(Part 2) Best products from r/opengl

We found 11 comments on r/opengl discussing the most recommended products. We ran sentiment analysis on each of these comments to determine how redditors feel about different products. We found 31 products and ranked them based on the amount of positive reactions they received. Here are the products ranked 21-40. You can also go back to the previous section.

Top comments mentioning products on r/opengl:

u/Maeln · 3 pointsr/opengl

The 4th edition only talk about OpenGL 2.1, if you want to learn modern OpenGL ( 3.x ) buy the 5th edition ( http://www.amazon.com/OpenGL-SuperBible-Comprehensive-Tutorial-Reference/dp/0321712617/ref=sr_1_2?s=books&ie=UTF8&qid=1319548380&sr=1-2 ), but it's only about OpenGL 3.3, not 4.x.

The link alexincode gave you is very good even if it's for OpenGL 3.3 too. But, the author seems to keep updating the tutorial, so it's possible to see an update for OpenGL 4.x.

u/myevillaugh · 2 pointsr/opengl

You'll never compete with Unreal or Crytek in terms of features. You can still create something for a specific use case.

I highly recommend this book. OpenGL 4.0 Shading Language Cookbook https://www.amazon.com/dp/1849514763/ref=cm_sw_r_cp_apa_i_p-JQCb4WDAM6G

u/Jak_from_Venice · 3 pointsr/opengl

Raycaster? On Doom? Doom used the BSP technique to determine the walls to draw, here the Wikipedia post
Wolfenstein used a Ray Casting approach: I suggest you the excellent book by Fabien Sanglard about Wolfenstein 3D engine
This will help you, for sure, on understanding pros and cons of that algorithm

u/whackylabs · 8 pointsr/opengl

Ray tracing in a weekend would be a good start. Followed by the pbrt

u/clavalle · 3 pointsr/opengl

Beginning Android games. I can't recommend this book enough. Covers OpenGL ES programming, both 2d and 3d with walkthroughs that mimic how one generally thinks of code as opposed to just spewing out an end product and touching on points in hindsight like so many programming books do.

u/michad24 · 2 pointsr/opengl

Almost all of what I know I learned from this book. When I was learning ES 2.0 there was pretty much no reference material on the subject as nobody used it.

Shaders are pretty simple, however they're a pain in the ass as you have to do everything yourself, which is both an advantage and disadvantage.