Best products from r/escaperooms

We found 24 comments on r/escaperooms discussing the most recommended products. We ran sentiment analysis on each of these comments to determine how redditors feel about different products. We found 31 products and ranked them based on the amount of positive reactions they received. Here are the top 20.

8. Space Cowboys Unlock! Heroic Adventures (SCUNL05EN)

    Features:
  • A COOPERATIVE CARD GAME INSPIRED BY ESCAPE ROOMS: Unlock! captures the exhilarating, heart-pounding excitement of a physical escape room adventure without leaving the tabletop. With one hour on the clock, players work through a deck of 60 cards to solve puzzles. Once the team enters the correct code into the companion app, they win!
  • STRATEGY GAME: Search the scenes, combine objects and solve puzzles! Players must use quick thinking and deductive reasoning to progress through each Adventure. Each scenario challenges players in unique and interesting ways.
  • THREE FASCINATING ADVENTURES: In "Insert Coin", players must triumph over multiple levels of video game adventures! In "Sherlock Holmes - The Scarlet Thread of Murder", players help the master sleuth solve a very strange case. "In Pursuit of the White Rabbit" introduces players to Wonderlands’ weird inhabitants as they help Alice to escape!
  • PERFECT FOR EVERYONE: UNLOCK! is easy to learn and play with the help of a special Tutorial Adventure and multiple levels of difficulty. The free companion app supports integrated gameplay by having players input codes, interact with machines, and receive hints.
  • NUMBER OF PLAYERS AND AVERAGE PLAYTIME: UNLOCK! is a cooperative card game for adults and family designed for 1 to 6 players and is suitable for ages 10 and older. Average game time is approximately 60 minutes.
Space Cowboys Unlock! Heroic Adventures (SCUNL05EN)
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Top comments mentioning products on r/escaperooms:

u/kYANTNRYASI · 1 pointr/escaperooms

I played through two escape rooms from Escape the Room by Stoked Skills LLC and I played one other room from a different skill but I forget the name. They were all good, a nice change of pace from the few real escape rooms I've done. They were not timed and since I was the only participant it wasn't nearly as chaotic as a normal escape room is.

I mainly enjoyed the rooms. I liked how easy it was to play, they were pretty intuitive as well. I would recommend giving them a try for the experience, and I'd probably rate it 3.5 or 4 stars out of 5. The biggest flaws (and areas for improvement) I encountered were:

  1. The solutions weren't really a puzzle, the escape rooms could be cleared simply by looking at every object in the room to find items, then systematically using those items on each other object in the room (of which there were only a few). So there wasn't a lot to actually "solve".

  1. Every time you wanted to do something, you had to say which direction to look, wait for Alexa to describe the direction, then say that you wanted to (for example) use the key on the locked door. When going back and forth between objects in different directions, that was a real hassle. When there is only one instance of an item in the room, I wish I could've just interacted with it without having to go through all those steps.
u/bHawk4000 · 7 pointsr/escaperooms
  • Exit: the game series (Highly recommended, fairly inexpensive, start with the cabin one)
  • Unlock Series (I hated this one but the consensus is you either love this and hate exit:the game or vice versa so probably worth trying)
  • escape room in a box series (only played the werewolf experiment, this one has locks which makes it neat but I felt the puzzles used a lot of busy work and weren't particularly challenging)
  • escape the room series (I tired the second one and it's beautiful but I felt it was super easy)
  • deckscape series (havent played yet, on my list of things to do).

    There's quite a few more if you look around.

    Edit: Formatting and added links
u/ERagingTyrant · 1 pointr/escaperooms

If you do want to somehow lock doors without marking it up, Command Tabs are pretty amazing. They really could hold a lock latch reasonably well. To see what I'm talking about if you're not familiar with them: https://www.amazon.com/Command-Medium-Mounting-Refill-9-Strip/dp/B00J5RAR0M but you can get them at Walmart or wherever.

When I did an at home escape room (gender reveal), I did have rules that you can't have in a normal escape room, and used red tape to specifically indicate things were off limits/not to be touched.

You can also do some puzzles and escape room can't. I did the lemon juice invisible ink thing for one that need to be baked in the oven to reveal the message. (I clued that a certain paper needed to go in the oven for a certain temp/time, it wasn't totally random.) I assume you don't have a vaulted ceiling somewhere in your apartment? Nerf shooting gallery to get clues down was fun too.

u/andrew-wiggin · 5 pointsr/escaperooms

Ah that's awesome people are going to love it. I would make the difficulty low, and the time limit 15-30 minutes, so you can move people in quickly and they can enjoy it, rather then feel frustrated. Also you have to think of how long it takes you to reset all the locks. (maybe ask them to put all used clues in a bucket

My suggestion for a theme would be Zombie Apocalypse, you can find decorations at any party store or on Amazon. The mission can be to save an injured classmate trapped in the other room.

My idea is make the room very dark(maybe no natural lights at all). Give everyone lanterns and/or flashlights. If the lantern has settings turn it on the lowest one. They have to figure out to turn the lantern all the way on to make it easier.

First clue should be a key hidden in a pretty obvious area. That key opens the first lock. Opening the lock gives them a cipher. Hide lamented cards with numbers or letters to a combination. On the lamented cards have dots or symbols that correspond to the cipher. Once they put the cipher and the numbers together they should be able to open their second lock.

The second lock should open a box with a flash light with a black light bulb. They will use the black light to find their next clue. Since your in a school I would recommend using student I.D. cards. Write the combination on the I.D. cards with invisible ink. This will get them through the first door.

Once they are through the first door I would have multiple puzzles to work on, maybe a crossword with your school related answers. Bold five boxes in the crossword, those boxes are the answer to the alphabetical pad lock. (if they are smart they will only find the answers needed to fill the bolded boxes and ignore the rest of the crossword)

That word lock opens a box with a piece of paper that says =12. In invisible writing on the walls are different algebraic formulas like (^ +=13), (^ x #=2), (#+^ =%). (So *=12) (^ =1) (#=2) and (%=3). So the final combination to get out would be written on the door (^ ,#,%) or (1,2,3).

Some side notes. I would only give them one black light and one dry erase board, so unorganized groups will be slowed down. Also it's cheaper.

For the "locked doors" just wrap a bike lock or and rope around the handle and explain no doors will be locked for safety reasons, but to succeed in their mission these locks have to be opened.

Explain they get three free clues. Give them a walkie talkie, so they can call you in.

To add a little more stress to the situation and add to the theme I would bang on the door periodically and make zombies sounds. This will scare some, adding anxiety and confusion, but will also make people laugh and bond.

If you have a group waiting have them come up with team names and aliases.

Create Posters that say things like "I escaped" or "I was the brains of the operation" for people to take group photos after they escape or not.


Good luck and I hope you post photos!

u/IkeEis · 1 pointr/escaperooms

Typically get them cheaper than this, but these models work well. Trick with mag locks is the hammer has to be flush with the mag or it has no holding strength, so you have to let the hammer have a bit of flex.

https://www.amazon.com/gp/product/B07DPQ5VZ9/ref=ppx_yo_dt_b_asin_title_o06_s03?ie=UTF8&psc=1

These relays are AWESOME...and the tongues are perfectly sized for female spades

https://www.amazon.com/gp/product/B07T5XJRLH/ref=ppx_yo_dt_b_asin_title_o05_s00?ie=UTF8&psc=1


And this place is your friend....


https://www.digikey.com/

u/adrianrook · 1 pointr/escaperooms

A latch solenoid should only be activated to unlock, and then only for a short time, lest it overheat. These should be fine for batteries. However, solenoids are generally pretty weak; any pressure, whether from spring or human pulling or warped hinge or anything will tend to bind them up. Car door locks are better. A linear actuator is very strong and reliable, but usually aren't short enough to be a latch.

You may be interested in a cabinet latch. This type has a nice "pop" open.

u/aRandomEscapeBuilder · 1 pointr/escaperooms

We have ceiling tiles in the rooms at our location. We cut the corners of the ceiling tiles so it fits the microphones that way they're hidden from the players. Then we run the wires to the control room and connect them to a mixer. The setup is pretty cheap. It's $30 per mic for each physical room and $25 per mixer for the entire room setup. You will also need to get RCA to quarter inch adapters for the mics and a headphone.

As for the quality, we can hear everything in the room. The only drawback is a bit of noise from the A/C unit but it's still acceptable imo. One great thing about this setup is that we can choose to listen to all the rooms in a themed room at the same time instead of just listening to one physical room at a time. You can also add more microphones in the room if it's a massive room.

Mic: https://www.amazon.com/gp/product/B002S4G870
Mixer: https://www.amazon.com/dp/B000KIPT30

u/crydrk · 3 pointsr/escaperooms

https://www.amazon.com/DAOKI-Sensitivity-Microphone-Detection-Arduino/dp/B00XT0PH10/ref=sr_1_3?ie=UTF8&qid=1498683713&sr=8-3&keywords=arduino+sound+sensor

Looks like this chip simply picks up volume. If it's installed within the metronome, the ticking would probably be the most prominent noise. (so other noises couldn't accidentally trigger it) Then measure the timing between peaks. And maybe have the code wait for x amount of ticks to make sure it's not triggered simply by scrolling through speeds.

And then just trigger a relay with the elecromagnet.

u/hoack · 1 pointr/escaperooms

Hi, I am one of the owners of "The Other Tales" escape room in NJ (http://www.theothertales.com). Here are some basics.
We use a wired system, similar to this one: https://www.amazon.com/gp/product/B00ZW63ESC ($95 as of now). It has 4 cameras - enough for 1 or 2 room setup. For microphones, you can use something like this one: https://www.amazon.com/gp/product/B002S4G870/. I would also recommend adding HDD to the monitoring, so you can record some games. You can get one for $50 on Amazon. So, in total, the price for the monitoring system will be under $200.

Another question is, how you are going to communicate with the players? But that very much depends on the room design and tech. It can be anything - speakers, walkie-talkies, monitors that show typed texts or something as low-tech as paper notes.

u/mr_robot_97 · 1 pointr/escaperooms

Honeywell makes some great reed switches that are small, durable, and easy to hide. https://www.amazon.com/Honeywell-951WG-WH-Recessed-Magnetic-Contact/dp/B001UKY1A4

u/Heffeweizen · 1 pointr/escaperooms

Here's a simple idea that's electrical rather than mechanical...

Buy this electromagnetic lock and this power supply and this remote controlled outlet.

The bare wires of the lock easily click into the green plug of the power supply. Then you plug that into the remote controlled outlet.

The two metal parts of the lock magnetize together when electricity is present, and come apart when there's no electricity. The remote toggles electricity on/off.

So you build a box or use an existing door, and mount the two metal parts of the lock to it to secure it.

Players find the remote elsewhere in your game. Then upon clicking the remote they unlock the electromagnetic lock. For greater effect, install a spring in the box so that the box lid flies open upon clicking the remote!