#788 in Business & money books
Use arrows to jump to the previous/next product
Reddit mentions of Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made
Sentiment score: 3
Reddit mentions: 11
We found 11 Reddit mentions of Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made. Here are the top ones.
Buying options
View on Amazon.comor
Specs:
Release date | September 2017 |
It would be a good idea to give the source where you took the text from. The book is called Blood, Sweat, and Pixel by Kotaku's Jason Schreier:
https://www.amazon.com/Blood-Sweat-Pixels-Triumphant-Turbulent-ebook/dp/B01NAKSWW1
Hes also the journalist who did the exposes on Athems development, and rockstars horrid working conditions, and the development state of diablo. And he literally wrote the book on modern game development. He has more internal sources than anyone else in the industry
and there WAS a new diablo game announced last blizzcon, just not the one people wanted
The whole known story of Destiny's development has been explored in great detail on Jason Schrier's book Blood, Sweat and Pixels.
To elaborate, when the Supercut (a 2 hour video detailing the story) was shown by Joe Staten, many thought it was a mess. But the problem was with the way the story was presented, not with the story itself.
In the book it's even stated that...
>“[Joe] made a big push for sanity and rationality,” said one former Bungie employee. “He basically said, ‘People, the supercut can be saved, [but] if we try to re-create the game in six months, it’s going to make a lot of people miserable.’” Staten’s efforts failed, though, and by the end of the summer, he was gone.
In the book itself you can also notice that the "original" Bungie, that Bungie that made all those Halo games that many players loved, slowly started losing the people that made it that while bringing newer people on board. So long story short, the Bungie that we have today making Destiny is not the same Bungie that made Halo.
It kinda reminds me of the Ship of Theseus paradox: if you gradualy replace all the parts of a legendary ship, will it still be the same ship of legends or will it be a new ship? On this case, I think we clearly got a new ship, and it's not a better one.
It is interesting to read about Ensemble Studios' experience as a Microsoft Developer in Blood, Sweat, and Pixels, I reccomend it if you are interested in the topic.
I think people will dig my book not just because it's super cheap (PLUG!!!) but because it's got a bunch of stories that have never been told before. I'll likely be doing more publicity (AMAs etc) closer to then but I hope people enjoy it!
There's a great chapter on Dragon Age Inquisition in "Blood, Sweat and Pixels" that covers this a bit. Probably sources from what you're talking about.
...and after you've read the ME:A article, pick up a copy of Blood, Sweat, and Pixels by Jason Schreier for the -now familiar- development story behind Dragon Age Inquisition.
I read about him in Blood, Sweat, and Pixels
That's not quite the case. I would recommend you give "Blood, Sweat, and Pixels" a read, it has a chapter on Destiny and if that book is to be believed then it was mostly just a mess of Bungie's own making.
This game looks awesome! Truly, truly. Be sure to post about it in /r/IndieGaming.
Spend the time on it; read the chapter in Blood, Sweat, & Pixels about Stardew Valley, then get the game right.
Cheers and best to ya.
There's a really excellent book called Blood, Sweat, and Pixels that talks about development on a bunch of different games. If you don't know a lot about game development, it's a very eye-opening read. It's kind of amazing that anything ever gets released at all.