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Reddit mentions of SFML Game Development

Sentiment score: 3
Reddit mentions: 4

We found 4 Reddit mentions of SFML Game Development. Here are the top ones.

SFML Game Development
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Release dateJune 2013

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Found 4 comments on SFML Game Development:

u/Joker005 · 1 pointr/roguelikedev

I suggest C++ because once you master (novice) C++, you will be able to tackle any language with ease.

Once you have learned C++ & are comfortable with OOP, Try SFML GAME DEVELOPMENT if you feel you have made it to novice. It isnt for total newbies, but is still for novices.

It teaches almost everything, even multithreading & multiplayer. All in C++, using SFML. Has a Full project. Great engine by the end of it which you can use for a roguelike or anything.

Very thorough book. If that is too much, read it after an introduction to C++.

Helped me go from C++ Newbie to C++ Novice in a single day. Awesome to bookmark for later.

u/SharpstownBestTown · 1 pointr/Cplusplus

SFML Game Development

SFML Game development is super straight forward and simple, this book does a good job of breaking down some of the concepts you will learn in the other book I've listed and applying them with c++ and sfml. Having started with SDL and using both SFML and SDL extensively, SFML is definitely my favorite of the two.

Game Programming Patterns

Does a great job of explaining many of the common programming patterns used in and outside of game development, and it's a great piece to read if you're still conceptualizing how certain modules in your game will function at a high level.

Both are excellent books, and I believe will get you what you are wanting to learn.

Edit: Both books are written for those without extensive knowledge of their topics, the SFML book is written for much more novice c++ programmers, and the Patterns book is written for those with a little more experience. Even if you're familiar with many programming patterns, I'd consider the second book a great refresher course.

u/kidproquo · 1 pointr/learnprogramming

SFML Game Development is a great book to get started with SFML. It's up to date and follows modern C++(11) practices. I have been following the chapters to get started on C++ game programming. Great discussion at the forum.

u/heyimnotaperson · 1 pointr/gamedev

Which book are you referring to? Is it this one?