Best products from r/MUD
We found 12 comments on r/MUD discussing the most recommended products. We ran sentiment analysis on each of these comments to determine how redditors feel about different products. We found 8 products and ranked them based on the amount of positive reactions they received. Here are the top 20.
1. MUD Game Programming (Game Development)
- Used Book in Good Condition
Features:
2. Secrets of the Mud Wizards: Playing and Programming Muds, Moos, Mucks, and Other Internet Role-Playing Games
- An SLR camera bag disguised as our Classic Messenger. Single-strap messenger orientation makes for fast swing-around access to your gear
- Height: 8.07 / Width (top) 12.4 / Width (bottom): 10.24 / Depth: 4.13 Inches
- Fully padded, removable camera insert with zipper closure and moveable walls that accommodate various camera bodies, lens, and batteries; Camera insert is held into place for a secure fit inside the messenger and is easy to remove when not in use
- Adjustable straps for securing tripods are double-reinforced and attached to the bottom of the messenger for proper balance while carrying (XS size does not have tripod straps)
- Internal slash pocket against the back wall of the bag provides a slightly padded, firm place for files, e-readers, or laptops when you're on a shoot
- Designed to fit inside the Timbuk2 Classic Messenger Bag
- Padded, movable, tricot-lined walls protect cameras and parts
- Super soft, scratch-proof, tricot liner
Features:
3. Skyrim Very Special Edition
- Ideal for premium Android based smartphones and tablets
- Up to 80 MB/s transfer speed
- Class 10 for Full HD video recording and playback. Storage temperature: -40ºF to 185ºF (-40ºC to 85ºC)
- Water proof, temperature proof, shock proof, X-ray proof and magnet proof
- Memory Zone app lets you auto-manage media and memory for peak phone performance
- Comes with SD adapter for use in cameras, A SD card will normally work in a SDHC device with low performance, A SDHC card will not work in a SD device such as a camera or reader
- Note: Refer the Installation Manual under the Technical Specification for Trouble shooting purpose.
- Operating temperature--13ºF to 185ºF (-25ºC to 85ºC). Compatible with SDHC/SDXC and SDHC-I/SDXC-I devices
Features:
4. Designing Virtual Worlds
- 1. A mounting hole in the middle of one edge to allow for easier bed leveling thanks to Nophead for this suggestion.M
- 2. Larger LED and Resistor pads to allow for 1206 size surface mount components.
- 3. Much larger area to solder the current carrying wire, easily connect ribbon cable (such as with the Mendel90 headbed connection). Also the through holes increased in size.
- 4. The redundant pads on the non-heating element side of the board removed to prevent confusion.
- 5.These are not electrically connected if the board is not plated (plated boards are bad for the reasons outlined by Josef Prusa above).
Features:
6. MMOs from the Inside Out: The History, Design, Fun, and Art of Massively-multiplayer Online Role-playing Games
8. Procedural Generation in Game Design
- 1000x survivability: probiotics only help restore healthy microbiome balance in your gut if they make it there! Our 100% spore-based probiotic formula has 1000x enhanced survivability, meaning it survives the harsh stomach environment and delivers powerful antioxidants and probiotics where you need them.
- Delivers beneficial antioxidants: Our proprietary blend contains a patented strain called Bacillus indicus HU36, which produces antioxidants in the gut, where they can be best absorbed by your body.
- Supports optimum gut microbiome balance: The four probiotic strains are hand-picked for their ability to survive, provide powerful digestive support, support nutrient absorption, and help restore a balanced intestinal flora.
- Helps recondition the gut: Like a garden, your gut needs tender loving care. This formula works to remove harmful microorganisms, allowing the good ones to grow and thrive, and overall supporting the health of your whole body.
- OUR QUALITY PROMISE: Just Thrive is passionate about good health, and we ensure the integrity and quality of our products. We believe that everyone – including your pet – deserves access to effective, top-quality supplements and the opportunity to not just feel good, but to thrive!
Features:
There is an active community of mud coders here: https://mudcoders.com
I know several of them have github repos in progress or at the very least could point you to more resources!
The top books on the actual coding are older and are good exercises:
https://www.amazon.com/Game-Programming-Premier-Press-Development/dp/1592000908
https://www.amazon.com/Secrets-Mud-Wizards-Programming-Role-Playing/dp/0672307235
One of the oldest MUD gurus also wrote this about the design work in general:
https://en.m.wikipedia.org/wiki/Designing_Virtual_Worlds
Good luck!
Oh nice, I'd love to have a look at that one, too. That used price isn't terrible, either. At least not compared to this one. If anyone owns a copy of that, I'd love to hear thoughts on it, as well.
> Am I missing something in either format?
Nah, you just about summed it all up. You probably even missed a few valid criticisms. Well, you may have missed one thing; it's an active community for a gaming medium that has very few active communities left. I at least found value in it for a while.
Also, I just dug this one up too... https://discord.gg/DpR9YF
This is one that I actually stuck with because it is a bit less annoying and I really hate Slack. But it's still just a few people mumbling about text based networking games.
If OP was making a Unity3D platformer, they shouldn't give my suggestion a second glance. However when you're short of attractive options, the un-attractive suddenly has more value.
It's much better than telling OP just to google MUD Coding Tutorial and hope that there are still a few easy to follow ones out there. Or give them a Book Suggestion that might be a bit inaccessible because it's years out of print and rarely sub-C-note cost. (Not a bad book by the way.)
Glancing through the other comments it's not looking like much better advice has been given...
> Maybe I'm just old(-fashioned) ...
I got my first internet (shell only) account in 1991 to play a MUD based at Texas A&M. I understand old-fashioned, and I certainly understand not liking that group's way of setting up their environment, but any congregation of people who have better advice than this subreddit is better than bad advice... I hope.
One of the most important aspects of game design is that the story should always be written first, with the design and technology then being informed by the story. What you need to do is come up with the game you want to make (which hopefully is also a game you think other people will have fun playing), after which you can create a design plan / feature list / implementation plan from that.
I suggest you read The Art of Game Design for general game design information and Richard Bartle's Designing Virtual Worlds for MUD-specific information. That's probably a good first step for getting you into serious MUD development.
Edit: link formatting
Thanks for awnsering with such detail. Its hard for me to disagree with or add much here because of how much you went into it. Found the book in question here. Which I'll definitely have to read after I finish this book on game design.
I wonder if it would be better to coin a different more SEO friendly term for this genre. As you might imagine, search mud in google doesn't bring up too many games haha.
I'll hop on the game design book recommendation bandwagon and suggest Designing Games. It's less popular, but much more useful IMO.
The closest is this, if you have an Alexa: https://www.amazon.com/Bethesda-Game-Studios-Special-Edition/dp/B07D6STSX8
You can play Skyrim with Alexa via voice! Was once a Key and Peele skit, now reality.
If you have the Amazon app on your phone, you can play that way too: https://www.polygon.com/e3/2018/6/11/17448080/skyrim-alexa-iphone-android-how-to-play
This book is excellent and relatively new: https://www.amazon.com/Procedural-Generation-Design-Tanya-Short/dp/1498799191
I still own this book which was very interesting and informative on game programming and network programming in C. http://www.amazon.com/Game-Programming-Premier-Press-Development/dp/1592000908/ref=sr_1_1?ie=UTF8&qid=1414703446&sr=8-1&keywords=mud+programming