Best products from r/MaxMSP
We found 13 comments on r/MaxMSP discussing the most recommended products. We ran sentiment analysis on each of these comments to determine how redditors feel about different products. We found 7 products and ranked them based on the amount of positive reactions they received. Here are the top 20.
1. Electronic Music and Sound Design - Theory and Practice with Max/MSP - volume 1
- Used Book in Good Condition
Features:
2. Composing Interactive Music: Techniques and Ideas Using Max
Trade paperback with CD-ROM
3. Max/MSP/Jitter for Music: A Practical Guide to Developing Interactive Music Systems for Education and More
4. Introduction To Digital Signal Processing: Computer Musically Speaking
Used Book in Good Condition
5. Electronic Music and Sound Design - Theory and Practice with Max and Msp - Volume 1 (Second Edition)
- Used Book in Good Condition
Features:
6. Intel 1st Generation Compute Stick Atom Processor and Windows 8.1 (BOXSTCK1A32WFCR)
- New Generation compute one device that transforms any HDMI display into a fully functional computer
- A solution with plenty of storage and performance needed for light productivity, social networking, web browsing, and streaming media, such as Netflix, Hulu, or games.
- Enable thin-client solutions for small- to medium-sized businesses, delivering ultra portability and reliable plug-and-play simplicity, with Windows Remote Desktop access for on-the-fly support
- A reliable low-power solution for developers creating light digital kiosks with no-effort installation and delivering streaming or static HD content on displays located anywhere.
Features:
The best way to learn Max is kind of a tricky subject and I'm sure the other people on here would be able to suggest some more ways, but here are a few that have helped me out:
Here are a few books that have helped me out in the past:
If you want to do sound synthesis with MSP, check out this book:
http://www.amazon.com/Electronic-Music-Sound-Design-Practice/dp/8890548401/ref=sr_1_5?s=books&ie=UTF8&qid=1371667980&sr=1-5&keywords=sound+design
You can check out Todd Winkler's book for ideas for control data and MIDI:
http://www.amazon.com/Composing-Interactive-Music-Techniques-Ideas/dp/0262731398/ref=sr_1_1?s=books&ie=UTF8&qid=1371668024&sr=1-1&keywords=todd+winkler
Check out this guy's youtube tutorials, definitely some of the best that I've found, he's making cool sounds, and you can probably get a lot from building along with him, (I'm pretty sure he works at Cycling'74)
http://www.youtube.com/user/dude837?feature=watch
Time and chance. Off the top of my head, maybe this would be a nice read: Step by Step: Adventures in Sequencing with Max/MSP; and/or this one which also has some stuff on working with lists: Electronic Music and Sound Design - Theory and Practice with Max/MSP.
Have you searched the forum on Cycling74? People there have always been really nice with feedback and sharing patches which you could use as an offset for what it is you want to do. There are several libs for this stuff too or you could work in Max from general concepts such as these Create Brian Eno style generative music.
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If I remember something concrete I'll come back and add it :b
It's trivial to mix multiple audio streams in real-time with Max. You can just feed all your outputs into a single input of a DAC with inline *~ objects whose right input accepts a multiplier to control gain. There are lots of more sophisticated way to do it.
These books have a lot of info on this topic as you get more advanced.
http://www.amazon.com/Electronic-Music-Sound-Design-Practice/dp/8890548452/ref=sr_1_1?ie=UTF8&qid=1422140884&sr=8-1&keywords=electronic+music+max+msp
Thank you for your fast response, some things are clearer to me now. I was reading this book http://www.amazon.com/Electronic-Music-Sound-Design-Practice/dp/8890548401 which is amazing and it explained the same thing and why you would use the msp object and how data transfer would be really slow for audio uses. My other question is how do different objects work, for example I have a cycle object and a groove object, what they are outputting is a signal. In one case the cycle objects outputs a sinus wave and in the other the groove object reads audio from a selected buffer and then it out puts it, but in the end all they are out putting is a signal, but how does that signal differ? I know it's different but other than listening to it, is there a way to measure it.. If that question makes sense. I'm failing to make the connection, I know what these 2 different objects do on their own and when to use them and I can go on and continue using them with success but since I can't "see" the output they give (for example with the print object) it kind of makes me hard understanding sometimes if certain objects need a signal input or not to work. I guess that may come to me learning most of the objects and memorising what they need to function. For example the cylcle object needs a data variable for input for the frequency it needs to output, which is fair enough I understand that the object is just fed a given number and then it generates that number as form as a frequency signal in the form of a sinus wave but then If I wanted to make a poormans envelope out of the output using multiplication and a line~ object, why do I use the line object, why do I need to mix 2 signals, shouldn't the amplitude be stated with a normal line object and numbers and then it should do it the way I gave a data variable to the cycle object in the first place. Any suggestions on learning material, apart from the max msp tutorials and this book that I have?
> https://www.amazon.com/Electronic-Music-Sound-Design-Practice/dp/8890548401
ya this book is amazing, get it
https://www.amazon.com/Electronic-Music-Sound-Design-Practice/dp/8890548401
It is expecially geared toward sound design and synthesis. Really nice book, there are exercises and various learning material (made with max, so you can open it and look inside) included.
How bout something like this: intel compute stick 1st gen, $99
Along with the tutorials, I also recommend the book Electronic Music and Sound Design. It's handy sometimes to have a book in your hands that you can flip through. It's a little pricey, so if you can get it on an interlibrary loan from a local library, I'd check it out. The book is primarily based on sound synthesis, but there's a little bit of everything in there.
Posted this in pD too!
Andy Farnell's book, Designing Sound models combustion engines in pD. I believe he uses waveguides, not sure. You should be able to borrow a copy from the library.
You can find all the pD code examples from his book here. Look under machines and cars.