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Reddit mentions of Oxford Ruled Index Cards, 3" x 5", White, 1,000 Cards (10 Packs of 100) (31)

Sentiment score: 4
Reddit mentions: 6

We found 6 Reddit mentions of Oxford Ruled Index Cards, 3" x 5", White, 1,000 Cards (10 Packs of 100) (31). Here are the top ones.

Oxford Ruled Index Cards, 3
Buying options
View on Amazon.com
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Ruled on one side for fast, legible note takingThe classic 3" x 5" size lets you study and prepare anywhereNow with premium-weight paper durable enough for any assignmentStock up with 10 packs of 100 cards—perfect for school, home or officeProudly made in the USA
Specs:
ColorWhite
Height3 Inches
Length5 Inches
Number of items10
Release dateSeptember 2009
Size3 x 5, 1000 Count
Weight0.3 Pounds
Width0.813 Inches

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Found 6 comments on Oxford Ruled Index Cards, 3" x 5", White, 1,000 Cards (10 Packs of 100) (31):

u/Sqeaky · 3 pointsr/theydidthemath

I think your paper thicknesses are off.

A ream of paper is generally 500 sheets and 2 to 2.5 inches thick. 25.4mm per inch 25.4 2.5 = 63.5 mm per ream. 63.5 / 500 = .127mm per sheet of not the thinnest paper. This calls into question the rest of the math...

It seems best to go directly to the dimensions from a notecard seller Amazon sells 3x5 note cards packaged in negligible plastic and measuring 0.8 inches thick. 0.8
25.4mm = 20.32mm per pack / 100 = .2032mm per card.


EDIT - Wording.

u/TheRambleMammal · 1 pointr/Random_Acts_Of_Amazon

THESE!!! because they will serve as the building blocks to my first full-length feature film script that I'm going to write! (Here's an example of them in action.)

It's the weekend!

Thanks for the contest!

u/madwilliamflint · 1 pointr/gamedev

Get one of these: https://www.amazon.com/Snap-N-Store-Index-Card-Black-SNS01573/dp/B002VCTQS2/ref=sr_1_3?ie=UTF8&qid=1503852099&sr=8-3&keywords=3x5+index+card+box

And get a fuckton of these: https://www.amazon.com/Oxford-Ruled-Index-Cards-31EE/dp/B002OB49JQ/ref=sr_1_4?s=office-products&ie=UTF8&qid=1503852122&sr=1-4&keywords=3x5+index+card

Some of these: https://www.amazon.com/Oxford-Guides-Inch-Assorted-Colors/dp/B0000AQOET/ref=sr_1_13?s=office-products&ie=UTF8&qid=1503852122&sr=1-13&keywords=3x5+index+card

And maybe some of these: https://www.amazon.com/Oxford-Ruled-Assorted-Colors-81300EE/dp/B00542WZCK/ref=sr_1_11?s=office-products&ie=UTF8&qid=1503852122&sr=1-11&keywords=3x5+index+card

  • Carry a little stack with you with a rubber band.

  • Put every single idea you have good or bad down on a separate card. https://youtu.be/74BzSTQCl_c?t=11s

  • Put the card in the box.

  • Go through the box once a week and just look at them.

    Don't worry about doing them. Don't worry about how good the ideas are. Don't worry about whether or not they've been done before.

    Just get them down. Because then you can let them go for now and get back to work knowing you haven't lost anything.
u/mrbiggbrain · 1 pointr/DnD

D&D Basics (Getting started)


The Absolute Basics


First you will want to grab either the Basic rules (Free), the Starter Set (Cheap), or the Players handbook, Dungeon Masters Guide, and Probably Monster Manual

Then you need to have at least a few items

  • Dice (Phone apps will work if absolutely necessary, or these)
  • Paper & Pencil (for notes)
  • Character Sheet (In the free PDF or an app)

    The starter set is nice because it does a bunch of the work for you, it has an easy to follow adventure, pre-made characters, Dice, and rules for the DM and players. And at half the cost of just the players handbook AND including an adventure, it is an incredible value.

    Once you finish that then looking at at least a players handbook for the extra races, classes, backgrounds, and other things is a good deal. That should let you run free adventures people have put online.

    The DM's guide will let you get deeper into rules and the right way to call them, break them, and make them.

    The monster manual can be a great tool to make better encounters.

    If you want to run a commercial adventure after the one's included in the starter set, "Tales from the Yawning Portal" includes the Sunless Citidel, considered by many to be an excellent adventure for those new to the game and just recently brought up from 3.5e into 5e

    Common Tools of the Trade


    As you start running more complex adventures you are going to want to have a few tools to keep things moving, either as a player or as a DM.

    As a Player


    The bare essentials every players should have are listed above, but most players agree having a few extras can make the game run really quick.

    Spell Cards


    These cards have all the spells available for specific classes or from specific books on really well organized cards that make it easy to set aside your prepared spells and quickly reference all the core details.

    Cleric, Arcane, Ranger, Druid, Bard, Paladin, Martial Powers and Races, Xanathars Guide to Everything

    Binders & Sheet Protectors


    Keeping everything neat and organized can be a huge time saver and make it much easier for you to find what you need. Binders can be a great way to keep your notes and other materials organized. In addition many sheet protectors easily erase dry erase markers making it easy to keep track of spells and other changes without ruining character sheets with constant erasing.

    As a DM


    DMs have their work cut out for them. But a few simple tools can make the game run smooth and leave everyone having that much more fun.

    Index Cards


    A set of index cards can go a long way to speeding up the game. Players can put details on spells or magic items on them. You can prepare loot for the game ahead of time and hand it out allowing players to look over the gear as the game continues. You can also use them to hide portions of a battle map or commerical map to give the effect of fog of war.

    Game Mats


    A game mat let's you make single maps by drawing on them with dry erase or wet erase markers. Many are made of vinyl and can last a long time. Normally they will have either 1" squares or hex shapes.

    Minitures


    These things can be expensive, but giving your game that 3D upgrade and helping players better manage space in a game can be well worth it. You can use actual miniatures (Like those from Reaper), Create custom ones on Hero's Forge, or even just buy some cheap stand in tokens from Game Mash.

    If you just need a cheap way to keep track of positions army men, bottle caps, colored game pieces, and even legos can all play the role.

    No matter what you use, you can pick up colored rubber bands to mark status conditions or other information.

    Where Can I Play?


    You can find tons of places to play D&D.

  • Get together a gaming group.
  • Find a Guild or club in your area. Meetup.com,
  • Most hobby shops and especially comic book and gaming shops offer games, usually Adventure League. WotC offers a tool to find stores here.
  • /r/lfg can be a great way to find others to play online with.
  • Play by Mail sites like RPoL allow you to play by forum post.

    Also:


    Critical Role - Voice actors playing DnD, Matt Mercer (The DM) is an amazing Dungeon Master and shows how the game should be played.

    Matthew Colville - Amazing videos on being a DM, must watch material for every DM. Even when your opinions differ he gives good reasons and great advice.

    Compendiums


    These let you ciew all the free open rules (SRD & Basic Rules) for D&D 5e at no cost.

    Roll20 Compendium - Has all the open rules for the game, so a good source for monsters, items, spells, etc.

    DnDBeyond - A more official source for the content, plus you can buy all the materials released by WotC to use, and has a great character builder.

    Adventures & Maps


    DMsGuild - Tons of free and paid adventures and other materials. The quality can be varying, but many are free and that can be great.

    /r/dndmaps/ - What more can they say, D&D Maps.

    Mike Schley Makes many of the maps for the D&D Adventures.

u/almightywhacko · 1 pointr/transformers

Stop starting your sentences with "So." It makes everything you say sound weak and uncertain.

Good luck with your card game. I've made a few CCGs in my time as well. Your best bet for prototyping is to use common lined notecards. I used to get the 3x5 cards and cut them in half. These are cheap, quick to make, and if you need to change the rules or how a card works/written instructions on a card you don't have to worry about working around artwork. You could also use blank playing cards, but those are just more expensive and aside from being a bit more sturdy don't offer much else in the way of function.

Once you get the rules set down and working well, and get the game to the point where the gameplay is fun and interesting, then you can start worrying about artwork and how the cards actually will look in a "production" version of the game.

But for now I wouldn't worry about how the game looks, because regardless of how nice it looks no one is going to play the game if it is boring.