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Reddit mentions of XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA)
Sentiment score: 3
Reddit mentions: 3
We found 3 Reddit mentions of XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA). Here are the top ones.
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Used Book in Good Condition
Specs:
Height | 9.25 Inches |
Length | 7.01 Inches |
Number of items | 1 |
Weight | 2.58602233326 Pounds |
Width | 1.52 Inches |
You should mention if you are interested in 2D or 3D.
Introductory Sites___
http://www.riemers.net/eng/Tutorials/xnacsharp.php
http://rbwhitaker.wikidot.com/xna-tutorials
Books_
http://www.amazon.com/XNA-Game-Programming-Recipes-Problem-Solution/dp/143021855X/ref=sr_1_1?ie=UTF8&s=books&qid=1303535910&sr=8-1
http://www.amazon.com/Learning-XNA-4-0-Development-Windows/dp/1449394620/ref=sr_1_2?s=books&ie=UTF8&qid=1303535939&sr=1-2
Also I know XNA/C# pretty well so feel free to send me a PM if you have any direct questions.
I'll start off with some titles that might not be so apparent:
Unexpected Fundamentals
These 2 books provide much needed information about making reusable patterns and objects. These are life saving things! They are not language dependent. You need to know how to do these patterns, and it shouldn't be too hard to figure out how to implement them in your chosen language.
 
Good General book
 
This book is great if you're going to make a browser based game
 
General Knowledge books
 
Provide a working moveable 3D model with C++ and DirectX, Very cool.
 
More general game base building
 
Working product results books, little if any modification needed
Releasing in a couple months (hopefully) 2 Very good books using C++ to develop by.
 
Not presented in the best manner but still noteworthy:
 
I used to love XNA...but now it's not feasible for commercial development. If you're a beginner to game design...starting out with XNA might actually be useful. It's easy to pickup and put out a working product. XNA is C#
 
 
Working product books, modification needed to make run on current systems
Provides a working FPS game in C++ on DirectX 9. Good for some starting out knowledge for an FPS
 
Good for 3D Terrain rendering in DX9...however much of this is outdated...some concepts still apply, and it's not the worst idea to see a working example.
 
TLDR: Click links starting at top, buy, read, profit
By chance you don't mind reading text, I read this excellent book on XNA and I learned a good portion of what I know from it, its pretty cheap online:
http://www.amazon.com/XNA-Game-Programming-Recipes-Problem-Solution/dp/143021855X