(Part 2) Best products from r/rpg
We found 84 comments on r/rpg discussing the most recommended products. We ran sentiment analysis on each of these comments to determine how redditors feel about different products. We found 1,242 products and ranked them based on the amount of positive reactions they received. Here are the products ranked 21-40. You can also go back to the previous section.
21. Wizards of the Coast Monster Vault: an Essential Dungeons & Dragons Kit
- MOnster Vault
Features:
23. Fiasco Role Playing Game
- Fiasco is a roleplaying game about ordinary people with powerful ambition and poor impulse control
- GM less game for 3 to 5 players
- Takes a few hours to play
- This popular RPG is authored by Jason Morningstar
Features:
24. Heroes of the Fallen Lands: An Essential Dungeons & Dragons Supplement (4th Edition D&D)
- Frozen (2014)
Features:
25. Evil Hat Productions EHP0002 Fate Accelerated Edition
Country Of Origin: United StatesModel Number: EHP0002Item Package Dimension: 6.0" L x 0.125" W x 9.0" HItem Package Weight: 0.2 lb
26. Revenant World: A Science Fantasy Tabletop Role-Playing Game about Brave Kids and Undead Gods
- Shipping Estimate : 7 - 10 Business Days within US.
- Color / Finish : Brushed Steel Color
- Material : 316L Stainless Steel, Solid
- Replacement watchband for Seiko Divers SKX007 / SKX009 / SKX011
- 2.5mm Dia. Fat type spring bars included
Features:
29. Chessex Role Playing Play Mat: MEGAMAT Double-Sided Reversible Mat for RPGs and Miniature Figure Games - 34 1/2in x 48in
Useful for nearly every roll playing game (RPG) and miniature game available todayMat is reversible and have both 1in squares on one side and 1in hexes on the other sideChessex mats are made from expanded vinyl to bring you the highest quality mat currently availableChessex Role Playing Play Mat: ME...
30. Microscope
- MasterBlend 4-18-38 Master Kit (3 Separate Components in correct amounts)
- Contains MasterBlend 4-18-38, Calcium Nitrate 15.5-0-0, and Epsom Salt (Magnesium Sulfate)
- Used by professionals worldwide for optimum plant growth
- 100% Water Soluble for easy plant uptake
- Packed by weight in a 1/1/0.5 ratio based off the MasterBlend recipe of 12g MB, 12g, CN, and 6g ES
Features:
31. Fantasy AGE Basic Rulebook
- MOBILE PHOTO KIT: This kit will firmly hold your phone in any position, allowing you to take amazing pictures or record awesome videos wirelessly!
- FLEXIBLE TRIPOD: Where other tripods fail, this tripod will get the job done. Twist the legs of the tripod in any position to place it anywhere. Wrap it onto a pole or branch, hang it on a fence, place it on an uneven surface, etc.
- BLUETOOTH REMOTE: Perfect for taking selfies or group shots (including the photographer) from a distance of up to 30 feet (10 m). You only need to pair the remote control with your smartphone once. Then choose the camera app you want to use and press the button of the remote control to capture that awesome picture!
- UNIVERSAL PHONE HOLDER: The universal phone holder connects in landscape or portrait mode and can hold phones with a width between 2.24" (5.7 cm) and 3.18" (8.1 cm).
- COMBINE WITH OTHER CAMKIX PRODUCTS: Need extra features? CamKix offers a wide range of durable smartphone and action camera accessories such as lens kits, camera filters, protective cases, extention poles, mount adapters, cleaning products, etc.
Features:
32. Of Dice and Men: The Story of Dungeons & Dragons and The People Who Play It
Used Book in Good Condition
34. Call of Cthulhu: Horror Roleplaying in the Worlds of H. P. Lovecraft, 6th Edition
- Call of Cthulhu is Chaosium's classic roleplaying game of Lovecraftian horror in which ordinary people are confronted by the terrifying and alien forces of the Cthulhu Mythos. CoC uses Chaosium's Basic Roleplaying System, easy to learn and quick to play.
Features:
35. Dungeons & Dragons Essentials Kit (D&D Boxed Set)
- Dragon of Icespire Peak—an adventure for characters levels 1–6
- Rulebook—includes guide to creating characters and all the rules you need to play
- Dungeon Master’s screen
- Fold-out poster map, 6 blank character sheets, and 11 polyhedral dice
- 81 cards describing magic items, sidekicks, and more
- Codes to unlock a digital copy of the adventure, 50% of a digital Player’s Handbook, and supplementary content for Dragon of Icespire Peak
Features:
36. Dungeons & Dragons Monster Manual (Core Rulebook, D&D Roleplaying Game)
- Fill your Dungeons & Dragons games with pesky goblins and mighty dragons for players to battle or beguile, outwit or outrun
- Over 150 ready-to-play D&D monsters
- Over 400 stat blocks—with all the info a Dungeon Master needs to run encounters
- Detailed descriptions and beautiful illustrations
- 1 of 3 D&D Core Rulebooks for 5th edition—the Player’s Handbook (rules for playing the game), the Dungeon Master’s Guide (how to run the game), and Monster Manual (creatures to encounter in your game)
Features:
37. Pathfinder Pawns: Bestiary Box
The brutal beasts of the Pathfinder Roleplaying Game: Bestiary come alive on your tabletopMore than 300 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPGBeautiful full-color images of a nasty monsters from the core Pathfinder RPG monster referencePrinted on stur...
This is going to be a pretty big post. There are a lot of free and cheap systems that are pretty amazing. Full disclaimer, I make no claim to have run all of these systems, but I've at minimum read them and mined them for ideas. A number of them I have run however. Also, I should mention I'm a perpetual GM. I've never gotten to play these games. Disclaimer over, onto the list!
Free Titles
EDIT: Forgot a fairly important one.
Not Free, But Cheap!
Now that I've bored you with that huge list... Let me give you my personal favorites from it. You can't go wrong with any of them, but my personal favorites have got to be Dungeon World, Blades in the Dark, The Veil, Urban Shadows and Monster of the week. Admittedly, the only sci-fi book in that list is The Veil. It's really good.
Now go find an RPG to play! Hopefully your eyes didn't glaze over reading that huge dump of RPG's.
As for #7, I've got a whole list for you.
More quick tips:
4e is pretty simple. Even simpler than that is Swords and Wizardry which is made to resemble old school DnD. Microlite 74 is similar but does not hew as closely to any incarnation of DnD. All of these are free.
Swords and Wizardry has quick start rules here. I listed some beginner modules for it.
>Is there a D&D "basic" set in its latest incarnation?
You mean like this?
The Red Box, then Rules Compendium, Heroes of the Fallen Lands, and then the Monster Vault.
The Red Box comes with some premade characters and a quick adventure. Its pretty cheap and will help you determine if this is the system you want (note your free options.)
If you like it, then:
Then the Heroes book will help you guys build characters.
The Rules Compendium contain all the... rules. (What happens on each players turn, etc etc).
Monster Vault has monsters for the DM.
Not a lot of good adventures available for 4e though, though if you like 4e and want to run premade stuff for it, some options are laid out here.
You also have the option of subscribing to a service called DnD Insider, which will give you access to, among other things, an online character builder for the players and a monster builder for the DM with all the stuff from the books,. It costs like 10 bucks a month... but its an option that you should be aware of.
You might get some recommendations for Pathfinder, because redditors love them some Pathfinder (which is based off DnD 3.5 so if you know that, you know PF). It's a good system--I'm playing it right now--but its so complex that I have some trouble recommending it to absolute beginners in good conscience. You can look into it here. If you do go with it, I highly highly recommend a character builder like PCGen.
EDIT: Fixed some links.
Revenant World
Print | Digital | Free Print Resources
Disclaimer: I made this game.
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Back Cover
The gods are dead, the New World Order is up and running, and trans-dimensional portals are interrupting morning commutes. Welcome to the city of Polis. Revenant World is a tabletop role-playing game where you and a group of friends will take on the roles of Vagabonds-- rebellious adolescents from Polis just doing their best to navigate the treacherous halls of high school as well as the alien worlds of the Microcosmic Plane.
Boasting a robust, fast-paced combat system, freeform crafting mechanics, and a unique two-part Class and magic system that gives rise to 1,920 unique abilities, Revenant World is your portal to a vibrant science fantasy world filled with undead gods, uptight law enforcement, fearsome monsters, and teen angst in outer space.
What could go wrong?
​
What's it like, basically? (a.k.a. the TL;DR)
Revenant World is loosely based on the Powered by the Apocalypse family of games, but it’s somewhere between Dungeon World and Blades in the Dark in terms of how much individual flavor and mechanics have been woven into the basic frame of the PbtA system. The setting is heavily inspired by Andrew Hussie’s Homestuck, but any fan of the “fantastical coming-of-age” genre (Percy Jackson, Harry Potter, TrollHunters, etc.) will find something to love. It’s a modern-ish science fantasy game about high schoolers fighting monsters in another dimension using magical powers and high-tech weaponry.
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Key Systems
Revenant World's magic system is powered by Lullabies and Lyrics. When you create a character, you choose a Class in two parts: Job (Fighter, Medic, Witch, etc.) and Arcanum (Flame, Storm, Space, etc.). There are 10 Jobs, each of which gives you access to 4 Lullabies; and 12 Arcana, each with 4 Lyrics. That's 120 Class combinations with access to 1,920 unique abilities, as each magical action from a Lullaby interacts differently with each elemental effect from the Lyric you pair it with. These aren’t just meaningless skins either; for example, a Lullaby which reduces something could put out a fire if combined with the Flame Lyric, cure someone if combined with the Disease Lyric, or allow someone to leap great distances if combined with the Gravity Lyric.
Revenant World's combat system is powered by Maneuvers, action commands consisting of 4 ATK and 4 DEF moves, which offer constant meaningful choices for dynamic combat as you weigh the risk vs. reward of each Maneuver. Should you dodge or parry? Attack all the enemies, or hit one extra hard? Go for that risky final blow, or heal your friend? The game also contains useful advice for using Maneuvers to resolve non-physical conflicts, like debates or interrogations.
Tying in nicely with Maneuvers is the Synthesis system, an open-ended crafting mechanic that allows players to choose which Maneuvers they want to prioritize with their homemade gear, while the GM decides which Ratings they have to sacrifice in return. Alongside armor and other gear, weapons can be created and altered through Synthesis, and each weapon is customized as a unique combination of tags that effect how it operates in the game. Items are crafted with the same resource used to level up, giving you a great deal of control over how to build you character.
Health is handled in a unique way, with the player character's Eudaimonia stat being reduced by physical damage as well as general misfortune. Losing Eudaimonia doesn't have an immediate effect like losing consciousness or dying at zero. Rather, as a Vagabond's ED drains, the GM gets access to an expanding list of maladies and misfortunes they can apply to the character, who can either except them or spend XP to remain in the fight.
Overall, the game is brimming with options for adding layers of complexity and variety to encounters, and they can be seamlessly added into the game without any rules changes as your group becomes more comfortable with the basics of the system.
Lastly, one of my favorite small details about the game is that character creation involves choosing from 6 Drives, 8 Races, 10 Jobs, and 12 Arcana, meaning you can just roll a set of dice to randomly generate the basic framework of a character.
​
The World
Revenant World is based around a vibrant neo-urban, post-post-apocalypse, science fantasy setting. The manual gives you enough information to immediately start brainstorming scenarios that could play out in this strange world. There are a lot of moving pieces, often in conflict with each other, that make the setting a goldmine of ideas to work with. That said, there are also plenty of blank spaces to make the world your own, and your version of Theogaea and the Microcosmic Plane will probably look drastically different from those of another table, even if you start with the 2 sample scenarios included in the back of the book.
​
In Conclusion
I could go on and on, but this is already a wall of text. Revenant World is a game with a unique setting and a lot of interesting mechanical ideas. If you’re interested in science fantasy, coming-of-age stories, teenage rebellion, dynamic combat, and a gear/ability system where player creativity is encouraged above all else, you'll probably find something to love in Revenant World.
Answers to your questions in order:
By Starter Kit, I'm guessing you mean this? If so, it's going to have an adventure along with the rules and whatnot, as well as pregenerated characters for you to pick from. The adventure, Lost Mine of Phandelver, also has lots of advice for whomever's GMing the game. It is, after all, a starter set for them as well :)
For a more complete game, you'll need to drop some doss on the holy trinity - Player's Handbook, Dungeon Master's Guide and Monster Manual. All in, around $100 new, a bit less used. The PHB is going to outline most of what you need to run the game - character creation (all the options for races and classes and spells and whatnot), the rules for task resolution and combat, equipment, spells, and a lot of miscellaneous bits and bobs. The Monster Manual has a bunch of monsters in it, without which it'd be pretty boring to roam the world. The DMG is sort of a catch-all of everything else - magic items, extra/alternate rules, and a lot of generally helpful advice about things like what to do when the players go off the beaten path and designing worlds and campaigns. While it's helpful, I'd say it's the least crucial of the three to actually playing the game.
There's also a bunch of adventures and campaigns, published by both Wizards of the Coast and third party publishers. You might check some of those at as a good starting point for your adventures. While it's probably not as fun as making everything up yourselves, it'll be handy to play for awhile with the safety net of "here's what comes next" laid out in print.
You might check out Geek & Sundary's Critical Role, which is actual D&D being played by actual overly attractive people in a manner which is both fun and informative. Matthew Colville's channel has a lot of really great advice for people just starting out, especially related to running the game.
Hopefully that answered some of your questions. If you have anything specific, toss it out and I'll see if I can answer it.
The following are great dark medieval games, but some might require you to remove their magic systems:
Other than that I would recommend generic systems like GURPS, Hero System or Genesys.
Some would recommend Fate also, but I generally think it is rules-light but adventure-crunchy, since you have to remember during play many contextual situational modifiers with the aspects' system. Instead, I would get its parent game, Fudge. You need special dice for this, and for Genesys also.
Some of the editions I linked above are older than the most recent, and reflect personal preferences.
Other systems, although great in itself, really work best when you have at least the effects of dark corruption like Zweihänder.
My typical List of OSR style Fantasy games
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Retro Clones
All of these have complete free versions on their websites(usually minus art)
New Stuff
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One of these don't stand out to you then i'd recommend Microscope. It's a timeline building RPG that makes worlds and histories. Lord of the rings was done with this one, you'd produce something like the silmirallion. If you don't know what to play, play this and get some inspiration going. once you have a better Idea of the style of game you want come back and we can give you a more focused RPG suggestion.
Someone also suggested Chuubo's Marvelous Wish Granting Engine. If the idea of playing in a Ghibli film excites you, this is the way to go.
Someone suggested you might be looking for Video games. This is the wrong place for that but I'd recommend Divinity Original Sin , Pillars of Eternity, The Original Fallout, Planescape: tides of Numenera, Supergiant Games products (Bastion, Transistor, Pyre), Dark Souls, Shadowrun: Dragonfall, and Darkest Dungeon.
The Star Wars RPG beginner boxes have great "learn the system as you play adventures". The adventures are broken down into a series of "encounters" and each encounter is designed to help the players learn the system in some way, and combat is typically reserved for the third or fourth encounter.
Force and Destiny
Age of Rebellion
Force Awakens
Also those beginner adventures tend to be challenging enough for a new party of those who don't roleplay, but not so challenging as to not make them want to continue playing RPGs (which Lost Mine of Phandelver in DnD 5e starter box has issues with). Each adventure also has a free adventure followup. AoR Followup. These follow up adventures don't read as easily (they read more like FFGs pre-published ones, but are still really excellent).
For GMless and a one shot I recommend Fiasco. Which can also be found in PDF form here. It's a system more geared towards actors and story tellers, and less for those that want heavy combat. There's even a video of Wil Wheaton playing it with some writers/actors. And there are tons of free playsets.
For one shots with a GM:
I recommend Dread. It's a horror system that uses a Jenga tower instead of dice rolling for any sort of check. In Dread the idea is you're playing in a horror movie, there's even an Alien (Ridley Scott) playset for free on the website, and the goal is to survive. The GM has the players pull from the Jenga tower when their character does something out of their normal skill range, or under duress. A good Dread GM will get the tower to fall at the most dramatically appropriate moment. It takes skill and practice, but it's also an excellent system.
Tabletop Dread Episode.
For beginners, those are my recommendations. Star Wars FFG is a more traditional, but easy to read RPG, while Dread/Fiasco are one shots that are incredibly fun.
If you play Pathfinder, then note that they put all their rules and bestiary online for free and so you can save some serious dough. You can then spend your money on things like battle mats, paper miniatures, and adventure modules. They have an upcoming beginners box that would probably be perfect for you: http://www.youtube.com/watch?v=9KPv80QsBfI
If you play D&D 4th Edition, you kind of have to choose between the original line and "Essentials" line (it's very confusing). Personally I say go with the Essentials line because it is easier, cheaper, and (to me at least) "feels" more like what D&D is supposed to be like. WotC doesn't publish anything online for free like Paizo, so you'll have to buy some stuff. I recommend:
If no one wants to play a ranger, druid, paladin or warlock at first you can skip the one book and meet your $60 budget. Eventually you'll probably want to get a Dungeon Master guide of some sort. The kind of information in those books is mostly generic advice on how to run games and handle personalities, so it's possibly to buy an older used copy from the original line even though you are playing Essentials. Hell, since it's just generic advice, you could even buy the Pathfinder guide (which is amazingly well written) and use it for D&D.
In summary - I think it's easier for you to meet your budget by going with Pathfinder, since they publish a lot of material for free, leaving you to spend your money on the adventure modules which is where all the fun is anyways. It's unanimous that Pathfinder does a much better job on published adventures too, since they are a company that started off as an adventure publishing company and that is their strength. However, D&D 4e (especially Essentials) is much easier to play, but you won't have as much money left over to spend on adventures (and those adventures kind of suck).
If you are looking for the fantasy genre in particular, I suggest Fantasy Age. It has everything you really need in one book, and has a slick combat system with some fun edges to it. You have to be a bit creative with monster ideas, but I find that isn't usually a problem, as they can be made up or adapted from sources you like!
If you want a shorter, free system with lots of openness for potential interpretation and depth, I also suggest Here is Some Fucking D&D (clean version in the folder as well). You can be up and running in minutes, as the rules only cover what you need to know, and can make up the rest yourself! (It's four pages too, so its a nice easy read)!
If you want a slick and open generic system with everything you need, Cortex Classic is a great option as well! I highly recommend it!
Hi!
Most importantly - don't panic! It's OK. Every experienced RPG player was new once.
If you have a local RPG group - that's great. Do they play at a store? At someone's house? A community center? If it's a store, then you can just go to the store instead of to the group because - hey, they're a store - their whole job is to get you comfortably into the hobby so they can sell you stuff, right?
Also - just to be clear: There are many tabletop RPGs, not just D&D or D&D + Pathfinder. There are literally thousands of games available today. I mention this because "D&D" is kind of like "Kleenex" - sometimes one brand gets used to refer to the whole range of options. So you should know that there are LOTS of choices. And many of them are less about giving experienced players advantages than D&D / Pathfinder are.
If you want to learn and play D&D, that's great. Here are a few things I would point you towards:
If you want to play TTRPGs but not D&D, then there's a whole world of games out there for you to choose from, but that's kind of a larger discussion.
Welcome to the hobby!
The old DC Heroes system (published by Mayfair at the time) has held up great. Look for a book called Blood of Heroes. It's the DCH system with improved magic, but with DC's trademarked material removed. Completely compatible with old DCH modules. The art in the book is butt ugly, but it's a great system. It's easy to use, but still capable of handling any power or power level you throw at it. And it has a thriving online community.
Blood of Heroes on Amazon
Writeup.org: Biggest DCH community online. Very active, updated at least once every week or so, with THOUSANDS of character write ups and tons of updated, tweaked, or optional game material.
List of Influential RPG Titles
Dungeons and Dragons - By TSR and WotC
Dungeons and Dragons 1st Edition - TSR
Advanced Dungeons and Dragons 2nd Edition - TSR
Dungeons and Dragons 3.0 - WotC
Dungeons and Dragons 3.5 - WotC
Dungeons and Dragons 4e - WotC
Pathfinder - Paizo Publishing
Not Dungeons and Dragons
World of Darkness - by White Wolf
"New" World of Darkness
AEG
Other
Authors to Look for
RPG Related Non-Fiction
RPG Fiction, also essential
Other Lists
Honorable Mentions
*Please add suggestions below, I'll add to the list as I revisit this thread throughout the day. Adding Amazon links now.
All Flesh Must Be Eaten. Super easy system and good zombie game.
AFMBE (Unisystem) is d10+relevant attribute and try to get a 9 or better to succeed. The higher your result, the better you succeed.
easy.
Here's one on Amazon.
Are you doing a remote game, with players that can't get together? Cause if not, I'd go with a mat, preferably double sided with both grid and hexes, so you can support multiple games and modes. You don't need proper minis (though those are particularly nice for players to have something for there character), when I first got a mat, we used chess pieces. You can also find free printable paper minis that look pretty good. If you want something a bit more durable, I'm like Pathfinder Pawns, the stands in it are great for paper minis too.
Overall, my group has greatly preferred grid combat. Since everyone knows the distances and sizes of everything, it makes the game feel more tactical and less arbitrary. And it is just cool to see everything laid out.
I've never played the d20 version, but I play the standard d100 game. If you want to just give the game a try, you can download the quickstart rules, which come with a sample scenario. You can print out the rules, character sheets, and scenario, and run a game off of just that.
The only book you really need is the Call of Cthulhu rulebook. This book is pretty much a player handbook/DM guide/monster manual built into one. The great thing about Cthulhu is that the game is so basic that you only need 1 copy of the book (for the DM, or keeper) and can give the rest of the players quickstart rules that you can print online. Cthulhu is such a simple game that I think about 70 percent of the book is just flavor text and sample scenarios.
In that book, you can get some beginning sample scenarios that you can run with your group, which will give you a sense of how the game is run. One of the great things about Cthulhu is that the game is very story driven. Combat has very simple rules, and there are no experience points or levels, although you do increase skill points. The whole point of the game is that you are presented with a mystery, and the players must gather information and solve the mystery, at the risk of their own sanity. So don't expect any monster mashes or anything like that, unless that's how you want to run your game.
I bought this from Amazon some time ago and it has been a great product. Wet-erase only, but super durable, huge (but not unwieldy), and durable as hell. It rolls up for storage quite simply, and is overall a great buy. They sell smaller ones as well for slightly less. Check them out. I highly recommend them.
I'll once again be the lone voice for DC Heroes/Blood of Heroes. and www.writeups.org
The scaling is fantastic. Captain America can fight alongside Thor.
The system was originally made for DC's heroes, yes, and Writeups doesn't have many of their stats as they were published in copyrighted materials, but you can find them with searches.
Sorry. My love for this system is beyond all reason. It's my fave. I can't say I've played them all, but this is the best of the ones I have.
Thanks again, you've convinced me to get the DM Kit and core rule book (hopefully it supplements the D&D for dummies book i got). Theres been come conflicting advice but your reasoning makes sense.
But for players we'll need at least one players book between them if they want to level and stuff or create new races right? So This?
Or what others have been recommending
Lastly 3 Gameplay questions.
Thanks again
For D&D4e, I recommend starting with Essentials. Personally, I prefer 4e because it has balance and encourages working together. You can get the 4e Red Box, but it is slightly inconsistent with everything else and will only take you so far. Anyway, here's a minimal shopping list:
The Essentials DM kit is also good. With the exception of the Red Box, all 4e material is compatible across the board, so adding in new player options or DM stuff is as easy as picking up a supplement or getting a DDI subscription.
If you've never played before, WotC holds an "Encounters" programs on Wednesday evenings at local gaming stores. It is specifically designed to introduce players to D&D as well as sell their latest product. If you live in the DC metro area, I can give you some pointers on where to go, if you're interested.
I know you said no D&D, but 5th edition is definitely the easiest one to understand. The D&D Starter Set or the D&D Essentials are both good places to start.
> And then we shell out $150 for the books at some point before we can even use supplements.
You don't need the GM's guide. However:
Player's handbook: $28
Monster Manual: $34
GM's guide: $30
Total $92. These are all Amazon prices, and other vendors are cheaper - eg Wallmart has each of the books for less than $30.
I still think you only need the Player's handbook plus an online 5e monster list, however. But even if you want a player's handbook and a monster manual the total would only be: $62.
I mean, if you want 'cheap,' then Fate Core is free and there are pay what you will scenarios for it on drivethrurpg. But it's not as universally accepted/popular as D&D and I personally think the D&D starter set does a better job at handholding a beginner through the learning experience. So I'd still recommend that.
Gaming carry bag - like the Bag of Holding.
Battle mats, maybe a big one.
d20 socks, cause who doesn't need socks?
One Round T-Shirt would be good - gamers love shirts. Penny Arcade has a bunch. They also have some cool prints that are table gaming related.
Just giving some non-dice suggestions, as I have a crap-ton of dice myself.
Basic Role Playing (or its more directly fantasy-tuned offshoots Magic World or Runequest) could do this fine. The system is easy to GM, easy for players to comprehend and enjoy, but has a ton of depth and options to create and play the kind of game you want.
Interesting tidbit, the original Fallout was originally based on the GURPS system, but IIRC a licensing dispute with SJG stalled development and they ended up just making up the SPECIAL system from scratch.
Just based on the long skill list and percentile rolls, I think you could probably come the closest to modeling Fallout's system with Basic Roleplaying. The big gold book has everything you need for a variety of settings and styles.
If system doesn't really matter to you I might also recommend World of Darkness, actually, just because it's so flexible and easy to stat stuff out and, again, long skill list.
When you said she loved "Mice & Mystics" I thought of Mouseguard. I'm not sure how well it does 1 on 1 and it's certainly more expensive than free (although cheaper than many core rulebooks). But it might be something to at least take a look at.
Man softcover from approved retailers is really hard (no sarcasm), so many good games only come in hardcover. If you give me more information about his preferences I could help you narrow the list down.
https://www.amazon.com/Esoterrorists-RPG-2nd-Robin-Laws/dp/1908983523/ref=sr_1_1?s=books&ie=UTF8&qid=1494289945&sr=8-1&keywords=Esoterrorists
https://www.amazon.com/Blue-Rose-AGE-Romantic-Fantasy/dp/1934547743/ref=sr_1_2?ie=UTF8&qid=1494289980&sr=8-2&keywords=Blue+rose+rpg
https://www.amazon.com/Microscope-Ben-Robbins/dp/0983277907/ref=pd_rhf_dp_s_cp_9?_encoding=UTF8&pd_rd_i=0983277907&pd_rd_r=Z3RJ2JPXJQYDRYA06S2Y&pd_rd_w=hHGH4&pd_rd_wg=W5G5p&psc=1&refRID=Z3RJ2JPXJQYDRYA06S2Y
https://www.amazon.com/Bully-Pulpit-Games-BPG-005/dp/1934859397/ref=pd_sim_14_3?_encoding=UTF8&pd_rd_i=1934859397&pd_rd_r=JBAWXXB309ERX5KH0PXT&pd_rd_w=Eunmp&pd_rd_wg=OTd2y&psc=1&refRID=JBAWXXB309ERX5KH0PXT
https://www.amazon.com/Monster-of-the-Week-EHP0009/dp/1613170920/ref=pd_rhf_dp_s_cp_2?_encoding=UTF8&pd_rd_i=1613170920&pd_rd_r=WFVTZB7V8R3S7S8F462W&pd_rd_w=HYjgo&pd_rd_wg=K0zZT&psc=1&refRID=WFVTZB7V8R3S7S8F462W
https://www.amazon.com/Evil-Hat-Productions-EHP0002-Accelerated/dp/1613170475/ref=pd_sim_14_8?_encoding=UTF8&pd_rd_i=1613170475&pd_rd_r=JBAWXXB309ERX5KH0PXT&pd_rd_w=Eunmp&pd_rd_wg=OTd2y&psc=1&refRID=JBAWXXB309ERX5KH0PXT
https://www.amazon.com/Urban-Shadows-Softcover-MPG007-Truman/dp/1987916166/ref=pd_sim_21_2?_encoding=UTF8&pd_rd_i=1987916166&pd_rd_r=DKP8DTTM0N8MT2HDRFPZ&pd_rd_w=i0nmQ&pd_rd_wg=KPg28&psc=1&refRID=DKP8DTTM0N8MT2HDRFPZ
https://www.amazon.com/Kingdom-Ben-Robbins/dp/0983277915/ref=pd_rhf_dp_s_cp_13?_encoding=UTF8&pd_rd_i=0983277915&pd_rd_r=A9ZZTCT4BD1KY3DA9ZYW&pd_rd_w=jRFtT&pd_rd_wg=biDau&psc=1&refRID=A9ZZTCT4BD1KY3DA9ZYW
https://www.amazon.com/Bully-Pulpit-Games-Durance-Playing/dp/0988390906/ref=pd_sim_14_26?_encoding=UTF8&pd_rd_i=0988390906&pd_rd_r=T0HFDYG416QT8CZBM6C7&pd_rd_w=ljUZO&pd_rd_wg=hK410&psc=1&refRID=T0HFDYG416QT8CZBM6C7 (I think)
Character playbooks for pbta might be hard to print off.
https://www.amazon.com/Havenshield-Complete-RPG-Rulebook-Myers/dp/154258356X/ref=sr_1_7?s=books&ie=UTF8&qid=1494291018&sr=1-7&keywords=Rpg (this seems like its worth a look)
/u/amightyrobot speaks truth. I'd mentioned CoC yesterday, but I guess it was easy to miss around all of the other posts. It's very simple to learn, has a ton of good adventures and setting books, and all of the published material is 99% compatible across editions.
You can even get the core rulebook for cheap.
Here's an Amazon entry.
Here's DriveThruRPG's PDF of the same.
You could no doubt find cheaper ones with some effort, but that was just off the top of my head.
I seriously don't understand how this is cost effective considering it's going to cost at least about the same as a battlemat (unless you somehow get the whiteboard for free). If you did get the whiteboard for free that doesn't mean it's a "cost effective solution" that just means it's a "recycled solution". Not only that but the time and effort involved in making the grid, maintaining the grid, and dealing with all that saran wrap makes this far from a cost effective solution.
34" x 48" battle mat $31.64: http://www.amazon.com/Chessex-Role-Playing-Play-Mat/dp/B0015IUAAG/ref=sr_1_2?ie=UTF8&qid=1331743125&sr=8-2
36" x 48" whiteboard $51.88: http://www.amazon.com/UNVSL-Dry-Erase-Melamine-Satin-Finished-Aluminum/dp/B000J0CARW/ref=sr_1_3?ie=UTF8&qid=1331743143&sr=8-3
Edit: found a cheaper brand whiteboard, still not cheaper than a battle mat of similar size:
36" x 48" whiteboard $35.62: http://www.amazon.com/Universal-Dry-Erase-Melamine-Aluminum-Plastic/dp/B0015ZW7H8/ref=sr_1_6?ie=UTF8&qid=1331743143&sr=8-6
The Ctuhulhu system is the Basic Rople Playing system. It's pretty indepth, and really doesn't allow players to min/mix. Each character is just like a real person, having an area of expertise, and a few extras. From there, they "level up" naturally based upon the skills they have used during their adventure.
Amazon Link for the book
Chaosium BRP page
There is a system out for zombie apocalypse. Its called all flesh must be eaten. I have yet to try it because one of my gaming group members refuses to play in any game that has zombies. I believe there is a trial version available for free from the makers of the game. look around for it if your are interested.
http://www.amazon.com/Flesh-Must-Eaten-Core-Afmbe/dp/1891153315/ref=sr_1_1?ie=UTF8&qid=1332955451&sr=8-1
> White Wolf did more to bring people to gaming as a hobby in 5 yrs than TSR did in triple that time, in terms of effort, and we can probably attribute some non-trivial fraction of how diverse the gaming community is to their efforts.
I agree with this, though I must say that TSR was child of a "nerds only" era, when marketing was not an issue, as there were two or three major fanzines where you found advertisement, and most publicity was done by hearsay.
It is to their fault that the failed to adapt to changing times, that's for sure (I would advise anyone interested in their history to read Of Dice and Men, an amazing book), but I can understand why someone "younger" did a better attempt at it...
All Flesh Must Be Eaten. You can pretty much run it in any setting and tone as you like. Maybe check out Zombies!!
the starter kit is 15$ on amazon and should contain everything you need to give it a shot one night.
The essentials kit is 16$~
you can get several extra sets of dice for 10$
the starter kit and the dice is like 25$ total and can easily get you started.
If you want to go all out I'd recommend these books:
https://www.amazon.com/Dungeons-Dragons-Monster-Rulebook-Roleplaying/dp/0786965614/ref=sr_1_6?ie=UTF8&qid=1549840456&sr=8-6&keywords=dungeons+and+dragons
https://www.amazon.com/Xanathars-Guide-Everything-Wizards-Team/dp/0786966114/ref=sr_1_10?ie=UTF8&qid=1549840456&sr=8-10&keywords=dungeons+and+dragons
https://www.amazon.com/Volos-Guide-Monsters-Wizards-Team/dp/0786966017/ref=sr_1_14?ie=UTF8&qid=1549840456&sr=8-14&keywords=dungeons+and+dragons
Enough dice for you and whoever you're playing with:
https://www.amazon.com/Wiz-Dice-Pack-Random-Polyhedral/dp/B01KN7REWQ/ref=sr_1_4?ie=UTF8&qid=1549840537&sr=8-4&keywords=1+pound+of+dice
If you want minis:
https://www.amazon.com/Pathfinder-Roleplaying-Game-Codex-Pawns/dp/1601254725/ref=sr_1_4?ie=UTF8&qid=1549840982&sr=8-4&keywords=monster+codex+box
https://www.amazon.com/Paizo-Inc-Pathfinder-Pawns-Bestiary/dp/1601255616/ref=pd_sbs_14_1?_encoding=UTF8&pd_rd_i=1601255616&pd_rd_r=d89745e3-2d8a-11e9-bc59-4fcf3b72f982&pd_rd_w=Ip8Jz&pd_rd_wg=d87AF&pf_rd_p=588939de-d3f8-42f1-a3d8-d556eae5797d&pf_rd_r=CQ2TM4MZQSVKFXX2GYRS&psc=1&refRID=CQ2TM4MZQSVKFXX2GYRS
https://www.amazon.com/Pathfinder-Pawns-Villain-Codex-Box/dp/1601259255/ref=sr_1_3?ie=UTF8&qid=1549840982&sr=8-3&keywords=monster+codex+box
Your best bet is to combine Pathfinder Pawns with D&D Dungeon Tiles Reincarnated.
This is a great starting point: http://www.amazon.com/dp/1451640501
Check out FATE Core and FATE Accelerated. They are both "pay what you like (including free)". FATE Acceleratedin booklet form is only $5. FATE Core is less than $25 shipped.
http://www.faterpg.com
It's an excerpt from this book, Of Dice and Men: The Story of Dungeons & Dragons and The People Who Play It.
Sorry, I linked to the Chessex website, but I actually ordered it via Amazon. Here's the actual link.
On Amazon it's only $24.
http://www.amazon.com/gp/aw/d/1568821816
Or, updated, edited, etc. The Blood of Heroes
Hey a quick question by monster vault did you mean this one?
They kinda sell 'em on their own.
Monster Vault
Might I suggest that you check out: Blood of Heroes
I haven't read it myself, but this book is well-reviewed.
You've purchased a setting supplement for Dungeons & Dragons, 4th Edition. 4th Edition (aka D&D4e, 4th, 4e) is very different to earlier editions and isn't particularly compatible with them.
There are many others in this thread recommending products and games that are not compatible with the product you've purchased, because they are different games (and thus the rules are different, in the way Scrabble and Monopoly are different). Be aware that The Shadowfell box is not compatible with non-4e games.
My suggestion is to start out with the Red Box that you've looked into already, and also the "Essentials" books -- Heroes of the Forgotten Kingdoms, Heroes of the Fallen Lands, and the Rules Compendium.
After that you'd want to look into the Monster Vault box.
Each of these (including the Monster Vault box) is about $20. The MV box is well worth the money.
No. I mean D100/percentile.
> min bekanta! I started filling this in but when I got to question 4 I realized something was wrong. Smallest storage option of 200 miniatures? That box would be huge! Not to speak of a 1000! What am I missing?
It's for papper pawns
https://www.amazon.com/Paizo-Inc-Pathfinder-Pawns-Bestiary/dp/1601255616