Best products from r/ZBrush
We found 31 comments on r/ZBrush discussing the most recommended products. We ran sentiment analysis on each of these comments to determine how redditors feel about different products. We found 26 products and ranked them based on the amount of positive reactions they received. Here are the top 20.
1. Anatomy for Sculptors Understanding the Human Figure
- Loads of human visual references, very little text
- Complex knowledge of human figure explained in the simple matter (Head, Upper limb, lower limb Torso, and Figure)
- The most important muscles of the body and their form, in the movement and static, form various angles and body positions
- Primary male anatomy and female anatomy differences
- Proportions chars of the figure and head (age and gender)
Features:
4. Dynamic Anatomy: Revised and Expanded Edition
- Used Book in Good Condition
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6. Loctek Monitor Arm Fits for 10-27 inches Computer Monitor, Gas Spring Adjusts Monitor Mount Height
Arm easily adjusts to support an ergonomically correct workstation; sit more comfortably at your desk while reducing neck, eye and back strain, extend or retract monitor arm; rotate monitor to landscape or portrait modeChoose the right mount: our D7A supports 4.4-19.8 lb monitors that are between 10...
8. Artistic Anatomy: The Great French Classic on Artistic Anatomy
Watson-Guptill
9. Bridgman's Complete Guide to Drawing from Life
- Squier by Fender Electric Guitar with Red Finish
- Basswood body, 25.5-Inch scale length, 42 mm nut width
- Maple c-shape neck with Rosewood fingerboard, 21 medium jumbo frets, and Dot position inlays
- 5-way selector switch, Synchronous tremolo bridge, 3 single-coil pickups: 1 master volume, 2 tone controls
- Includes: Stand, Strap, Strings, Hard Case, Tuner, Pick Sampler & Online Lesson
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10. Wacom CTL471 One Pen Small Tablet for PC / MAC
- Delicious sugar free gummi bears that will tantilize your tastebuds with fruity flavors.
- Sweeteners: Lycasin
- Bag contains 5 pounds of Sugar Free Gummy Bears.
- This product is a sugarless/sugarfree item with ingredients that can cause intestinal distress if eaten in excess.
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11. Anatomy for Artists: A New Approach to Discovering, Learning and Remembering the Body
- Used Book in Good Condition
Features:
12. GAOMON PD1560 15.6 Inches 8192 Levels Pen Display with Arm Stand 1920 x 1080 HD IPS Screen Drawing Tablet with 10 Shortcut Keys
- 【FOR ONLINE EDUCATION & MEETING】You can use PD1560 pen display for online education and remote meeting. It works with most online meeting programs, like Zoom, and so on. 【FOR DIGITAL ART & CREATION】-- It's not only for amatuer but also for professionalists for digital drawing, sketching, graphics design, 3D art work, animation, etc. 【FOR ANNOTATING AND SIGNATURE】--It is also broadly used in annotating and signing file in excel, word, pdf, ppt, etc.
- 【10 EXPRESS KEYS & 8192 PEN PRESSURE SENSITIVITY】-- 10 shortcut keys are customizable . 8192 leves's pen pressure gives you better control of lines. About 2 hours to 2.5 hours for full charge of pen lasts 350hours work. 【PEN HOLDER & 8 NIBS】-- nibs are inside pen holder. 【HIGH QUALITY IPS FULL HD SCREEN】-- Report Rate: 233PPS Viewing Angle: 178°Screen Resolution: 1920 x 1080(16:9) 【PRE-APPLIED SCREEN FILM】- to protect the surface screen ,also providing paper-like drawing experience
- 【ADJUSTABLE STAND】-- You can find a perfect and comfortable position by dragging the switch to adjust the angle of pen display . 【3-in-1 CABLE】-- To reduce the cable clutter.f there is no hdmi port on your computer, you need extra hdmi adapter. We don't recommend usb to hdmi adapter.
- 【OS SUPPORT& PROGRAM COMPATIBILITY】-- Windows 7/8/10 or later, Mac OS 10.11 or later; compatible with most major drawing software. Works great Photoshop、Pant Tool SAI 2、Cilp Studio Paint, Illustrator、SketchBook Pro、MediBang Paint Pro, etc. 【FOR DIGITAL ART】-- It's a high quality product not only for beginners, but also for professionals. It's broadly used in photo editing, sketching, digital drawing,manga, animation, etc.
- 【Others】---Please use extra hdmi adapter if there is no hdmi port on your computers. We don't usb to hdmi adapter. And better using one to one type hdmi adapter instead of multi ports hub. If you use Win system, please make sure there is no other brands tablet driver installed before installing GAOMON Driver.
Features:
14. Big Bad World of Concept Art for Video Games: An Insider's Guide for Students
15. Huion H610 Pro Graphic Drawing Tablet 8192 Pen Pressure Sensitivity with Carrying Bag and Glove
- 8192 Pen Pressure Sensitivity - Every stroke you drawn is accurate and efficient.
- 8 User-defined Shortcuts - The drawing tablet is convenient to set up your favorite shortcuts according to your own needs.
- Sufficient Compact Working Area - The large working surface of 10×6.25 inches provides users with larger space to draw, bringing users a more enjoyable working experience of the digital tablet.
- Smooth Paper-like Texture - The paper-like surface of the graphic tablet provides users with a more natural and realistic experience, just like drawing on the real paper.
- Compatibility - The art tablet is compatible with Windows 7 or later, Mac OS 10.11 or later and mainstream digital art software.
Features:
16. Ugee UG-2150 21.5 Inch Pen Tablet Monitor Pen Display with Pergear Clean Kit IPS Panel HD Resolution
17. ZBrush Professional Tips and Techniques
- Used Book in Good Condition
Features:
18. AmazonBasics Premium Dual Monitor Stand - Lift Engine Arm Mount, Aluminum - Black
- Dual-arm monitor stand frees up desktop space and offers ergonomic positioning for reduced strain
- Includes a dual-arm monitor stand made of durable yet lightweight aluminum with a black finish
- Each arm can hold an LCD monitor up to 20 pounds
- Arms extend and retract smoothly for easy adjustments
- Adjustable tilt (70 degrees back to 5 degrees forward) for an ergonomic reading angle
- Independent 360 degree rotation and easy transitions from landscape to portrait mode
- Simple set up and VESA compatible (100 x 100mm and 75 x 75mm); desk clamp fits desks 0.4 - 2.4 inches thick
- Please read the user manual carefully before using this item
- Product dimensions: 25.6 x 6.9 x 16.2 inches (LxWxH)
Features:
First thing you will want to do is use Z-remesher under the geometry tab ( this will re-mesh your face with some helpful edge flow.
after that it is basically your preference ,
some people like working on on very low polygon models and then subdividing and refining what they roughed out.
if you have used a program like mudbox prior to zbrush this would probably be the way to go because mudbox has a Lovely Lovely layering system that helps prevent destroying volumes you have already established with the smooth brush.
as far as brushes go I think everyone has their favorite, way of approaching things.
clay tubes is a really nice one, as is the clay brush, each can give you a specific look as you sculpt. Personally I am fond of the clay tubes brush with a square alpha. but the standard and clay brush are just as good.
in addition to the build up brushes I also tend to use the dam standard brush to score or dig in and then smooth out the transition. the Face has a Ton of plane transitions So I tend to use it to keep things as crisp as possible when I start smoothing. ( note: having control over your brush strength is important, just because the tools are torqued up to 11 does not mean you have to use them that way.)
also one thing to make note of, you may not see the Dam_standard brush as an option when you press B there are more brushes that you can add to the pop up menue though the lightbox. ( click on the lightbox button top left and then from the drop down browser there should be a brushes tab in the standard folder)
once you have the topology at a density that you like and found a brush you can work with, masking and Poly grouping specific parts of the mesh can help separate things that would normally be almost too close to work on separately. I use this mainly on the Mouth. I follow the method in Scott Spencer's book ZBrush Digital Sculpting Human Anatomy
he basically has you dig in a hole where the mouth is to be and drag a mask selection on everything from the middle of the hole down . then he has you polygroup that mask so you just have to CTRL +SHIFT Click on it and it will auto isolate select the polygroup. its quite handy for adjusting and moving the upper/bottom lip independently of each other.
Hopefully this helped, have fun messing with all the brushes.
I would also love to know what mounting arm setup that is. Thank you!
edit: I ask because I've been looking for a mounting arm just like this for my MSP16. I have several ergotron arms, but all of their products i've seen dont seem to come in this configuration. Thanks again! (trying to find it myself, but if you wouldnt mind providing a link that would be excellent!)
edit: Haha, just found the post on your twitter and eveyone is also super stoked about the arm. I found a couple arms that seem similar. (had to zoom and enhance your pixel >:])
Is this the model arm that you have in your setup?
https://www.aliexpress.com/item/Thinkwise-S100-full-motion-desk-mount-gas-LCD-monitor-arm/1235953226.html
theres also this one: https://www.amazon.com/gp/product/B00SSMHB4U/ref=s9_acsd_al_bw_c_x_2_w
If so it would be a great help to know what you at least searched for the actual vesa laptop adapter that holds the tablet in place! Also, did you happen to paint your stand? I havent seen any mounting arms with any option other than silver/black.
Good start, nice job. This is basically how I learned anatomy: [Dynamic Anatomy] (https://www.amazon.com/gp/aw/d/0823015521/ref=mp_s_a_1_1?ie=UTF8&qid=1518229124&sr=8-1&pi=AC_SX236_SY340_FMwebp_QL65&keywords=dynamic+anatomy+by+burne+hogarth&dpPl=1&dpID=51IuMvcdUbL&ref=plSrch)
And really I just went through it page by page and drew everything. Everything! By the time you are done, you'll have a solid grasp of human anatomy, or at least a damn good start.
 
I learned this approach from one of my heroes, Frank Frazetta:
>When Ralph [Mayo] took over he pulled me aside and said, “Frank, you stuff is great, but you need to learn some anatomy.” When I was in school with Falanga the emphasis was on feeling, not on the nuts and bolts, so I really didn’t understand what he meant by ‘anatomy.’ So Ralph handed me an anatomy book and when I went home that night I had decided to learn anatomy. I started with page one and copied the entire book – everything in one night, from the skeleton up. I came back the next day like a dumb kid and said, “Thank you very much, I just learned my anatomy.” Of course Ralph fell over and roared with laughter. “Frankie, you silly bastard! I’ve been studying for ten years and I still don’t know anatomy, and you went home and learned it last night?!” But the thing was I had learned an awful lot. I had the ability to absorb things and he saw an improvement in my work right away. It amazed him and that meant a lot to me. From that point on I developed pretty rapidly: I started to do things with figures that made sense. I worked for Mayo and Standard for a few years, doing things like “Looie Laziebones” and all the funny animal stuff.
-Frank Frazetta
 
Here's an old WIP character I made that shows some of my anatomy work, though not perfect by any means and stylized, being just a big muscle bound brute (no armor/clothing pictured here either):
http://jpe3d.cgsociety.org/art/maya-zbrush-shezmu-musculature-sculpt-816692
That looks about where I started, and still am to be honest. Someone mentioned to start learning your anatomy and physical landmarks. I couldn't agree more with that. That's the thing that will help you a lot. One thing to check out id the 12 Days of Realism video list from Ryan Kingslien: https://www.ryankingslien.com/category/12-days-of-realism/page/2/
He is great at breaking down the process of realism and I adopted a lot of what he does in my own workflow. Also if you have the money I suggest looking into these two books.:
https://www.amazon.com/gp/product/0990341100/ref=ppx_yo_dt_b_asin_title_o00_s00?ie=UTF8&psc=1
https://www.amazon.com/gp/product/1909414247/ref=ppx_yo_dt_b_asin_title_o00_s00?ie=UTF8&psc=1
They're expensive, but they are so useful. The first helped me a great deal to learn more about muscle structure which make up the body. Good luck to you!
This is a great start! Anatomy is a tough subject to nail down. The biggest thing I can say to you is to work on your forms. It appears to me that you are falling into the trap that a lot of new artists do when starting with anatomy in ZBrush and thats "carving" in the muscle definition rather than building up the forms that create the muscles. By building the forms up in order form deeper muscles to surface muscles you will end up with a lot of the "Creases and lines" between muscles that a lot of people identify with being "ripped" or "shredded"
When I'm doing anatomy I like to use the clay tubes brush to build up base forms, hPolish to setup my plane breaks, and than the clay brush to do a final refining pass.
One of the best books I can recommend about true anatomy that looks at it for what it is and avoids the artists personal style is "Atlas of Human Anatomy for the Artist" by Stephen Rogers Peck (http://www.amazon.com/Atlas-Anatomy-Artist-Stephen-Rogers/dp/0195030958/ref=sr_1_2?ie=UTF8&qid=1406854979&sr=8-2&keywords=anatomy+for+the+artist). Its a little known gem among most people and its super cheap. this guy really knows how to break down the subject into terms for an artist and avoids unnecessary detail.
Keep up the practice!
first of all, dont go on other people drawings, excpeciallly if their subject are strongly characterized, some heads and faces have some featues that could be really hard to achieve and could drive you in the wrong direction, also, you must get comfortable with yout tools, the best way to do is practice and having lower expectations, i mean you dont nedd to go photoreal and anatomically perfect in the first intances of your work, just observe, try to figure out whats right and whats not on basic forms, to figure out anatomy you have to referr to the most correct and in depth kind of images, so its better to look in Anatomy Techinal books like the one in the link below.
also check out the first link. those are the face planes you should manage to achieve a good head shape to work on, regardless of what is your final objective.
https://www.google.com/search?q=head+planes&tbm=isch&ved=2ahUKEwjYxtXK2MblAhWdAGMBHV-vCu8Q2-cCegQIABAA&oq=head+pla&gs_l=img.1.0.0j0i30l9.4574.6704..8209...1.0..1.81.716.11......0....1..gws-wiz-img.......35i39j0i131j0i67.I4_VGkkVpmI&ei=be26XZjcA52BjLsP396q-A4&bih=558&biw=1088
https://www.amazon.it/Anatomy-3D-Artists-Essential-Professionals/dp/1909414247/ref=asc_df_1909414247/?tag=googshopit-21&linkCode=df0&hvadid=85615193063&hvpos=1o1&hvnetw=g&hvrand=1277251964093564846&hvpone=&hvptwo=&hvqmt=&hvdev=c&hvdvcmdl=&hvlocint=&hvlocphy=20621&hvtargid=pla-195166974795&psc=1
I would suggest picking up a couple anatomy books and simply copying them. Like I said, you'd be surprised at how much this teaches you. First, take a look at Bridgman's guide It's very loose and probably easier to learn from because of it. But there is complete accuracy in the looseness of his drawings, so I know I learned a ton about the figure from him.
Secondly, I'd pick up Richer's Artistic Anatomy This is a ton more informational, and the drawings are much tighter, but spot on figures and great info. This is one of my teacher's favorite reference books, and he's been published in Spectrum 13 times, and worked for George Lucas.
you can get the basic wacom tablet thats small for a couple dollars linked below that way you can get your feet wet not spent a lot of money and just upgrade later. This model also comes in a medium and large size and yes you need a tablet no matter what you would nto draw on a piece of paper useing a piece of charcoal would you ? Thats exactly what its going to be like drawing with a mouse. you can email me if you need any help man I love helping people with zbrush im available 24/7 stovant@gmail.com
http://www.amazon.com/One-Wacom-CTL471-Samll-Tablet/dp/B00CW900X4/ref=sr_1_1?ie=UTF8&qid=1457997152&sr=8-1-spons&keywords=wacom+tablet&psc=1
This was my starting point for learning anatomy: http://www.amazon.com/gp/aw/d/158180931X . All I can say is reference books, and more reference books. I appreciated Apesos take on learning and memorizing anatomy, especially helpful if you have a significant other who will let you find and trace the muscles while you learn them. Spend time LOOKING at muscle structure as well. Just realized the post is 3 months old, made any progress?
I have the Gaomon PD1560 pen display, seems pretty good and considerable savings over Cintiq. Only gotcha is it doesn't have a resident driver like Wacom; you have to make sure their pen utility is running.
https://www.amazon.com/ZBrush-Characters-Creatures-Kurt-Papstein/dp/1909414131
not bad, but it does assume a certain level of knowledge with zbrush that i don't always have so i have to do a fair bit of my own research. It can be a little dated on some of the steps too. With sculptris pro finally being integrated things got a lot easier and with a different workflow.
If you want a taste of concept art, I recommend this book:
https://www.amazon.com/Big-World-Concept-Video-Games/dp/1624650201
Fairly awesome resource for a pretty low price, and if you happen to live in the North Texas area, the author teaches Concept Art at a community college here.
Im new to zbrush, but have done a fair amount of sculpting in clay. This book has proved really helpful in understanding the way clothing will react when wrapping around the human, or any other form.
https://www.amazon.com/Drawing-People-Portray-Clothed-Figure/dp/1581803591
I found this to be a pretty good compromise in price and performance.
https://www.amazon.com/UG-2150-Monitor-Display-Pergear%C2%AE-Resolution/dp/B00RCMFN6A
I picked up this book: http://www.amazon.com/ZBrush-Professional-Tips-Techniques-Gaboury/dp/1118066804/ref=sr_1_1?s=books&ie=UTF8&qid=1410063579&sr=1-1&keywords=zbrush
It doesn't specifically cover how to sculpt a car, but it has lots of good info about creating hard surfaces and curves that you'd be making when you wanted to sculpt a car.
Buy something like this then: https://www.amazon.ca/gp/product/B00MIBN71I/ref=ppx_yo_dt_b_asin_title_o07_s00?ie=UTF8&psc=1
It changed my way of drawing :)
I walked the same path. Forget everything you know.
Introducing Zbrush was a good place to start learning how to use it.
Youtube have tutorials on almost anything that you would like to learn.
IMO go lower in resolution. Focus on form first before you do any detailing. I would also highly suggest diving into this book and making it everything you think about:
https://www.amazon.com/Constructive-Anatomy-Dover-Artists/dp/0486211045
edit: another great one: https://www.amazon.com/Dynamic-Anatomy-Expanded-Burne-Hogarth/dp/0823015521
I really like 'Anatomy for Sculptors Understanding the Human Form'.
Ok so i just discovered amazonglobal they ship to south africa i found this one would you reccommend it? https://www.amazon.com/Graphic-Drawing-Pressure-Sensitivity-Carrying/dp/B074DTP2V4/ref=sr_1_1_sspa?crid=1WJAWC79JANJO&keywords=wacom+intuos+drawing+tablet&qid=1555244628&s=gateway&sprefix=wacom+intuo%2Caps%2C464&sr=8-1-spons&psc=1
I don't know what drawing with no clear path in mind is gonna do but this is pretty much all you need right now at this very moment https://www.amazon.com/Anatomy-Sculptors-Understanding-Human-Form/dp/0990341100 , there should be PDFs all over the internet if you don't have the money. You could also try https://anatomy4sculptors.com/art/