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Reddit mentions of Mastering Unity 2D Game Development - Second Edition
Sentiment score: 2
Reddit mentions: 2
We found 2 Reddit mentions of Mastering Unity 2D Game Development - Second Edition. Here are the top ones.
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Specs:
Height | 9.25 Inches |
Length | 7.5 Inches |
Number of items | 1 |
Release date | October 2016 |
Weight | 1.9 Pounds |
Width | 1.14 Inches |
Fungus Cave
Github repository, screenshot.
It has been over a month since I finished my last project, Cursed Souls. Now I am working on a new Unity game, Fungus Cave. There are not so many things to talk about the game itself yet, so I would like to share the books I have read about C#, data structure & algorithms, and Unity.
C# 7.1 and .NET Core 2.0 is my C# textbook. It explains everything step by step for beginners. Although you need a PhD in math to create Dwarf Fortress, to learn data structure & algorithms is not so demanding with the help of these books:
After that, I browse articles in RogueBasin to learn about: time system, dungeon generation, pathfinding, FoV and AI.
There are tons of books on Unity. I cannot tell which one is the best, but two of them which I have bought are well worth the money:
Save/load system and coroutines are two topics that I care about but still do not understand after reading these books. So I googled around a bit and found something in addition to Unity tutorials:
That's all. It took me about three months to learn all these things. I hope this book list would be helpful to other developers. Happy coding!
Here are some good books I recommend to you.
They can be read on the go as well, though they are mostly project based, therefore they require you to do the projects on the computer while you are reading. But of course you can read it anywhere and then later when you are near the computer, you can attempt to recreate the little games they show. (thats what I did with the first book on this list)
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