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Reddit mentions of Figure Drawing: Design and Invention

Sentiment score: 41
Reddit mentions: 61

We found 61 Reddit mentions of Figure Drawing: Design and Invention. Here are the top ones.

Figure Drawing: Design and Invention
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Found 61 comments on Figure Drawing: Design and Invention:

u/tr1207 · 19 pointsr/circlebroke2

Absolutely. There were people in my drawing and live study classes from all different skill levels w no judgment (unless you acted above it all)- my pal was an absolutely amazing sculptor and literally could not draw a woman for shit. The curriculum usually works from the ground up in terms of learning perspective/ shapes/ theory if it’s not an advanced class, i don’t think a professor would expect you to come in knowing all that.

If you’re interested in landscapes, imo taking a watercolor or oils class is also helpful- the loose wrist motions associated with it lend well to depicting nature. If you’re interested in people taking a sculpture class can also be helpful- understanding the body 3D helps so much with correct poses and proportions in self drafted drawings. Figure drawing design and invention is my favorite book for self teaching and practice also.

u/opopopopop12 · 14 pointsr/ffxiv

If you're serious about learning and this isn't a shitpost I would suggest reading through
https://www.amazon.com.au/Drawing-Head-Hands-Andrew-Loomis/dp/0857680978
and
https://www.amazon.com/Figure-Drawing-Invention-Michael-Hampton/dp/0615272819

You could probably find them online if you can't afford to buy them. Working through those books and practicing what they teach will help you see massive improvements. As much as people will say to just keep practicing, it's important that you practice correctly lest you get into bad habits.

u/mrpoopsalot · 9 pointsr/ArtFundamentals

I have not tried other ones yet. I have been considering Schoolism or Society of Visual Story telling. I have opened and started fidiling with Michael Hamptons figure drawing book, but i felt that i needed to concentrate on boxes a little longer. I wanted to be able to rotate a box freely and make each one look like the one before, just rotated, before i started to try to build more complex shapes like faces and torsos and then rotate them. I have gotten to a point im almost satisified with rotating boxes and cylinders and have moved onto building my own complex shapes, then rotating them. No other courses have the perfect structure that drawabox has (to my knowledge at least). I really liked the structured learning.

I dont know what to say about motivation/perseverance. I see it come up a lot on /r/ArtistLounge as well as here and i never know what to say. I feel like it is a question for /r/selfimprovement or something like that, because it is really more about how you approach life vs. about drawing. Its easy for me because its basically the main thing i enjoy in life and its my main motivation to stay alive lol. All i want to do in this world is be able to create amazing images as naturally as possible and not struggle to accomplish a drawing. I just want it to flow from my mind to my hand and i know that to get there i have to work at it constantly. Good luck and dont let to much negative self talk get involved. Its just a matter of lots of practice and lots of analyzing how you are currently drawing in comparison to where you want to get. I completely struggle with implying form/shadow with a pen, but it gets better every day. Try to take a long view and realize that it will be years and years before you are happy with a drawing and you might not ever be happy because the whole thing is a constant desire to be better and thats where the enjoyment needs to come from.

u/theburritoman · 8 pointsr/learnart

So, for me, drawing from a live model didn't teach me about anatomy. How could I learn without knowing what was underneath the skin? It wasn't until after I studied anatomy that I could depict the live models better because of that knowledge.

Go buy a couple of anatomy books and look up the skeletal system and muscular system online. Draw the bones and muscles that attach to those bones and study how they affect the body's movement.

this magazine special was what got me started with anatomy.

this book helped me tremendously with anatomy and it still is.

Study these or other books and when you're reading through them, copy the illustrations and try to understand how that relates to the human body. Try to study the text in term of your own body too! Look at your arms and how the muscles and bones move when you're studying that section, for example.

Just don't expect to get this stuff overnight. It takes a long time to really start to grasp it and for you to see the knowledge in your art.

u/shenanigansen · 8 pointsr/comics

If you really want to, you can get way better than me. Go through these:

http://www.alexhays.com/loomis/

and this:

http://www.amazon.com/Figure-Drawing-Invention-Michael-Hampton/dp/0615272819

do these daily:

http://www.quickposes.com/

also do studies daily, from life or from google images. Do work from books, gesture drawing, and studies 2-3 hours per day, for about a year, and you'll find yourself in a very different place from where you were before, I can absolutely guarantee you that.

But, yknow, you have to really like art. :P

u/Quantum_Finger · 7 pointsr/learnart

The hair is flat. Create some depth and volume by working more shading and lighting into the bangs.

Also, the anatomy is slightly off. The eyes are stylized, but their placement and construction is still slightly off. Same with the nose. Flip the canvas horizontally while you work. You will have an easier time seeing mistakes.

Check out this book. I found it to be quite helpful: Figure Drawing

I think your choices of color and subject matter are appealing, and your style is very nice. The bubble gum is a cool touch.

u/ZombieButch · 7 pointsr/learnart

Anatomy and proportions are best learned, I think, through a combination of drawing (from life whenever possible) and study. There are a LOT of good references out there for the studying part! Figure Drawing For All It's Worth by Andrew Loomis is the perennial choice, for good reason. Drawing the Head and Figure by Jack Hamm is another that I really like, and is a bit more affordable if budget is an issue. Look also at Glen Vilppu, George Bridgman (although I think Bridgman is more of an intermediate-level course on the subject than a beginner one)... I've heard a lot of folks recommend Michael Hampton's Figure Drawing: Design and Invention, though of all the folks I've listed that's one I don't have.

u/Megarachi · 6 pointsr/learnart

I assume the book you're talking about is Figure Drawing: Design & Invention?

If so, good book, highly recommend. Explains anatomy and gesture in an informative yet intuitive way.

u/StressCavity · 6 pointsr/animation

While your end goal might be cartoons, you will HAVE to learn to draw realistically to some extent. No way would you be able to animate anything in perspective otherwise, understand lighting, or know how to composite complex scenes. There are fundamentals that you must understand that are key to 2D animation, regardless of art style, which should be continuously worked on alongside your stylistic development.

Books:

Simple book on perspective

My favorite anatomy book

A pretty simple book on light (More pictures/examples than in-depth detail)


Overall beginners drawing book

This covers light/shadow and materials decently for beginners

I personally think you should focus on fundamentals alone until you have a decent grasp before looking at animation. But if you want to learn concurrently, this book is pretty well-known in the industry: LINK

There's tons more, but I already think this might be too much to take in all at once. Discover for yourself the rest, it's not good to have everything handed to you with fundamentals, gotta reign it in personally.

u/Comics_Manifest · 5 pointsr/manga

Hey!

That's awesome you want to learn to create manga! As far as learning how to draw manga with video. Mark Crilley's YouTube channel is incredible. But also if you would like to learn how to draw manga I think it's important to study fundamentals of drawing (Mangaka are trained artists who learn their craft not from drawing manga but drawing from life and creating their own style afterwords) so I would suggest also going through a drawing book or two.


Also here are a few other resources that I think will be incredible for you if you want to not only learn how to draw manga but maybe turn that passion into an actual career!


u/mcrumb · 5 pointsr/drawing

I'm hoping someone with some experience will chime in. As a fellow beginner, I like the following:

Figure Drawing, Design and Invention

Jack Hamm, Drawing the Head and Figure

But, with that said, the one I've had the most success with is:

Vilppu Drawing Manual. If I could only have one book, that is probably the one I would pick.

u/troutmix · 4 pointsr/learnart

Ignore the other person.

Get Bridgeman's Life Drawing book, Hogarth's Dynamic Anatomy, and Loomis's Figure drawing book.

Go here, here, and here.

Apply the methods of figure drawing within those three books to these figures, starting with construction and then building upon those shapes with more defined anatomical lines, such as bones and muscles.

Also, Michael Hampton's book is pretty awesome, if you want some detailed instruction.

This is from his book, I do believe.

EDIT:

Don't listen to the people saying "use loomis's mannequin". You aren't ready, there are better ways to approach figure drawing, and learnart is full of bad people.

Also, check out Vilppu, I'd say go to him above EVERYONE else. His methods are better than Loomis's by far, especially if you can get the Drawing Manual off the internets.

u/BoxLion · 4 pointsr/learnart

It does get boring, it's study. It's up to you to learn to have fun with it.

Divide your time between the study and the fun, spend some time doing gesture drawings(they serve as great warmups), then some time doing figure drawing, then move on and draw something for you.
I think the key to it is focusing on what you learn while drawing from life, and learning how that translates to styles you love.

As for resources, I personally believe for character/figure work, a good anatomy book can go a long way. Figure drawing design and invention by Michael Hampton or Classic Human Anatomy by Valerie Winslow are my personal recommendations, but there are plenty of great books out there. The idea is when you get stuck on something then you reference it, and study it; work it out on the side of your drawing, or on a separate sheet/layer, but understand it as best you can before moving on.

Online recommendations, like most people mention, Proko is great, good information, and easy to understand.
For environments and design Feng Zhu's Design Cinema is a goldmine of solid tips.
I've found Kienan Laffarty to have a lot of good general information on all sorts of topics, like color, design, etc.

finally I think watching other artists work in real time(not the 400% sped up timelapses) can be indispensable in understanding how to handle the nuances of creating believable forms, or just how to progress your work from rough to finished, if you go in with the mindset to study what they're doing.

u/186394 · 3 pointsr/learnart

Color and Light by James Gurney.
How to Draw by Scott Robertson.
Figure Drawing by Michael Hampton.

And for perspectice specifically, this $12 video series by Marshall Vandruff.

u/p1zawL · 3 pointsr/figuredrawing

Please bear in mind, that the fundamental skills of good drawing are universal and when you learn a consistent approach in how to draw the human form well, it doesn't matter what the size, shape, or skin colour of your model is. That's one of the reassuring things about human anatomy: despite differences between individuals, you can learn to find consistencies in structure that will always be there.

Having said that, allow me to share with you my 3 favourite life drawing books, each of which include references for models of various ethnicities.

A book you definitely want to check out is Sarah Simblet's "Anatomy for the Artist" Her drawings are immaculate, but what I really like is that the photos are if equally high quality.

Another example of high quality work is Henry Yan's Figure Drawing Techniques and Tips. These images will blow your mind, he has total mastery of charcoal. This book includes a good range of young and old models, male and female, white, black, and asian.

You might also like Michael Hampton's "Figure Drawing: Design and Invention. Probably the best book I know for showing a progressive approach to skill building using geometry and the best examples of gesture drawings.

Even though I'm white, I share your frustration. I'm always trying to find resources for drawing different ethnicities and find that they are lacking. The books I've recommended are the best I've found yet.

u/TheArmandoV · 3 pointsr/learnart

I recommend this book.

This is one of the best anatomy books I've ever owned. This mixed with loomis is the ultimate combo for figure studies and construction. :)

u/fanatical · 3 pointsr/learntodraw

You have some options.

If you wish to simply attain some better looking results and not have to be burdened with the long and arduous process of learning to draw intuitively, I'd recommend you look into the sight-size method of drawing. Where you set up your canvas next to your subject, whether it's a picture or a model and measure angles and distances in a "one to one" ratio kind of way. this will produce very accurate results and placement of features and works very well as a blocking in method. From there on it's just all practice. And understanding how to measure is a useful skill in and of itself.

Unfortunately I don't dabble much with sight-size anymore, although I recognize its benefits. I can't give you any good material, but from a glance, https://www.sightsize.com/ probably isn't a bad idea to start.

​

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If time is of no concern I would recommend you start on the long and slow and painful process of understanding construction. To do so you'll need a very good grasp of forms in perspective. 1,2 and 3 point perspective being the most used. (sometimes 4, but it's not essential unless you're looking at specific effects). Understanding forms in perspective, usually starting with boxes, will lead you onto understanding how to light forms in perspective. From there you can go on to lighting forms in perspective and these kinds of methods and practice of drawing every living and non-living thing under the sun are the basics of all drawing. And from there it's a lot of practice. Years of practice. This is the past most kids try to go down these days because they want to be able to.. in their own imaginations... "draw from imagination". A term that's so overused and misunderstood that it will most likely cause my ulcer to burst and kill me on the spot one day. But it is the road to the aforementioned "intuitive" way of drawing, were you use the same method for basically everything. And you'll simply be relying on reference to guide the information you choose for your work, rather than having a need to copy what you see religiously.

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Good material for learning perspective, are Scott Robertson's books, but they can be .. a bit heavy for beginners, so as an introduction, "Perspective made easy" is a decent grab

https://www.amazon.co.uk/Perspective-Made-Easy-Dover-Instruction/dp/0486404730/ref=sr_1_1?ie=UTF8&qid=1549974784&sr=8-1&keywords=perspective+made+easy

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As for construction. I'm partial to Karl Gnass head drawing book and Michael Hampton's Figure drawing design and invention.

https://www.amazon.com/Figure-Drawing-Invention-Michael-Hampton/dp/0615272819

https://www.amazon.com/Head-Shots-Artists-Guide-Drawing/dp/0975281232

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I hope I haven't confused you too much. What I think you should do is to practice both of these methods, and if faster results to compliment your painting is your cup of tea, I would recommend sight-size. If you are simply drawing for your own enjoyment and personal progression, I would recommend looking into perspective, simple forms in perspective and then use that as a starting point for construction.

​

People will undoubtedly mention anatomy, but I tend to leave that bit out until it presents itself naturally.

​

Mind you. This is just my opinion. Others may have other and/or better ideas for your personal goals.

u/worldseed · 3 pointsr/learnart

Proko is probably the best for this on Youtube. His website is good too. Constructive Anatomy is a nice cheap book. I have Figure Drawing: Design and Invention which I really like, but it's a bit more expensive. The author also has a good website

u/Garret_AJ · 3 pointsr/conceptart

I don't like to give crits to fix what you have. It's a sketch, and you should think of sketches as disposable. Learn something here and move on. I would say my big crit is they're more organic looking than robotic.

That being said, I recommend you do some study before you try again. When learning to make robots there are two very essential things to learn; Human anatomy, and contemporary mechanical engineering.

Human anatomy: Really dive in to understand how joints actuate with muscles and ligaments. These will help you understand how your robots joints should work as well. It will also work to make your creations more believable.

Here some links:

- https://www.pinterest.com/achinzoo/anatomy/

- https://flabergastertron.tumblr.com/

- https://sketchfab.com/search?q=anatomy&sort_by=-pertinence&type=models

I also recommend this book on Analytical Anatomy: Figure Drawing: Design and Invention

​

Mechanical: don't just look at this stuff, you need to understand how things connect. Why did they engineer this or that a certain way. Is it supposed to move? How should it look. Is it supposed to be a conduit for wires? how does that look? Draw these things, build up the muscle memory. They will express themselves when your drawing creatively I promise, but you first have to do the studies.

Here's some links

- https://imgur.com/r/MachinePorn

- https://www.pbase.com/amoxtli/uss_midway

- https://sketchfab.com/search?q=robot&sort_by=-pertinence&type=models

​

And here's a fantastic book you should have: How to Draw: By Scott Robertson

I like where you're headed, but I think you can do better. Keep drawing and I hope that was helpful.

u/phife · 3 pointsr/learnart

I use to want to be a comic book artist when I was a teenager. Then I realized how much I hate redrawing things in small panels. A lot of artists I know started off wanting to be comic book artists. Anyways I think these are the fundamentals you should know, although someone who is an actual comic book artist would probably know better than me.

Anatomy - Gotta get those muscles and bones right, this includes proportions. Don't be Rob Liefeld and hide your feet. Get a good book like Human Anatomy for Artists. Or one of these http://www.anatomytools.com/male-figures-c6.php

Gesture - Those nice muscles will look all stiff if you can't get the gesture right. The gesture is the big movement or line of action in the figure. Everything has a gesture. Personally I like this book the best http://ryanwoodwardart.com/store/

Value - How light and shadow create form. How to simplify your values so they read nicely.

Object/Construction Drawing - You'll be drawing a lot of stuff from your head. You'll need to be able to construct your drawings using simple shapes. Something like this http://www.thegnomonworkshop.com/store/product/924/Drawing-the-Female-Portrait#.U9XNmPldV8E or this http://www.thegnomonworkshop.com/store/product/323/#.U9XNw_ldV8E or this http://www.amazon.ca/Figure-Drawing-Invention-Michael-Hampton/dp/0615272819 will be helpful. I'm just going to lump in perspective as part of this. It should be a given that you learn perspective when doing object/construction drawing techniques.

Composition - All that work and knowledge doesn't amount to much unless it makes a nice picture.

Storytelling - This is specifically for comic book artists, and the least I know about. But I can tell you that Frank Miller was awesome not because he could draw so well but because his panels really told the story in an interesting and cinematic way.

There's other stuff, but I'm assuming you want to be a penciller, so I think things like color won't be as important.

u/[deleted] · 3 pointsr/manga

I would like to begin with stating that anime/manga are not artistic styles, they are mediums. Manga can run the gamut of looking like bleach to crying freeman and depend on the influences of the aforementioned artist.

I'm going to recommend this basic figure drawing book as it will teach your cousin some very basic, but great things.

http://www.amazon.com/Figure-Drawing-Invention-Michael-Hampton/dp/0615272819/ref=sr_1_7?s=books&ie=UTF8&qid=1322839777&sr=1-7

u/FaceSmashedHammer · 2 pointsr/learnanimation

Andrew Loomis' Figure Drawing for all it's worth
has some excellent breakdown of drawing the figure in perspective.

Michael Hampton [Figure Drawing: Design and Invention] (http://www.amazon.com/Figure-Drawing-Invention-Michael-Hampton/dp/0615272819) demonstrates an excellent constructive approach to anatomy of the human figure.

Preston Blairs Cartoon Animation isn't so much a book on figure drawing or anatomy, but a book on the process of drawing for animation. While a lot of the work might be outdated, the process can be an indispensable foundation for artists.

u/AllisZero · 2 pointsr/AnimeSketch

>Reference things and add in my own inspiration that leads to understanding the idea?

This right here is exactly what I meant by "reinventing the wheel", right? So a little bit of fun history - during the Renaissance, a nice fellow by the name of Leonardo DaVinci got frustrated with his painting and how they wouldn't "come out the way he liked it". So he started to observe the world and figured out many of the rules that let us depict a three-dimensional world in the two dimensions of a canvas/paper/Photoshop file. Things like perspective didn't have may written rules before then, so he had to come up with those rules. I'm loosely paraphrasing here, but that's the gist of it.

Modern artists such as ourselves don't have to go through the trial-and-error method of the classics, we have much easier ways of doing that:

Dynamic Figure Drawing - I like this book but it's a bit more advanced. He doesn't explain much about what he's doing and how the basics work. Avoid for now.

Figure Drawing - Design and Invention - Good book. Also a bit advanced.

Figure Drawing for All It's Worth - Now this I have a PDF on Dropbox for whenever I need it. You can buy the book on Amazon, but this is the original from the 1930s. The copyright expired on it, so they can be shared.

Fun with a Pencil Same deal. Most of Loomis' books are available for free online. If you want to draw faces, start here. His method is essentially >The< go-to method for correctly doing faces of today.

I took those off a post I made last week for someone else, but it's about the same thing. If you view any of the books on anatomy for artists, for example, the authors are very good at building the body in its basic shapes and teaching you how to draw not only based on what you see, but what you know something should look like.

You can always do drawing classes, I think they're a good way to start, but they're not necessary. What you would get out of them is a personal sort of coach that will oversee what you're doing and try to steer you in the right direction and give you pointers on where you need to improve. Obviously, though, most art teachers will teach you realism (which I strongly recommend you start with to strengthen your basics). However, being self-taught myself I can't speak from experience on how much help a class could be.

Mentality wise you need to understand that, in the long run, having strong understanding of the basic rules of drawing, of drawing people especially, will save you much frustration in the future. And like I said before, if you're good at visualizing things and translating them onto paper, it's already a huge part of your work being done for you. This is a bit humorous but I think it's very accurate. If you can avoid steps 1-3, I think you'll be on the right track!

u/McRodo · 2 pointsr/drawing

Alright CC time. So by now you probably know you need to work on your anatomy, and really I can't give you pointers on what to correct because unfortunately Anatomy is something you have to practice A LOT. My advice for this is drawing from life or pictures of men, never try to copy other drawings or use other art references for studying Anatomy... only do that when you're trying to study a style you really dig.

The arm is too big for the guy with the knife, just his shoulder alone is almost as big as his head. The muscles look weird and this is probably from a very common mistake that happens when you start to draw anatomy, you kinda memorize where lines go from other drawing and art you saw. Like.... oh well I remember in Dragonball Z when Goku would flex his arm he would have the biceps as a square here, the lines to show his shoulder muscles here and voila there's a buffed arm. In reality there's a flow of lines that follow muscles in anatomy, just look at medical illustrations of what a body looks like without skin and only muscle tissue, it's basically all lines that start together, fan out and then meet again somewhere else. Also perspective changes how muscles look A LOT, a line that might be concave in a muscle area from the front might actually look convex when the man is looking away from you. When you start to understand the major muscle groups it'll become much clearer how to position lines to convey muscle tissue.

Hands are tricky, any artists will tell you that. Even some professional artists absolutely hate hands (coughRobLiefeldcough), but the good news is that whereas body anatomy is impossible to observe without a model or reference because you can just look down at your body and try to draw that, you'll only really see one perspective and that's no good. You can always just raise your hand to your face and turn it around and you can draw your hand from any angle... do that... do that a lot.

As for the stiffness of the figures, that's something that happens when you're trying to convert poses from your head to the paper without actually having a reference to work with. There are two things you can do to help here... use guidelines to draw, most artists I know use them and it has nothing to do with skill, you know when you do your little stickman skeleton to get proportions right before you draw in the muscle shapes. If you ever see an artist just nail the pose of a character in one try chances are it's because he's drawn that same pose a ton of times. You should be doing stuff like posing in front of a mirror and taking pictures or going to google images and searching for models to use, like for that monster you can just google "man crouching" and find a pose you like. This will make it so that poses you draw have a more organic feel and not so stiff.

Now, my advice would be that you practice the things that you did wrong in this drawing like arm proportion towards the body, poses, hands and all that stuff and you re-draw this concept in the future. The biggest mistake an aspiring artist makes is trying to better their art through correction, specially when not all the concepts within their knowledge, sometimes you need to scrap it all and begin anew.

Good luck and I hope this helped!

PS: This is a really good book to understand the basic shapes of anatomy

u/EntropyArchiver · 2 pointsr/SketchDaily

Only 5~ months ago did I decide to get serious about improving my art in my free time. For most of my life I only doodled occasionally. So I thought I would describe my plan of action with books and resources that I will likely be using. Any advice would be greatly appreciated.

My process will be basics of construction-> perspective -> figure drawing -> digital art and rendering. Approximately 45% will be improving, 45% will be doing what I want for fun and 10% will be a daily sketch(this subreddit) that takes anywhere from 10 minutes to an hour to complete. for fun I will be doing anything from digital to water color.

Construction and perspective: First I am starting my art journey by completing draw a box . Next I will go through Marshall Vandruff's Linear Perspective Videos and Perspective Made Easy simultaneously while referencing with how to draw by Scott Robertson. Briefly I will gloss at Drawing on the Right Side of the Brain or keys to drawing pulling ideas of where I might find weakness.

Figure drawing: Once those are finished, I will begin my figure drawing phase. I will move onto free proko subsided with loomis books such as this, other photo references sites like http://reference.sketchdaily.net/en and Figure Drawing: Design and Invention. I will also reference Atlas of Human Anatomy for the Artist and maybe more depending on my budget.

digital art and rendering: For the final stage of my journey, I will venture into ctrlpaint. Simultaneously I will be reading How to Render, Imaginative Realism: How to Paint What Doesn't Exist and Color and Light: A Guide for the Realist Painter

After that.... I don't know. We will see were I am in a year.

u/Kriss-Kringle · 2 pointsr/DCcomics

You need to pick up an anatomy book because right now you're inventing muscles and applying too many shadows until the whole drawing becomes visual noise and it doesn't read clearly.

First off, I'd recommend you study Figure drawing for all it's worth by Andrew Loomis. You can probably find a PDF of it online for free and it's not overly complicated for a kid to understand. Then, if you feel you want to stick with drawing in the long run convince your parents to invest in these books:

Atlas of human anatomy for the artist

Human anatomy for artists : The elements of form

Classic human anatomy: The artist's guide to form, function, and movement

Figure drawing: Design and invention

How to draw: Drawing and sketching objects and environments from your imagination

How to render: The fundamentals of light, shadow and reflectivity

Color and light: A guide for the realist painter

u/Jet_Nebula · 2 pointsr/blender

I would suggest that you take a look at something called "Planes of the head", being able to clearly distinguish shape and form in sculptures are important in order to place different landmarks, and keep a consistant quality of the sculpt. I would recommend looking up Stan Prokopenkos youtube-channel about this, as he is very good at showing how the anatomy works, and what common mistakes are. Even if Prokopenko is drwaing, the theory of how the major and minor planes do not change.

I would also like to suggest Michael Hamtpons book "Design and Invention" as it has very good shapes for 3D-work.

It's very nice to see sculpting here, keep it up! :)

u/byproxy · 2 pointsr/pics

Add this while you're at it. You'll be drawing like a boss in no time.

u/InneValent · 2 pointsr/drawing

I'm a big fan of construction beneath design. Look at the body in shapes and cylinders and build the anatomy over that, it's so effective when inventing characters and with enough practice, will guarantee you proper proportions as well.

Check out the book written by my instructor: here

I used to always carry Loomis, Hogarth and Bridgemen with me where I went, After buying this book -- this is only one I carry. It's amazing.

I'm also very fond of gestural drawing before laying down any real construction or solid lines. Defining the flow of the body will guarantee beautiful flow.

For more examples, check out his website

u/nanyin · 2 pointsr/ArtCrit

Definitely don't worry about talent. Art is mostly practice and using the right resources.

You could try proko, Ctrl+paint's traditional drawing videos, and r/artfundamentals

If human figures are what you're interested in there are books by Loomis/Hogarth you could try, but I really like Michael Hampton's figure drawing: design and invention

u/Gramnaster · 2 pointsr/LearnConceptArt

I think it's a bit difficult and unfair for me to comment based on one painting alone. Do you have any sketches (line drawing, preferably) of this painting, or anything that showcase what you can do so far? Almost everyone will suggest we start designing anything in line sketches, especially if learning, so I'm interested to see what you got :D

Edit: Since you're looking for advice on how to start, I'll just say a few things that might be able to help you start.

(1) Drawing, imo, is the very foundation of all art. I think before you start painting, you should start drawing first! Here are a few links that may help you start with drawing:

  • Art Fundamentals (Free, and pretty good)
  • Foundation Group (Paid, but pretty good)
  • Ctrl+Paint (Free and Paid. Both are pretty good)

    (2) I suggest you follow an art school's course outline so you can progress pretty well. Feng Zhu Design School has an outline that they use for their students to learn how to do concept art in 1 year (16 hours per day). You can also download a detailed version of what they offer in their course, then you can have an idea on what each component means.

  • FZD Course Outline

    (3) There are also a few books that would be really useful to you when learning how to draw and render. These are supposedly the best on the internet (I only have two, the first two books in the list) Here they are:

  • How to Draw
  • How to Render
  • Figure Drawing
  • Color and Light
  • Imaginative Realism

    I think those are all I have for you now. I'm not in any way a professional artist (I'm currently studying Industrial Design), but I think the above things I've mentioned should prove useful to you. If you have any questions, you can send me a PM :D Work hard and practise every day!
u/Kareem_Jordan · 2 pointsr/blender

The arms look a little off. A great book for learning human anatomy is Figure Drawing: Design and Invention. It's referenced a lot by sculptors (and in clay sculptors)

u/bort_studios · 2 pointsr/gamedev

I used this book to learn it

https://www.amazon.com/Digital-Sculpting-Mudbox-Essential-Techniques-ebook/dp/B009W4F39I/ref=sr_1_2?ie=UTF8&qid=1498971630&sr=8-2&keywords=mudbox

... but I will say that I am not an artist, and Mudbox is so intuitive, I learned more from studying books on anatomy, uh, I think, this one

https://www.amazon.com/Figure-Drawing-Invention-Michael-Hampton/dp/0615272819/ref=sr_1_4?ie=UTF8&qid=1498971661&sr=8-4&keywords=drawing+anatomy

To prove it, check out this character I've got going:

https://odplot.tumblr.com/post/162498753586/beginnings-of-a-new-character

Again, this is like the fifth thing I've modeled, but mudbox is really just that intuitive. The thing that really made me decent at doing models like this is when I studied muscles and did some drawing. In the software I only use smooth, grab, pinch, flatten, foamy, wax, scape, fill, knife, and amplify, and those seem to do the job. The trick is learning that, for hanging clothing, the best thing to do is to do foamy, smooth out one side of the bluge, and then pinch to desired tightness ... but you won't know that until you need to do clothing in the first place. Best thing is to just figure out your method to overcome obstacles like that as you come across them, and the best way to do that is to play around wit the tools enough to understand what they all can bring to the table.

u/sjalfurstaralfur · 2 pointsr/learnart

Ok, realistically, if I started again from zero but had knowledge of how to learn here's what I would do:

Go on amazon and buy these 4 books (technically 5 but yeah):

  1. Figure Drawing: Design and Invention
  2. Scott Robertson's How to Draw
  3. Framed Perspective Vol1 and vol 2
  4. Richard Schmid's Alla Prima

    I would read those books cover to cover, do exercises in them, copy their drawings, etc. I would also listen to Feng Zhu's youtube channel while I'm eating dinner or whatever. I'm a pretty experienced artist now so I know what books are good and what books are bullshit. Those 4 books I listed have really good content. Scott Robertson's book teaches you technical 3D drawing, that figure drawing book teaches you anatomy in a 3D sense, the Framed Perspective books give an intuitive yet thorough introduction to perspective (arguably the most important skill in art), and Alla Prima gives a great introduction to laying down colors.

    I would also get into anime, because anime relies on art to make money so their artists are really really good. I would copy and study the paintings of Kazuo Oga, Yoh Yoshinari, and look and study the backgrounds of Studio Ghibli and Makoto Shinkai films
u/nordoceltic · 2 pointsr/IDAP

A nice firm attempt! Its promise that will time and effort you can become good at this. Next time go at it with more aggressive darks and just have fun with the medium. Charcoal will make rich deep blacks. Consider using a charcoal stick or even vine charcoal for larger shapes. Its a common early mistake to be too light.

While you have a nice sense of shape and are drawing some of hatching around the form, but the torso lacks the sense of anatomy even a very "soft" woman would have.

If I would error, its better to over define form and anatomy and soften everything out than to try and add form to something that doesn't have it.

http://www.amazon.com/Figure-Drawing-Invention-Michael-Hampton/dp/0615272819 I also heartily recommend this book to anybody serious about figure drawing. Mind you the book is targeted at the intermediate artist, which is really, figures are an intermediate to master level subject.

The reason is, even from direct reference, drawing people requires one to "construct" the figure so they can create the needed sense of presence and form a real person has. That book is probably one of the best I have on the topic (and I have like 30)

For subject matter in the future I would focus on working with reference that has a figure from head to toe so you can work in over all proportions. The REALLY rough and dirty is that a human is 7.5 "heads" tall, the crotch is near the 1/2 way point of the whole figure, and the hands should roughly match the size from chin to eyebrows. Elbows should match bottoms of the rips and wrists fall at the crotch when standing.

That and have at it. "Beating your head against the wall" aka doing a LOT of practice is the only way to improve. Thus don't overly invest in any one drawing, and make sure you have fun. Art is all about enjoying the journey not the end result.

u/Alacor_FX · 2 pointsr/FFBraveExvius

There's a book I read to help me learn anatomy a bit (I'm a 3D Artist), but it focuses on figure drawing. It could probably help out your anatomy and posing and you might be able to pick up some tricks about shading in there as well, but the focus is more on anatomy and form. There's even a section at the end that covers drapery (cloth) as well. Here's a link if you want to check it out:

https://www.amazon.com/Figure-Drawing-Invention-Michael-Hampton/dp/0615272819

u/ae7c · 2 pointsr/learnart

Some good advice from the previous commenter but I'd like to recommend Michael Hampton's Figure Drawing: Design and Invention. He does a great job of simplifying the major muscle groups and tends to take a much more practical approach to figure drawing. Life drawing from an actual model is always gonna be the best way to supplement your anatomy studies as well. It looks like you're on the right track for the most part though; there's definitely room for improvement but that'll come with time and practice.

Edit: You should also focus more on value before jumping into color. Taking on both at the same time tends to lead to unnecessary headaches and you'll have a much easier time understanding color once you've figured out how light and value work.

u/ParanoidAndroid67 · 2 pointsr/learnart

Yea.. his videos are really helpful. Sorry for not linking them before. Here...

Vilppu

Michael Hampton and his blog

And some resources :
Character Designs

Kevin Chen's Notes on Figure Studies

more Kevin Chen

If you can't afford them, you know what to do right ? Use the internet :)

u/Firez_hn · 2 pointsr/learnart

I misread this thread title but paradoxically now I think that my misreading was still relevant: Get through an art book.

I've been slowly going through "Drawing the Head and Hands" by Loomis and "Figure Drawing - Design and Invention" by Hampton.

No matter how "blocked" you may be, with a book you only need to pick your pen and tablet/paper and start replicating its drawings and doing its exercises.

Not everything you draw has to be a final/perfectly rendered piece. In my case I would say that I only upload to my dA and Pixiv page a tenth of what I actually draw.

u/guiguismall · 2 pointsr/learnart

It's hard to tell without seing your work and current skill level. Some of it you'll have to figure out yourself, some of it a teacher or mentor can help you with. Usually, popular authors such as Loomis, Hampton and Scott Robertson won't teach you anything that you "don't need", so they can be a good start.

u/mthead911 · 2 pointsr/ArtistLounge

Hey, man! You're stuff looks good, keep it up! And honestly color blindness isn't an issue. Just make your style saturated colors.

So, I do notice things that I once did when I was in high school that you also do with your drawings.

First, lets talk about equipment. You said you use a Wacom Bamboo tablet, and Sketchbook 6 pro. While a bamboo tablet is excellent for beginning drawings, if you want to improve noticeably, my suggestion is getting an Intuos Wacom tablet. The smallest size goes for about $80 bucks, and it is more dynamic than a Bamboo tablet. Secondly, I used, what I am assuming you have, is Corel Sketchpad 6 pro? If you can, try to get Corel Painter X3. It's a much better program. Now, this might be hard, since it is a $500 dollar program, so I would suggest getting an "extra-legal" copy on the website with a cool looking galleon ship on it.

But I also believe this: you should stop exclusively using the tablet from here on out, until you're in a professional setting. Why you would do this is because you want to train yourself classically first. A lot of artists use tablets as crutches, or just started out using a tablet, but you want to draw with a pencil first (or even better, a pen, so you can't erase, and this will train you to be faster, and be better at line quality). And draw a lot with it. I essentially go to Starbucks with a sketchbook, a fountain pen, and a ball-point pen, and draw people walking in, for 3 to 4 hours. And draw people who are leaving, that way, you have to remember what they look like from your head. This helps you conceptualize what a person looks like. Once you're comfortable with pen and pencil, then you can start doing a lot of tablet drawings again.

Gesturally, your drawings look pretty good, but structurally, your drawings could use improvement. You want to start drawing with 3D shapes so you can get an idea of perspective with your drawings. Also, and what I think is the most important to you, this is the ONLY way to get better at shading! Shading a person is hard. Shading a box is easy! Now imaging making a person into a bunch of boxes. Now, your brain has something to comprehend with shading. My bible is this book: http://www.amazon.com/Figure-Drawing-Invention-Michael-Hampton/dp/0615272819/ref=sr_1_1?ie=UTF8&qid=1395995139&sr=8-1&keywords=figure+drawing+by+michael+hampton I carry it with me wherever I go. It will show you the best ways to draw bones, then muscles on top of bones, and skin on top of muscles. Can't draw skin without knowing what's underneath, and can't draw muscles without knowing what's under that. https://www.vilppustore.com/Storefront.htm#!/~/product/category=7091955&id=30369340 This book helps with clothing.

All of this is a jumbled mess of writing (why I am an animation major, and not an english major) so if you need to know anything else, just reply to this comment. And I've been academically drawing for 5 years, so, I barely, but confidently, know what I'm talking about. :)

u/Noah_JK · 2 pointsr/Art

Figure Drawing: Design and Invention is a great figure drawing book used in a lot of formal training.

u/duckhunt420 · 1 pointr/learnart

I'd probably recommend http://www.amazon.com/gp/aw/d/0615272819/ref=redir_mdp_mobile this book personally. I like it a lot better and it walks you through the figure in a really simplified way

u/Burrynter · 1 pointr/ArtFundamentals

From what I've found in the sticky, no:

>Figure Drawing Resources
>
>Many of you know that I removed my figure drawing lessons a while back, on account of me not being satisfied with my ability to teach that material. While I have taken courses that vastly improved my ability to draw figures, professionally my focus lies with environments, vehicles and props rather than characters, so my grasp of the material just isn't solid enough. That said, here are some resources you may wish to use instead that do approach figure drawing in a more analytical manner. I haven't gone through them myself in any great depth, but from what I've seen, they're a good starting point.
>
>Stan Prokopenko's YouTube Channel.
Figure Drawing: Design and Invention by Michael Hampton.

u/Khary19 · 1 pointr/FrameByFrame

From what I've read so far, in the Animator's Survival Kit (and other books) there is a heavy emphasis on the regret of not taking life drawing classes (human figure in various poses) and "academic" = perspective and understanding how light/shadows work to make a drawing more convincing. There's absolutely no harm done in practicing the basic bouncing ball, pendulum, S-Curve, C-Curve, and other frame by frame animations. They'll do a great job of helping you get into a good habit of drawing.

Also draw from life - you pick things up that way that you wouldn't necessarily be able to absorb from books. There's a GREAT intro book that I recommend called "The Drawing Lesson" by Mark Crilley that really helped me out when getting started w/ drawing. Animator Island has a great list of Intro Exercises that you can start doing to get used to drawing and animating because they do both go hand in hand. https://www.animatorisland.com/51-great-animation-exercises-to-master/?v=7516fd43adaa

Gesture drawings are a fabulous place to start too. In animation, you care a lot about how things move and how movement of that figure can be exaggerated, pushed into a clearer pose, and so on. Check this book out for handy anatomy: https://www.amazon.com/gp/product/0615272819/ref=ppx_yo_dt_b_search_asin_image?ie=UTF8&psc=1

I hope this helps and good luck! Animation is hard but extremely rewarding. It's worth the effort. :-)

u/KnivesPilgrim · 1 pointr/Art

I had a very good anatomy teacher in art school. His name is Steve Hampton, but he uses his alias, Michael Hampton, for his anatomy books series. I highly recommend his book because it's made for artists and animators. He even has a comparative anatomy series for drawing animals and creatures. If you're interested here's the book:

https://www.amazon.com/gp/aw/d/0615272819/ref=mp_s_a_1_1?ie=UTF8&qid=1474488275&sr=8-1&pi=SY200_QL40&keywords=figure+drawing+design+and+invention&dpPl=1&dpID=51t3mG6LCXL&ref=plSrch

And his website:

http://www.figuredrawing.info

Here's also a great site for figure drawing practice:

http://artists.pixelovely.com

I still have yet to dive in to all of his teachings, but I had the rare opportunity to learn from him in person, before he abandoned us to work for Blizzard. I'm not salty...I'm not...I swear.

u/Mr_Piddles · 1 pointr/learnart

Fixed from Mobile. The price tag seems a bit on the steep side, definitely something to buy used or library.

u/Zebulon_Flex · 1 pointr/artcritique

Overall this is great work, totally serviceable in all regards. Fun design and good use of color. In terms of things to improve on I would say anatomy, perspective and posing. There are countless books that teach that, but Im personally a fan of Micheal Hampton's book. He breaks things down in a very structural and Bridgeman-esque way, but to me is much more readable than Bridgeman's work which for me can be almost stylized beyond understanding. Keep up the good work!

u/cidcaldensfey · 1 pointr/learntodraw

It sounds like you need to practice gestural drawings more. So first thing 1) Believe in yourself 2) Practice gesture drawings.

Gesture drawings are to capture subjects using simple curves/lines. And generally, you can spend anywhere between 15 seconds - 10/20 minutes per model/figure. I feel the faster it is, the more you are forced to nail down the essentials of motion/action.

You'd be surprised how little can express so much.

http://artists.pixelovely.com/practice-tools/figure-drawing/


A pretty good book on figure drawing which also covers gestural drawing
http://www.amazon.com/Figure-Drawing-Invention-Michael-Hampton/dp/0615272819/ref=sr_1_3?ie=UTF8&qid=1453373514&sr=8-3&keywords=gesture+drawing

Gestural drawing is not just for people. It can apply to everything.

u/Oh_umms_cocktails · 1 pointr/DigitalPainting

I highly recommend this book. It teaches how to structure faces and bodies without forcing you to copy images or do studies. This is a great skill to learn when designing your own characters (which seems to be what you want to do) because it helps you be realistic but not overly so, and gives a great foundation for consistently drawing unique features of your character in different poses.

u/NothinButTwoWheels · 1 pointr/learnart

To get into understanding objects as forms and lines instead of fine detail, I recommend Michael Hampton's figure drawing book. I also recommend gesture drawing. Quickposes is great for this and I use it very often.

u/Rodc123 · 1 pointr/argentina

Que buena onda que hayas empezado. Como consejo, lo primero que puedo decirte es que identifiques que tipo de persona sos a la hora de estudiar. Si te resulta mas facil organizarte "solo" para estudiar, youtube y un par de libros de cabecera son todo lo que necesitas. Hay canales muy muy bueno y completamente gratis, te paso algunos.

https://www.youtube.com/watch?v=74HR59yFZ7Y&list=PLtG4P3lq8RHGuMuprDarMz_Y9Fbw_d2ws

https://www.youtube.com/user/Sycra/videos

https://www.youtube.com/channel/UCUQTqWAaSzhAKRanOpes1nA

https://www.youtube.com/channel/UCHNr6171ABuPh6-thLbdvmA

​

Los libros que se sugieren ahora para empezar son estos:

https://www.amazon.es/Figure-Drawing-Invention-Michael-Hampton/dp/0615272819

https://www.amazon.es/Colour-Light-Realist-Painter-Gurney/dp/0740797719/ref=pd_sim_14_3/262-2885865-4628303?_encoding=UTF8&pd_rd_i=0740797719&pd_rd_r=2c830cb3-a49c-11e9-af60-adc40eafed34&pd_rd_w=Xc6BJ&pd_rd_wg=T3BTs&pf_rd_p=7cb3e23e-064d-4c10-b8ca-d3e14b48695e&pf_rd_r=MR8ZBNPA5XTR153PN5QE&psc=1&refRID=MR8ZBNPA5XTR153PN5QE

​

Sí necesitas una mano, un buen taller de dibujo es lo tuyo, y la practica diaría. tenes que ser proactivo y curioso sin esperar a que el profesor te lo de todo.

Lo importante cuando uno se inicia en el dibujo es aprender a cuidar el trazo y controlarlo; despues estructura para no dibujar unicamente las siluetas que vemos y mientras vaz aprendiendo eso poco a poco vas a ir ganando fluidez en tus trabajos y confianza.

Muchos exitos

u/Zhuyi1 · 1 pointr/learnart

I would recommend:

Figure Drawing: Design and Invention https://www.amazon.com/dp/0615272819/ref=cm_sw_r_cp_apa_i_XOuIDb9VWJD95

Really cool looking stylized art captures the energy of a good gesture, typically the line / brush economy is also very efficient. Don't let the simplicity of colors or lines fool you, there's a lot of time and practice in there.

u/TwoToedTerror · 1 pointr/learnart

Glad I could be of help!

Watts Atelier is really amazing. It is beginner friendly - anatomy knowledge helps, but you wont be drawing the figure immediately. It will still be a good idea to learn anatomy while you continue through the program - I'll link you to some great anatomy resources.

To give you a rough breakdown of how the course works, you start by drawing simple shapes (spheres, cylinders, boxes, cones) focusing on form and value. Then you will start drawing other simple geometric forms applying the same principles. Then drawing fundamentals is finished with still life drawing. Next you move into portrait drawing fundamentals, then figure. If you are interested in painting, you can continue the course to portrait and figure painting, along with other specialized classes (landscape, drapery, composition, etc.)

On the issue of sizing, that is a problem that will solve itself naturally over time. It has to do with proportions and measuring, which is a skill that takes time and practice to get a handle on. Eventually you can visualize where everything goes and place it on the page in the right spot. But yeah, Watts Atelier will definitely help.

The difference between Watts and other free tutorials online is 1.) professionalism and structure: The course is taught by the founder of the atelier Jeff Watts, and it is structured like a true academic art class. Learning online gives you random bits of information which are helpful, but you can't contextualize them. The course is designed to take you from beginner to master. The tutorials online are fun, but don't have that structure.

2.) The teachers are world class artists. To give context, here is some of Jeff Watts work. You may not want to be a painter, but you can be confident that you are learning from a master. You can also google his drawings, they will blow you away. Also, the guy Stan Prokopenko who I recommended - and is often mentioned in this sub - was trained at the Watts Atelier by Jeff Watts.

You probably get the picture, its a great program. My experience with it has been an absolute joy. I wish I could go back in time two years when I started pursuing a career in art and taken these classes immediately. It would have saved me so much time and effort wasted trying to figure out how to grow as an artist on my own. What I do is pay for a month and watch all the videos and print out the handouts for the module (currently on portrait II), and then spend however long I need to get a good handle on it before I spend the 100$ for the next month. Also, if you have the cash to blow, you can spend extra money to get 1 on 1 coaching with teachers at the atelier.

I will note that it can get boring drawing spheres and still life all the time, so make sure you schedule time to draw stuff you love. Once you get into portrait and figure things get way more fun, but just be ready for that in the early stages.

Anyway, glad I could help at all! Feel free to PM me at any time, I have tons of resources I've hoarded over the years that can be helpful. Here are some links that might be helpful:

Here is a video of Jeff Watts drawing and answering questions, it will give you an idea of what his teaching style is like and who he is. Also the drawing is really good.

New Masters Academy is another great tool that has been huge for me. The anatomy and figure drawing courses are amazing. They aren't as structured as Watts, but can be very useful for when you have specific areas you want help for.

This book is superb for figure drawing. Also, this book is the equally amazing book on perspective. Also, a lot of books don't talk about drawing the clothed figure (which is pretty dumb considering most of the time, commercial art has to do with clothed people), which is why I also love this book. You are probably familiar with Bridgman's book, but if you don't have it - get it.

A lot of professional artists in many different industries (concept art, comics, film, animation, 3D, etc.) make gumroad tutorials for a decent price, here is a massive list of tons of these great tutorials.

If you want some inspiration while you work, I love listening to Creative Trek and Chris Oatley's Artcast. They both are mostly interviews with other professional artists and contain all sorts of wisdom and inspiration to help you out.

I have more, but I'll leave it there. I hope the best for you man! Keep up the hard work! Feel free to PM me for whatever reason.

u/postpics · 1 pointr/learnart

> So what is the best way to "practice" my imagination-drawing skills?

Figure Drawing: Design and Invention by Michael Hampton was made for this question.

Whether you're drawing from a model, photo or imagination you should always follow the same process from start to finish: Gesture -> Tilt/Shape -> Landmarks -> Form > Anatomy. If you follow this process when drawing from the model then it will carry over to your imagination drawings.

u/ZurichianAnimations · 0 pointsr/pokemon

The only good ones are the expensive professional ones that cost like $20-100. I go to an art school for video game design, I had multiple drawing classes for about the first half of the school. One of my instructors wrote this one. Which is actually really good. I suck at drawing. And absolutely hate it. But I was even worse when I first started. Because of these I actually improved. (Even though I didn't buy a single book. I just borrowed ten all from friends lol) No thanks to books like in the op. Even though they're geared towards kids, they could put at least a little more effort into making it actually helpful.


Also, even though I hate drawing, I can recommend some good books if you really want to learn. Most aren't that expensive and $100 is me exaggerating a little.

u/NautyNautilus · 0 pointsr/leagueoflegends

Just a little critique. Your sculptures are nice, but they're really flawed with your lack of anatomy knowledge, her head is way too large for the rest of her proportions and her legs are different sizes. you can sculpt breasts but her form is off balance. I'd recommend picking up this, this, and this.

If you're interested, I can send you a lot of files of art stuff, I believe we can improve your anatomy ten fold.

u/Toxie917 · 0 pointsr/ArtCrit

Nooooooo. But seriously work on facial anatomy I recommend reading this