(Part 2) Best products from r/GraphicsProgramming
We found 7 comments on r/GraphicsProgramming discussing the most recommended products. We ran sentiment analysis on each of these comments to determine how redditors feel about different products. We found 26 products and ranked them based on the amount of positive reactions they received. Here are the products ranked 21-40. You can also go back to the previous section.
21. Physically Based Rendering: From Theory to Implementation
- Morgan Kaufmann Publishers
Features:
22. Computer Graphics: Principles and Practice (3rd Edition)
- Tarp Is Lightweight Yet Durable, Manufactured From High-Density Polyethylene And Woven Into Fabric And Then Laminated Brown On Both Sides Then Finished By Hemming The Edges With Poly Twine Inserted In Hem
- All seams and hems are heat sealed
- UV Treated.
Features:
23. OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 (7th Edition)
24. Geometric Algebra for Computer Science (Revised Edition): An Object-Oriented Approach to Geometry (The Morgan Kaufmann Series in Computer Graphics)
- Morgan Kaufmann Publishers
Features:
Real Time Rendering was recommended to me by a few professional graphics devs when I asked them the same question. This is NOT a light read, and it won't tell you how to use a specific API (DirectX, OpenGL), but it will give you the foundations to better understand an entire graphics pipeline and the various techniques used.
Other posters have mentioned starting with a software rasterizer. I'd highly suggest this as it helped me a lot when I had to do a very small one in college. There is a more recent version that is likely better(haven't looked yet), but this is the book we used and it can be picked up for dirt cheep!
I learned from the infamous "Red Book". But, that was long, long ago in a university far, far away. Even the 7th edition of that book only covers OGL 3.1... These days, any of the tutorials in the sidebar of r/OpenGL would be good.
I would also recommend "Physically-based rendering": https://www.amazon.com/Physically-Based-Rendering-Third-Implementation/dp/0128006455/ref=sr_1_1?ie=UTF8&qid=1520055423&sr=8-1&keywords=physically+based+rendering
If you're a visual thinker and really want to understand the math:
https://www.amazon.com/Geometric-Algebra-Computer-Science-Revised/dp/0123749425
Real-time Rendering bible