Reddit mentions: The best opengl software programming books
We found 7 Reddit comments discussing the best opengl software programming books. We ran sentiment analysis on each of these comments to determine how redditors feel about different products. We found 2 products and ranked them based on the amount of positive reactions they received. Here are the top 20.
1. Python in Practice: Create Better Programs Using Concurrency, Libraries, and Patterns (Developer's Library)
- Used Book in Good Condition
Features:
Specs:
Height | 11.0236 Inches |
Length | 8.50392 Inches |
Weight | 1.15963149812 Pounds |
Width | 0.677164 Inches |
2. Real-Time 3D Graphics with WebGL 2: Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0), 2nd Edition
- - Tap tree to generate money, over time tree will grow, a rain will come, which will evolution tree.
- '- Buy upgrades, which raise Your income, join economy adventure.
- - Decision system like in RPG, each strategy decision change world. Chose best case.
- - Prestige system, which don't reset player progress
- - Idle and Offline profit
- - Find 7 dragon egg, discover and unlock special upgrades.
- - No IAP, no anyoning ads,
Features:
Specs:
Release date | October 2018 |
🎓 Reddit experts on opengl software programming books
The comments and opinions expressed on this page are written exclusively by redditors. To provide you with the most relevant data, we sourced opinions from the most knowledgeable Reddit users based the total number of upvotes and downvotes received across comments on subreddits where opengl software programming books are discussed. For your reference and for the sake of transparency, here are the specialists whose opinions mattered the most in our ranking.
My condolences on the business (been there, lived through that). Some good, advanced Python 3 books include:
Programming in Python 3: A Complete Introduction to the Python Language (2nd Edition)
A subset of the above - Advanced Python 3 Programming Techniques
Python in Practice: Create Better Programs Using Concurrency, Libraries, and Patterns
If someone is really interested in design practices in Python, here is a great book for that
Python in Practice by Mark Summerfield
>https://www.amazon.com/Real-Time-Graphics-WebGL-interactive-applications-ebook/dp/B07GVNQLH5
you are the best. thank you!
I like these books:
> Expert Python Programming practices
> Python in Practice: Create Better Programs Using Concurrency, Libraries, and Patterns
WebGL 2 is OpenGL ES3 basically
So, here some other helpful links:
https://learnopengl.com/
http://docs.gl/
You just have to reason about the c functions to the js functions.
Here a few more links:
https://webglfundamentals.org/
And a good book IMO:
https://www.amazon.com/Real-Time-Graphics-WebGL-interactive-applications-ebook/dp/B07GVNQLH5
Python in Practice is nice because it not only covers some advanced python techniques, but it also covers general design programs such as flyweights, adapters and abstract factories.
be aware the code samples provided are python 3, however you can generally figure out how to implement the examples in python 2.
Have a look at Pro Python by Marty Alchin (if you're learning Python 2), or Python in Practice if you're learning Python 3.