(Part 2) Best products from r/nfl
We found 60 comments on r/nfl discussing the most recommended products. We ran sentiment analysis on each of these comments to determine how redditors feel about different products. We found 1,418 products and ranked them based on the amount of positive reactions they received. Here are the products ranked 21-40. You can also go back to the previous section.
21. Patchwork
- QUILT MAKING PUZZLE GAME: Patchwork is a wonderful two-player game that captures the magic of needlework and sewing fabric together into designs. Each player works to create a beautiful patchwork quilt out of the available patches.
- STRATEGY GAME: Players compete to build the most aesthetic quilt possible on their 9x9 game board. You never know what patch you’ll be able to claim, so lay your board out carefully. Creating a beautiful quilt requires effort and time, but some patches just don't fit together.
- CHALLENGING TWO-PLAYER GAME: Choose your patches carefully and keep a healthy supply of buttons to not only finish your quilt but to make it better and more beautiful than your opponent's.
- FAMILY FUN: Parents and kids will love competing to build a beautiful quilt in this easy to learn game.
- NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This board game for adults and family is designed for 2 players and is suitable for ages 8 and older. The average playtime is 30 minutes.
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22. Carcassonne Board Game Standard
Completely redesigned rulebook to make learning the game easierIntroduces the Abbot mini expansion and a new version of the riverGame and expansions have sold over 10 million copies worldwide2 – 5 players
23. Badasses: The Legend of Snake, Foo, Dr. Death, and John Madden's Oakland Raiders
- Harper Paperbacks
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24. The GM: The Inside Story of a Dream Job and the Nightmares that Go with It
25. The Los Angeles Rams 2017 3rd Down Manual
- item_length-150.0 millimeters
- PSU Corsair RMx Series RM1000x 1000W, 80 PLUS Gold, Fully modular, 135mm
- 80 Plus gold certified
- Fully modular power supply
- 100 Percent japanese 105 degree c capacitors premium internal components ensure solid power delivery and long term reliability
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26. A Few Seconds of Panic: A Sportswriter Plays in the NFL
- Harper Perennial
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27. When Pride Still Mattered : A Life Of Vince Lombardi
- Simon Schuster
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29. Badasses: The Legend of Snake, Foo, Dr. Death, and John Madden's Oakland Raiders
- The P280 combines sophistication with cutting-edge features, from the sound-deadening 0.8 mm steel/polycarbonate
- 11 drive bays, 3 x 5.25" external, 6 x 3.5"/2.5"drive trays with preinstalled grommets, 2 x 2.5" drive bays (dedicated)
- Fits MoBo's, XL-ATX, ATX, microATX and Mini-ITX. Enlarged CPU cutout for easy mounting!
- Graphics cards, up to 13", COPU cooler up to 6.7".
- Standard cooling, 2 x 120mm top Two Cool exhaust fans, 1 x 120mm rear Two Cool exhaust fan.
- Triple-layer (aluminum, plastic, foam)front bezel with double-hinged door: 270 degree opening!
- Dual USB 3.0 and USB 2.0 front ports, with audio in and out. Top mounted
- Water cooling support: rear water cooling grommets,
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30. You're Okay, It's Just a Bruise: A Doctor's Sideline Secrets About Pro Football's Most Outrageous Team
sports, football
31. Fatso: Football When Men Were Really Men
- AUTOGRAPHED
- FIRST EDITION
- COLLECTIBLE
- HARDCOVER
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32. Agricola
- STRATEGY BOARD GAME: Agricola is the classic game where players take on the role of 17th century farmers and guide their families to wealth, health, and prosperity. Every game challenges players to make different strategic choices. The player who establishes the best farmyard wins!
- UPGRADE AND EXPAND: Start with a farming couple living in a simple hut. Renovate your home, improve your fields and breed animals. Aquire building resources such as Wood and Clay. Grow your family so you can take more actions as they become available – but don't do it too soon because they all need to be fed.
- ACQUIRE WEALTH: Points are awarded for the number of fields, pastures and fenced stables as well as Grain, Vegetables, Sheep, Wild boar and Cattle. Players lose one point for each unused farmyard space. Additional points are awarded for extension and renovations, family members, and played Occupation and Improvement cards.
- HIGHLY VARIABLE: Game consists of 14 rounds and players have 14 hand cards. No two games are ever the same. Players can play without cards to create a family style game. Agricola can also be played solo. LOOKING FOR MORE CHALLENGES? Several expansions are available that offer a variety of extra cards.
- NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This fun board game for teens and adults can be played with 1 to 4 players and is suitable for ages 12 and up. The average playtime is 90 minutes.
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33. Blue Orange Games Photosynthesis Board Game - Award Winning Family or Adult Strategy Board Game for 2 to 4 Players. Recommended for Ages 8 & Up.
- Strategy Board Game: Photosynthesis Is One Of The Best Environmental Board Games Referring To The Life Cycle Of Trees, For Science And Biology Enthusiasts. This Best-Selling Board Game Has An Amazing Table Presence With An Ever-Changing Forest
- Family Or Adult Strategy Game:This 2 To 4 Players Nature Inspired Game Can Be Enjoyed By Parents Playing With Their Children As Well As Adults, Also Plays Very Well As A 2 Players Abstract Board Game. Best Recommended For Ages 8 & Up
- How To Play: Photosynthesis Uses An Action Points Allowance System Mechanism. Take Your Trees Through Their Life-Cycle, From Seedling To Full Bloom To Rebirth, And Earn Light Points As Their Leaves Collect Energy From The Revolving Sun’S Rays
- Photosynthesis Was One Of The Top Rated Board Games When It Was Released At Gen Con. It Is Easy To Play For Families Enjoying Other Blue Orange Classic And Award Winning Board Games Like Kingdomino, Planet, New York 1901
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34. 7 Wonders - Duel
- STRATEGY GAME: Experience an intense two-player struggle for supremacy in the ancient world! Challenge your opponent and bring your civilization to victory with Prestigious Buildings, Military Supremacy or Scientific Supremacy.
- TAKE CONTROL OF YOUR CIVILIZATION: Decide to invest in science, military or prestige. If you fail to build defenses, your capital city may be destroyed, but ignore technology and your people may be left in the dark ages. Will your city achieve greatness, or will your opponent prevent you from completing all your Wonders?
- CIVILIZATION WAS BORN FROM EVOLUTION: One game of 7 Wonders Duel plays over the course of three rounds, called Ages, during which you will choose cards with increasingly powerful effects. Each card you choose will influence your general strategy.
- VICTORY CAN BE ACHIEVE IN THREE WAYS: By invading your opponent’s capital, by achieving a monopoly on scientific advancement, or simply by crafting the city that will earn the most victory points in the end. But be warned: only seven of the eight Wonders in play can be built.
- 7 Wonders Duel allows multiple strategy opportunities which makes each game thrilling from beggining to end. Average Playtime: 30 minutes. LOOKING FOR NEW ADVENTURES? Try our 2 expansions: Pantheon and Agora (Note: Expansions require 7 Wonders Duel Base Game to play).
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35. Z-Man ZM7124 Pandemic: Fall of Rome
- STRATEGY GAME: Travel back in history to the time of the world’s greatest empire: Rome. You must recruit armies, fortify cities, forge alliances, and face off against the invading hordes in battle in order to stop the fall of Rome!
- COOPERATIVE BOARD GAME: Improve your team’s chances to defend against the invaders by working together and using your unique skills wisely. Only through teamwork will you have a chance to stop the invading horde. A truly cooperative game where you win or lose together.
- THE GREATEST EMPIRE IN HISTORY: At the height of its power, the Roman Empire held more than two million square miles of territory, but the borders have been left open to invasion. Members of these invading tribes migrate through the cities and countryside of the Empire. If left unchecked, these warriors will sack cities, proceeding along the path to Rome itself.
- UNITE AND PROTECT THE EMPIRE: With invasion imminent, you and your teammates must work together to use your special skills, gather the soldiers of the Roman legion, and roll the dice to battle the invading hordes.
- MULTIPLE PLAY MODES: This easy to learn family and adult game can be played with 1 to 5 players. Play as the Roman Emperor in the unique solo play mode, or have your seasoned group tackle the Roman Caput Mundi Challenge.
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36. Isle of Skye
- BECOME RULER OF SCOTLAND: Isle of Skye is a multiple award-winning, tile-laying game where you and up to 4 of your friends draft and purchase tiles to build the terrain in your portion of the isle. Connect roads to whiskey barrels to earn coins and use those coins to purchase desirable tiles.
- STRATEGY BOARD GAME: Isle of Skye is a classic tile-laying game where players connect tiles to score points. However, players also need to connect roads to earn coins so they can value and buy tiles each turn. This addition has players analyzing each other’s choices as much as their own.
- CHALLENGING AND COMPETITIVE: Instantly recognizable to anyone familiar with the genre, Isle of Skye brings a fresh new take to the tried-and-true gameplay with secret bidding, more diverse scoring options and intricate tile combinations.
- HIGH REPLAYABILITY: Each game consists of a light auction system and modular scoring, making it highly strategic and infinitely replayable. Since the tokens are drawn randomly at the start of the game, Isle of Skye prevents players from creating a repeatable “sure fire strategy.”
- NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This fun family board game for adults and kids is designed for 2 to 5 players and is suitable for ages 8 and up. Average playtime is approximately 30 to 50 minutes.
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37. Ravensburger The Castles of Burgundy Board Game - Fun Strategy Game That's Easy to Learn and Play with Great Replay Value
- FUN PLAY EXPERIENCE – In The Castles of Burgundy, players collect game-deciding victory points via trading, livestock farming, city building, or scientific research. The player with the most victory points in the end is the winner.
- HIGH QUALITY COMPONENTS – This board game comes with 164 six-sided tiles, 42 goods tiles, 20 Silverlings, 30 worker tiles, 12 bonus tiles, victory point tiles, playing pieces, dice, game board, player boards.
- GREAT REPLAY VALUE – Playing time is 30-90 minutes, for 2-4 players.
- EASY TO UNDERSTAND INSTRUCTIONS – High quality, easy to understand instructions make it easy to start playing right away. French instructions also included.
- LONG TERM QUALITY - Ravensburger has been making products for the hand, head, and heart for over 130 years.
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38. Ravensburger The Quest for El Dorado: Golden Temples Adventure Family Game for Ages 10 & Up
- What You Get - The Quest for El Dorado comes with 7 Terrain tiles, 2 Terrain strips, 1 ending tile, 6 blockages, 8 playing pieces, 4 Expedition boards, 1 starting player hat, 1 market board, 86 Expedition cards, 36 Cave tokens, and instructions.
- Fun Play Experience - You can play a game in 60 minutes, and it's perfect for 2-4 players ages 10 and up, which makes this a perfect gift for families who love to play games together.
- Easy to Understand Instructions - High quality, easy to understand instructions make it possible to start playing right away.
- Great Replay Value - The Quest for El Dorado's variable game board with more than 100,000 possible layouts and a deck-building strategy component means this game can be played endlessly to different results!
- Long Term Quality - Ravensburger has been making products for the hand, head, and heart for over 130 years. The Quest for El Dorado was a Game of the Year 2017 Finalist.
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Made a board game sale list for Prime Day, figured I'd share. Bolded prices indicate all-time low on CCC:
You joke, but it's very much true. Consider what John Madden did to influence TV coverage of football and how Gruden approaches it.
Also worth mentioning that John Madden was compulsive about preparation and study. He was found to be studying tape deep into the night and would sometimes be leaving the film room as guys were getting in. Madden never gets much credit for his game prep or his focus and fixation, but he was as maniacal as Gruden if not moreso.
Now compare this (long) excerpt with this Real Sports on Gruden
Excerpted from Madden: A Biography by Burwell, Bryan (2011-08-01). Triumph Books.
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As early as May 1981, Madden expressed this concern during a conversation with [CBS Sports Producer Terry] O’Neil over lunch. Madden was upset that everyone on the production team was thinking of his precious game of football rather cavalierly as “a show.” It was that same description that had angered him the first time he heard it seven years earlier when Howard Cosell had approached him after a Monday Night Football game that the Raiders had just lost 21–20 to the Buffalo Bills.
“John,” Cosell gushed. “You gave us a great show!”
“Show? A great show?” Madden exploded. “To you it’s a show, but to me it’s a goddamned game we just lost! And there’s nothing great about it!”
During his lunch meeting with O’Neil, Madden conjured up that same contempt. “Our people are always saying, ‘The show this and the show that.’ Hell, this isn’t a show. Kukla, Fran and Ollie is a show! Laverne and Shirley is a show! This is a game!”
O’Neil promised to change that attitude with the troops. “What else?” he asked. “Well, they don’t know anything about the game. Don’t know and don’t care,” Madden said.
“What do you mean?”
“You know, football. They don’t know whether you blow it up or stuff it…take defense. Simple things, like showing what a zone coverage is. Or showing a pass rusher coming onto the field on third down.”
“Yeah, so?” O’Neil asked.
“So the producer and director tell me they can’t show it. Say they don’t know it’s going to happen until it’s over.”
“Well, don’t they pick these things up when they watch game film?”
“Game film? Game film? Hell, some of these guys don’t even show up until the morning of the game,” Madden retorted.
The industry critics agreed with Madden’s brutal assessment. They too were convinced that “old” CBS Sports had a problem, but unlike the coach, who was coming at it from a football sense, the newspaper critics shaped their evaluations from a technical point of view. They saw uninspired people who were just showing up and putting out a product that was “produced in a stodgy, schizophrenic manner almost, it sometimes seemed, half-heartedly,” according to Television Age magazine.
When Madden and O’Neil arrived at CBS, they were walking into a culture that desperately needed to be changed. To put it mildly, O’Neil (and his new boss Van Gordon Sauter) believed it was an enterprise built on laziness and excessive partying. Pregame preparation was nonexistent. “Before Madden, the way we prepared for a game was showing up on Saturday,” Sandy Grossman says. “With [Pat] Summerall and [Tom] Brookshier, we’d sit down with the PR directors on Saturday, and they’d hand us their press guides, a few newspaper clippings, and that was it.”
The height of this cavalier attitude came during preparation for Super Bowl XIV (Los Angeles Rams vs. Pittsburgh Steelers) when the CBS crew was informed that a meeting had been arranged with Steelers coach Chuck Noll, and Brookshier’s initial response was, “Do we have to go?”
If Brookshier was the class cut-up, then Madden was the teacher who gave homework on the weekends. He brought a coach’s work ethic to television. He wanted the entire production team to study game film and attend practices. He wanted them to interview players and coaches, gain better insight into the broadcast, and better prepare for essential camera shots that would capture important elements of the coming game. The deeper he got into the television business, the more his personality came out. Madden wasn’t upset that they liked to party. Hell, he used to coach the Raiders. But his wild and rambunctious players worked hard, prepared meticulously, and cared deeply about the jobs they were expected to do. Most of all, they knew the game. So Madden had to become a control freak. He had to take charge because if their broadcasts looked bad, that was a reflection on him. So he once again was a coach and teacher, and he was going to have to coach up an entirely new group of students, many of whom weren’t all that interested in learning.
Noted sports television critic Bob Raissman, who has covered the industry at Advertising Age and the New York Daily News for the last 27 years, remembers sitting in on some of those production meetings in the early years. “He would teach these guys football,” says Raissman. “He had longtime producers and director [Bob] Stenner and Grossman, and he was telling them what he was looking for. He was instructing them on what to look for in an important football game. I know some people thought he was overbearing, but I was in the room. He wasn’t necessarily ordering them around, but he was putting out a game plan for these guys. His attitude was like this was his team. They were his players, his coaching staff. They were his team.”
Grossman and the rest of the crew began to feel that “team” vibe almost immediately, even if they weren’t all that thrilled to be sitting there with glazed eyes, entranced by the whirl-click, whirl-click of Madden at the control of the game films. “Yes, it was like we were becoming a part of his new coaching staff,” Grossman chuckled. “We would watch [game film], and we’d go back and forth, back and forth on certain plays and, to be honest with you, it was boring to us. But we kept doing it and listening to him. And as we went along, we did start to see things, and we would then ask questions.”
All of the technical staff would be there for hours. Summerall didn’t always stick around very long. But then again, he didn’t have to because Madden already knew Summerall had built-in credibility. “Pat had been everywhere,” says Madden. “He had been a player, a coach, an analyst, and a play-by-play man. So that [gave me] a lot of confidence that the guy sitting next to [me] knew more about what was going on than [I] did.”
We look back historically and think of Madden and Summerall as the quintessential broadcast partners. They lasted 22 years together, becoming synonymous with every big game in the NFC, from Thanksgiving Day in Dallas to championship duels in San Francisco, from Gatorade baths in the Meadowlands to unbridled celebrations of the Hogs in D.C., to marveling at the Greatest Show on Turf in St. Louis. However, Summerall wasn’t completely sold on his new partner right off the bat. In early September, right before a preseason game they would be broadcasting between the Dallas Cowboys and the Houston Oilers, Summerall gave the Dallas Morning News a rather clear picture of how different it was working with Brookshier and surprisingly how apprehensive he felt about Madden’s more serious approach:
“It puts me in a tough position. Deep down, it’s really true that I’d rather be with Brookshier…. It was not like going to work when Brookie and I did games. It was like I couldn’t wait to get there. As he is fond of saying, when we arrived we were laughing and when we left on Sunday night we were still laughing. If it were Brookshier and me, we would have had the production meeting, then we would have been out drinking margaritas. Now I’m not sure what’s going to happen.”
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Board Game Sale List
Carcassonne | 2-5 Players | 30-45 Minutes | Medium luck, light to moderate rules overhead, light to medium strategic depth | 7.4 on BGG | $17
In Carcassonne you are building a shared map one tile at a time and using your meeples (player pieces) to claim castles, roads, churches, and farms, to score points. It's very simple and offers ways to directly affect your opponent. Great fun and considered a key entry-point into the hobby.
Pandemic Legacy Season 1 | 2-4 Players | 45-60 Minutes | Medium luck, moderate rules overhead, medium strategic depth | 8.6 on BGG | $30
Pandemic Legacy is a campaign based version of Pandemic that takes the course over a year. Each game will be consist of a month in this world being threatened of being wiped out by disease and virus. You assume the role of a person trying to help cure the virus and will see permanent changes to the game with each session played. You will play 1 round per month if you're successful that month, but if you fail the first time you will get a second try and thematically the month is split into two. It's a fantastic game and one of the hobby's top rated games.
Patchwork | 2 Players | 15 - 30 Minutes | Low luck, light rules overhead, medium strategic depth | 7.7 on BGG | $17
The goal of Patchwork is to take turns taking one of three available patchwork pieces and places them on their quilt. The goal is to fill up your quilt as full as possible while managing how quickly you race to the finish, and manage your buttons (money). At the end of the game you will be penalized for open spaces and rewarded for coins they have.
This is a fantastic 2 player game. My only complaint is that it takes up more room than you'd think. A standard table will fit this fine though.
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Sushi Go Party! | 2-8 Players | 20-30 Minutes | Low-medium luck, light rules overhead, light strategic depth | 7.5 on BGG | $13
This is a simple card drafting game* with a cute theme slapped on top of it. It can be taught in minutes, and a full game played out in 10-20 minutes among experienced players. This is a great simple card game that's worth keeping around for non-gamers, larger groups, and younger kids.
A Fan's Notes while not so much an in depth football book as it is a literary work, A Fan's Notes is still a brilliant read for any football fan. Deals with the authors alcoholism, nihilism, the bizarre relation a fan has to his team, and the fear of spending ones life on the sidelines of the action. An all around excellent read. It does have some nice insight to the 60's Giants as well.
Some other more traditional books I'd recommend would When Pride Still Mattered, Run to daylight, Instant Replay, and for one none packer book: Badasses. All four of those provide excellent looks into storied franchises at their best, and When Pride Still Mattered is the definitive book for the NFLs greatest coach.
Thanks OP, I've been meaning to make this thread for awhile now and I love reading books about football and sports in general. I really do heavily recommend A Fan's Notes though, that novel is excellent.
And while I'm still here I guess, even though it isn't football, I'll quickly recommend A Season on the Brink as one of the greatest sports books ever.
EDIT: On the off chance anyone takes an interest in this I have lots more I could recommend.
The Raiders.
They're just so cool. The uniforms, logo, and name are badass. I don't know what it is, but the fact their colours are silver and black just really sticks with me. I remember watching one of the NFL Super Bowl champ rundown and they mentioned Al Davis always checking the uniforms to make sure they were silver, not grey.
On the topic, Al Davis was such a badass.
> He remains the only executive in NFL history to be an assistant coach, head coach, general manager, commissioner and owner.
> refusing to allow the Raiders to play in any city where black and white players had to stay in separate hotels. He was the first NFL owner to hire an African American head coach and a female chief executive. He was also the second NFL owner to hire a Latino head coach.
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^^I ^^also ^^think ^^the ^^ ^^49ers ^^are ^^cool.
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EDIT: For those interested, John Maddens book is called 'One Knee Equals Two Feet'. Here's a link for it on Amazon. It's quite old, but still a stonking great read.
Also that word reminded me of the Hitchhikers Guide to the Galaxy. Buy it as well.
EDIT 2: "If you're buying any of the books mentioned in these comments, Amazon has a physical book sale today. 30% off, use promo code HOLIDAY30" - thanks to /u/Mandarinez.
EDIT 3: If you're interested in some Raider history check out Badasses: The Legend of Snake, Foo, Dr. Death, and John Madden's Oakland Raiders by Peter Richmond. - thanks to /u/Imaygetyelledat.
Yeah 70/30 80/20 whatever you want to call it in today's NFL it's impossible no matter how good your defense is to hold a top offense to 6 pts and 200 yds without them fucking up plenty on their own.
My general point was more people always try to look for "the secret formula/template a defense laid out that now everybody is going to copy and just stop a top offense". That's not really this was about Bears personnel was just better than the Rams. Kind of the same thing people go overboard with the idea of "Matty P and the Lions came up with the formula for how to stop this offense now everybody's copying it!". If Jared Goff hadn't missed a bunch of open throws downfield that game nobody would be saying it.
You can come up with a couple general adjustments teams have made. Teams aren't really reacting to the Rams jet motion the same way anymore. That's the reason McVay had Robert Woods get 7 carries in a game late in the yr vs AZ was to try and get teams to start respecting it more. Teams also caught onto the fact the Rams in shotgun throw about 90-95% of the time and McVay in the playoff game vs Dallas came out and ran a few times early out of shotgun
But by and large there isn't really any "formula" to stopping this offense the way people want. The Rams run a very select number of plays. Everybody who plays them knows the general plays they'll run. If you want to know which ones specifically I highly recommend this book. But that doesn't help you much you think the Chiefs were actually caught off guard by the sail/flood concept the 3rd time they ran it here lol no. Still doesn't matter. Everything McVay does is tailored specifically to his opponents rules in coverage. That's why they play 11 so much one personnel group means you don't have to decipher through a bunch of different coverage rules based on each personnel group makes it easier to pick up on stuff. This is how you keep getting Anthony Barr in bad matchups in coverage
This is likely what NE will do vs the Rams offense. This Rams offense is built off throwing over the middle of the field especially on play action. But actually not biting on play action fakes and a safety specifically reading the right route combo over the middle on a specific play is always way easier said than done.
The team doctor ultimately has the team's best interest at heart, not the player's. There are many good books that go into this such as Mark Bowden's Bringing the Heat and You're OK It's Just a Bruise.
Percy is protecting himself in seeking out an independent second opinion.
Slow Getting Up by former WR Nate Jackson. Great narrative that looks at the game from a fringe player fighting for roster spots and battling injuries.
A Few Seconds of Panic by Steve Fatsis.
A journalist joins the Broncos in training camp as a kicker and profiles the team. He becomes a pretty good kicker, and shares a lot of insight about the team and the NFL.
I loved reading this and learned a lot from them
http://www.amazon.com/Few-Seconds-Panic-Sportswriter-Plays/dp/0143115472
I enjoyed this one not only because I´m a Broncos fan, but also because I always like to get a look behind the scenes and this book focuses on the bottom half of the roster and it makes you realize that some are basically just playing for a job in the NFL and that not everybody makes a killing.
Fatsis basically was a part of the team for training camp and writes about his impressions, what he encountered, the people he met.
I'm that weird person who's more of a reader than a gamer, and I, too, am trying to get more into the game. I've found the current edition of Football for Dummies to be a surprisingly good resource. Enjoy the journey! Love this sport.
Since this stat is total adjusted yards, the multipliers convert every non-yardage value into yards. So touchdowns = 20 yards, interceptions = -45 yards, fumbles = -50 yards, etc.
All those values have been around since The Hidden Game of Football in 1988. Pretty much every advanced stat today utilizes those same multiplier values.
Fatso: Football When Men Were Really Men -Art Donovan.
It is one of the most honest and easy to read looks into any sport I've read. Donovan's informal and conversational style is like listening to your grandpa tell war stories and his recollection of names and events is remarkably crisp.
One of the easiest and most enjoyable reads I've come across.
First one is about Ernie Accorsi's career. Second one is Michael Strahan. Both pretty good reads.
Watching this, I'm again reminded about how wrong it is to have the doctors that treat the players employed by the teams.
There need to be independent doctors who will give the players medical advice in the player's own interest, not the team or league's interest.
edit - There's a pretty good book by Rob Huizenga about being a team doctor and some of the conflicts. (The whole James
SpaderWoods subplot and most doctor scenes on Any Given Sunday were pretty much lifted directly from the book.)Sounds like you may enjoy the Hidden Game of Football and it may help you with your formula.
http://www.amazon.com/Hidden-Game-Football-Bob-Carroll/dp/0446514144
When Pride Still Mattered is one of the best football books around.
Also, What it Takes to be Number One.
If you're interested in the early Al Davis and the Raiders, check out the book:
"Badasses: The Legend of Snake, Foo, Dr. Death, and John Madden's Oakland Raiders"
https://www.amazon.com/dp/B003VIWRFE/ref=dp-kindle-redirect?_encoding=UTF8&btkr=1
Moreso about the team than Al Davis, but still you get a good glimpse into him and the franchise as a whole. It's on Kindle Unlimited right now and I recommend it.
Not sure what you mean about juicy details, but A Few Seconds of Panic is a great read. It's about a sportswriter who decides to try out for the Broncos as a kicker.
If you decided to become a Raiders fan, Badasses is a great read
If you like the writing style of Michael Lewis, you need to check out this book. Lewis wrote a fantastic book on a way to look at baseball that no fan had ever seen before. He based his hugely successful baseball book on The Hidden Game of Football, now out of print but available used.
For pure storytelling, you have to read "When Pride Still Mattered". This biography of Vince Lombardi is nothing short of a masterpiece, and it's no surprise. It's written by a Pulitzer Prize-winning author in a style very different from most bio works.
Yeah I also heard "You're Okay, It's Just a Bruise" is good too.
http://www.amazon.com/Youre-Okay-Its-Just-Bruise/dp/0312136277
Fatso Art Donovan is hilarious.
The Blindside is so much better than the movie.
Was supposed to be a really nice guy. Juiced like crazy although its questionable whether that contributed to his cancer diagnosis.
If you want to read a really good book about Alzado and the Raiders of the early 80's era, read You're ok, it's just a bruise written by one of the team doctors of the Raiders at the time. Medical treatment back then was way more fast and loose than it is now and cost a lot of players their future health.
Double comment, but Robert Peters is a good person to look at for football strategy stuff.
This is a breakdown of the ram's third down offense from last year, and he's got a bunch of other stuff getting into the bones of how offenses run.
Steroids, or lack thereof.
This book details just how prevalent steroids were back in the day.
>the famous 4th Down study that introduced the idea of expected points
Not sure which study that is, but Expected Points were introduced no later than 1988, when The Hidden Game of Football was published.
I'll have to look for that one. I read You're okay it's just a bruise a long while ago and it was crazy. Author was a team doc for the early 80's Raiders with Lyle Alzado and the rest of the gang. There's some crazy stories in there like how he had to wipe a players ass because he was injured and couldn't.