Best products from r/devblogs
We found 4 comments on r/devblogs discussing the most recommended products. We ran sentiment analysis on each of these comments to determine how redditors feel about different products. We found 4 products and ranked them based on the amount of positive reactions they received. Here are the top 20.
1. Clean Code: A Handbook of Agile Software Craftsmanship
- Prentice Hall
Features:
2. Code Complete: A Practical Handbook of Software Construction, Second Edition
- Microsoft Press
Features:
3. Game Feel (Morgan Kaufmann Game Design Books)
- Morgan Kaufmann Publishers
Features:
4. Advanced Game Design: A Systems Approach: A Systems Approach
- LIGHTWEIGHT & STRONG: InstaMorph is a lightweight polyester thermoplastic which acts like clay when warm, but when it cools, it’s a strong plastic. Mold it with your hands, tools, or press around an object to make a mold. It can be painted, machined, carved or attached to other materials.
- REUSABLE PLASTIC: About 1 ounce of InstaMorph will form a one-inch cube of moldable plastic. It can be remolded again and again simply by reheating it. Make a mistake? Just reheat it!
- GET CREATIVE: InstaMorph is ideal for makers, hobbyists, artists, fixers, cosplayers, tinkers, or anyone else that needs a custom part made out of plastic. You can create everything from masks, costume pieces, brackets, molds, toys, handles, grips or replacement parts.
- EASY TO USE: Simply heat InstaMorph thermoplastic in hot water (150°F), in the oven, or using a heat gun and mold it with your hands, tools, or shape it around an object to create a plastic mold within minutes. Once the beads are clear, let the fun begin.
- INSTAMORPH PIGMENT PACK: You can dye classic InstaMorph into any color you desire by by purchasing our color pack. They come in blue, red, yellow, and black.
Features:
13 year old? I've started programming around the same age. Wow, I'm only 27 and I suddenly felt old :)
Anyway, I don't know if you want some tips, but here are a few I wish someone told me when I was starting:
SUNY Represent! (Binghamton Alum)
You should check out this talk http://www.youtube.com/watch?v=Fy0aCDmgnxg
Right now your game is missing that "Game Feel" (which coincidentally is the title of another awesome book you should read by Steve Swink http://www.amazon.com/Game-Feel-Designers-Sensation-Kaufmann/dp/0123743281).
Also, I can't tell if your capture software is dropping frames or your video is. If it is the capture then you should really find good capture software. If it's the actual framerate that we're seeing then you need to get on top of that ASAP!
Finally I would consider making the camera tighter/closer on the characters, and compressing the overall architecture of the levels. The world right now seems so big and empty. Your level design does not excite me. I should want to explore your world, and the design should be encouraging me to do so.
Here are some good free level design reads
I'm sure I'll make all sorts of silly noises about it in various places online. Or you could add it to your lists on Amazon.