Best products from r/GearCity

We found 1 comment on r/GearCity discussing the most recommended products. We ran sentiment analysis on each of these comments to determine how redditors feel about different products. We found 1 product and ranked them based on the amount of positive reactions they received. Here are the top 20.

Top comments mentioning products on r/GearCity:

u/VENTDEV · 4 pointsr/GearCity

> It had been sitting on my wishlist for a long time, and from what I'd seen of it, it reminded me a lot of oldskool tycoon/management games.

Thanks for the patronage.

> Simple things can already improve this a lot (scrollwheel for zoom, WASD to move around, middle mouse button/scroll wheel click for 3D / map free move, etc), lighter colors and some more modern fonts perhaps in the window styles, little things that make a huge difference!

Unfortunately, my input library doesn't work well with middle click and drag. My mouse also doesn't have a middle button, so I have no way to test this sort of feature without emulation. Free camera movement is unlikely due to the constraints of the 3d rooms you're in. You start clipping almost immediately once you're outside the core camera positions. Not to mention the artwork would look even worse, the closer you move to the objects.

WASD already works on the world map. Arrow keys work on world map and the RnD. WASD is unlikely to come to RnD due to all the text boxes in the GUI.

> Audio is bugged for me, at random points into the game (usually within the first 5-10 minutes) all audio stops working, both music and sound effects

Try launching the game outside of Steam via the command line. Steam might be overriding the shipped sound libs. If you need instructions, just let me know. Also note, the audio will stop playing if your mouse leaves the window. If you're using Alt-tab, you might not be hooking back in properly.

> Resolution settings are far from what is optimal for my monitor. I play it windowed at 1280x800 (1920x1200 monitor) which seems to be the best option for now. The Video Settings Editor refuses to start

Video Settings Editor is messed up on the Default Linux Build. It's fixed in Testing Build. If you're handy with a text editor, you can change the resolutions manually. http://wiki.gearcity.info/doku.php?id=troubleshooting:steam_installfolder (Click the picture for a gif). Then go to the GearCity/Settings/ folder. There you'll find LinuxVideoSettings.xml. Open it up in a text file. Find the VideoRes element, and change the numbers to your resolution, e.g. 1024 x 768 @ 32-bit colour to 1600 x 1200 @ 32-bit colour. The Video Settings Editor lets you do all this with a GUI. Anyway, you'll get that fix either with v1.25 in a couple months if you remain on Default build.

> Some things are confusing, but might just take more time to figure out. Turns out I can design a Shooting Brake in 1900, with the looks of a T-Ford for example

Due to limiting funding some vehicle classes share base body style artwork. If we ever get additional funding for an expansion, I plan on ditching the selection of vehicle classes and make the class of your vehicle based on the design characteristics of the body. But this is unlikely.

That being said, I checked both base models for shooting brake, and they seem fine. They're big vehicles, mainly used for hunting. Sort of like a tall station wagon, where you store your hunting gear in the back. As time progresses, they turn into essentially station wagons without the seats.


> Yet, despite all these issues I can not put it away.

I hope you get many hours and years of enjoyment out of it.

> I can't wait to see how it grows and improves.

Sadly, we're near the end of development. The gaming industry has drastically changed the last couple years and I am having to wrap up the project. Mostly I'm focused on cleaning up bugs and adding the missing text content. I wouldn't expect many major or moderate features to be added beyond what's currently in Testing build. Post release, I will attempt to raise funding via third parties and/or the community. That funding would go toward at the minimum new vehicle types, at best, a complete redesign of the designer system and a host of other big gameplay changes/features. But I wouldn't bet on a fully funded expansion. So don't get your hopes up.


> I wish I could promise dedicating time to helping out with testing/etc but I'm not sure if I have the capacity for that. Maybe later!

The best way to get the latest build of the game and to help out a little is to run the testing build: http://ventdev.com/forums/showthread.php?tid=2594
If you run into any issues, you just email me the log file and the save game and write a sentence or two telling me what to look for. Sometimes, I just need the sentences. But even if you don't help out with testing. I am happy enough that you get enjoyment out of the game!

Keep it in the green and Good luck!