Best products from r/devblogs

We found 4 comments on r/devblogs discussing the most recommended products. We ran sentiment analysis on each of these comments to determine how redditors feel about different products. We found 4 products and ranked them based on the amount of positive reactions they received. Here are the top 20.

Top comments mentioning products on r/devblogs:

u/varius86 · 3 pointsr/devblogs

13 year old? I've started programming around the same age. Wow, I'm only 27 and I suddenly felt old :)

Anyway, I don't know if you want some tips, but here are a few I wish someone told me when I was starting:

  1. Start small - even a simple game, like Tetris or something, 100% complete (with UI, menu, sounds, gfx etc.), will take a lot more time than anticipated.
  2. Finish things - it's not always fun and games, there is a lot of boring work involved, you have to stick it out. After all is said and done, a one finished game will feel better than 10 started projects, no matter how interesting they are.
  3. Learn about code design. Code readability is really important. I would say it's only second to making working code. After the initial stage of any project, you won't be writing new stuff, you will be expanding already existing codebase. How fast you write/modify/debug/etc., will depend on how readable and manageable is your codebase. The worse codebase, the more you will be inclined to leave it and start something new, fresh (with a "better code"...). Leaving code behind or rewriting it because it's "bad" is a huge timewaster. Read Clean Code and Code Complete for starters.
  4. I lost a lot code too in my time. Use something like bitbucket or github for your code. Remember to keep your directory tree nice and tidy. As with point 3. - It's a lot easier to come back to nice and tidy project than to some kind of tangled monstrosity.
  5. Have fun. Creating software/games is a hell of a ride.
u/buddingmonkey · 1 pointr/devblogs

SUNY Represent! (Binghamton Alum)

You should check out this talk http://www.youtube.com/watch?v=Fy0aCDmgnxg

Right now your game is missing that "Game Feel" (which coincidentally is the title of another awesome book you should read by Steve Swink http://www.amazon.com/Game-Feel-Designers-Sensation-Kaufmann/dp/0123743281).

Also, I can't tell if your capture software is dropping frames or your video is. If it is the capture then you should really find good capture software. If it's the actual framerate that we're seeing then you need to get on top of that ASAP!

Finally I would consider making the camera tighter/closer on the characters, and compressing the overall architecture of the levels. The world right now seems so big and empty. Your level design does not excite me. I should want to explore your world, and the design should be encouraging me to do so.

Here are some good free level design reads

u/iugameprof · 2 pointsr/devblogs

I'm sure I'll make all sorts of silly noises about it in various places online. Or you could add it to your lists on Amazon.