was talking about and here is the book that Frahaan put out. I have paged through the book, "Learn Opengl," and can verify it is a 1 to 1 copy of learnopengl. I'm not going to pay for the course, but it's looks like the one you keep quoting.

The 23 odd hour one is Ben Cook's and it is the best I've seen so far. Very straight forward, and has the best explanations for why you do things in the order you do. Gives small charts telling you the basics for doing stuff-something that learnopengl.com is bad at. The 5+ hours of theory is similar to learnopengl, but that's more because beginner opengl typically covers the same topics. It covers opengl 3.3, GLFW, GLEW, GLM, and stb_image. This one I recommend and is well worth the $5 I paid for it. Only encountered one bug in the first 14 hours, and that was because he didn't initialize a matrix to the identity matrix before using it.

There is also one by Steve Jones that I got for $5. I haven't started it, so I don't know if it's any good.

Please be specific to the names, as other people will not be.