#28 in Computer & video game design books
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Reddit mentions of XNA Game Studio 4.0 Programming: Developing for Windows Phone 7 and Xbox 360 (Developer's Library)
Sentiment score: 3
Reddit mentions: 3
We found 3 Reddit mentions of XNA Game Studio 4.0 Programming: Developing for Windows Phone 7 and Xbox 360 (Developer's Library). Here are the top ones.
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Used Book in Good Condition
Specs:
Height | 8.9 Inches |
Length | 6.9 Inches |
Number of items | 1 |
Release date | December 2010 |
Weight | 1.763698096 Pounds |
Width | 1.19 Inches |
I'll start off with some titles that might not be so apparent:
Unexpected Fundamentals
These 2 books provide much needed information about making reusable patterns and objects. These are life saving things! They are not language dependent. You need to know how to do these patterns, and it shouldn't be too hard to figure out how to implement them in your chosen language.
 
Good General book
 
This book is great if you're going to make a browser based game
 
General Knowledge books
 
Provide a working moveable 3D model with C++ and DirectX, Very cool.
 
More general game base building
 
Working product results books, little if any modification needed
Releasing in a couple months (hopefully) 2 Very good books using C++ to develop by.
 
Not presented in the best manner but still noteworthy:
 
I used to love XNA...but now it's not feasible for commercial development. If you're a beginner to game design...starting out with XNA might actually be useful. It's easy to pickup and put out a working product. XNA is C#
 
 
Working product books, modification needed to make run on current systems
Provides a working FPS game in C++ on DirectX 9. Good for some starting out knowledge for an FPS
 
Good for 3D Terrain rendering in DX9...however much of this is outdated...some concepts still apply, and it's not the worst idea to see a working example.
 
TLDR: Click links starting at top, buy, read, profit
If you are already a programmer I would recommend spending 1-3 days learning how to do the basics C# (syntax, inheritance, interfaces, classes, etc.) Using an h online resource. C# is not an awfully hard language and im guessing most video series are good enough.
Then I would highly recommend going through XNA Game Studio 4.0 Programming. It is a wonderful book with a focus on building games in C#. I think you'll really enjoy it and will learn a lot about the language and game programming as a whole from it.
Microsoft is absolutely terrible when it comes to documentation. Use their docs but you'll need supplementary material.
I used this book when I first learned the framework:
http://www.amazon.com/XNA-Game-Studio-4-0-Programming/dp/0672333457/ref=sr_1_6?ie=UTF8&qid=1398350197&sr=8-6&keywords=xna
It's written by someone (Tom Miller) who worked on the team. There's not really too much to it (XNA is super basic) but it offered a better explanation into the library than Microsoft's online documentation.