(Part 2) Best products from r/Shadowrun

We found 23 comments on r/Shadowrun discussing the most recommended products. We ran sentiment analysis on each of these comments to determine how redditors feel about different products. We found 95 products and ranked them based on the amount of positive reactions they received. Here are the products ranked 21-40. You can also go back to the previous section.

Top comments mentioning products on r/Shadowrun:

u/Magester · 2 pointsr/Shadowrun

I used to play a ex-military sniper in my early days of SR (later I found it better to use a rotordrone rigger for such activities. High ground was where ever I needed it to be).

From a pure crunch stand point, I'd go physical adept, take the magic hit from a pair of good cybereyes and a smartlink, then use power points for improved reflexes, a few levels of improved stealth and athletics (for climbing) and the rest in longarms. Get a good sniper rifle with a smartlink, and go to work. This way your maximizing the number of dice your rolling on each shot.

Read books like 13 cent killers to pick up lingo and fundamentals.

For backstory, though not Russian, you could have a rivalry, working relationship, or be a former student of Teachdaire (Prime Runners, 2e. Probably one of the nastiest assassins in SR).

u/DDVDA · 2 pointsr/Shadowrun

This won't solve your problem, but might help in the future

I don't know if you have Runner's Companion, but in this book, most of the roles a character can take are listed, like Fire support (gunner, combat mage, drone rigger, etc), melee support, infiltration, investigation, face and such. In our games, to fan out the skill of players, and avoid min-max-ing, we have to pick 1 primary role and 2 secondary. This way, even in the not combat situation, everybody can probably do something useful, even the street samurais.

u/Iamhighlife · 3 pointsr/Shadowrun
  1. Watch your back

  2. Shoot straight

  3. Conserve ammo

  4. Never, ever make a deal with a dragon

  5. Geek. The. Mage.

  6. Johnson. Will. Betray. You.

  7. For dice, I used these or some equivalent. I didn't run into any dice supply issues.

  8. As stated by u/Delnar_Ersike playing Shadowrun Returns or Shadowrun: Hong Kong, as these games were developed by the folks who designed the original Shadowrun game. This will give you a good feel for the world, as well as different directions you can go with your characters.

  9. As a first time player, if you have other more experienced players I'd let them handle rigging, magic, and hacking, however of the three I feel that magic is the simplest, mechanically. In game it is very expensive to be a mage so keep that in mind.

  10. I would recommend as a player and definitely as a GM, learn the lore, as always you can rule 0 anything you want, but having a good baseline for the setting is very helpful.
u/JustJonny · 5 pointsr/Shadowrun

While I wholly agree that Nigel Findely is the gold standard for Shadowrun novels, I'd say that Lone Wolf was better than 2XS, although all of his novels, including the 2XS sequel House of the Sun, are excellent.

In terms of introducing/exploring the setting though, I'd say that Changeling by Chris Kubasik is the best. It's the story of a corporate kid who goblinizes into a troll, realizes his father no longer respects him, and runs away from home, eventually being forced into the shadows to survive.

u/LeVentNoir · -1 pointsr/Shadowrun

You have access to a $3500 3d printer, you can access some $7 bottle of miniature ink.

As for leeching, you ought to prime models for this very reason.

I agree, the years old white filament printed models don't compare to these, but the new, laser deposition ones made by what I think is the same mechanism as your models are superior insofar as what I can tell from the pictures.

Heroforge really has improved, but I guess it's too close to call with these photos given the various focus and washing issues.

u/BlackRoseSin · 2 pointsr/Shadowrun

I was going to suggest trying to find Shadowbeat images, but I was beaten to it.

I asked my GM. He says take a look for the First Edition Seattle Sourcebook, found here on Amazon. He says it's full of 'em, including colour images. I double-checked this, since we have paper copies of these books.

The First Edition Sourcebooks are your best bet. I'm not sure if you want Seattle, or other cities. I hope my advice helps!

u/Thanael123 · 5 pointsr/Shadowrun

The 2e Aztlan sourcebook is the definitive source.

There was a Shadows of Latin America sourcebook planned for 3e but it fell through. There’s an unofficial version of it available though which is quite polished. Its linked from this wiki entry

Also for some inspiration/flavor read High Aztec by Ernest Hogan an old novel that might have inspired the original writers.

u/Oh_Henry1 · 3 pointsr/Shadowrun

Allow me to recommend Changeling by Chris Kubasik. Gives you some perspective on 2050's era Shadowrun from the perspective of a guy who mutates from a teenager to a troll. Great plot and interesting characters.

u/BackgammonSR · 2 pointsr/Shadowrun

Hi there! In a totally biased sort of way, I recommend the series of Enhanced Fiction for Shadowrun - The Vladivostok Gauntlet, Nothing Personal, Sail Away Sweet Sister and Another Rainy Night

Each will set you back less than 2$ and can be read in 1-2 evenings. Great way to dip your feet into the pool :)

u/qemqemqem · 2 pointsr/Shadowrun

If you're willing to wait a month, you can use the Beginner Box Set, but if not, I recommend the 5th Edition book. The core rule book has everything you need except for character sheets, which you'll need to print, and dice, which I'm sure you can find.

Party Size: 1 GM + 2-4 players is ideal. 1 player "solo" adventures are fun, but can be difficult to run. If you have 5+ players, it can be difficult for the GM to manage, but it can be done. Consider splitting into two groups.

No, you don't need miniatures. You can use anything to represent your characeters on the map, such as rocks. Or don't use a map at all.

u/raven00x · 3 pointsr/Shadowrun

http://i.imgur.com/jUEfEim.jpg

But seriously, buy a bunch of d6s; something like this is a good start. A starting character will be throwing 12-16 dice for something they're good at.

Welcome to the shadows, omae. Watch your back and never deal with a dragon.

Edit: replaced mobile link with desktop link.

u/Eric_da_MAJ · 1 pointr/Shadowrun

Awesome! I will be using this in the future I’m sure. If you want to expand on it, I recommend Secret Venice: https://www.amazon.com/Secret-Venice-Thomas-Jonglez/dp/2361951010/ref=sr_1_3?ie=UTF8&qid=1504247341&sr=8-3&keywords=secret+venice+travel+guide

There’s all sorts of crazy stuff IRL Venice that can be used.

u/ChaseDFW · 2 pointsr/Shadowrun

With out a doubt pick up Emergence it deals with technomancers popping up and the effect that it has on the world of Shadowrun. It's very metaplot heavy and a fun read.

Plus quit pretending you are in a hurry. You are going to live a long time and Shadowrun is awesome. Read 'em all :)

u/SNESamus · 4 pointsr/Shadowrun

Yup, I'm in the middle of reading it right now and it's pretty great, although I think I prefer his short stories which you can find collected in Burning Chrome

www.amazon.com/Burning-Chrome-William-Gibson/dp/0060539828

u/Gabishi · 1 pointr/Shadowrun

Some good ideas here, I'd also reccomend checking out if you can find a copy of Corporate Enclaves, it's got a lot of good stuff for LA and Neo Tokyo in particular, along with some small bits of other places like Dubai.

It also has a few pages of high-level run ideas in LA.

u/[deleted] · 5 pointsr/Shadowrun

In the Shadowrun novel Striper Assassin (Note that is "Striper" not "Stripper") there are details of a journalist film crew. The on-screen journalist is actually a mage that uses magic to charm information out of police and get into restricted areas. But her crew includes a rigger cameraman. Might be worth a read for inspiration.

u/ozurr · 6 pointsr/Shadowrun

Try Changeling, it might be what you're looking for.