Best products from r/swrpg

We found 28 comments on r/swrpg discussing the most recommended products. We ran sentiment analysis on each of these comments to determine how redditors feel about different products. We found 52 products and ranked them based on the amount of positive reactions they received. Here are the top 20.

6. Star Wars: Age of Rebellion - Core Rulebook

    Features:
  • THIS IS A COMPLETE CORE RULEBOOK FOR STAR WARS AGE OF REBELLION ROLEPLAYING GAME. This is not a complete introductory adventure for the Star Wars Age of Rebellion Roleplaying Game.
  • TAKE ON THE GALACTIC EMPIRE: As a member of the Rebel Alliance, wage guerilla warfare across the Star Wars galaxy as a solider, or provide crucial intelligence to the Rebels as a cunning spy. Face down legions of stormtroopers, steal secret plans and restricted codes, and stay on target in the fight against the ultimate power in the universe.
  • CORE RULEBOOK: The Star Wars universe is at your fingertips with this 448-page Core Rulebook that includes everything players and GMs need to begin their Star Wars roleplay campaign and a wealth of advice for GMs on how to create and run an Edge of the Empire campaign.
  • A COMPLETE INTRODUCTORY ADVENTURE: Concise rules allow you to quickly generate and advance all manner of memorable characters. Clear descriptions of the game’s skills and talents, rules for conflict, combat and Force Sensitive Emergents in an Age of Rebellion campaign and a convenient charts of weapons, gear, devices, starships and vehicles help you launch into action.
  • NUMBER OF PLAYERS AND AVERAGE PLAYTIME: Star Wars Age of Rebellion is an exciting roleplaying game for adults and kids designed for 2 to 8 players and is suitable for ages 10 and older. The average playtime is approximately one hour.
Star Wars: Age of Rebellion - Core Rulebook
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10. Star Wars: Edge of the Empire - Beginner Game

    Features:
  • PREPARE FOR ADVENTURE IN THE STAR WARS GALAXY: Participate in grim and gritty adventures in places where morality is gray and nothing is certain. Ply your trade as a smuggler in the Outer Rim, collect bounties on the scum that live in the shadows of Coruscant, or try to establish a new colony on a planet beneath the Empire’s notice.
  • A COMPLETE STANDALONE EXPERIENCE: The Edge of the Empire Beginner Game features a complete, learn-as-you-go adventure. Pre-generated character folios keep rules right at the your fingertips, while custom dice and an exciting narrative gameplay system make every roll into a story.
  • EASY TO LEARN: Whether you’re new to roleplaying games or just new to Edge of the Empire, the Beginner Game is the perfect starting point. Detailed rules provide for hours of entertainment as you create your own adventures and tell your own tales of a galaxy far, far away!
  • EXPAND YOUR STAR WARS UNIVERSE: Edge of the Empire is the first of three standalone but fully cross-compatible roleplaying systems. Each introduces a unique dimension of the Star Wars play experience but the core mechanics are fully interchangeable. Use these materials separately or combine them as they see fit in order to carve out a unique, custom roleplaying experience.
  • NUMBER OF PLAYERS AND AVERAGE PLAYTIME: Star Wars Edge of the Empire is an exciting roleplaying game for adults and kids designed for 3 to 5 players and is suitable for ages 10 and older. The average playtime is approximately one hour.
Star Wars: Edge of the Empire - Beginner Game
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16. Star Wars: Force and Destiny - Endless Vigil

    Features:
  • THIS IS AN EXPANSION FOR STAR WARS FORCE AND DESTINY ROLEPLAYING GAME. This is not a complete game experience. A copy of Star Wars Force and Destiny Roleplaying Game is required to play.
  • EXPERIENCE THE POWER OF THE FORCE: As a Force-sensitive outcast struggling to survive under Imperial rule, you can bring justice to the galaxy, search for the lost remnants of the Jedi order, or fall victim to the dark side’s temptations. Whether you choose the light side or the dark, a powerful destiny awaits you in this exciting roleplaying game.
  • ENDLESS VIGIL: In the galaxy’s most oppressive, urban environments, the Force users known as Sentinels dedicate themselves to fighting back from the shadows. These Sentinels are the last bastions of hope in these desperate cities, and they gain new support from the Endless Vigil sourcebook.
  • A SOURCEBOOK FOR SENTINELS: Game Masters will find 96 full-color pages introduce new specializations, species, signature abilities and gear. Enrich your urban encounters with new droid adversaries and information on podracing along with tips and charts that help you get the most of your adventures.
  • NUMBER OF PLAYERS AND AVERAGE PLAYTIME: Star Wars Force and Destiny is an exciting roleplaying game for adults and kids designed for 2 to 8 players and is suitable for ages 10 and older. The average playtime is approximately one hour.
Star Wars: Force and Destiny - Endless Vigil
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Top comments mentioning products on r/swrpg:

u/CrackedOzy · 2 pointsr/swrpg

They are definitely scaled down, but you can easily run a game with characters starting at a higher XP level and compensate. The best way to get into FFG is one of the Beginner Game boxes. You'll want the Force & Destiny one if you want a game of force users.

u/Sherbniz · 2 pointsr/swrpg

My suggestion, which could help you a bunch would be to track down a PDF/ebook of the "The New Essential Guide to Alien Species".

It has most of the species in there, each with a gorgeous picture, many of which have become the gold standard on how some species are portrayed (every time you se a picture with NEGAS in the filename it's from that book! The wiki uses them ALL THE TIME!), a nice description and a lot more info.

Here's also a nice project someone on this sub is making:
Race Cards, which are printable cards with a little race info on them (he uses NEGAS images mostly as well!).
You could just as well copy the images and display those on your screen! :)

u/mactheterrible · 8 pointsr/swrpg

I understand now - sorry. I thought you were making a joke about the dice system because it is so free-flowing. I get it now. You did lay your complaints out clearly. I thought you were asking ironically. :)

I personally think that this system is so heavily narrative that it is not going to appeal to everyone. It just isn't. For me, it's breathed fresh air into a hobby that I really didn't care about anymore and caused me to discover a number of narrative-style systems and I find the complication of every single roll to be interesting and fun. I was so tired of just hitting or not and just playing math against terrain, conditions, and ultimately baddie hit points.

It sounds like you favor the "strategic" side of role-playing more than the creative nature of storytelling - and I've said this before on this sub, that's totally ok. There is no shame in playing the game the way you like it! I don't know that there's a way to address the complaints you have for the system without tearing out parts of the spirit of the game. For me, limiting how Advantage/Disadvantage and Triumph/Despair can affect every kind of roll is limiting the game potential both from a mechanical and a player perspective.

Have you played Star Wars d20 or Star Wars Saga before? It sounds like these systems would appeal to you far more than FFG's narrative dice system. They're d20 based and lend heavily to a grid map battle system and a simple "hit or not" system. They've got the Star Wars feel (especially Saga) with that tried and true "roll a d20 and add some stuff and simply hit or not" method of gaming.

Hope this helps - and sorry again for the confusion on your post. :)

u/DanOfTheDead · 2 pointsr/swrpg

The old West End Games d6 system had two great source books.

The Death Star Technical Companion has a lot of interesting floorplans, and according to that, things like the Death Stars and Star Destroyers were basically built using the same modular rooms. They're not ready to use battlemaps or anything, but I remember there being a good deal of great layouts for things like crew living areas, detention center, etc.

http://www.amazon.com/Star-Wars-Death-Technical-Companion/dp/0874311209/ref=sr_1_1?ie=UTF8&qid=1452105488&sr=8-1&keywords=death+star+companion

There's also The Imperial Source book from WEG. I don't remember if there are a lot of deck/floor plans in it, but there is a TON of information on the Imperial military is organized.

http://www.amazon.com/Star-Wars-Imperial-Sourcebook-2nd/dp/0874312108/ref=sr_1_1?ie=UTF8&qid=1452105642&sr=8-1&keywords=west+ends+games+imperial

Obviously, neither will have compatible stat blocks for the new system, but if you can find paper backs of either for <$10, I'd say they were essential if your game is going to have a lot of Imperial Entanglements, and you want a solid source you can pull from without having to invent it all on the fly... which is also certainly an option!

u/Congzilla · 2 pointsr/swrpg

To start I would do the Edge starter set adventure and then the follow up. But if possible use the core book and have people make their own characters. You can use the Lords of Nal hutta book to add a bunch of extra encounters and details into those. Then if you want to stick with printed adventures is is easy to move them right into Mask of the Pirate Queen.

u/stylo101 · 3 pointsr/swrpg

Look for a beginner game box set. Comes with dice, pre-generated characters, and a short adventure that slowly introduces you to the rules and concepts. FFG also has some sample characters and the second part to the adventures contained in each available for free download.


http://www.amazon.com/Star-Wars-Ubiswr01-Empire-Beginner/dp/1616615931/

http://www.amazon.com/Star-Wars-RPG-Rebellion-Beginner/dp/1616618787/

u/Phaeryx · 2 pointsr/swrpg

Get this one.

It seems to not have been updated for The Last Jedi, but otherwise has material from all eras. The photos of the blaster props from the movies, labeled with their in-universe designations, in the section on blasters, is worth the price alone. Just a really great all-around reference source to use for visual aids in the game.

u/Kulban · 4 pointsr/swrpg

Not quite as old as WEG, but for a Dark Side campaign I love going back to the Dark Side Sourcebook. It's from the first D20 SWRPG.

u/Batgirl_III · 1 pointr/swrpg
  • A CD (or digital streaming service) of The Planets, Op. 32, by Gustav Holst, cued up and ready to play. (At the very least, you absolutely need to have the first movement Mars, the Bringer of War ready to go.)
  • A jar that everyone who quotes Star Wars has to throw 25¢ into, everyone who quotes Mr. Plinkett has to throw in a $1, and everyone who quotes Spaceballs has to throw in $5.
  • Snacks. Paid for by the quote jar.
u/MarquisRai · 1 pointr/swrpg

I agree with everyone here. While it's confusing to start if you take the time to learn it you'll find it's very rewarding and fun. To do what you want would be impossible. It would not convert well.

However, there is an older star wars rpg that uses an older system that is probably what you're looking for. https://www.amazon.com/Revised-Core-Rulebook-Star-Roleplaying/dp/078692876X/ref=sr_1_1?ie=UTF8&qid=1486065166&sr=8-1 You might want to check this out if you still can't figure out the new system.

u/Werke · 1 pointr/swrpg

https://www.amazon.com/Touchjet-TP80WUS-Smart-Touch-Projector/dp/B00PLKRLV0/

I've used one of these or a similar one during a One shot for dnd at a job I once had. Kinda pricey but making a board anywhere is fun.

u/EnthusedOne · 2 pointsr/swrpg

Thanks for the heads up, I just placed an order. I wasn't planning on picking up any adventure books, but for this price, why not?

Heads up - Endless Vigil is also pretty deeply discounted through Amazon:

Star Wars: Force and Destiny - Endless Vigil https://smile.amazon.com/dp/163344287X/ref=cm_sw_r_cp_apa_i_5VtADbX3CDCEC

u/skintan · 4 pointsr/swrpg

https://www.amazon.co.uk/Star-Wars-Galactic-Phrase-Travel/dp/0345440749/ref=sr_1_1?ie=UTF8&qid=1483450150&sr=8-1&keywords=star+wars+travel+guide

This has been awesome, by providing some basic phrases in Huttese i've been able to spice up soem of the interations with Hutts in game.

u/Micho86 · 3 pointsr/swrpg

The whole Age of Rebellion Line (Careers/Specs are pretty era/faction agnostic), Imperial Duty Chart, and maybe the WEG Imperial Book.

Of course if you wish to follow the new Canon: Aftermath Trilogy, Bloodlines, Marvels Shattered Empire and of course watch/play the upcoming EA Battlefront II campaign.

u/dozure · 5 pointsr/swrpg

There are a few 3rd party sellers on amazon with them [1], but you'll pay about $20 shipped per set. My FLGS has some in stock (or did the last time I looked about 2 weeks ago) so I could get them and ship them to you and you can paypal me the money, but it would probably cost the same at just ordering from those amazon sellers.

[1] http://www.amazon.com/gp/offer-listing/1616616598

Edit: Nevermind, I apparently can't read, none of those are actually in stock. If you want me to check my FLGS tonight, I can. I think they are $15 a set and I could stick them in a USPS flat-rate $5 box, possibly without their original packaging, if you're willing to paypal me (or some other form of getting cash to me) the money.

u/Zakic · 3 pointsr/swrpg

you could also look at the Age of empire or force and destiny or even the force awakens beginner boxes.. they are each $25 on amazon

they each kinda focus on different aspects of star wars.. or you could check ebay.. i way a EoTE beginners box there for $33.. the box wasnt in the greatest shape tho.