#5,448 in Computers & technology books
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Reddit mentions of Mathematics for Computer Graphics (Undergraduate Topics in Computer Science)
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Generally for pipeline work I'd recommend using Python and reserve the C++ for where it's really performance critical like setting up custom nodes in Maya or Nuke.
But yeah I'd say stick with Python, C++ and Qt and that's pretty much all you really need from a programming perspective. Other than that, math helps of course. The rest is just stuff you learn by getting into it.
I also have my course, which may be a bit basic for you, but if you're interested. I have a few free coupons left: https://www.udemy.com/python-for-maya/?couponCode=BYUANIMFREE if you want to check it out or the source code for everything covered is up here: https://github.com/dgovil/PythonForMayaSamples
It's not really pipeline focused but more on artist tools but could be helpful.
And if you're interested in more of the math side instead, this is a great book: https://www.amazon.ca/Mathematics-Computer-Graphics-John-Vince/dp/1849960224
other than that, from a pipeline perspective, I'd just look at something like pyblish.com and look at getting data from one app to another. Like even an animated cube is fine.
Hope that's helpful?