Best products from r/MMOVW
We found 3 comment on r/MMOVW discussing the most recommended products. We ran sentiment analysis on each of these comments to determine how redditors feel about different products. We found 3 products and ranked them based on the amount of positive reactions they received. Here are the top 20.
1. Advanced Game Design: A Systems Approach: A Systems Approach
- LIGHTWEIGHT & STRONG: InstaMorph is a lightweight polyester thermoplastic which acts like clay when warm, but when it cools, it’s a strong plastic. Mold it with your hands, tools, or press around an object to make a mold. It can be painted, machined, carved or attached to other materials.
- REUSABLE PLASTIC: About 1 ounce of InstaMorph will form a one-inch cube of moldable plastic. It can be remolded again and again simply by reheating it. Make a mistake? Just reheat it!
- GET CREATIVE: InstaMorph is ideal for makers, hobbyists, artists, fixers, cosplayers, tinkers, or anyone else that needs a custom part made out of plastic. You can create everything from masks, costume pieces, brackets, molds, toys, handles, grips or replacement parts.
- EASY TO USE: Simply heat InstaMorph thermoplastic in hot water (150°F), in the oven, or using a heat gun and mold it with your hands, tools, or shape it around an object to create a plastic mold within minutes. Once the beads are clear, let the fun begin.
- INSTAMORPH PIGMENT PACK: You can dye classic InstaMorph into any color you desire by by purchasing our color pack. They come in blue, red, yellow, and black.
Features:
This is a good book, though a bit old now. If you're interested in agent-based simulations, a lot of great work has been done since then -- I'd suggest starting with something like Growing Artificial Societies, or reading up in general on Sugarscape and the models that have followed it.
Both these and The Limits to Growth lead to "systems thinking," which Meadows wrote about in Thinking in Systems. That book in turn (along with many others) was a big influence on my game designs, and on my book about game design and systems thinking. Understanding how systems and games work together is vital, IMO, for building virtual worlds.