Best products from r/conceptart

We found 31 comments on r/conceptart discussing the most recommended products. We ran sentiment analysis on each of these comments to determine how redditors feel about different products. We found 20 products and ranked them based on the amount of positive reactions they received. Here are the top 20.

17. VEIKK A30 Graphics Drawing Tablet Pen Tablet with 8192 Levels Battery-Free Pen - 10" x 6" Active Area 4 Touch Keys and a Touch Pad

    Features:
  • VEIKK A30 digital art tablet is designed for drawing, design, online education, E-signature, as well as photo/video editing. It is compatible with Windows, Mac, Android and Linux OS. You can start your art work with A30 in most software like Adobe Photoshop, SAI, Adobe Illustrator, Corel Painter, Clip Studio, SketchBook, MediBang, Zbrush, Krita, Gimp etc.
  • VEIKK A30 graphic tablet is designed with unique touch pad. It has 4 touch keys and one gesture pad. If you are younger or those who prefer modern design, VEIKK A30 drawing pad is the right one which will provide you with a perfect difference touch experience, as well as stable performance.
  • 8192 professional levels pressure sensitivity provides exquisite strokes and making the lines smoother and natural. Battery-free pen allow you for constant uninterrupted drawing, no battery and don’t need to charge.
  • A30 pen tablet has 10x6 ultra-large drawing area, which provides more space for art create. A30 design tablet comes with type-c port design which allow to plug in and out with either direction, more convenient and stable. It supports both right and left hander. A30 digital drawing tablet comes with extra 8 nibs,1 tablet film and artist glove, you don’t need to buy extra accessories, save your time and make drawing convenience.
  • VEIKK provides one-year hardware warranty and lifetime free driver update, you will get professional suggestion if you meet any problem for all the VEIKK drawing tablets. We are always here for our customers.
VEIKK A30 Graphics Drawing Tablet Pen Tablet with 8192 Levels Battery-Free Pen - 10" x 6" Active Area 4 Touch Keys and a Touch Pad
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Top comments mentioning products on r/conceptart:

u/McSpaziante · 1 pointr/conceptart

Okay, so, let's be frank-

One class is not enough to learn digital painting. Ever.

That said, if you're looking for what you can do to accomplish the most in a single class, this is what I would look at:

http://www.amazon.com/Beginners-Guide-Digital-Painting-Photoshop/dp/0955153077

Best book on digital painting ever written. Ever. a solid 80%+ of my digital painting understanding and tools mastery came from this book.
This book covers tons of techniques, shortcuts, and tricks to paint effectively and rapidly. Studying and applying everything you learn in this book alone would bump your skills dramatically.

Perspective:

Arguably the most important fundamental skill in painting and drawing. Any good class in digital painting or concept art should spend at least 4 to 6 weeks exclusively studying 1, 2, and 3 point perspective, performing dozens of sketches, from simple studies to fully finished portfolio pieces. The trickier the perspective, the better. The best resource I have ever found for studying perspective in depth comes from Scott Robertson. This DVD is a good place to start-

http://www.amazon.com/Techniques-Scott-Robertson-Perspective-Drawing/dp/1930878818/ref=sr_1_2?s=books&ie=UTF8&qid=1404610130&sr=1-2&keywords=gnomon+scott+robertson

The next most important thing any concept art class needs is a strong understanding of value, and how light alters it. If perspective is the bones of every drawing, value is the muscles. The best way to practice value is to perform master studies by going into photoshop, converting images of masterwork paintings to greyscale, and attempting to make exact copies of them just from sight. Doing a half dozen of these does wonders or your eyes ability to recognize value change. I suggest at least 4 weeks of intense study. And if you wanna understand how to accurately paint or draw values from memory, Scott Robertson is again your absolute best bet. A good place to start is with his Rendering Matte Surfaces series-

http://www.amazon.com/How-Render-Matte-Surfaces-Shading/dp/B000GETV6O/ref=pd_sim_sbs_b_10?ie=UTF8&refRID=17MGSE75N3Q0BAGD0GYJ

Next in importance is color, which gives a piece life, but is utterly useless if value and perspective are wrong. Spend less time on this, but I wouldn't do any less than two weeks of intensive study, on both how light affects color, and color theory.
As far as color and light goes, Jeremy Vickery was the best source I could find. He works for Pixar and is the mastermind behind their unbelievable rendering. This DVD is a good source to check out-

http://www.amazon.com/Theory-Application-Jeremy-Vickery-Practical/dp/B0013TPNPY/ref=sr_1_1?s=movies-tv&ie=UTF8&qid=1404610239&sr=1-1&keywords=Jeremy+Vickery+Gnomon

Last, but certainly not least, you will want to learn anatomy. Now, fitting anatomy into a single class by itself is hard enough. Doing it in a combination class is even harder. The best way to start is by learning the key landmarks and proportions that will make a figure look correct without requiring much understanding or detail, and then go back and do intensive comprehensive study later. A minimum of 2 to 3 weeks of meaningful daily study will give you enough time to get the braod strokes down, anyways.
If you wanna learn human anatomy at a boss level, starting with the most essential proportions first, Go to Alienthink.com and buy Riven Phoenix's anatomy videos. All of them. They're worth ten times their cost easily. You cannot still be bad after learning his methods. I'm serious. It's literally impossible.

http://alienthink.com/

Finally, If you wanna learn from one of the best artists in the industry about everything possible about digital painting, go to Youtube and look up Feng Zhu Design Cinema. Start at #1 and watch every single on in order. You will get the kind of design education most artists only dream of. I cannot tell you how much I have learned from him. Hell, this painting right here was an experiment with a new painting workflow I learned from one of his videos. Check him out and see. Watching one of his videos a night, and making notes of what he does and talks about will make excellent homework.

So yeah, I hope this helps!

u/Hayleysconcept · 1 pointr/conceptart

So I think the previous commenters were right in telling you to use softer lines. When you keep line art in a piece you have to be rather conscientious about your line weight and where you place lines. Lines are a representation of light value.

If you’re not trying to make a character scowl it’s best not to put lines between the eye brows unless they have a prominent wrinkle there. Perhaps if it’s a slight wrinkle a lighter line would do or it could be softly painted in.

Under the nose suffers from the line weight as well it makes it appear like it may be a scar. This philtrum May have been better demarcated with paint or lighter lines.

Your drawing is extremely symmetrical giving it a stiff appearance. Almost like you drew one half and then folded it down the middle to make a carbon copy. This is especially apparent in the bridge of the nose. Average people have slight asymmetry in their face. Little imperfections make a portrait piece great vs good.

Lastly the bone structure is slightly askew. The character being an elf this may be intentional but I would strongly advise more anatomical practice. The orbital vaults in the skull typically don’t extend that far down into the maxilla. The collar bones are also askew and extremely symmetrical.

I think you’d benefit greatly from studying more anatomy, there are TONS of online resources but if you want something tangible this is a good book for like half the price I got it for 🤣

Anatomy for the Artist https://www.amazon.com/dp/078948045X/ref=cm_sw_r_cp_api_i_W26hDbCFHD828

All in all it’s a good render. The color is where it shines the most. Just keep drawing and you’ll get better and better 👍 Keep up the good work

Feel free to DM me if you want to talk about it.

u/dkoreo · 1 pointr/conceptart

Honestly mate, seems like you need to broaden your minds creative library. The best way to do this is to do a lot of studies of things from life and combined them with the things you love. So if you want to design cool vehicles then you need to do studies from vehicles we have around us today. Best way to learn this is to use your perspective knowledge and draw those vehicles/buildings. Scott Robertson honestly breaks this process down the best. And if you don't already have it I suggest picking up How to Draw, by Scott Robertson. https://www.amazon.com/How-Draw-sketching-environments-imagination/dp/1933492732/ref=sr_1_1?ie=UTF8&qid=1541794749&sr=8-1&keywords=scott+robertson He goes pretty in-depth on how to create vehicles and buildings with perspective.


Also check out Feng Zhu on YouTube. He talks about how to go about expanding your creative library. And being able to pull from it when concepting.

​

Hope this somewhat helps. Good luck with your art journey mate!

u/Garret_AJ · 5 pointsr/conceptart

[Quick paintover/ color correction to help with the crit.]
(http://imgur.com/oBr6zkm)

I can see potential, but there's work to be done. If we had time I could take you through design/storytelling, perspective, and stroke technique issues, but for now I want to focus on color.

  • Color choices: I kept your pink and yellow scheme to show what can be done with color and lighting. That being said they don't quite go together well. There's not a lot of cases where something is fully saturated, and you have a highly saturated yellow contrasting with a very saturated pink. You don't need highly saturated complementary colors to get the image to pop; that's mostly done in the design. The first thing I did when I color corrected the image was turn down the saturation.

    Also, it appears to be daytime judging by the background photo, but there's no strong shadows or bright sunlit areas. The sky is kinda dark and washed out. If it's daytime we (the viewer) need to really feel the warm sun and cool shadows.

    I numbered the points of critique here:

  1. I fixed the hard yellow dust and made a mix to look more like the beams are hitting the surface.
  2. When a color bounces off another color, those colors (in most cases) mix together. When yellow and pink mix they make orange. The eye will believe it looks pink when the right color is used. These are called context colors. For example, the two colors with the arrows are the same color.
  3. Think about where the light is coming from. The yellow swamp is going to bounce yellow light up onto the structures. Also the blue sky will add a bluish hue to shadows.
  4. You may notice in the shadows the water color is green. Again, this is because the sky is blue and when the light from the sky hits the yellow water it will mix to make green. Take a look around your images and think about how color and light will react with the colors around them.
  5. Sky need's to be brighter in the daytime.
  6. The sun is bright white (with a hint of yellow). When something is in the sun it should be well lit.
  7. I used some yellow mist to push the structure on the right further into the distance.
  8. (not numbered) I noticed you had trouble connecting your structures to the ground. They just stop at the ground. There needs to be a hand shake (of sorts) they should mingle a bit. They should be around the same value, and some of the colors should be bouncing off the ground on to the structure.

    My general advice: drop the photobashing for now. Save it for when you're killing it on the rendering. It's a good technique to hit those deadlines during production, but this early on it's gonna make you miss out on all those skills you'd develop painting those mountains. Also, get this book on color theory by James Gurney. It will explain color theory way better than I can.

    TL;DR learn how to render like a pro before you can photobash like a pro. Learn up on your color theory. Hope that helps.
u/MassiveChemist · 1 pointr/conceptart

I am a storyboard artist. The boards I create are very different depending on the nature of the project. Commercial boards look very different from animation and film boards, for example. With commercial boards it's kind of like doing sequential illustrations where you don't have to think much about camera movement and what actions are taking place, or at least not to the level of detail that animation and film does. Animation boards for TV need to be very specific since the boards get shipped overseas and animated by a third party animation studio, so character beats have to be expressed in detail. Feature film boards can be more loose since there's usually a lot of experimentation going on. There's a great comic by Tallychick about the process/product variations in storyboarding. Here's a link, though if you PM me I can probably find a digital copy for you somewhere.

I don't meet a lot of people who do both boarding and concept professionally, especially at the same time, but there does tend to be overlap.

There are plenty of other career paths that involve such creative thinking/ creativity. You can be a graphic designer, a fine artist, an art director, a comic book artist, a book illustrator, etc. etc., and all of these have sub-fields where you can explore specializations. It really depends on what you like doing.

The 3D industry is actually a really exciting field right now. You've got a lot of postproduction studios that deal with everything from modelling to special effects, compositing, etc., all of which have a multitude of applications-- but there's also virtual reality, VR painting (look up Goro Fujita), and most recently VR animation. There's also mocap, hair and clothing physics generation, and all sorts of specializations where programming, math, and creativity make up some really cool shit. Ultimately if you're part of a studio you will always be subject to clients and will still be receiving a concept and recreating it yourself, but if you like doing the work then it somehow makes up for it.

u/vvithout · 6 pointsr/conceptart

There is a difference between a tablet (like an iPad or Surface, etc) and a drawing tablet. Cintiqs are really the pro level hardware from the company Wacom. I'd look into Wacom's other options. Bamboos are the cheapest and many people love them for hobby level work, and a step above them in both price and quality are the Intuos products. I've had my large Intuos4 for years, it has held up really well and was a great investment, I absolutely love it.

Edit: And here's two good posts about graphics tablets :].

The New Buyers' Guide To Graphics Tablets

How to choose the best Wacom pen tablet for your needs

u/EtienneAndlau · 1 pointr/conceptart

I would Google best gaming laptops for 2019.
I use an Asus ROG g752vt gaming laptop:
https://www.amazon.com/G752VT-DH72-Gaming-Laptop-Nvidia-GeForce/dp/B01578ZN0Q

I would highly recommend you register an account with Epic games (forums) first and start asking questions there. Its an excellent community and they will respond quickly to all your questions:
https://forums.unrealengine.com/
Then I would get on Twitch live streams on game developing in Unreal 4 and ask questions in the chat. The streamers are generally very helpful: https://www.twitch.tv/directory/game/Unreal%20Engine

You just need a fast Windows machine with a good graphics card. You can spend around $1200 and get something good enough.

u/-Voltiac- · 2 pointsr/conceptart

Thank you, I can do better though.

Regardless.

This one right here!

It is left-handed friendly, good sensitivity, and fit my budget. No problems so far honestly. Why'd you ask?

u/xensoldier · 1 pointr/conceptart

Yup I highly recommend you get his newest book "How To Draw", fantastic book.

u/superchives · 6 pointsr/conceptart

THIS BOOK, and THIS BOOK, are damn near the gold standard for getting started and professionals alike.

u/KnivesMillions is dead on with the point on fundamentals. Start with a good foundation of drawing and color theory. Drawing and painting from life and observation are also an excellent way to get better quickly.

A fantastic convention/gallery show to attend would be Illuxcon (if you can make it to Pennsylvania), where you can meet top-tier working artists in the industry (Danato Gincola, Scott Fisher, Iris Compt, both of the Gerards, etc.), see their work in the flesh, and ask them questions (they are usually quite receptive to questions if you are professional and polite).

Also, there are no set in stone rules for what constitutes "amazing fantasy art" aside from craft. All is chaos, embrace it.

u/WithLinesOfInk · 1 pointr/conceptart
  1. Draw animals from life. All the time.
  2. James Gurney's Imaginative Realism
  3. Gnomon has a lot of options.
  4. Feng Zhu has gobs and gobs of videos.
u/mr_wowtrousers · 2 pointsr/conceptart

Check out Burne Hogarth books, if you haven't already. Obviously not the best for T poses etc, but very handy

https://www.amazon.com/Dynamic-Figure-Drawing-Burne-Hogarth/dp/0823015777

u/Lobotomist · 1 pointr/conceptart

Ah jeez...that is a though one. Sadly "Art of Moebius" (and i have it) is not very good. I mean its very good book, but it covers so little of his immense work that its kind of pointless.

The Fifth Element book has works from different artists, so its not great choice for all Moebius book.

Its quite though to find a good artbook by him - but this one is considered to be quite encompassing
http://cdn.halcyonrealms.com/illustration/moebius-oeuvres-art-book-review/

However I would rather go with his comics for more artwork and considerably lower price :

https://www.amazon.com/Moebius-Airtight-Garage-Graphic-novel/dp/087135280X/ref=sr_1_27?s=books&ie=UTF8&qid=1474276543&sr=1-27&keywords=moebius

https://www.amazon.com/Incal-Alexandro-Jodorowsky/dp/1594650934/ref=pd_sim_14_2?ie=UTF8&psc=1&refRID=5W6C6VC79MHES49ZNNTX