Best products from r/godot
We found 22 comments on r/godot discussing the most recommended products. We ran sentiment analysis on each of these comments to determine how redditors feel about different products. We found 16 products and ranked them based on the amount of positive reactions they received. Here are the top 20.
1. Godot Engine Game Development in 24 Hours, Sams Teach Yourself: The Official Guide to Godot 3.0
- Includes a fully customized PS4 Pro console inspired by Kratos’s Axe, a Leviathan Gray DUALSHOCK 4 controller with insignia, God of War game on Blu-Ray disc, and digital content.
- It is a new beginning for Kratos. Living as a man outside the shadow of the Gods, he ventures into the brutal Norse wilds with his son Atreus, on a perilous journey to fulfill a promise.
- On PS4 Pro, 4K TV owners can experience the game in a stunning dynamic 4K resolution, while HD TV owners will benefit from increased image clarity.
Features:
5. Godot Engine Game Development Projects: Build five cross-platform 2D and 3D games with Godot 3.0
- Natural Vegan Formula For Dogs And Cats
- Contains A Comprehensive Spectrum And High Levels Of Micronutrients/Nutraceuticals, Including Prebiotics, Probiotics, Enzymes, Omega-3S, Antioxidants And More
- Contains Flaxseeds To Contribute Important Omega-3 Fatty Acids. No “Fillers” -- Artificial Additives Or Non-Nutritional Ingredients
- Suitable For Canines And Felines Of All Sizes And Breeds
- Wysong Has Been A Leader In Pet Nutrition Since 1979
Features:
6. Godot Engine Game Development in 24 Hours, Sams Teach Yourself: The Official Guide to Godot 3.0
- Natural Vegan Formula For Dogs And Cats
- Contains A Comprehensive Spectrum And High Levels Of Micronutrients/Nutraceuticals, Including Prebiotics, Probiotics, Enzymes, Omega-3S, Antioxidants And More
- Contains Flaxseeds To Contribute Important Omega-3 Fatty Acids. No “Fillers” -- Artificial Additives Or Non-Nutritional Ingredients
- Suitable For Canines And Felines Of All Sizes And Breeds
- Wysong Has Been A Leader In Pet Nutrition Since 1979
Features:
7. Puzzlecraft: The Ultimate Guide on How to Construct Every Kind of Puzzle
- Used Book in Good Condition
Features:
8. Eat That Frog!: 21 Great Ways to Stop Procrastinating and Get More Done in Less Time
BERRETT KOEHLER
10. C++ Without Fear: A Beginner's Guide That Makes You Feel Smart (2nd Edition)
11. Screenplay: The Foundations of Screenwriting
- This product will be an excellent pick for you.
- It comes in a proper packaging.
- It ensures you get the best usage for a longer period
Features:
12. The Screenwriter's Bible, 6th Edition: A Complete Guide to Writing, Formatting, and Selling Your Script (Expanded & Updated)
- Silman-James Press
Features:
13. Story: Style, Structure, Substance, and the Principles of Screenwriting
- It is a skin friendly eyeshadow palette kit that includes 12 shades and comes in a slim compact case, can easily be carried in your handbag while travelling.
- Our Sienna Blaire beautiful eye shadow palettes is the ideal choice for beginners in eye makeup.
- Great and adds glam to your look in wedding makeup/ casual makeup/ party makeup, etc.
- Create a memorable look with bright and bold colors- Easy to apply and remove.
- Best gift for your sister, girlfriend and mother on various occasions, also to those who love to make up all time.
Features:
14. Godot Engine Game Development Projects: Build five cross-platform 2D and 3D games with Godot 3.0
- Flexible
- Battery Pack Controller (4 Modes: on/off Mode, Flash Mode, Fast Flash Mode)
- Great for Parties, Costumes, Decorations, Christmas, Car, Light Signal, Burning man, Halloween
- 2.3mm. Energy saving. Require 2"AA" Batteries (not included)
- Water resistant and weather durable
Features:
15. Multiplayer Game Programming: Architecting Networked Games (Game Design)
- DOUBLE SIDED: Measures 26 inches by 23 inches, Blank on one side and a 1 inch grid pattern on the other side
- DRY ERASE: Both side of the game board are dry erasable. Even the top and bottom of the box are dry erase. We recommend using EXPO brand dry erase markers.
- CONVENIENT: Included is a velvet storage bag to keep your game pieces. Will hold everything except the cards and spinner. Game board folds up into a 13.25 x 11.25 square. Everything fits perfect inside the box for easy storage and transport.
- COMPLETE: All the game pieces you need to invent your game is right here. Included in this set is: Dry Erase Spinner, 1 Minute Sand Timer, 100 transparent color circle markers, 162 Dry erase cards, Velvet storage bag, 4 red 6 sided dice, Set of 7 polyhedral dice, 6 pawns, 4 dry erase markers, 8 Dry Erase Player Pawns and Stands, 26x23 double sided game board and a dry erase box
- INVENT AND PLAY: Can be used to create your own game or use with other games such as Dungeons & Dragons and other Role Playing Games. Perfect gift for kids or adults
Features:
16. BEBONCOOL Mobile Game Controller for PUBG Mobile Phone Triggers Controller for iPhone iOS Android, Remote Wireless Controller for Bluetooth
【2019 Latest Version】Mobile game controller for iphone IOS and Android system except for Apple MFI, works with bluetooth game controller, solving the problem of the clumsy controlling of the touch-screen games! (NOT work with Fortnite)【Supported Devices & Games 】Mobile game trigger and joyst...
Hi Taycamgame,
good and detailed questions.
Slavs Make Games - video material (free)
Making python app - video course (free)
"GD Script" - Godot 3.1 game engine script - e-book (3$)
Making simple Godot game - video course (free)
Make and conclude a computer game - video (free)
How to conclude a computer game [with Godot 3.1 practice] (11.99$)
I hope this can help, and all the best in your Godot way.
Wow. Thanks for taking such a close look at it. I took a summer class on deterministic cellular automata that generate chaotic patterns like this one (we basically just worked off of Wolfram's "New Kind of Science"), so it's pretty exciting to encounter such a pattern unexpectedly "in the wild".
I'm not sure if it's clear what I intended this thing to do, but the idea is that on frame x+1 squares are black only if they had an odd number of black neighbors on frame x and white otherwise.
What seems to be happening instead is that each square's color is being updated as its being checked, so square (1, 1) is determining it's state by the new state of squares (0, 0), (0, 1), (0, 2), and (1, 0) and the current state of the other four squares its adjacent to.
I don't really understand why it's doing that because neighborCount is incremented based on a check of pixelArray[x][y] and is then used to set a value in newArray[x][y] which is then used to set color. There shouldn't be any way for neighborCount to see values in newArray, but there is somehow. I can only think that somehow pixelArray is being constantly updated to be the same as newArray, but I don't understand why. They're set to be equal in only 2 locations, at the end of setup() and after next_frame() is called.
Does using draw rect improve performance? I've found it takes about a half second to draw each frame with 10x10 squares. I've assumed this is due to it checking almost 60,000 if statements per frame, but maybe having that many nodes loaded is a memory sink?
Thanks again.
The concept of the game looks nice and simple, I like it :) There are 2 very good books about the engine out there (I am not aware of any other that are out yet) you can take a look at:
1.Godot Engine Game Development in 24 Hours
2. Godot Engine Game Development Projects
Good luck! :)
For a book you could look at Puzzlecraft: The Ultimate Guide on How to Construct Every Kind of Puzzle. It was in some Humble Bundle a while ago, but I have only read the first few chapters. Seems to cover many types of puzzles from riddles and crosswords to ... not sure. Not sure if it even has anything about puzzles in digital games, but I imagine the thought processes behind all sorts of puzzles are similar.
EDIT: I only know noticed that one author of that puzzle book, Mike Selinker, is also a published (board) game designer that has worked with some of the largest publishers like WOTC and Avalon Hill on games like Pathfinder Adventure Card Game and Pirates of the Spanish Main. Not sure if that is important or useful information, but hopefully that book also covers some of the types of puzzles that are in games then.
You will achieve more than you realize and feel great about the work you are doing. This then can motivate you on toward your future work.
This is actually one of the main ideas presented in the best-selling self-help book Eat That Frog. I highly recommend it, and yeah, that approach works wonders to help you get stuff done and stay motivated as you work.
If you are curious about matrices I highly recommend this book: 3D Math Primer for Graphics and Game Development
Even a dummy like me was able to write a simple 3D software renderer with the help of this book :)
Post this in another thread today:
These might be listed below but here are a few I've been following as a newbie too:
https://www.youtube.com/channel/UCNaPQ5uLX5iIEHUCLmfAgKg (KCC also has a blog with written instructions along with the videos that I find helpful)
https://www.youtube.com/user/uheartbeast
https://www.youtube.com/channel/UCxboW7x0jZqFdvMdCFKTMsQ
I'm also currently going through this book and it's pretty good so far: https://www.amazon.com/Godot-Engine-Development-Hours-Yourself/dp/0134835093/ref=sr_1_1?ie=UTF8&qid=1523537140&sr=8-1&keywords=godot
If you want a great beginner book on C++ I recommend "C++ Without Fear"
I'm working through this book and finding it very helpful. It's written by one of the original creators of Godot.
https://www.amazon.com/Godot-Engine-Development-Hours-Yourself/dp/0134835093
These comments are right on. But I'd also suggest the new book by the main developers. I just got it this week and it's great.
Godot Engine Game Development in 24 Hours, Sams Teach Yourself: The Official Guide to Godot 3.0 https://www.amazon.com/dp/0134835093/ref=cm_sw_r_cp_apa_673ZAb6RH74SK
I really think the best practical material on narrative was written for screenplays. There are many great books, such as The Screenwriters Bible, Story and The Foundations of Screenwriting. Just be careful not to become too indoctrinated: rules are good, but if you worry too much about them you might forget to write a story that is actually good.
Calm down it's on Amazon too: https://www.amazon.com/Godot-Engine-Development-Hours-Yourself/dp/0134835093
Kidscancode also has a book coming out; check Amazon:
https://www.amazon.com/gp/aw/d/1788831500/
This are some sources that helped me understand how to create online games, warning: it's a rabbit hole, don't lose the focus on your game:
https://www.amazon.com/Multiplayer-Game-Programming-Architecting-Networked/dp/0134034309
https://www.youtube.com/watch?v=Z9X4lysFr64&feature=youtu.be&t=1852
www.gabrielgambetta.com/client-server-game-architecture.html
https://developer.valvesoftware.com/wiki/Latency_Compensating_Methods_in_Client/Server_In-game_Protocol_Design_and_Optimization
https://www.gdcvault.com/play/1014345/I-Shot-You-First-Networking
https://api.unrealengine.com/udk/Three/NetworkingOverview.html
http://fabiensanglard.net/quakeSource/johnc-log.aug.htm
BEBONCOOL Mobile Game Controller... https://www.amazon.com/dp/B07Q1WVZNZ?ref=ppx_pop_mob_ap_share