Best products from r/GlobalAgenda2

We found 3 comments on r/GlobalAgenda2 discussing the most recommended products. We ran sentiment analysis on each of these comments to determine how redditors feel about different products. We found 3 products and ranked them based on the amount of positive reactions they received. Here are the top 20.

Top comments mentioning products on r/GlobalAgenda2:

u/sketchyy_ · 2 pointsr/GlobalAgenda2

Hi Voldis, I've been a really long time CS player and was globally elitest so I can def. give some advice.

144 hz monitors are hella good and you'll notice a huge performance increase if you are gaming with more than 200FPS. The way that this works is that you can have up to 144frames in a period of one second, so compared to the 60 you normally see on monitors, you'll instead see 144. This makes a really big difference with transitions and movements, as they will look smoother and you will be less likely to see tearing. I think this is a pretty good reference https://pcmonitors.info/wp-content/uploads/2013/11/Refresh-rate-comparison.png

unrelated snippet about refresh rates and FPS

You can look at refresh rates and FPS as two different entities. FPS is juts however many frames a second that you're getting, and the refresh rate is locked in at whatever the monitor allows. If two things are out of sync, ie the FPS "updates" at the 20ms mark, and the monitor updates at the 22ms mark, the monitor will display the frame from the 20ms mark, as it is the most up to date info. It's because of this that the 144hz/refresh monitor results in smoother transitions. Instead of only 60 updates, you'll get 144. To make this even more accurate, gsync was developed to ensure that the FPS refreshes at the exact same time as the monitor, so your screen will always give you the most recent information at a refresh point (22ms and 22ms instead of 20ms and 22ms)

end snippet

I personally recommend the http://www.amazon.com/Asus-VG248QE-24-inch-Ergonomic-Back-lit/dp/B00B2HH7G0/ although if all you care about are visuals, invest in an IPS. It isn't essential to have a 120/144hz, although it makes the whole CS:GO experience much more enjoyable.

Bunny hopping is something that just takes time to learn, but essentially you just need to spam jump right before you hit the ground with a scroll wheel. Through the use of air strafing, by pressing A or D and moving your mouse, you are able to control your momentum in the air and essentially control how fast you go. CS:GO has a hard cap of 300 units I think? after a jump, so by controlling your air strafing and in turn your velocity, you can move even faster than if you have a knife out (250 units.) It requires inhuman precision to maintain a velocity in the 250-300 range for long periods of time, especially on bumpy surfaces, which is why you don't see the pros bhop across the map.

About settings... everyone has their own preference and I think it really is unfair to say there is anything "best." Preferred resolution will vary from player to player, but all that matters is that you keep the same settings. Even if you start playing on tilt and doing really bad, you need to keep using the same settings. It'll make you a better player in the long run. If you really think you want to use a new resolution, do whatever, but try to stick with the same settings (like sensitivity and stuff.)

Gonna dump on some opinions here. Bhopping is insanely effective and can give you a slight edge over opponents. The half a second you save getting to garage on Nuke can result in you winning a 1v1. Learning smokes and flashes is an important thing, although its probably a better investment to focus on learning rotations. If you are able to get a good feeling for where other players should be, then keep track of where they actually are, and combine both of those with intel gained from your teammates positions, specifically where they can't be, you can probably out maneuver/play/position your opponents. Knowing where enemies are is a key component in winning as it will allow you to place yourself in a better position (ie if you know they are coming from B tuns on dust 2 to defuse your bomb in B, you can wait outside of the site to waste time.)

Definitely learn nades though, they're important (I still don't know them.) A good basic popflash to just practice is to throw it with right click and then walk over it. By doing so, you will force the enemy to look away and you won't get blinded by them. Pretty neat.

Another general tip is to just learn maps. If you can pre aim where people are going to be, you will have an advantage. Its much easier to mash WASD than it is to move your mouse. You'll also get called a cheater a lot which is pretty fun.

The way that tick rates work on server is that there are essentially a higher number of updates. So on a 64 tick server there are 64 updates a second, while in a 128 tick server there are 128 updates a second. It makes for a huge difference, although if you are below Badge (old LEM), then you probably won't really notice when it actually is a problem. Tick rates have nothing to do with refresh rates.

I would offer to help in game but I'm too busy to play really, although I don't mind explaining CSGO mechanics in depth. pls lmk if you have questions, I enjoy helping people get better at this, objectively, #1 FPS.

Also, watching streams really doesn't make you better after a certain point. You can use them to learn how to play counter-strike, but you can't use them to git guud because everyone plays differently. Watching someone else play may provide ideas, but at the end of the day CS:GO should be about having fun and playing in whatever way makes you happy.

sorry for long post,
tl;dr play csgo git guud

u/VOldis · 1 pointr/GlobalAgenda2

Yeah its probably stupid of me to help people play more comfortably if I ever want to get top 25% in Agendastats2.

Maybe I should autograph/get the GA logo printed on these...mousepads and sell them:

http://www.amazon.com/3M-Wetordry-Sandpaper-11-Inch-Assorted/dp/B001449TPS/ref=sr_1_5?ie=UTF8&qid=1409346251&sr=8-5&keywords=sandpaper+sheets