#7 in Human resources books
Use arrows to jump to the previous/next product

Reddit mentions of The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education

Sentiment score: 2
Reddit mentions: 2

We found 2 Reddit mentions of The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education. Here are the top ones.

The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education
Buying options
View on Amazon.com
or
    Features:
  • Hand Made in the USA - Ear Flaps Fold Down 3 1/2" Over Ears 1 1/2" at Back
  • 2 1/2" Fully Sewn Bill - Cushion Forehead with Elastic Band - Classic 5 Point Construction
  • Full Satin Pillow Lining - 100% Wool Shell
Specs:
Height9.299194 Inches
Length7.200773 Inches
Number of items1
Weight1.39332149584 Pounds
Width1.401572 Inches

idea-bulb Interested in what Redditors like? Check out our Shuffle feature

Shuffle: random products popular on Reddit

Found 2 comments on The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education:

u/shuckleberryfinn ยท 3 pointsr/education

I'm interested in doing this too (getting an undergrad degree in game design right now). I feel like it has a lot of potential when implemented well. I don't believe the Extra Credits video does a super good job of explaining the concept, because it focuses too heavily on reward systems (more on that in my comment to u/notjawn), which should not be the core of a gamification experience.

Have you heard about ClassRealm? From what I've seen/read, its creator has had a lot of success with it. However, don't be fooled - it might seem easy, but gamification can be very difficult to implement correctly.

I've read some good books on the subject that I highly recommend: The Gamification of Learning and Instruction and The Multiplayer Classroom.

Additionally, I don't know where you are in your schooling right now, but NYU has a great graduate program in this vein.

EDIT: For anyone looking for an overview of true gamification, here's a quick and simple slideset. It is much more than just giving out points.

u/AllegroDigital ยท 1 pointr/LearnJapanese

I've been looking forward to https://www.kickstarter.com/projects/297265509/koe-a-jrpg-with-japanese-at-the-core-of-gameplay for a while.

What you've done is kind of an interesting concept, but I think it needs more of a schtick to it if it's going to be a used for more than a couple of minutes by someone. Even though it's interactive, it's very passive. What reason do you have for people to recall the words after playing? Educational games need to actually ask questions as well as be fun, otherwise the retention level will be very low.

I'd check out http://www.amazon.ca/The-Gamification-Learning-Instruction-Game-based/dp/1118096347