Best products from r/ComicBookCollabs
We found 22 comments on r/ComicBookCollabs discussing the most recommended products. We ran sentiment analysis on each of these comments to determine how redditors feel about different products. We found 42 products and ranked them based on the amount of positive reactions they received. Here are the top 20.
2. Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels
- HarperCollins Publishers
Features:
3. Save The Cat! The Last Book on Screenwriting You'll Ever Need
- Last Book on Screen writing
- Started the phenomenon
- It is made up of premium quality material.
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4. Framed Ink: Drawing and Composition for Visual Storytellers
- Design Studio Press
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7. How to Draw: drawing and sketching objects and environments from your imagination
- Used Book in Good Condition
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9. Wacom Wireless Bamboo Touch-Pad with Digital Stylus (CTH300K)
- Natural and intuitive navigation with touches and gestures on a ultra-slim ergonomic pad with wireless comfort
- The digital stylus helps you to spruce up your communication easily
- Plug and play under Windows 7 and 8, driver available for Mac OS 10.7 or later
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10. Dedication: Checked out (Fire I)
- 1 pair of power rack weight holder attachments
- Will fit most 2"x 2" Racks, but not all (example- fits Atlas, power line, not POWERTEC, etc.)
- Made of H.D. Steel. Sleeve length- 9"
- Easy to adjust and self locking, designed for Olympic plates
- If these don't fit Return new full product price refund, shipping not refundable(see below)
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11. Steal Like an Artist: 10 Things Nobody Told You About Being Creative
- Perfect for baking, frying and sauteing. Armour lard makes the flakiest pie crusts, crispiest fried chicken, deliciously light veggies, and the tastiest biscuits and tamales – it’s even great on toast.
- O Grams Trans Fat
- Lower Saturated Fats than coconut oil and butter
- Gluten Free, High Smoke Point
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12. Drawing on the Right Side of the Brain: The Definitive, 4th Edition
- Drawing on the Right Side of the Brain, 4th Edition - Paperback
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15. Panel One: Comic Book Scripts By Top Writers (Panel One Scripts by Top Comics Writers Tp (New Prtg))
- Used Book in Good Condition
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16. Brother QL-700 High-speed, Professional Label Printer
- Create cost-effective paper labels for packages, envelopes, file folders, discs, banners, postage and more. Ultra-fast, printing up to 93 labels per minute
- Prints pre-sized, easy-peel, rounded-corner labels. Also prints on continuous-length paper and film tapes for banners and signs up to 3 ft. long
- Capable of printing postage for packages and envelopes, right from your desk
- Convenient, drop-in rolls. No ink or toner needed
- Auto cutter provides precise cuts for printing 1 or multiple labels at a time
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Hey dude. Graduate high school first, generate a portfolio of scripts, and pay artists up front to illustrate your work, otherwise nothing will ever, ever happen.
I work on an anthology dedicating to helping first-time creators get their first published experience, and we pay artist and writers a small rate. We get 100+ pitches a year, and sift out the best 20 to develop. Think about your pitches in that context - could it stand out against 100 competitors? Is it as concise, unique, and emotionally compelling as it could be? We regularly have artists turn down a paid opportunity because they're not interested in a script, so you need to have something that is really, really good to convince an artist to work for free.
I recommend Save The Cat and Jim Zub's Pitch Tutorials as good places to learn more of the craft. I do wish you the best and hope to you see submit something in a few years.
Agreed. As-is, while the drawing is fairly strong, the composition is far too simple.
/u/FatherJTodd, every panel in this page puts the subject in the center of the page in a straight-on shot (one shot is from the 'side' but the camera is still at the same level). While this means the story is understandable, it's also very 'wooden' and somewhat devoid of drama; there's so much more you could be doing with composition to give this page some life.
Compare your page to what Tradd Moore does in Luther Strode. Tradd is a master of dynamic comic composition-- he varies the size and shape of the panels, the "camera" angle, the location of the subjects within the panel, and the amount of black to create a visual feast for the eyes.
That's not to say you have to immediately start going crazy like Tradd does... but you should definitely start thinking about composition more. Check out Wally Wood's 22 Panels that Always Work for ideas of how to change up composition, and buy/read Marcos Mateu-Mestre's fantastic book Framed Ink for a more in-depth explanation of composition for graphic communication.
For what you're talking about specifically, you might try looking at the Best American Comics anthologies. Here is the 2017 edition, for example. I'm sure there are great periodicals dedicated only to that, but I don't know—some are probably mentioned in the anthologies. As for short fiction in general (not illustrated), a few literary magazines that are popular these days that are a little varied in flavor include:
Online:
Print:
A lot of different work appears in these sorts of mags, and they're not quite what you're talking about, but if you want to just see a bit more of what contemporary literary short fiction is out there, I suppose these are good places to start.
That's great to hear -- I'm really glad it's helping out.
I also find his "How to Draw" and "How to Render" books hugely valuable, as well.
I raised $25,000 on Kickstarter for a film project:
https://www.kickstarter.com/projects/596784753/thane-of-east-county
I would say that 90% of the funding came from friends/family/acquaintances of mine and of the actors and crew on our film. Part of what helped make it successful was we had our whole team (~40 people) in place before running the project and all of them helped push the campaign to their own social networks.
I went through every Facebook friend and every email address I had, no matter how tenuous the contact was, and sent a personal message to each starting with "hi remember me! [Personalized anecdote], [copy/paste block of text about the project] [request for money and social media shares]". I did that in the first week, the I did AGAIN in the third week.
It is my firm belief that Kickstarter donors are almost always people that already know and like you. Do you have 1 million twitter followers? Or have you already produced something people have liked? Those people already know and like you... If you don't have that, it's gonna be friends & family. And you have to spend the whole campaign WORKING to make contact with them all and get that $$$.
This is true of films - I know a number of people that have done this. I don't know anyone who has done a comic Kickstarter but my guess would be that it's the same deal.
The rules are totally different for products/gadgets that people actually want to buy, rather than artistic products. And occasionally something goes viral like the potato salad guy. But IMO, you really shouldn't plan on that.
Oh, and if you want to see the film we made, it's on Amazon Prime (we changed the name...)
https://www.amazon.com/Blood-Will-Have-Carr-Cavender/dp/B07961JG3G/
Not an artist, but I work with both designers and computers on a daily basis. Computers are a tricky thing to recommend (especially in regards to specs) because it all comes down what they personally do with it and what they enjoy.
That being said, for this sort of thing you would be correct, go with a Mac. More specifically, I would recommend a Macbook Pro. Mac's are, of course, a bit pricey but if you do some savvy shopping you can get a refurbished or used one for cheaper.
Software, you really can't beat the Adobe collection. Photoshop and Illustrator being the main ones. I believe Adobe offers a subscription based model for people that don't want to buy the full version outright.
Beyond that, you could look into a drawing tablet, like a Wacom Bamboo Pad. I have an old one myself, but I haven't done much with it/don't know much about that area in general.
Hey, all! I'm Matthew Summo, former writer for Double Take on the bestselling comic entitled "Dedication" (For sale [here] (https://www.amazon.com/Dedication-Checked-out-Fire-I/dp/0997289937/ref=sr_1_1?ie=UTF8&qid=1485377797&sr=8-1&keywords=Dedication+matt+summo) )
I'm always open and available to collaborating with artists! Looking to start a kickstarter soon as well!
Please feel free to reach out to me here or on Twitter
Thanks!
Check out "Steal Like An Artist" by Austin Kleon: https://www.amazon.com/dp/B0074QGGK6/ref=dp-kindle-redirect?_encoding=UTF8&btkr=1#navbar
It's a short read, but it's ridiculously motivational, informational, and inspiring. If/when any friend says they're interested in tackling a creative endeavor, I always buy 'em a copy.
http://www.penciljack.com - Level up through the forums. Loston Wallace + Smitty (The Legendary Paul Smith) are frequenters. Get tips from people that know what the fuck they're talking about.
I suck at drawing, but I know the good books, and they'll likely recommend them too:
http://www.amazon.com/Figure-Drawing-All-Its-Worth/dp/0857680986/ref=sr_1_1?s=books&ie=UTF8&qid=1377364025&sr=1-1&keywords=andrew+loomis
Anything by Loomis. Steve Rude, Alex Ross, and many more see his books as integral to their artistic education.
http://www.amazon.com/Perspective-Made-Easy-Dover-Instruction/dp/0486404730/ref=sr_1_1?s=books&ie=UTF8&qid=1377364049&sr=1-1&keywords=norling+perspective+made+easy
http://www.amazon.com/Drawing-Right-Side-Brain-Definitive/dp/1585429201/ref=sr_1_1?s=books&ie=UTF8&qid=1377364114&sr=1-1&keywords=drawing+on+the+right+side+of+the+brain
Good luck!
I was curious to see your script, but the two links you provided are the same. They both pointed to your prose
If you're learning how to script, I recommend checking out this book:
https://www.amazon.com/Panel-One-Scripts-Writers-Comics/dp/0971633800
I found it really helpful!
Awesome web resource is Jim Zub's blog. He covers tons of topics. Very honest and helpful.
There are a lot of great book resources you should check out too, but they tend to go more into the process of making a story. More about the craft and less about the process.
Scott McCloud's Books, "Understanding Comics" and "Making Comics".
Bendis's book, Words for Pictures
I'm not a pro, but I have been learning the past months how to letter.
Rather than correct the page, this is how I'd do it in a quick fashion. Probably there's a few mistakes in mine's but it gets the ideas across. (Mostly my balloon tails are very basic but hey, this is a two minute mock-up...)
http://i.imgur.com/rrzamz5.png
Now, my corrections would be: Your text alignment needs to be more rounded in order to make the balloon shapes almost like circles.The balloons also shouldn't cover important art on each panel as much as possible. The text inside every balloon needs space to "breathe".
My recommendations would be:
Illustrator is pretty much the de-facto tool for lettering, so get used to learn it. Try Lynda or online tutorials and learn all the basics & intermediate lessons about Illustrator.
Check out Nate Piekos (Blambot) tips on the most basic lettering mistakes and the "rules" of comic book grammar.
http://chrissamnee.tumblr.com/post/87175204420/mylittledoxy-yopatrick-some-good-tips-about
https://twitter.com/blambot/status/517362038503669760/photo/1
http://www.blambot.com/grammar.shtml
Check out Scott McCloud's intro tutorials to Lettering
https://www.youtube.com/watch?v=nhsqRjBehmw
Also, Jim Campbell has a whole PDF text on the basics of lettering.
http://www.jimcampbell-lettering.co.uk/
And get this book by Comicraft to get more info on the subject
http://www.amazon.com/Comic-Book-Lettering-The-Comicraft/dp/0974056731
Hope it helps you.
I highly recommend picking up Cartooning: Philosophy and Practice by Ivan Brunetti amazon link. It will ease you into making comic pages, while giving you some great tips on techniques and tools.
That being said, just start making comics. You will learn naturally as you go. Just make sure that when you run into a wall, or problem, you spend the time it takes to find the solution. You will have more problems than comics at the beginning. Slowly you will have fewer and fewer problems, and more comics.
First and foremost; write a script. Without a script you've got nothing. Let people read the script. Listen to what they have to say. If they can't visualize or understand any parts of it, then neither will the artist who will eventually draw it hopefully and neither will your audience, the readers. If you get defensive about criticism then just stop now, because you're going to hear it at some point unless you only let your mother read it.
Next rewrite it. I think it was Hemingway that said the first draft of everything is shit.
Find an artist. Listen to the artist's points. If your artist says you need more action. Put more action. If your artist comes up with a cool way to reduce 4 pages into one cool layout, let them. Don't let your script be your baby. Comics are a collaborative art.
Maybe before you start writing you should learn about comics. Read some. Definitely read Scott Adams Understanding Comics and Making Comics
Also read some really great comics like;
Frank Miller's the Dark Knight Returns,
Alan Moore's Watchmen,
Kurt Busiek's Kingdom Come,
Garth Ennis's Preacher,
Jeph Loeb's the Long Halloween,
These will let you know what come before, but also what's possible to do with the format.
Here is the mobile version of your link