Best products from r/itmejp

We found 10 comments on r/itmejp discussing the most recommended products. We ran sentiment analysis on each of these comments to determine how redditors feel about different products. We found 10 products and ranked them based on the amount of positive reactions they received. Here are the top 20.

Top comments mentioning products on r/itmejp:

u/zulufactor · 1 pointr/itmejp

This is pretty good. In fact it better then i can do and i have some formal training.

2 quick tips

  1. get yourself some good pencils I like these http://amzn.com/B0038D8JQ8
  2. bigger is easier! get big paper (18x24 inches) and use as much of the page as you can. I found that this helped me focus on what the overall shape was and not each individual line

    Keep Practicing :)
u/Vermylion · 3 pointsr/itmejp

If you're completely new to DnD, I'd go for either DnD 3.5 or Pathfinder. Neal uses an apparently very homebrewed 2nd Edition, so, you're not going to be playing the same game with regular old 2e stuff. It's clunky and aged, and he (presumably) still uses it because it's what he's always used, so he's used to it, and he's ironed out the kinks.

So, yeah, the most recent edition of DnD is 4e, which is commonly considered to be a little bit too dumbed down, but it doesn't really matter that much if you're new. Still, the books are expensive, so you should try to look into the different versions and find out which one sounds like you'd prefer it. 3.5 and Pathfinder are very similar, as Pathfinder is actually based on 3.5 with a couple things done to streamline some of the combat. Also,the art in the books is really pretty (completely superficial, but it's nice,) and you don't have to buy a rule book, player handbook, AND a bestiary, just the core book and a bestiary if you're DMing, so it's like thirty bucks cheaper, AND Pathfinder is backwards compatible with 3.5 books, so... yeah, that's also nice. They also have a DM's guide which is all about how to make and run a game. Pathfinder and 3.5 both have a bunch of ancillary resource books too, like NPC and equipment books. I know Neal has at least one weapons book, but they aren't necessary; they're just extra guidance.

u/Blacula · 2 pointsr/itmejp

I wonder if you'd read The First Law trilogy by Joe Abercrombie. It's a different from Tolkein kind of fantasy book, more in the vein of Conan, or early DnD stories people like Gygax were playing, where the main characters aren't necessarily "good" people, just people. It's pulpy, gritty adventure while still being quite epic in scope.

I also wonder if you'd ever read house of leaves. That book is great inspiration for creating suspense and drama inside of a dungeon without ever seeing an enemy to swing a sword into.

u/arssome · 1 pointr/itmejp

I strongly suggest pathfinders beginers box it has a scaled down set of rules premade characters as well as anything you need for starting characters lv 1-5 it also has a battle map with the 1st dungeon and blank map for your own dungeons on oposite side and 80 pawns (heavy cardstock minis for the pcs, npcs and monsters very sturdy and super cool btw).

amazon is out of stock

http://www.amazon.com/Alliance-Games-PZO-1119-Pathfinder-Beginner/dp/1601253729

dir from paizo

http://paizo.com/products/btpy8osv?Pathfinder-Roleplaying-Game-Beginner-Box

u/[deleted] · 3 pointsr/itmejp

Say one pound of wheat in DnD-land goes for 1 copper (0,01 gold). That number is based on this (and incidentally it seems to correspond roughly to the price of basic units of alcoholic beverage, probably the most commonly sold commodity in RollPlay).

Now, a pound of wheat in our world goes for between 6,99 and 3,50 on Amazon. Split the difference, say 5,245 USD for a pound of wheat.

If so, judging by wheat, the conversion rate is roughly 0,2 copper (or 0,002 gold) to a dollar.

Say full plate armor costs 1500 gold (as someone else suggested).

If so, the price for it would in our world be 750 000 USD (relative to the price of wheat we just considered).

However, that figure is more or less worthless because the relative value of armor and a pound of wheat would be a lot different than today. It is not a given that we base the conversion rate on the price of a pound of wheat. We can base it on the price of armor, if we find some equivalent to armor today.

In order to do that, we have to consider the general qualities of full plate armor in the world of RollPlay. It is not like a car -- a car, in the West, is something owned by most people. Unlike wheat (and wheat-based products), plate armor can't be subject to (an equivalent of) mass production in RollPlay. It needs individual specifications and a long production time, with hard gotten materials.

Furthermore, full plate armor is an object of social value, designating a certain class (alluding to knighthood). If owning armor at all is like owning a car, full plate armor is like a very luxurious line of cars.

In that context we can see how it costs as much as it does, as luxurious types of cars going for 750 000 USD -- while excessive, not inconceivable.

u/VyRe40 · 3 pointsr/itmejp

You can actually buy a published copy of the thing on Amazon. Pretty cool. /u/silent0siris might find this interesting... http://www.amazon.com/exec/obidos/ASIN/1608874370/comingsoon

u/el_waffle_iron · 7 pointsr/itmejp

Anyone who is interested in the starter kit can find it here for $12!