Best products from r/mattcolville
We found 38 comments on r/mattcolville discussing the most recommended products. We ran sentiment analysis on each of these comments to determine how redditors feel about different products. We found 133 products and ranked them based on the amount of positive reactions they received. Here are the top 20.
1. Dungeons & Dragons Starter Set
- For 4-6 Players
- Everything you need to start playing the world's greatest roleplaying game
- Presents the newest edition of the Dungeons & Dragons tabletop roleplaying game in a way that’s easy to learn and fun to play.
Features:
2. Pathfinder Flip-Mat: Basic
- Package Dimensions: 0.9 cms (L) x 20.7 cms (W) x 28.0 cms (H)
- Product Type: Exercise Mat
- Package Quantity: 1
- Country Of Origin: United States
Features:
3. The Lazy Dungeon Master
- Fits most flat panel computer monitors and TVs from 17” to 27”, supports monitors from 7.7 lb (3.5 kg) to 18.7 lb (8.5 kg), accommodates VESA sizes of 75x75 and 100x100
- Accessible tilt mechanism provides a ±90° tilt angle, 90° of swivel in either direction, dependent on screen size, 360° monitor rotation for vertical and horizontal screen orientation
- Single arm provides up to 21” (53.6 cm) of reach, adjustable tension gas shock system provides 8.7” (22 cm) of fingertip height adjustment
- Aluminum construction with durable powder coated finish, integrated cable management system
- Installation manual and all monitor mounting hardware for either desk edge or grommet hole installation is included
Features:
4. Post-it Arrow Flags, Assorted Bright Colors.47 in. Wide, 24/Dispenser, 4 Dispensers/Pack, (684-ARR4), Pink/Orange/Green/Turquoise, 96 Flags
- Assorted Bright Colors, .47 in. Wide.
- Find it fast.
- Flags make it simple to mark and highlight important information.
- Ideal for marking documents without writing on them.
- 24/Dispenser, 4 Dispensers/Pack
- Bright colors and high-quality stick so you can always find your spot
- Make it simple to request action.
- Sticks securely and removes cleanly.
- The dispenser keeps flags organized and easy to find.
Features:
5. Post-it Tabs, 1-Inch Solid, Aqua, Lime, Yellow, Red, 22/Color, 88 per Dispenser (686-ALYR1IN)
- Post-it Tabs create necessary order by allowing you to easily organize
- Post-it Tabs create order
- Easily organize notebook pages into sections
- Aqua, Lime, Yellow and Red tabs give you flexibility to organize by color
- Durable, Writable, Repositionable
Features:
6. KOH-I-NOOR Liquid Eraser 3/4 oz Bottle No 291-F (291F) by Koh-I-Noor
KOH-I-NOOR Liquid Eraser 3/4 oz Bottle No 291-F (291F)
7. Koh-I-Noor Rapido-Eze Cleaning Solution, 8 oz. Bottle, 1 Each
- Cleaning fluid for the quick removal and maintenance of technical pens
- Unclogs pen points, technical pens, calligraphy pens, airbrushes
- Dissolves dried ink on all pen parts
- Non-flammable and doesn't harm plastic or metal
- Keep your pens clean for long-lasting use
Features:
8. Koh-I-Noor Pressure Pen Cleaning Kit, including Rapido-EzeCleaning Solution and Syringe, 1 Kit (3068SYKT)
Kit includes: pressure bulb, coupler and 2 oz. jar of Rapido-Eze Cleaning SolutionCleaning fluid for the quick removal and maintenance of technical pensUnclogs pen points, technical pens, calligraphy pens and airbrushesDissolves dried ink on all pen partsNon-flammable and doesn't harm plastic or met...
9. Sword Coast Adventurer's Guide (Dungeons & Dragons)
- Immersive Adventuring: This campaign sourcebook provides players and Dungeon Masters material for creating vibrant fantasy stories along the Sword Coast.
- New Character Options: The book offers new subclass options, such as the Purple Dragon Knight and the Swashbuckler, for many of the classes presented in the Player’s Handbook, as well as new subraces and backgrounds specific to the Forgotten Realms.
- Compatible with Rage of Demons storyline: Make characters for use with the Out of the Abyss adventure and fight back the influence of the demon lords in the Underdark below the Sword Coast.
- Insider Information: Learn the background behind locations, such as Luskan and Gracklstugh, featured in the upcoming digital RPG, Sword Coast Legends, from n-Space.
Features:
11. ENHANCE Tabletop RPG Adventurer's Bag - Dungeons & Dragons Travel Bag fits Player's Handbook , Dungeon Master's Guide & More - Padded Mini Figure Storage , Dice & Token Pockets (Fits 4-8 Books)
- CARRY EVERYTHING YOU NEED: Room enough for your dragon's hoard of player or DM gear. From dice, minis, books, maps and snacks, the ENHANCE Adventurer's DnD Bag can carry it all
- RPG BAG FOR YOUR PERSONAL ARCANE LIBRARY: Store 4-8 books, sheets, and reference material for your next session in the spacious main compartment complete with a padded divider for custom organization
- SUMMON CHARACTERS FROM YOUR RPG BAG: An intuitive top compartment features a 16 section foam storage section for 28mm figures to represent your PC, NPC's, or the party's next set of foes
- BATTLEMAP CARRYING LOOP: Bring the joy of an interactive and dynamic gaming experience to every session with a convenient loop designed to securely hold rolled up battlemaps and hex grids
- QUICK ACCESS LOOT POUCHES: A front facing zippered pouch easily stores loose dice or pouches, pencils/pens, tokens, cards, small note pads and much more | 3 Year Manufacturer's Warranty
Features:
14. Grimm's Complete Fairy Tales
- Replacement Laptop AC Adapter Adaptor Charger Power Supply Cord
- Premium quality laptop charger and power cable with full safety certfication
- A power cord is included with every charger - ready for immediate use
Features:
16. Conan the Barbarian - The Original, Unabridged Adventures of the World's Greatest Fantasy Hero
- 1000 Watts Heavy Duty Step Up/Down Voltage Transformer Converter. Step Up Voltage from 110-120 Volts to 220-240 Volts. Step Down Voltage from 220-240 Volts to 110-120 Volts.
- Patented Simultaneous 3-Mode Output: 5V USB Port / 120V USA Output Socket / 220V Universal Output Socket. CE Certified. 3-Year Manufacturer's Limited Warranty. Metal Casing. Full Range Fuse Protection. Full Range Over Current Protection.
- RockStone Power proudly supports the United States Military since 2001, and have became a proud supplier for Tesla Inc. since 2018. Shipping is available to all Overseas Military APO/FPO/DPO addresses.
- For safety reasons, it's recommended to use a Voltage Converter/Transformer that's max watts is at least 50% higher than your appliance. For example; this 1,000 Watt transformer can be only be used with an appliance that uses up to 600 Watts that is to prevent damage from the transformer itself and the appliance being used.
- Package Contents: Rockstone Power 1000 Watt Heavy Duty Voltage Transformer Converter, Hardwired Heavy Duty Insulated Power Cord with USA Grounded 3-Prong Plug, American to European Grounded Schuko Wall Outlet Plug Adapter, 2 PCS Spare Fuses, and Instruction Manual.
Features:
18. Aldriv's Revenge (Dungeons & Dragons: Kingdoms of Kalamar Adventure)
- LOCKING: Keep these boxes tightly sealed with a combination of latch and sliding locks
- REMOVABLE DIVIDERS: Do you have several different items you want to keep stored separately? Leave these bright orange dividers in! Do you need more room for larger items or higher volume? Pull them out! The choice is yours
- INTERLOCKING: You can stack up to three of these organizers, one on top of the other. This is perfect for keeping similar sets of items together. Have one set of bins for your collectables or keepsakes, and another for your diy crafting supplies
- PORTABILITY: An onboard handle on each of these units lets you keep hold of these wherever you go. It also serves the dual function of letting you keep these mounted to walls on a pegboard if you hook it onto two large enough fasteners
- IMPACT RESISTANT POLYMER lets you take these to more rugged areas, like a construction site, while keeping your accessories safe. This protective material combined with the locking system means that you can even drop them from low heights without worrying
Features:
19. Deathright (Dungeons & Dragons: Kingdoms of Kalamar Adventure)
- LOCKING: Keep these boxes tightly sealed with a combination of latch and sliding locks
- REMOVABLE DIVIDERS: Do you have several different items you want to keep stored separately? Leave these bright orange dividers in! Do you need more room for larger items or higher volume? Pull them out! The choice is yours
- INTERLOCKING: You can stack up to three of these organizers, one on top of the other. This is perfect for keeping similar sets of items together. Have one set of bins for your collectables or keepsakes, and another for your diy crafting supplies
- PORTABILITY: An onboard handle on each of these units lets you keep hold of these wherever you go. It also serves the dual function of letting you keep these mounted to walls on a pegboard if you hook it onto two large enough fasteners
- IMPACT RESISTANT POLYMER lets you take these to more rugged areas, like a construction site, while keeping your accessories safe. This protective material combined with the locking system means that you can even drop them from low heights without worrying
Features:
This is an idea that is dear to my heart and I'm looking forward to running a pirate/naval adventure myself. I've got some inspiration ideas for you!
Books
These books should need no introduction. These are the books that will truly inspire your game.
TV Shows
Tabletop Books
I can't recommend all of this enough. A lot of this will give you ideas and inspiration for all of your campaigns, naval/pirate or otherwise. Have fun!
Really depends on what edition you're planning on running/playing. RHOD isn't updated for 5E, as far as I know, but 3.0/3.5 is still very good.
For me, I really enjoyed Kenzer & Company's Kingdoms of Kalamar setting. They released an adventure path (or a couple of adventure paths) for 3.0/3.5. They were some of the first premade adventures I ever purchased, mostly because that's what my "local" Waldenbooks had available in the days before amazon.com became a thing.
The issue you may run into is that they aren't "concentric" as most adventure "paths" are. They're sort of stand-alone adventures tied together by setting. I'd highly recommend Aldriv's Revenge, which is 1-3rd level. It's a great little murder-mystery, dungeon crawl, and your players get to encounter ghosts, leprechauns, and a werewolf. The adventure and maps are fully fleshed out, there are numerous illustrations to show the players, and it's very easy to run. And, honestly, it can be dropped into almost any setting.
From there, pick up Deathright. It's a 4-6 level adventure in the same setting. A fantastic adventure (and a big ol' dungeon crawl with a lot of fun traps and riddles (and a lot of undead) wherein the party has to contend with a plague, hordes of undead, and a love-lorn lich whose bardic paramour has died.
Both adventures run for about $5 on amazon.
https://www.amazon.com/Aldrivs-Revenge-Dungeons-Dragons-Adventure/dp/1889182567/ref=sr_1_23?ie=UTF8&qid=1518123903&sr=8-23&keywords=Kingdoms+of+Kalamar
https://www.amazon.com/Deathright-Dungeons-Dragons-Kingdoms-Adventure/dp/1889182575/ref=sr_1_20?ie=UTF8&qid=1518123903&sr=8-20&keywords=Kingdoms+of+Kalamar
Edit: a word.
It depends on what you're looking for. The campaign guides will give you a lot of old rules that won't always translate very good into 5e, but might give you some ideas on table resources like special subraces or divine domains. The 3.0 Campaign Setting will give you a good overview on the whole continent, which can be helpfull to get a bit of a taste on what the different regions are like. The "Players Guide to Fearûn" of 3.5 will give you a bit more insight into the planes (although I'd use the World Tree and Blood River only as additional transistive planes on top of an astral plane and not instead of one) and the "Races of Fearûn" have a nice overview on the different species and subraces that the players might want to play, although it's not so easy to translate those rules into 5e. If you're interested in translations of at least 2 of the 4 additional subraces of Elves the "Races of Fearûn" has to offer, I've worked on the Wild Elves and Moon Elves and I think they could work out the way I've mixed and matched their features now.
If you just want an overview on the History of the Realms, then there's a book even for that: "The Grand History of the Realms" provides you with the earliest history of the Forgotten Realms, over the creator races, with maps of that time and images of structures and creatures, some contemporary writings of those creatures, and up to the beginnigns of 4e story.
Uh! And then theres "Ed Greenwood Presents Elminster's Forgotten Realms" with a bit of insight into the ways of living, by Word of God.
Woah, hey! I'm always happy to talk about my PHB tabs :) Here's a quick breakdown behind my mentality of it and then my execution and some cons of tabbing:
Why?
From a new player's perspective (or someone who likes to loan their PHB to those who are new), the PHB can be pretty daunting to pick up and use as a tool at the table. The sections are huge, and the only way to tell that you're in one section versus another is some very light text on the bottom page corners with some (lacking) color-coding that doesn't correlate to the Contents page -- and the sub-sections aren't given any different kind of treatment so it all kinda blends together. I don't expect most people to read it front-to-back either, so needing to reference something quickly can be difficult if you don't have the muscle-memory down.
Additionally, there are quite a few pieces of information I need to look up with some regularity that aren't part of the Contents and aren't indexed well, so I needed a way to pick them out specifically and quickly with some kind of tactile solution.
How?
So I decided to just tab all of the subsections, then the smaller topics -- the sections themselves are already too large to bother putting an extra tab in for, and I can just use the color-coding in the bottom corner if I manage to get lost. I use vertical Post-It tabs for the subsections, and horizontal Post-it arrow tabs for the topics that match in color to the vertical subsection tabs (not only is it useful, it makes it look beaauuutiful!). It took me a weekend to do, but I didn't have a super well-planned tab structure in mind so there was a lot of redoing that took up extra time.
Pro Tips:
My PHB Tab Breakdown
---
Obviously each PHB is unique to its owner, and any tabbing will reflect that; in this exercise I've already discovered tabs I never have needed to use, and there are whole sections I omit because it's not commonly needed for the games I play in/run. I do think that having alphabetized spell tabs has been the BIGGEST time saver out of everything, closely followed by the Classes tabs, so you may want to start there -- though that could lead to tabs not lining up nicely, so if aesthetics are important, just plan out your tab structure in advance then go for it!
Cons
There's only a couple issues I've run into. One is that the tabs that stick out way further still have sticky backs to them and sometimes they get stuck to the other tabs or my arm/sleeves. So far all the tabs have stayed on really well, but it can be a little annoying to peel them off each other.
The other issue is that I have to be really careful with how I store my PHB now; I can't toss it into a drawer or with the tabs facing a surface it'll smash into, since I'm worried it'll mess them up. It's survived like this for at least a year now, so while it's not really inconvenient I just have to keep it in mind.
Supplies
Vertical subsection tabs: https://www.amazon.com/Post-1-Inch-Yellow-Dispenser-686-ALYR1IN/dp/B00HNW7E84
Horizontal topic tabs: https://www.amazon.com/Post-Colors-47-Dispenser-Dispensers-684-ARR4/dp/B00006RSO4
Pictures!
Edit: Wow, thank you for the gp! No idea what it does but I'll figure it out ♥
Hey!
A great many people have simply taken the Starter Set and run with it, with many of them being beginners at D&D!
You could do just that, with the DM-to-be having to read a little bit more to answer questions as they will come (there are many resources online related to being a DM and D&D 5e in general).
I'd encourage you to just take the leap, and confidence will come with practice while you all get experience with playing.
If you want to find people around you, while I suppose small town Missouri isn't the most easiest of places, you might want to look into communities based around fantasy, miniature-based games (warhammer, ...), and board games even in general, you might get some luck over there (assuming googling for local role-play clubs doesn't help).
Otherwise, you might want to try out online communities, such as /r/LFG and /r/roll20LFG, it might give you some experience, which while different from IRL play, still might bring you what you need. You can also come ask questions on the question thread of /r/DnD itself.
In any case, good luck in your first tries, and welcome to the game!
For when I'm travelling by air for fun, all I have with me are:
​
==Carry-on Travel Kit==
​
If I'm "home travelling", I'm usually going to my FLGS to DM Adventurer's League. I carry more gear to make the table nicer for my players. I use two document folders with the main gear, and optional kits for maps, minis, and player handouts. I'd carry this same gear if I was explicitly travelling to DM a Con or Epic.
​
==Primary==
DM Kit (Game play)
I carry two of these document holders. One is larger than the other, and in the larger one I have:
​
Module Kit
My FLGS prefers non-digital tools at the table (and so do I), so I carry in a folder:
​
==Optional==
Maps
I carry them in an A3 art sleeve.
​
DM Kit (Adventurer's League Handouts)
In the smaller document holder, I have:
​
Mini Kits
If I take minis, all of my minis have small magnets drilled & glued into the base. I then put them into small plastic tubs with metal plates I've screwed & glued in place. This video was inspiration.
​
===
All of the carry items are in a canvas tote bag.
All up I have the two boxes and the module kit in the tote bag over the shoulder; the mini kit under one arm; and the A3 map sleeve in my off hand.
Super convenient, and can be pared down to just my carry on kit in a pinch.
The 5e starter set is a low level adventure (1st to 5th) that you could easily adapt into Collabris. You could just add Phandalin into the setting or rename Phandalin to match an existing setting town.
It's 12-14$ bucks on Amazon. It's very fun and a ton of content for the money. Or 16$. https://www.amazon.com/gp/aw/d/0786965592/ref=mp_s_a_1_1?ie=UTF8&qid=1486427329&sr=8-1&pi=AC_SX236_SY340_QL65&keywords=lost+mine+phandelver&dpPl=1&dpID=51Ykm93n8ML&ref=plSrch
In terms of branching out: I'm a visual learner so when I'm prepping adventure hooks, I make a cluster graph tied to geography around the PCs. I try to come up with 2-3 different types of hooks for all the various directions they can go: N, E, S, W, Up, Down and staying put.
So let's say you use a typical starting village in Fantasyland: what's there: a reputable inn/tavern, a disreputable inn/tavern, a coster, a smithy, a temple with a priest to heal and a retired Mage to identify shit (because rookies never take identity spell; it's not sexy), and one major form of form of significant income: farms, shepherds, mines, timber, crossroads merchants traffic. And if you want more depth, one major form of illicit income: gambling, consorts, narcotics, pit fighting.
That's 5-6 Hook Locations in a small town. And just make up those 2-3 hooks per each. No matter where they go, there's something to do.
Dew a circle in the middle of the page. Place a dot in the center. This is your party. They are at the disreputable taproom (they have no status in own yet, unless one of the PCs had Origin Story Status).
What are 3 things than can happen:
-something valuable gets stolen and planted on a PC As a diversion
Write bullet points of these 3 hooks under the taproom circle.
Draw a line out to the side and make a smaller circle. Label it, "smithy."
What are 2-3 interesting hooks that a smith would need heroes for?
Jot them down.
Draw a line from the taproom the other way and make a small circle labeled, "Temple of the Hearth."
2-3 things.
After you've done this, starts branching out from the town.
New sheet of note paper. New circle with dot in the center. That circle is TOWN. When your PCs are 2nd level, they will start going out into the world.
Line. Smaller circle. "Flooded dwarf mine." 2-3 hooks.
Line. Smaller circle. "Abandoned Druid grove." 2-3 hooks.
Line. Smaller circle. "Warlock's Crypt." 2-3 hooks.
Seeing the pattern? The underlying structure of a Hooked Sandbox? This method is also nice because this would be pages and pages of notes but only a page or two of cluster graphs. It makes a nice at-a-glance reference while you're running.
You don't have to worry about pre-fabricating connections between hooks. You'll have ah-HA! Moments as you go and that connective tissue forms organically. And your Players will opine about those connections in clever ways. So you will adopt, twist and subvert those expectations to drive the tension.
You can only really ever see as far as the choices that lie directly before your Players. As a much better writer than I once put it, "does a ship caught in the wave say where it's going?"
Lots of folks are wanting to run Night Below (NB) in Collabris but sadly it is rather difficult to find. I think running NB is so focused on the Underdark that you miss out on a chance to let the players explore the world at large.
Against the Cult of the Reptile God is a great starter adventure - does require some adjustment for 5E but that sort of stuff is simple.
Lost Mine of Phandelver from the 5e Starter set is a good place to begin as well.
The Sunless Citadel from 3.0 I recall as being an interesting and fun adventure
OK. First, air might do the trick. most people have something like this:
https://www.amazon.com/Koh-I-Noor-Pressure-including-Rapido-EzeCleaning-3068SYKT/dp/B004BNNKOU/ref=sr_1_3?keywords=koh-i-noor+ultrasonic+cleaner&qid=1559156384&s=gateway&sr=8-3
It's just a small air bladder that pushes air through a syringe end. This should clear most of the ink from your nib while it's still wet. The kit I linked has a small amount of nib cleaner.
If the ink dries, you want to use water first. If that doesn't work, there is Rapido-eze. You want to follow the dilution directions and use small syringes designed to clean these pens.
https://www.amazon.com/Koh-I-Noor-Rapido-Eze-Cleaning-Solution-30684-x/dp/B000KNNI24
Second, you can put the solution in an ultrasonic cleaner and do that. i don't do this every day with mine if I'm doing something over a weekend or something. Only if the nib refuses to cooperate, or i've been going at it for over 10 hours with a particular nib. Any ultrasonic cleaner for jewelry will work. You can get them cheap off amazon or ebay.
Some people just use a hint of dish soap instead of the cleaning solution. YMMV.
​
Also, I saw somewhere else you just incorporate a mistake. You don't need to with this stuff. Just put some on a q-tip and lightly blot the ink and it should come off the mylar.
https://www.amazon.com/KOH-I-NOOR-Liquid-Eraser-Bottle-Koh-I-Noor/dp/B01AVOC6HY/ref=sr_1_54?keywords=koh-i-noor+eraser&qid=1559156230&s=gateway&sr=8-54
You may try a technique called "The Lazy DM" . or the "Minimalist DM"
Basically, only plan the first 15 minutes of a session, do broad stoke planning on areas of interest (that can be interchangeable) and just improvise the rest.
Since you can't reliably plan for what the players are going to do past 15 minutes of play.... accept it and instead learn to adapt quickly and confidently to what and where the players are moving the story. keep a list of pre planned battle encounters \ interesting hooks and NPCs you can drop in anywhere in the story.. and you are good to go.
here is a great book with many authors, stories, and ideas you can read https://www.amazon.com/Lazy-Dungeon-Master-Michael-Shea-ebook/dp/B00ADV2H8O
All the creative energy you can spend building the world, npcs, factions and relations are great. And i enjoy Dms who can pull it off. but, 75% of your world building won't get explored. instead focus your creative energies in creating scenarios \ and fun encounters that can be switched in and out at will.
Plan broad strokes... and fill in the detail when the players arrive to a new location.
IE you know there is a BIG BAD ENEMY to the east... well the players went west.
Either invent a new evil organization on the fly... (all you need is a name.... then stall for time) or move your BBE to the west.
NOTE: this is an example of an improv heavy DM style.. but, it works great for true sandbox exploring.
Good advice here in this thread. Earlier this year I combined two separate campaigns / groups into one. I'll skip my experiences / philosophy and jump straight into what's working.
What's Working
Of course the best starting place is with Matt's Running the Game series, and specifically the Delian Tomb.
I made this for my friend a few months ago as a sort of accompaniment to the series: The Delian Tomb Module.
I started running the game with the Delian Tomb, and then moved into the Starter Set by setting the Tomb in the woods near Phandalin.
I have my issues with the Starter Set, primarily that the adventure is not written as an entry point to TTRPG -- there is a lot left unsaid and the motivations of the antagonists are weak.
As a first time TTRPG player and DM I felt like I had to stick to the book 100% or I would ruin the fun for the players... This is not, in fact, true.
The published stuff should be looked at as guides, not playbooks -- and the Running the Game series is invaluable. Good luck :D
My wife got it for me for my birthday! I'm super in love with it: https://www.amazon.com/ENHANCE-Tabletop-RPG-Adventurers-Bag/dp/B07KJMP49F/ref=sr_1_3?keywords=d%26d+bag&qid=1563060150&s=gateway&sr=8-3
Some wires have gotten crossed somewhere because I have no idea what you're talking about. Yes, post-its. This is the product Anna recommended, it's Post-It branded.
https://www.amazon.com/Post-Colors-47-Dispenser-Dispensers-684-ARR4/dp/B00006RSO4
If you want to do Forgotten Realms and only have $75 to spend:
5e Starter Set $13.07
https://www.amazon.com/Dungeons-Dragons-Starter-Set-Roleplaying/dp/0786965592/ref=sr_1_1?ie=UTF8&qid=1488305292&sr=8-1&keywords=5e+starter+set
Storm King's Thunder $31.42
https://www.amazon.com/Storm-Kings-Thunder-Dungeons-Dragons/dp/0786966009/ref=sr_1_1?ie=UTF8&qid=1488305205&sr=8-1&keywords=storm+king%27s+thunder
Out of the Abyss $27.17
https://www.amazon.com/Out-Abyss-D-Accessory/dp/0786965819/ref=sr_1_1?ie=UTF8&qid=1488305481&sr=8-1&keywords=out+of+the+abyss
That gets you a pretty fun sandbox from levels 1 to 5, an epic sprawling set your own pace sandbox across the Savage Frontier, and an alternative hook into the Underdark. Two to three solid years of adventuring.
You also get a ton of information on the Savage Frontier and The Underdark.
You get three different Level 1 to 5 scenarios, two different 5 to 10, then one level 10 through 15.
Lots of replay value. And you can fight a dragon, fight giants, and fight demons.