Best products from r/IndieGaming

We found 30 comments on r/IndieGaming discussing the most recommended products. We ran sentiment analysis on each of these comments to determine how redditors feel about different products. We found 40 products and ranked them based on the amount of positive reactions they received. Here are the top 20.

Top comments mentioning products on r/IndieGaming:

u/AngerFork · 1 pointr/IndieGaming

Behold! The entire two game Incalescent Productions catalog!

Follow us on Facebook: https://www.facebook.com/IncalescentProductions/

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Extreme Dog Sculptor

Google Play: https://play.google.com/store/apps/details?id=com.furyofcutlery.ExtremeDogSculptor

Amazon: http://www.amazon.com/Incalescent-Productions-LLC-Extreme-Sculptor/dp/B01B861BAM/

iOS version: Coming Soon!

Just released today on the Google and Amazon Android App Stores, Extreme Dog Sculptor is a reaction-based beat-the-clock game where you throw randomized ingredients into a mixture to make a dog. Some dogs require fewer ingredients and have a quicker time limit, while others take several ingredients and thus have a longer time frame.

As this has just been released, we will be waiting for feedback before making the next move, but we have another update planned not too far in the future. More (and trickier) dogs will be a definite for the next update, but we are also looking into other ingredients and/or UI improvements.

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Shoot At Things

Apple iOS App Store: https://itunes.apple.com/us/app/shoot-at-things/id999190338

The first app ever developed by Incalescent Productions, this app is all about doing what it says in in the title. You move your target over a piece of floating space junk, then once it lands on said space junk, you have a few seconds to aim and fire at as many things as possible.

This app is currently undergoing a large refactor in both codebase and ideology. While we ordinarily wouldn't showcase a lot about this app due to some scaling issues, we do want feedback on what parts are working for users and what things they feel could be done better. Does the game at least seem to flow nicely, or does the order not make logical sense? Would a story mode help out, or is the compete for the best score still a good metric to go with? And should we have the backgrounds change on each successful target, or would that be more distracting than good?

u/seattle77 · 1 pointr/IndieGaming

Atomic Cookie

Luka Nosan

Its my first journey into mobile development so I made simple casual game. The goal was that its cute looking visually and easy to pick. And that you can easily play it with one hand when on the bus and have 10 minutes of spare time.
I also tried to add a bit of strategy into it so it really helps if you time your moves correctly (dropping it a bit) and position Cookie into right place (not remaining to high).
But yeah, its just simple game and I hope you'll simply like it :)
I'm also planning iOS version and maybe WP.

Any feedback is appreciated! Tnx!

@GooglePlay @Amazon @ SlideMe
Facebook Twitter

u/ryly · 3 pointsr/IndieGaming

Unity Game Development Essentials - I got started with this book, I found it pretty fun to work through. It's mostly a single 'game' you keep adding features to, if that's not your style then the book mrBobBobJack recommended looks good too.

Tornado Twins Youtube Vids - Found some of these helpful.

If you're just getting started you probably want to start with JavaScript, as most tutorials use it. You can switch to C# when you feel comfortable, it's not much different to use in Unity.

To help figure things out make liberal use of unityAnswers and the really good Unity Documentation.
Here's a nice page on performance optimization, here's the video version.

If you have any more questions feel free to pm me or whatever and I'll answer to the best of my knowledge.

u/PlayNimbus · 4 pointsr/IndieGaming

Hey Everyone, We're Play Nimbus, a group of game dev students from the Massachusetts area. We released our first game, Wobbles, today on iOS and Android for $1.99 and we've had hundreds of downloads already (at the time of this writing).

In Wobbles, players safely guide a line of adorable creatures, called Wobbles, across a dangerous landscape by placing gadgets and technologies in their path. As you do this, progress your Wobbles through time and advance their technologies to help them advance through time.

Wobbles is available now on iTunes, Google Play and Amazon for $1.99. Links:

iTunes App Store: https://itunes.apple.com/us/app/wobbles/id672259662?ls=1&mt=8

Google Play: https://play.google.com/store/apps/details?id=com.playnimbus.wobbles

Amazon App Store: http://www.amazon.com/Play-Nimbus-Wobbles/dp/B00EOSDO4I

For reddit, I have three codes to redeem the game on iTunes for free. If we hit 50 up votes, and then 100 up votes, I'll drop one more code in here for each of those. Also, if someone points out how to find the hidden music track I'll drop one more for that too. ;)

PF9TT799A697

7794W6NR4MJL

6TYH9T4RJF9F

Please feel free to critique and try our game. We've gone through a lot of development this year, and especially this summer, refining the game and making it as good as we could during our production cycle.

I'll stick around for a while to answer any questions people have about the game, our development process, etc.

We're also on Twitter and Facebook if you still need to reach us!

Twitter: http://twitter.com/playnimbus

Facebook: http://facebook.com/playnimbus

Thanks everyone, enjoy!

u/TangledApp · 1 pointr/IndieGaming

Tangled - mobile puzzle game, easy to pick but hard to master.

  • Play Store
  • Amazon AppStore
  • iOS
  • Trailer

    ***

    Hey,
    I just released an update to Tangled, a game I've been working on and off for the last 5.5 years. It's a simple puzzle game that's easy to pick up, but the later levels are incredibly tough to solve.


    After this long I decided to make it a free game (no IAPs), both versions have been made free but the Android version is a bit behind (one major version behind). I was hoping someone with access to both platforms would be able to let me know which one they prefer (and maybe why).

    I just updated the Android version to make it free, I'm planning on bringing both platforms to the same level, but unfortunately I didn't get much feedback on the new changes. So before I bring them to Android I was hoping to get some feedback now.

    Try it out, and let me know what you think!
u/genkido · 1 pointr/IndieGaming

"Glass Lighthouse: A Wizard's Journey" - Free Puzzle Game for iOS, Android and Amazon

FAST MINISITE LINK: http://regulusgames.com/app/glass-lighthouse/

Hey guys! I just published Glass Lighthouse, a simple puzzle game on iOS, Android and Amazon. Here's a screenshot of what it looks like. If you wish to check more, you can go to the game's minisite here. You have to drag shapes into the figure (something like a guided Tangram, if you played it)


The game took around 3 months to make, and features 60 levels: I'm working on adding more atm, but it's hard work. I also want to make the editor available to everyone.


If you are on mobile, this LINK will automagically detect your device and fill you with a sense of wonder. Should it fail (miserably), it will take you to the minisite.



Should you not trust the server pixies, here are links to the individual stores (also available at the minisite):

  • iTunes

  • Google Play

  • Amazon


    Any suggestions, comments, requests, questions or anything that pops into your mind, are more than welcome :)


    I hope you enjoy the game and have an great weekend!
u/BrokenCrownGames · 1 pointr/IndieGaming

Hi Redditors!

My name is Tyler, and I'm the owner of the company putting out Wizardous: An Apprentice's Betrayal ('AAB' for short if you're searching the app marketplace). I wanted to get on Reddit, and let everyone on here know one last time about our deal before it ends.

If you'd like to see an honest, 3rd party review of the game with both the good and bad, check out here: http://killstreakmedia.com/review/wizardous-8-bit-difficulty-for-a-new-era/

Though - Get the app now if you want to see those "bad" items, because in the updated version we plan to fix all that stuff :)

For more information on the game:

Our website - www.brokencrayongames.com

Teaser Trailer - http://www.youtube.com/watch?feature=player_embedded&v=vbpn49ezXqs

iOS - https://itunes.apple.com/us/app/wizardous-apprentices-betrayal/id719287441?ls=1&mt=8


Amazon - http://www.amazon.com/Broken-Crown-Games-LLC-Wizardous/dp/B00FP23JJ2


NOOK - http://www.barnesandnoble.com/w/wizardous-broken-crayon-games/1117075416


Android - https://play.google.com/store/apps/details?id=com.botfgames.wizardous


I hope you get a chance to take a peek at it and enjoy what we put together. Thanks!

FYI - If you’re an Android user the game costs more on Google Play! That was a tough marketplace for us due to their restrictions, and we couldn't put Wizardous on the marketplace for free like in other marketplaces. However, it is discounted to $0.99, and is only going up from there in coming weeks. HOWEVER, if you have an Amazon account, you can download their 'appstore' app, then download Wizardous through Amazon for FREE! (I know, I'm the developer so probably shouldn't provide you with ways of not paying me :P but we want people to enjoy this game, even if me means we might not make a ton of money).

u/QuestArtsInteractive · 2 pointsr/IndieGaming

The name of the game is "Tapcentric". You can get it from Google Play (Tapcentric - Tap and pop the shape game (Google Play)) and the Amazon app store (Tapcentric - Tap and pop the shape game (Amazon)).

Please let me know what you think, I hope you like it!

If you're interested, I developed it using libGDX and created everything myself (except for the font). I found making the sound effects and composing the music was great fun!

u/Jehusephat · 1 pointr/IndieGaming

I bought this game on disc, but it's almost entirely unplayable due to a save file corruption bug that has occurred every time I've played the game so far. I've uninstalled the game and deleted all of my save files numerous times, but after playing the game for several hours the bug always pops up again. I can still make progress after the bug occurs, but every time I move between screens I have to deal with a pop-up informing me that my save file has been corrupted, and the game rarely saves from that point onward. This problem has been mentioned multiple times online by various owners of the game, but it doesn't appear as though anyone has bothered to fix it. I'd avoid this one for now, even though I believe I would like the game quite a bit if I were only able to play it.

https://twitter.com/SirWilliamIdol/status/792856885435260928

Look at almost all of the user reviews on Amazon.com

The PS4 version of the game is broken.

u/006_Seconds · 1 pointr/IndieGaming

Project Title: Tac-Tic

Promotion: Purchase! (or at the very least check it out)

My Name: Peter Sheehan

Trailer: https://www.youtube.com/watch?v=7eNhVc88Q2E

Buy on iOS: https://itunes.apple.com/us/app/tac-tic/id1120838083?ls=1&mt=8

Buy on Android: https://play.google.com/store/apps/details?id=com.secondgames.TacTic&hl=en

Buy on Amazon: http://www.amazon.com/006-Second-Games-Tac-Tic/dp/B01GJ3AHXG?ie=UTF8&keywords=Tac-Tic&qid=1465487040&ref_=sr_1_1&s=mobile-apps&sr=1-1

But wait... one more??: https://www.microsoft.com/en-us/store/games/tac-tic/9nblggh4ws38

So Tac-Tic advertises itself as an anti-match3 puzzle game and the single-player, Sudoku-style opposite of Tic-Tac-Toe. It's a puzzle game in which players have to solve 144 levels of escalating difficulty. The goal of each level is to fill up all blank tiles on the screen with Xs or Os (which every turn get placed in an alternating fashion, like regular Tic-Tac-Toe). Fill up all blank tiles and you beat the level, but the catch is you can't have placed 3 Xs or Os in a row, column, or diagonal. If you do this, your error flashes red and the level restarts. Basically, every level's goal is to play traditional Tic-Tac-Toe with yourself and get a draw.
If that at all sounds of interest to you, click on that YouTube trailer! And if that gets your attention, then you should buy it! It's only $0.99 for all platforms.
Thanks for reading!

u/Turbulence101games · 1 pointr/IndieGaming

Rails And Metal - 2D casual train sim for Android

This game features a unique gameplay that is fun and challenging. If you have an android phone/tablet you can try this game for free.

Free version at Google Play: https://play.google.com/store/apps/details?id=com.turbulence101games.railsandmetal

Full version at Amazon: http://www.amazon.com/Turbulence101Games-Rails-And-Metal-Pro/dp/B00QHBC0KY/ref=sr_1_1?s=mobile-apps&ie=UTF8&qid=1417592682&sr=1-1&keywords=rails+and+metal

u/robtheskygames · 1 pointr/IndieGaming

Not 100% on topic, but I absolutely loved the book Extra Lives. It talks about gamers as well as game devs, and the writing has a very unique and honest style.

u/sampenguin · 1 pointr/IndieGaming

Rush 'Hower

So I made this game about driving a semi-truck down Colorado's Eisenhower Pass during ski rush hour in a blizzard with no brakes. It was inspired by my kids asking what the runaway truck ramps were for on this stretch of road in real life, and I thought to myself, "Hey self, that would be a fun little mobile game!" If you've ever driven I-70 through the Rocky Mountains in the winter, it's like that.

Also: About half way through development, my therapist revealed that the game was actually a subconscious metaphor for my last failed romantic relationship... Play it and see if you can figure that one out!

It's free (ad supported and some optional in game purchases) and 10% of whatever I make on it goes to DonorsChoose.org. Download it on your favorite mobile app store and let me know what you think @glhfbiz or on Facebook

Download Links

iTunes | Google Play | Amazon App Store

ps- You can check out other stuff I've made and sneak peeks at my upcoming games on my crappy website at glhf.biz!

u/braingame26 · 1 pointr/IndieGaming

Like others have said you can find tools to make games that don't require coding. However, if you want to learn how to code games, you first need to learn how to code in general. You should learn basic object-oriented principles (inheritance, polymorphism, encapsulation, cohesion, coupling). I'd also strongly recommend learning about design patterns. Write some simpler programs before you try to write a game. When you get to writing a game, start out with a simple game (or maybe clone a simple game you know of, like flappy bird).

Programming Tutorials:
https://www.codecademy.com/
http://www.tutorialspoint.com/
http://www.codeproject.com/
http://tutsplus.com/

Game Programming
http://www.amazon.com/Game-Programming-Patterns-Robert-Nystrom/dp/0990582906/ref=sr_1_1?ie=UTF8&qid=1451859068&sr=8-1&keywords=game+programming+patterns - has lots of examples on using design patterns in game development
http://natureofcode.com/book/introduction/ - free book on coding vectors, forces, steering behaviors, and other physics stuff
http://www.gamedev.net/page/resources/_/technical/game-programming/understanding-component-entity-systems-r3013 - a pattern you should know if you want to code games

u/frozax · 1 pointr/IndieGaming

Project title - Thermometers Puzzles

It's a puzzle game with inspirations from picross/nonograms, battleships and sudoku. It's been released a few weeks ago and so far the feedback is very good, with a 4.72/5 rating on Google Play with 866 ratings. The game is a free download, without ads and 260 free levels. After that, players can purchase more levels packs.

I also released a sales stats recently but I should update it with latest numbers.

If you have feedback (positive and negative), I'm interested!

Links:

u/DonislawDev · 1 pointr/IndieGaming

Hello All, I had released my 2nd game, it's a simple clicker game, in which we need earn cash, buy weapons, and do expeditions, during expeditions we need to make strategic decisions. Game don't contain IAP, spam of ads, or Pay to idle gain mechanics.

My first game was a big fail, so I had started developing 2nd game, I like idle games, so i had made decision, that my 2nd game will be idle. I had never made any Idle game, making it was very fun, I had learned few things. I'm still newbie 18 year old, who is learning how to program, make games. We can buy click, idle upgrades, special upgrades, buy weapons, and then do expeditions, which tell us some story, During expeditions we can take decisions, let's say we can take prisoners or check a lonely house in forest. I would like to thank /r/incremental_games For help with testing game and all support.

If You got any questions - feel free to ask them.



Android, Google Play

Android, Amazon Store

Web Version


Twitter

u/Frilli · 1 pointr/IndieGaming

Argebe


Promotion Type: Feedback

Promoter: Friðlaugur Jónsson, Artist/Programmer

Platform: iOS, Android

Game Genre: Casual/Puzzle/Arcade

About the Game:

There are four snooker/billards balls and the entire screen is the game table. The objective is to shoot the white ball and hit the other three in the correct color order (Red > Green > Blue). Balls colliding and wall bumbing gives score and bonuses are given for:

  • a) Completing the level in the first shot.

  • b) Completing a level that another player gave up on (marked as impossible).


    The last bit works like this: if you have tried completing a level a few times without succeeding, a white flag presents itself in the upper right corner. You tap the flag and are offered to skip that level. That level is then stored for other players to try out and as mentioned before, they get a bonus (+50% score) if they can beat it.


    My goal was to create an interesting casual game without a menu (inspired by Desert Golfing). A game that you could pick up anywhere and play for as little as a few seconds (single shot) or up to as long as you feel like. The feedback I have received thus far tells me that people who get the hang of it really enjoy it. My main concern is that it fails in teaching how to properly play it. For example some people try flinging the ball instead of drag-releasing it and some people don't recognize the skip-to-next button and get a little frustrated that they have to wait for the next level.

    The game is a paid app (big threshold) but any feedback would really be appreciated (i.e. on description, video, screenshots etc.).

    Thank you for your time.


    Links: iOS | Android - Amazon App Store | Android - SlideME | Video
u/phort99 · 5 pointsr/IndieGaming

Online multiplayer in a fighting game is really hard to get right. Probably at least +3 months extra development for a game like this.

> You expect me to buy 2-4 controllers to play with friends on a PC monitor?

I have regular game nights with friends where I hook my laptop up to my TV and we play on Xbox controllers using this adapter. Works just fine for me.

u/Jourdy288 · 1 pointr/IndieGaming

Playing the Press: How to Reach Game Journalists


Promotion Type: eBook

About the Book


If you're an independent game developer, you're probably doing your own marketing- it can be hard reaching the gaming press in this day and age. More than a third of the games currently on Steam were released this year- how can you stand out from the crowd? Playing the Press offers plenty of practical advice. Some of the topics include:

  • How to Write a Press Release

  • Dealing with Negative Press

  • Dealing with the Press at Events (think PAX and Indiecade)

  • Getting the Press to Cover Your Game's Launch

  • ...And More!

    If you've been wondering how to reach Youtubers, gaming sites and other game press- and how to keep their attention- this is the book for you. This guide is brief and affordable, but comprehensive and indispensable.

    Promoter: Jourdan Cameron, author

    Links

  • Amazon
  • Itch.io
  • Website

    Also, if you have any questions about reaching the press, don't hesitate to ask me, right here and now! I'm always happy to offer advice.
u/NullRefException · 2 pointsr/IndieGaming

If you have multiple Xbox 360 controllers, you can pick up one of these bad boys, and you've got a great party game.