Best products from r/WhiteWolfRPG

We found 25 comments on r/WhiteWolfRPG discussing the most recommended products. We ran sentiment analysis on each of these comments to determine how redditors feel about different products. We found 47 products and ranked them based on the amount of positive reactions they received. Here are the top 20.

Top comments mentioning products on r/WhiteWolfRPG:

u/HoweM3835 · 4 pointsr/WhiteWolfRPG

My personal belief is that you should probably make it up for yourself. Anatole as a character, like most of the Metaplot characters, didn't have much time dedicated solely to himself. His actions didn't usually unravel like a novel, but more like a history book after the fact so it's tough to get a real handle on him. That said, I'll try to help out with Anatole as a character as best I can.

The first thing that sticks out in my mind are the Clan Novels. They're a series of 13 books, one for each Vampire Clan, that serve as a prelude to Gehenna. Anatole is featured as one of the narrative POV's, SPOILER ALERT and it details his death. END SPOILER ALERT. It's been a long, long time since I read the books so I can't really speak to the quality of the writing, but I do remember I enjoyed many of the plot points which include some of my favorite metaplot characters such as Cardinal Moncada, Anatole and of course Theo Bell.

Th next obvious choice would be Clanbook: Malkavian, especially the revised edition, which touches on many of the Malkavian Specific plot points, such as the Malkavian Madness Network which is the clan's shared consciousness. There's even a special merit, called Disembodied Mentor, that represents another Malkavian who has died, but whose consciousness lives on through the Network and can serve as a ghostly advice giver. It also has a brief account of Anatole's life, although it doesn't have any specific writings about his prophecies.

If I remember right, some of the Dark Ages books such as the Libellus Sanguinus clanbooks have letters and narratives written by Anatole, but I don't remember specifically what they entail.

What I can relate about Anatole from my own recollection(which is not perfect) is that, first and foremost, he possessed True Faith. He was able to perform small narrative miracles such as consecrating ground against other Vampires. He was nearly a thousand years old and a rampant Diablerist, performing it at least four times to jump from 10th generation to 6th generation. One of those Diableries was of a demon-possessed Malkavian named Octavio, and when he devoured the soul he also took on the possession of Kupala who was an Eastern-European land spirit who also gave the Tzimisce their Koldunic Sorcery powers. He was a colleague of Beckett, the Book of Nod scholar, and had something of a professional rivalry with the Tzimisce Sasha Vykos who was a fearsome Priscus in the Sabbat. As far as personality goes, he often came across as dire and aloof, classically not grounded in reality, reacting to things that nobody else saw, or that may not have even happened yet. He heard the (supposedly) real voices of Octavio and Kupala, as well as the voices of religious figures who all spoke to him about Gehenna and his role in it. Like most prophets and Malkavians, he doesn't really speak plain. He uses metaphor extensively, and says things that, at present, may seem like nonsense, but become useful in their own time.

If you have any more specific questions feel free to ask, although like I said my memory isn't the greatest so I may not have immediate answers, or the answers I do have will be tinged by what I imagined about Anatole rather than read ; D

u/Zifnab25 · 1 pointr/WhiteWolfRPG

First and foremost, it might help to establish whether you are Old WoD or New WoD (old: Vampire the Mascarade, Werewolf the Apocolypse, Demon the Fallen / new: Vampire the Requiem, Werewolf the Forsaken, Demon the Descent)

There's some serious deviation between the various games, and I'd hate to think you picked up one book from oWoD and one from nWoD, because then your head will explode and you will die.

Secondly, yeah. Assuming you can talk your players back from the ledge, the best thing to do is pick up the New WoD core materials book (either World of Darkness or God Machine Chronicle) and start them out as plan vanilla mortals. Play, say, a three-game story arc. Run it like a Call of Cthulhu or other pulp horror game. Go for a proper Halloween vibe. Feel free to kill everyone in the final game. They should even have a few out-of-the-box adventures you can run. This can be a prelude or just an intro-to kind of thing, but don't make anyone feel too bad about "losing" or dying or whatever.

That should establish everyone on the ground rules of the game and also give them a taste for the grittery modern setting, the less hack-and-slash friendly environment, and a bit of proper social investigation-style role playing. WoD, generally speaking, runs like a pulpy supernatural murder mystery or survival horror. You shouldn't be marching your players through dungeons or leading armies into glorious battle, but gum-shoeing it on the mean streets and eating beans out of a can between confrontations with mind-melting horrors and underground masterminds.

Finally, once everyone's on an even footing, I recommend picking ONE of the setting books - Vampire, Werewolf, Demon - and spend a week or two soaking it in. Then let your players role up some proper supernatural characters and start the campaign. If you want to rotate through the settings, maybe do another couple of three-game arcs. Run a short Vamp game. Then run a short Werewolf game. Then run a short Demon game. Then if you are still feeling absolutely crazy, try and merge the settings. But by that time, you should have run this game for the better part of a year, and feel a lot more confident in what you're doing.

I wish you the best of luck. WoD is probably my favorite RP setting. Feel free to bug us for hints or hooks or to express the inevitable "WTF, overpowered!" gripes. We're always happy to take in a little... ahem fresh blood. :-)

u/Drexelhand · 2 pointsr/WhiteWolfRPG

i love props, but i'm a fucking freak so...

i probably wouldn't go for blood. /u/spirafortunae, /u/continuumcomplex, and /u/theworldbystorm mentioned red wine. not a bad idea for a shot of it. some people hate wine, so just a shot isn't so bad. i like those red glass decorative pebbles/marbles dealies as physical blood point tokens.

i'm more inclined to use props for geist momento/keystones, but you could weave some into a VtM fairly easily. there's some neat things you can do if all the players have each other's cell numbers to send texts to, recommend the ST is cc'd in those.

if there's one thing unique to each character, that might not be such a bad prop to introduce and give bonus xp for weaving into the story somehow.

a good st can weave an interesting story from the plot seed of a single random object they've found at a thrift store. it's always cool to have the physical item dropped into the center of the table at the appropriate moment. it can be anything, but it's extra cool if it's old and obscure. extra points if you hide a clue to the plot on the physical item. extra layer to the story if it's not just a prop, but more important than it seems.

u/CorvidaeSF · 2 pointsr/WhiteWolfRPG

Sideplug, but if you enjoy reading WoD-like stories, we actually have on-going narrative writeups of our V20 campaign, edited for plot smoothness and consistency. I comment often how it makes our game feel like a Dresden novel :P A warning, though, if you check out the beginning sessions first, the structure of this thing has grown organically and my writing has improved A LOT in three years.

Secondary sideplug, but a friend of mine is the author of a book called The Dragons of Heaven which was originally inspired by characters of hers from an Exalted game. Her second book in the series is coming out soon!

u/VonAether · 4 pointsr/WhiteWolfRPG

Two years ago White Wolf got out of the traditional print industry, because it's not doing so well. Most of the above books are long out of print, although some places continue to have stock.

We've transitioned to a PDF/print-on-demand model. Now older products never go out of print, because when you order one, a new copy is printed for you. We make it easy for people to get books which were previously hard to find, and even better, we can continue to make money off older stock (traditionally, we'd have made pretty much all our money within the first six months).

It's also a lot easier for us to track sales. If Geist: The Sin-Eaters is selling really well, we can see that and have some solid evidence to support creating additional books for the line.

All the books are the pretty much same as the original print run, but now you don't need to pay astronomical prices for them.

As an example: Kithbook: Pooka had a small print run initially, which drove up prices. It's available on Amazon for $100 new or $61 used.

Now you can get your own print copy from our store for $15.99, which was about the original price of the book. Everyone wins.

u/The_Jacob · 2 pointsr/WhiteWolfRPG

Best monsters you can have are the ones you make yourself. That is to say, don't be afraid to throw some stats down as you see fit and give dots were you think they should go. As for powers and such, go with the theme of the monster you want them to fight.

Wanna have a werewolf stalking and killing livestock and even members of a small, isolated farming community that the group is passing through? Don't reach for the W:tF source book, go old school 'The Wolfman' on it.

Big bad is a demon? Take a day or two and watch a few exorcism movies (personal favorites are 'The Rite', 'The Last Exorcism', and 'The Haunting in Connecticut' they can give you some great ideas) and then just right down what powers you want to use and how effective most basic exorcisms will be.

Zombie plague can be fun if done right. Use normal NPCs and give them immunity to bashing and extra soak on lethal.

What if instead of a supernatural monster your hunters faced a serial killer like any slasher movie. There is a H:tV source book for that, but I like to make things on my own.

Monsters are always the easy part. The hard part is the tone and atmosphere. Nail those and your group will be seriously happy, I know I would be.

u/Slanderpanic · 2 pointsr/WhiteWolfRPG

I watched the first episode when it aired and I hated it. I kind of wish I could give it another go now that I'm older, but I'm not about to spend $30 on a show I loathed just because it's connected to a game I love.


...That is an awfully nice boxed set, though.

u/Kisby · 3 pointsr/WhiteWolfRPG

Scour the web for the Giovanni Saga
http://www.amazon.com/Giovanni-Saga-Supper-Vampire-Masquerade/dp/1565042530/ref=pd_sim_b_2?ie=UTF8&refRID=1F0PATMRZ6KFX88AH216

It is played in the Dark Ages setting and is easily the best premade chronicle for vampire. It contains a lot of information on the different time periods too if that is your main concern

u/Talmor · 1 pointr/WhiteWolfRPG

Since they're paraphrasing it anyways (AND WHY ARE THEY SAYING "FIRELIGHT"), here's a great source for running a Dark Ages game:

http://www.amazon.com/World-Lit-Only-Fire-Renaissance/dp/0316545562

It's not the best history, but it makes for FUN games.

u/Manlor · 1 pointr/WhiteWolfRPG

Yeah. I mostly read for the characters too. That or for the prose.

You should try Nevernight if you haven't yet.

It kind of has a WoD feel to it and the text is so well crafted it is a pleasure to read. He is becoming my favourite author. 😃

u/silfurepli · 2 pointsr/WhiteWolfRPG

I live in SF and I've found these are a good way to explore parts of the city I otherwise ignore - https://www.amazon.com/City-Walks-Francisco-Adventures-Foot/dp/B001QCYU9I. I'm putting together my first MTA game and I'll be using these to help randomize certain events and settings, thought you might find it useful too.

u/Oldekingecole · 4 pointsr/WhiteWolfRPG

In the excellent novel I Vampire the protagonist is also in a position in which he has to figure things out himself.

He ends up burning himself and learning about sunlight. The same should work for PCs. Finding out sunlight burns you is the “come to Jesus” moment of realizing you are a vampire. I would encourage you to play it up with their group.

u/Bogatyr1 · 9 pointsr/WhiteWolfRPG

This book https://www.amazon.com/King-Whisperers-Behind-Throne-Rasputin/dp/B008SLMBPA breaks down kingmakers into ten different historical categories, and as you suspect, the politics of VTM are another fertile field for all ten types being potentially possible. The prince is resented for stringent policies of control, they are targeted by the ambitious power-seekers within a territory, and, while respected and empowered with the levers of policy, are forced to take a hand in administration: tedious nightly decision-making and social-networking activities that most powerful vampires would potentially find an unpleasant distraction from other ongoing projects.

The challenge in a puppet prince's leadership is that they still need to inspire unquestioning obedience through the cultivation of an image of strength and heroism and Ventrue-favorite 'dignitas' that might be compromised by revelations that they are not the one truly in control of the overarching aims of the court.

I think that my favorite example works based on true historical events on this subject are the film "A Royal Affair" https://en.wikipedia.org/wiki/A_Royal_Affair, where the lazy, party-happy king of Denmark is battled over by his enlightenment-age personal physician trying to pass progressive anti-religious anti-slavery measures and the king's ultra-religious, ultra-rich privy council of corrupt aristocrats, and Agincourt https://www.amazon.com/Agincourt-Henry-Battle-That-England/dp/0316015040 detailing a brutal French civil war that happens between two wealthy and powerful dukes warring for true supremacy of Paris (even allying for a time with England) while the king on the throne is mentally incapacitated due to a traditional lineage of royal incest. Contrary to this clever maneuvering was the fashion-loving inventor of the modern suit controlling England for a few years because of the way he put on pants https://www.youtube.com/watch?v=C7CRWGPlYfE

u/ChakiDrH · 3 pointsr/WhiteWolfRPG

Yes, its from Mage The Ascension Revised and its called "Sorcerer"
http://www.amazon.de/Sorcerer-Mage-Ascension-Heather-Grove/dp/1565044398/ref=sr_1_1?ie=UTF8&qid=1421533996&sr=8-1&keywords=mage+the+ascension+sorcerer

I really like the book since it gives you great sources for powers for villains to have. And the Path of Summoning/Binding/Warding offers you a more enhanced ruleset for any Werewolf Theurge.

u/Chorazin · 3 pointsr/WhiteWolfRPG

It's basically low level Magic, think of cantrips if you've played D&D. Not enough to break reality but enough to bend it a little.

They wrote a whole book about it! Sorcerer: The Hedge Wizard's Handbook (World of Darkness) https://www.amazon.com/dp/1565044517/