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Reddit mentions of Role-Playing Game Studies

Sentiment score: 3
Reddit mentions: 4

We found 4 Reddit mentions of Role-Playing Game Studies. Here are the top ones.

Role-Playing Game Studies
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Found 4 comments on Role-Playing Game Studies:

u/SquigBoss · 10 pointsr/RPGdesign

Yes! I'm a student studying RPG design, so I like to think I have at least a vague idea of what I'm talking about.

Some various sources, some paid and some free:

  • Roleplaying Theory, Hardcore, a series of old blog posts by Vincent Baker. A lot of this stuff is boiled-down versions of what the Forge--which others have mentioned--was all about.

  • Second Person by Herrigan and Wardrip-Fruin; it's a bunch of essays about roleplaying and roleplaying games. It covers both digital and tabletop, so it's a little all over the place, but it is quite good.

  • Playing at the World by Jon Peterson. It's a huge history of roleplaying games and related games, which covers less hard theory than it does the evolution of the game itself. Super helpful if you're into the history, less so if you're not.

  • #rpgtheory on Twitter. There's definitely some flak in there, but it's also definitely worth checking on every week or two, to see if there's been any good threads popping up.

  • The Arts of LARP, by David Simkins. This is LARP-focused, but it has a lot of good stuff on roleplaying in general, especially the more philosophical angles.

  • ars ludi, Ben Robbins' blog. He writes about all sorts of stuff, but if you go through the archives and find the green-triangle'd and starred posts, those are the sort of 'greatest hits.'

  • Role-Playing Game Studies, by Zagal and Deterding. This is another collection of essays (which includes some stuff by Simkins and Peterson, too, IIRC) and is kind of the go-to for this sort of thing.

  • And the Forge, as mentioned by others.

    That's a pretty good list of theory and texts and stuff.

    One of the ways to learn good RPG theory, I've found, though, is to just read good RPGs.

    It's also highly worth digging through acknowledgements and credits of your favorite RPGs and then tracking down the names mentioned. If you're reading a big, hefty RPG, like D&D, pay special attention to any consultants, specialists, or other people listed under strange credit areas.

    Anyway, when you eventually dig your way through all of this, I'll probably have read some more, so hit me up if you want more suggestions. Those top seven or eight things are probably the best place to start.

    Edit: my personal list of games was rather reductive, as several commentators have called me out on, so I've removed it. Go read lots of RPGs.
u/DXimenes · 8 pointsr/RPGdesign

>The problem with RPG design theory is that there are barely any references to speak of.

Look, that's both not entirely true if you actually put in the effort (and you can find many resources right here on this reddit) and not an excuse.

Like any field of study, RPG design can't spontaneously burst forth from a void of knowledge. It stems from other fields of study - in this case game design (RPG Design is, after all, roleplaying game design?), game studies, storytelling, writing, &c.

It's okay if that's not your objective, but from you writing the article and bothering to post it here, I figure you're trying to get somewhere with your methodology, right? At least to validate it, subject it to scrutiny. If your objective is to develop something that other people can rely on and refer to, you should find something to back it up.

​

Please, don't interpret this as an attempt to shut you down. Much on the contrary, I like that you wrote this. I'm all for people writing stuff, thinking about RPG design, &c. but when you write something so, as you put it, other people can benefit it I think it's only responsible to do some proper research and hold it to a higher standard.