Best products from r/pygame
We found 3 comments on r/pygame discussing the most recommended products. We ran sentiment analysis on each of these comments to determine how redditors feel about different products. We found 3 products and ranked them based on the amount of positive reactions they received. Here are the top 20.
1. Design Patterns: Elements of Reusable Object-Oriented Software
- The space mouse compact was developed to deliver an intuitive, effortless and precise 3D navigation in CAD applications that cannot be experienced by using a standard mouse and keyboard.
- Six-degrees-of-freedom (6Dof) sensor - intuitively and precisely navigate digital models or views. Operating system - Windows 10, Windows 8.1, Windows 7 SP1,Apple macOS 10.14, Apple macOS 10.13, Apple macOS 10.12, Apple OS X 10.11, Apple OS X 10.10. Linux Red Hat Enterprise Linux Workstation 4, 5, Linux Novell SUSE Linux 9.3, 10, 11
- Each of the space mouse compact's two buttons opens its own 3Dconnexion radial menu. They provide direct access to up to 8 of your favorite application commands.
- With its iconic, pure design, the space mouse compact is small enough to fit on every desk while the brushed steel base ensures the device stability for precise 3D navigation.
- 2-Year manufacturer's warranty
Features:
2. Beginning Python: From Novice to Professional
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- NOTE: Refer the User Guide before use.
Features:
Well, I pretty much hate it, but if you really wanted to you could pre-plan your projects using UML. You can find some free UML editors online if you look. ArgoUML is okay, but definitely needs improvement (like an undo feature).
Also if you are interested in programming patterns, the canonical text is the GoF book. If you search I'm sure you will be able to find a PDF version of it. There is also a website dedicated to talking about the same book in terms of the application to games:
http://gameprogrammingpatterns.com/contents.html
Mr. PhoenixIsDumb, that is because the Group instance holding the walls sprites are referenced in the 'walls' attribute of the object 'self' ('self' is how the object reference itself, it is probably your player object, if I'm not mistaken).
Also I admire your persistence in learning game development from scratch but it seems to me that you lack very fundamental programming knowledge (specially python programming knowledge). I'd like to recommend that before you go further (or at least while you're at it) you take a look in some python programming books for beginners and not just read by try some of the examples yourself. [This] (https://www.amazon.com/Beginning-Python-Professional-Magnus-Hetland/dp/1484200292) is a good one. If I had the wrong impression, please, pardon me. Didn't mean to be rude, just thought it would be valuable advice. Good luck!
Thanks for this, starting to learn these things right away. Yeah, I've been faking it so far by flipping vectors. Found a decent looking book on Amazon that covers these things but doesn't look too advanced:
http://www.amazon.com/Beginning-Math-Physics-Game-Programmers/dp/0735713901/ref=pd_sim_sbs_14_15?ie=UTF8&dpID=51n6hO32v3L&dpSrc=sims&preST=_AC_UL160_SR131%2C160_&refRID=149DG2JZ2RNRKPMMYY8E